ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.
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aed306cbd1
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1 changed files with 41 additions and 24 deletions
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@ -43,8 +43,8 @@ Plays a sound sample of whatever format the engine is configured to support.
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- "target" : Target when triggered.
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- "killtarget" : Target to kill when triggered.
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- "message" : Sound file to play, or sentences.txt entry if prefixed with a '!'
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- "volume" : Playback volume from 0.0 to 1.0
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- "pitch" : Playback pitch from 0.0 to 2.0
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- "volume" : Playback volume from 0.0 to 1.0 (default)
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- "pitch" : Playback pitch, default is 100.
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# SPAWNFLAGS
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- AS_ARADIUS (1) : Plays the sound everywhere. Heard by everyone.
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@ -76,6 +76,7 @@ public:
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virtual float SendEntity(entity,float);
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virtual void UseNormal(entity,triggermode_t);
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virtual void UseLoop(entity, triggermode_t);
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virtual void Input(entity, string, string);
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#else
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virtual void ReceiveEntity(float,float);
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virtual float predraw(void);
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@ -178,7 +179,7 @@ ambient_generic::SpawnKey(string strKey, string strValue)
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case "pitch":
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m_flSpawnPitch = stof(strValue);
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break;
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/* backwards compat */
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/* backwards compat with GoldSrc/Source */
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case "health":
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m_flSpawnVolume = stof(strValue) * 0.1f;
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break;
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@ -281,7 +282,7 @@ ambient_generic::UseNormal(entity act, triggermode_t state)
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void
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ambient_generic::UseLoop(entity act, triggermode_t state)
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{
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if (m_bToggle == TRUE) {
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if (m_bToggle == true) {
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NSLog("^2ambient_generic::^3UseLoop^7: %s stops `%s`",
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target, m_strActivePath);
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m_strActivePath = "common/null.wav";
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@ -291,31 +292,47 @@ ambient_generic::UseLoop(entity act, triggermode_t state)
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target, m_strActivePath);
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}
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m_bToggle = 1 - m_bToggle;
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m_bToggle = !m_bToggle;
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}
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void
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ambient_generic::Input(entity eAct, string strKey, string strValue)
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{
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switch (strKey) {
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case "Pitch":
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m_flPitch = stof(strValue);
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break;
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case "PlaySound":
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m_bToggle = false;
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Trigger(eAct, TRIG_TOGGLE);
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break;
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case "StopSound":
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m_bToggle = true;
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Trigger(eAct, TRIG_TOGGLE);
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break;
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case "ToggleSound":
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m_bToggle = !m_bToggle;
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Trigger(eAct, TRIG_TOGGLE);
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break;
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case "Volume":
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m_flVolume = stof(strValue) / 10;
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break;
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default:
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super::Input(eAct, strKey, strValue);
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}
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}
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void
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ambient_generic::EvaluateEntity(void)
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{
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if (ATTR_CHANGED(origin))
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SetSendFlags(AMBIENT_ORIGIN);
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if (ATTR_CHANGED(m_strActivePath))
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SetSendFlags(AMBIENT_PATH);
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if (ATTR_CHANGED(m_flVolume))
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SetSendFlags(AMBIENT_VOLUME);
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if (ATTR_CHANGED(m_flRadius))
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SetSendFlags(AMBIENT_RADIUS);
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if (ATTR_CHANGED(m_flPitch))
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SetSendFlags(AMBIENT_PITCH);
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if (ATTR_CHANGED(m_bLoops))
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SetSendFlags(AMBIENT_ENABLED);
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SAVE_STATE(origin)
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SAVE_STATE(m_strActivePath)
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SAVE_STATE(m_flVolume)
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SAVE_STATE(m_flRadius)
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SAVE_STATE(m_flPitch)
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SAVE_STATE(m_bLoops)
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EVALUATE_VECTOR(origin, 0, AMBIENT_ORIGIN)
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EVALUATE_VECTOR(origin, 1, AMBIENT_ORIGIN)
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EVALUATE_VECTOR(origin, 2, AMBIENT_ORIGIN)
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EVALUATE_FIELD(m_strActivePath, AMBIENT_PATH)
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EVALUATE_FIELD(m_flVolume, AMBIENT_VOLUME)
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EVALUATE_FIELD(m_flRadius, AMBIENT_RADIUS)
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EVALUATE_FIELD(m_flPitch, AMBIENT_PITCH)
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EVALUATE_FIELD(m_bLoops, AMBIENT_ENABLED)
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}
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float
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