Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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parent
ecf5988584
commit
2265047bfe
12 changed files with 473 additions and 668 deletions
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@ -48,6 +48,7 @@ enumflags
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class prop_vehicle_driveable_wheel
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{
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void() prop_vehicle_driveable_wheel;
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float m_flSuspension;
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float m_flSuspensionForce;
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@ -122,6 +123,50 @@ class prop_vehicle_driveable:NSVehicle
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virtual float(entity, float) SendEntity;
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#endif
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};
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void
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prop_vehicle_driveable::prop_vehicle_driveable(void)
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{
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m_eDriver = __NULL__;
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m_flBounceFactor = 1.25f;
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m_flAcceleration = 600.0f;
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m_flSkidSpeed = 256.0f;
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m_flTraction = 5.0f;
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m_flBreakFactor = 2.0f;
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m_flSteerFactor = 1.0f;
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m_flStraightenFactor = 1.0f;
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m_vecGravityDir = [0,0,-1];
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m_iVehicleFlags |= VHF_FROZEN;
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hitcontentsmaski = CONTENTBIT_BODY | CONTENTBITS_POINTSOLID | CONTENTBIT_VEHICLECLIP;
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if (!m_eCollBox1)
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m_eCollBox1 = spawn(NSEntity);
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if (!m_eCollBox2)
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m_eCollBox2 = spawn(NSEntity);
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{
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m_eCollBox1.SetSize([-32,-32,0], [32,32,32]);
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m_eCollBox2.SetSize([-32,-32,0], [32,32,32]);
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}
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m_eCollBox1.hitcontentsmaski = hitcontentsmaski;
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m_eCollBox2.hitcontentsmaski = hitcontentsmaski;
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if (!m_wlFL)
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m_wlFL = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlFR)
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m_wlFR = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlBL)
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m_wlBL = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlBR)
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m_wlBR = spawn(prop_vehicle_driveable_wheel);
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m_eCollBox1.owner = m_eCollBox2.owner = \
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m_wlFL.owner = m_wlFR.owner = \
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m_wlBL.owner = m_wlBR.owner = this;
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customphysics = Physics;
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}
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#ifdef CLIENT
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bool
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@ -853,50 +898,6 @@ prop_vehicle_driveable::Spawned(void)
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#endif
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}
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void
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prop_vehicle_driveable::prop_vehicle_driveable(void)
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{
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m_eDriver = __NULL__;
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m_flBounceFactor = 1.25f;
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m_flAcceleration = 600.0f;
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m_flSkidSpeed = 256.0f;
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m_flTraction = 5.0f;
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m_flBreakFactor = 2.0f;
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m_flSteerFactor = 1.0f;
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m_flStraightenFactor = 1.0f;
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m_vecGravityDir = [0,0,-1];
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m_iVehicleFlags |= VHF_FROZEN;
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hitcontentsmaski = CONTENTBIT_BODY | CONTENTBITS_POINTSOLID | CONTENTBIT_VEHICLECLIP;
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if (!m_eCollBox1)
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m_eCollBox1 = spawn(NSEntity);
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if (!m_eCollBox2)
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m_eCollBox2 = spawn(NSEntity);
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{
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m_eCollBox1.SetSize([-32,-32,0], [32,32,32]);
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m_eCollBox2.SetSize([-32,-32,0], [32,32,32]);
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}
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m_eCollBox1.hitcontentsmaski = hitcontentsmaski;
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m_eCollBox2.hitcontentsmaski = hitcontentsmaski;
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if (!m_wlFL)
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m_wlFL = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlFR)
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m_wlFR = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlBL)
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m_wlBL = spawn(prop_vehicle_driveable_wheel);
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if (!m_wlBR)
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m_wlBR = spawn(prop_vehicle_driveable_wheel);
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m_eCollBox1.owner = m_eCollBox2.owner = \
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m_wlFL.owner = m_wlFR.owner = \
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m_wlBL.owner = m_wlBR.owner = this;
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customphysics = Physics;
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}
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#ifdef CLIENT
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void
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prop_vehicle_driveable_readentity(float isnew)
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@ -115,6 +115,9 @@ public:
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virtual void Save(float);
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virtual void Restore(string,string);
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/** Called when we need to re-align the entity to our parent entity. */
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virtual void ParentUpdate(void);
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/** Called when the entity has been successfully restored from a savegame file. */
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virtual void RestoreComplete(void);
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@ -136,9 +139,6 @@ public:
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/** Call this on an entity to remove the connection to its parent. */
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nonvirtual void ClearParent(void);
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/** Called when we need to re-align the entity to our parent entity. */
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virtual void ParentUpdate(void);
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/** Restore the entity's angles to the value they spawned with. */
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nonvirtual void RestoreAngles(void);
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@ -172,7 +172,7 @@ public:
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/** Sets the collision type of the entity. Check the solid_t enum for available types. */
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nonvirtual void SetSolid(float);
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/** Sets the 3D model representation of the entity from a file path and name. */
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nonvirtual void SetModel(string);
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virtual void SetModel(string);
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/** Sets the 3D model representation of the entity from an already precached resource id. */
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nonvirtual void SetModelindex(float);
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/** Sets the movement type of the entity. Check the movetype_t enum for available types. */
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File diff suppressed because it is too large
Load diff
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@ -55,14 +55,21 @@ public:
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that are part of NSIO. */
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virtual void SpawnKey(string,string);
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/** Get the level time the entity finds itself in.
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Always use this instead of the `time` global. The `time` global may not
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be valid on every type of entity. Specifically, MOVETYPE_PUSH entities only
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update upon movement (so that any think timers the entity may have are not triggered
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when it is at rest. */
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nonvirtual float GetTime(void);
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#ifdef SERVER
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/** Handles saving a copy of this entity to a given filehandle.
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Within you want to use the ::SaveFloat() etc. methods to write
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the internal member attributes to the specified file handle. */
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virtual void Save(float);
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/** Similar to `::SpawnKey` but for save-game fields.
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Whatever you write into file handles within your `::Save()` method
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needs to be read back in here. */
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virtual void Restore(string,string);
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/** Called when we are being prompted by another object/function with an input message. */
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virtual void Input(entity,string,string);
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/* helper functions to allocate outputs */
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/** Triggers an output field that has been created beforehand */
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nonvirtual void UseOutput(entity,string);
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@ -80,16 +87,6 @@ public:
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Input/Output specification. */
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nonvirtual string CreateOutput(string);
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/** Handles saving a copy of this entity to a given filehandle.
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Within you want to use the ::SaveFloat() etc. methods to write
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the internal member attributes to the specified file handle. */
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virtual void Save(float);
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/** Similar to `::SpawnKey` but for save-game fields.
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Whatever you write into file handles within your `::Save()` method
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needs to be read back in here. */
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virtual void Restore(string,string);
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/* save game related methods */
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/** Saves a floating point key/value pair to a filehandle. */
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nonvirtual void SaveFloat(float,string,float);
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@ -117,10 +114,14 @@ public:
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nonvirtual bool ReadBool(string);
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/** read an entity id, converted to entity, from a string */
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nonvirtual entity ReadEntity(string);
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/** Called when we are being prompted by another object/function with an input message. */
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virtual void Input(entity,string,string);
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#endif
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/** Get the level time the entity finds itself in.
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Always use this instead of the `time` global. The `time` global may not
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be valid on every type of entity. Specifically, MOVETYPE_PUSH entities only
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update upon movement (so that any think timers the entity may have are not triggered
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when it is at rest. */
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nonvirtual float GetTime(void);
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};
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.bool _mapspawned;
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@ -272,7 +272,7 @@ public:
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virtual void EvaluateEntity(void);
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virtual float SendEntity(entity,float);
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virtual void Touch(entity);
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virtual void Hide(void);
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//virtual void Hide(void);
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virtual void Respawn(void);
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virtual void Pain(void);
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virtual void Death(void);
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@ -815,6 +815,7 @@ NSMonster::Death(void)
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TriggerTargets();
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}
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#if 0
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void
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NSMonster::Hide(void)
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{
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@ -823,6 +824,7 @@ NSMonster::Hide(void)
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SetMovetype(MOVETYPE_NONE);
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customphysics = __NULL__;
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}
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#endif
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void
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NSMonster::Respawn(void)
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@ -139,6 +139,10 @@ public:
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virtual void MakeStatic(void);
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/* model events */
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/** Callback for any model event that gets triggered while playing a framegroup. */
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virtual void HandleAnimEvent(float, int,string);
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/* set */
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/** Sets the bodygroup of the entity. */
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nonvirtual void SetBody(int);
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@ -181,10 +185,6 @@ public:
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/** Returns the value of the entity's bone controller #5. */
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nonvirtual float GetBoneControl5(void);
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/* model events */
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/** Callback for any model event that gets triggered while playing a framegroup. */
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virtual void HandleAnimEvent(float, int,string);
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#ifdef CLIENT
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/** Called by predraw(); and will set the appropriate rendering specific fields. */
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nonvirtual void RenderFXPass(void);
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@ -109,7 +109,7 @@ public:
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virtual void PanicFrame(void);
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virtual void OnPlayerUse(void);
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virtual void Hide(void);
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//virtual void Hide(void);
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virtual void Respawn(void);
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virtual void SpawnKey(string,string);
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virtual float SendEntity(entity,float);
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@ -644,12 +644,14 @@ NSTalkMonster::SpawnKey(string strKey, string strValue)
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}
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}
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#if 0
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void
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NSTalkMonster::Hide(void)
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{
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m_eFollowing = world;
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NSMonster::Hide();
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}
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#endif
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float
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NSTalkMonster::SendEntity(entity ePEnt, float flChanged)
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@ -77,7 +77,15 @@ public:
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/** Called when we stopped touching the last touched entity. */
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virtual void EndTouch(entity);
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/* override */
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virtual void SpawnKey(string,string);
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#ifdef SERVER
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/* overrides */
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void Input(entity,string,string);
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/** Called whenever we're legacy triggered by another object or function. */
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virtual void Trigger(entity,int);
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@ -89,7 +97,8 @@ public:
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/* master feature */
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/** Returns what we will pass onto other's `::GetMaster()` calls if we're their master. */
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nonvirtual int GetValue(void);
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/* multisource overrides this, so keep virtual */
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virtual int GetValue(void);
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/** Returns whether our master allows us to be triggered. */
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nonvirtual int GetMaster(void);
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@ -112,13 +121,7 @@ public:
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/** Retrives the team value of a given entity. */
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nonvirtual float GetTeam(void);
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/* overrides */
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virtual void Save(float);
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virtual void Restore(string,string);
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virtual void Input(entity,string,string);
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#endif
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virtual void SpawnKey(string,string);
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};
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enum
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@ -41,8 +41,7 @@ public:
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virtual string GetObituaryMessage(void);
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/** Returns the weapon type. Check weapontype_t for details. */
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virtual int GetType(void);
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/** Returns the owner/wielder of the weapon. */
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virtual entity GetOwner(void);
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/** Returns primary attack clip */
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virtual int GetClip1(void);
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/** Returns secondary attack clip */
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@ -117,12 +117,6 @@ NSWeapon::GetType(void)
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return 0;
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}
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entity
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NSWeapon::GetOwner(void)
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{
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return m_owner;
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}
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int
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NSWeapon::GetClip1(void)
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{
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