ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.

This commit is contained in:
Marco Cawthorne 2023-03-22 00:23:51 -07:00
parent aed306cbd1
commit 039d9937e9
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -43,8 +43,8 @@ Plays a sound sample of whatever format the engine is configured to support.
- "target" : Target when triggered.
- "killtarget" : Target to kill when triggered.
- "message" : Sound file to play, or sentences.txt entry if prefixed with a '!'
- "volume" : Playback volume from 0.0 to 1.0
- "pitch" : Playback pitch from 0.0 to 2.0
- "volume" : Playback volume from 0.0 to 1.0 (default)
- "pitch" : Playback pitch, default is 100.
# SPAWNFLAGS
- AS_ARADIUS (1) : Plays the sound everywhere. Heard by everyone.
@ -76,6 +76,7 @@ public:
virtual float SendEntity(entity,float);
virtual void UseNormal(entity,triggermode_t);
virtual void UseLoop(entity, triggermode_t);
virtual void Input(entity, string, string);
#else
virtual void ReceiveEntity(float,float);
virtual float predraw(void);
@ -178,7 +179,7 @@ ambient_generic::SpawnKey(string strKey, string strValue)
case "pitch":
m_flSpawnPitch = stof(strValue);
break;
/* backwards compat */
/* backwards compat with GoldSrc/Source */
case "health":
m_flSpawnVolume = stof(strValue) * 0.1f;
break;
@ -281,7 +282,7 @@ ambient_generic::UseNormal(entity act, triggermode_t state)
void
ambient_generic::UseLoop(entity act, triggermode_t state)
{
if (m_bToggle == TRUE) {
if (m_bToggle == true) {
NSLog("^2ambient_generic::^3UseLoop^7: %s stops `%s`",
target, m_strActivePath);
m_strActivePath = "common/null.wav";
@ -291,31 +292,47 @@ ambient_generic::UseLoop(entity act, triggermode_t state)
target, m_strActivePath);
}
m_bToggle = 1 - m_bToggle;
m_bToggle = !m_bToggle;
}
void
ambient_generic::Input(entity eAct, string strKey, string strValue)
{
switch (strKey) {
case "Pitch":
m_flPitch = stof(strValue);
break;
case "PlaySound":
m_bToggle = false;
Trigger(eAct, TRIG_TOGGLE);
break;
case "StopSound":
m_bToggle = true;
Trigger(eAct, TRIG_TOGGLE);
break;
case "ToggleSound":
m_bToggle = !m_bToggle;
Trigger(eAct, TRIG_TOGGLE);
break;
case "Volume":
m_flVolume = stof(strValue) / 10;
break;
default:
super::Input(eAct, strKey, strValue);
}
}
void
ambient_generic::EvaluateEntity(void)
{
if (ATTR_CHANGED(origin))
SetSendFlags(AMBIENT_ORIGIN);
if (ATTR_CHANGED(m_strActivePath))
SetSendFlags(AMBIENT_PATH);
if (ATTR_CHANGED(m_flVolume))
SetSendFlags(AMBIENT_VOLUME);
if (ATTR_CHANGED(m_flRadius))
SetSendFlags(AMBIENT_RADIUS);
if (ATTR_CHANGED(m_flPitch))
SetSendFlags(AMBIENT_PITCH);
if (ATTR_CHANGED(m_bLoops))
SetSendFlags(AMBIENT_ENABLED);
SAVE_STATE(origin)
SAVE_STATE(m_strActivePath)
SAVE_STATE(m_flVolume)
SAVE_STATE(m_flRadius)
SAVE_STATE(m_flPitch)
SAVE_STATE(m_bLoops)
EVALUATE_VECTOR(origin, 0, AMBIENT_ORIGIN)
EVALUATE_VECTOR(origin, 1, AMBIENT_ORIGIN)
EVALUATE_VECTOR(origin, 2, AMBIENT_ORIGIN)
EVALUATE_FIELD(m_strActivePath, AMBIENT_PATH)
EVALUATE_FIELD(m_flVolume, AMBIENT_VOLUME)
EVALUATE_FIELD(m_flRadius, AMBIENT_RADIUS)
EVALUATE_FIELD(m_flPitch, AMBIENT_PITCH)
EVALUATE_FIELD(m_bLoops, AMBIENT_ENABLED)
}
float