Client: increase textmenu refresh
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@ -64,7 +64,7 @@ Textmenu_Draw(void)
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g_textchannels[5].m_vecColor1 = [1,1,1];
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g_textchannels[5].m_vecColor2 = [0,0,0];
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g_textchannels[5].m_iEffect = 0;
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g_textmenucheck = cltime + 0.5;
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g_textmenucheck = cltime + 0.25;
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}
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}
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