Clean up some warnings
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7400694e81
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a8f454dd2c
4 changed files with 3 additions and 5 deletions
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@ -223,8 +223,7 @@ CMD_ListModelFramegroups(void)
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{
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string modelName = argv(1);
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float modelIndex = getmodelindex(modelName);
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string firstGroup
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string temp;
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string temp = "";
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print(sprintf("// model: %S\n", modelName));
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@ -138,8 +138,6 @@ decal::predraw(void)
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void
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decal::BuildShader(void)
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{
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string shader_buff;
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/* skip empty decals */
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if (!m_strTexture || !m_strTexture)
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return;
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@ -580,7 +580,7 @@ NSProjectile::_Explode(void)
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float movementAmount = 360.0f / (float)m_iDebrisCount;
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for (int i = 0; i < m_iDebrisCount; i++) {
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NSProjectile_SpawnDefAtPosition(m_defProjectileDebris, owner, explodePos, debrisAngle);
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NSProjectile_SpawnDefAtPosition(m_defProjectileDebris, (NSEntity)owner, explodePos, debrisAngle);
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debrisAngle[1] += movementAmount;
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}
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}
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@ -205,6 +205,7 @@ public:
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/** Called by predraw(); and will set the appropriate rendering specific fields. */
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nonvirtual void RenderFXPass(void);
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nonvirtual void RenderAxialScale(void);
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nonvirtual void RenderGLQuakeShadow(void);
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#endif
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};
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