nuclide/src
2023-01-17 13:37:03 -08:00
..
botlib Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules. 2022-12-22 11:53:15 -08:00
client Client: add cvar net_debugUpdates, to show which entity updates. 2023-01-08 13:18:57 -08:00
gs-entbase NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
menu-fn Menu-FN: Respect gameinfo_chatroom if it was set from a manifest override. 2022-12-30 12:09:23 -08:00
menu-vgui VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones. 2022-12-30 18:01:47 -08:00
platform Platform: Fix missing return value change for Achievement_RequestStarts 2022-12-30 11:54:07 -08:00
plugins Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
server NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer). 2023-01-11 17:12:20 -08:00
shared Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore 2023-01-17 13:37:03 -08:00
vgui VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones. 2022-12-30 18:01:47 -08:00
xr Misc consistency cleanups 2022-11-22 22:37:07 -08:00
Makefile Move game-specific sources into their respective mod-dirs. This was planned 2021-02-08 13:35:15 +01:00