Remove Game_RunClientCommand() entirely, as it will be replaced by a game-mode equivalent.
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1 changed files with 17 additions and 1 deletions
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@ -266,7 +266,14 @@ SV_RunClientCommand(void)
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#endif
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if (!Plugin_RunClientCommand()) {
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Game_RunClientCommand();
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/* TODO */
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}
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/* the last thing that happens, so that the game can intercept
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input globals beforehand */
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if (self.classname == "player") {
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player pl = (player)self;
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pl.Physics_Run();
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}
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}
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@ -319,6 +326,15 @@ SV_ParseClientCommand(string cmd)
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setorigin(self, stov(argv(1)));
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}
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break;
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case "timeleft":
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string msg;
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string timestring;
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float timeleft;
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timeleft = cvar("timelimit") - (time / 60);
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timestring = Util_TimeToString(timeleft);
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msg = sprintf("we have %s minutes remaining", timestring);
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bprint(PRINT_CHAT, msg);
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break;
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default:
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clientcommand(self, cmd);
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}
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