NSRenderableEntity: Fix frame1time not being evaluated for networking
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3 changed files with 2 additions and 1 deletions
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@ -381,7 +381,6 @@ private:
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#endif
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PREDICTED_FLOAT(m_flHeadYaw)
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PREDICTED_FLOAT_N(frame1time)
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PREDICTED_FLOAT_N(subblendfrac)
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PREDICTED_FLOAT_N(bonecontrol1)
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@ -100,6 +100,7 @@ private:
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PREDICTED_INT(m_iBody)
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PREDICTED_FLOAT_N(colormap)
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PREDICTED_VECTOR_N(glowmod)
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PREDICTED_FLOAT_N(frame1time)
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PREDICTED_FLOAT(m_iRenderFX)
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PREDICTED_FLOAT(m_iRenderMode)
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@ -114,6 +114,7 @@ NSRenderableEntity::EvaluateEntity(void)
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EVALUATE_VECTOR(maxs, 1, RDENT_CHANGED_SIZE)
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EVALUATE_VECTOR(maxs, 2, RDENT_CHANGED_SIZE)
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EVALUATE_FIELD(frame, RDENT_CHANGED_FRAME)
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EVALUATE_FIELD(frame1time, RDENT_CHANGED_FRAME)
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EVALUATE_FIELD(skin, RDENT_CHANGED_SKIN)
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EVALUATE_FIELD(effects, RDENT_CHANGED_EFFECTS)
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EVALUATE_FIELD(m_iBody, RDENT_CHANGED_BODY)
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