NSTalkMonster: add detailed class documentation
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@ -29,10 +29,46 @@ enumflags
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};
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#endif
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/** This class represents NSMonsters that talk. They need to network extra
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/*! \brief This class represents NSMonsters that talk. */
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/*!QUAKED NSTalkMonster (0 0.8 0.8) (-16 -16 0) (16 16 72) WAITTILLSEEN GAG MONSTERCLIP x PRISONER x IGNOREPLAYER WAITFORSCRIPT PREDISASTER FADECORPSE MULTIPLAYER FALLING HORDE
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# OVERVIEW
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This class represents NSMonsters that talk. They need to network extra
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information and can speak more complicated dialogue.
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They also can communicate with other NSTalkMonster based entities.
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# KEYS
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- "targetname" : Name
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- "netname" : Name used for obituaries and debug info.
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- "maxs" : Bounding box mins.
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- "mins" : Bounding box maxs.
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## KEYS - SENTENCES
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- "talk_answer" : SentenceDef to play when they're providing a generic answer to a question.
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- "talk_ask" : SentenceDef to play when they're asking a question.
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- "talk_ally_shot" : SentenceDef to play when they're commenting on an ally being shot.
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- "talk_greet" : SentenceDef to play when greeting an ally.
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- "talk_idle" : SentenceDef to play when idling about.
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- "talk_panic" : SentenceDef to play when the state from being calm changes to being fearful.
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- "talk_hearing" : SentenceDef to play when commenting on a suspicious noise.
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- "talk_smelling" : SentenceDef to play when commenting on a suspicious smell.
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- "talk_stare" : SentenceDef to play when commenting on the player staring at them.
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- "talk_survived" : SentenceDef to play when they've survived an attack.
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- "talk_wounded" : SentenceDef to play when they've been severely wounded.
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- "talk_alert" : SentenceDef to play when they've become alerted.
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- "talk_player_ask" : SentenceDef to play when they want to ask the player a question.
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- "talk_player_greet" : SentenceDef to play when they want to greet the player.
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- "talk_player_idle" : SentenceDef to play when they hang around the player.
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- "talk_player_wounded1" :
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- "talk_player_wounded2" :
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- "talk_player_wounded3" :
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- "talk_unfollow" : SentenceDef to play for when they're choosing to unfollow someone.
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- "talk_follow" : SentenceDef to play for when they're choosing follow someone.
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- "talk_stop_follow" : SentenceDef to play for when they're being asked to unfollow someone.
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- "talk_deny_follow" : SentenceDef to play for when they're denying the follow request.
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- "follow_on_use" : Can be either 0 or 1, will decide if they can follow someone.
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For more keys, see NSMonster.
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*/
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class NSTalkMonster:NSSquadMonster
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{
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