Clean up more and more warnings fteqcc yells about
This commit is contained in:
parent
9fd61ddbbe
commit
2c6da152ed
11 changed files with 157 additions and 150 deletions
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@ -111,17 +111,17 @@ func_tankmortar::UpdateView(void)
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void
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func_tankmortar::PredictPreFrame(void)
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{
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SAVE_STATE(angles);
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(angles)
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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}
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void
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func_tankmortar::PredictPostFrame(void)
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{
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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}
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void
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@ -193,9 +193,9 @@ func_tankmortar::EvaluateEntity(void)
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SetSendFlags(VEHFL_CHANGED_VELOCITY);
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}
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SAVE_STATE(origin);
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SAVE_STATE(angles);
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SAVE_STATE(velocity);
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SAVE_STATE(origin)
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SAVE_STATE(angles)
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SAVE_STATE(velocity)
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}
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float
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@ -163,17 +163,17 @@ func_vehicle_wheel::func_vehicle_wheel(void)
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void
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func_vehicle_wheel::PredictPreFrame(void)
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{
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SAVE_STATE(angles);
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(angles)
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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}
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void
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func_vehicle_wheel::PredictPostFrame(void)
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{
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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}
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#endif
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@ -409,13 +409,13 @@ func_vehicle::UpdateView(void)
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void
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func_vehicle::PredictPreFrame(void)
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{
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SAVE_STATE(modelindex);
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SAVE_STATE(origin);
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SAVE_STATE(angles);
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SAVE_STATE(velocity);
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SAVE_STATE(m_flTurn);
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SAVE_STATE(flags);
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SAVE_STATE(driver_entnum);
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SAVE_STATE(modelindex)
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SAVE_STATE(origin)
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SAVE_STATE(angles)
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SAVE_STATE(velocity)
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SAVE_STATE(m_flTurn)
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SAVE_STATE(flags)
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SAVE_STATE(driver_entnum)
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m_wlFL.PredictPreFrame();
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m_wlFR.PredictPreFrame();
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@ -426,13 +426,13 @@ func_vehicle::PredictPreFrame(void)
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void
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func_vehicle::PredictPostFrame(void)
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{
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ROLL_BACK(modelindex);
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(m_flTurn);
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ROLL_BACK(flags);
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ROLL_BACK(driver_entnum);
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ROLL_BACK(modelindex)
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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ROLL_BACK(m_flTurn)
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ROLL_BACK(flags)
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ROLL_BACK(driver_entnum)
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m_wlFL.PredictPostFrame();
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m_wlFR.PredictPostFrame();
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@ -231,17 +231,17 @@ prop_vehicle_driveable::UpdateView(void)
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void
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prop_vehicle_driveable_wheel::PredictPreFrame(void)
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{
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SAVE_STATE(angles);
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(angles)
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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}
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void
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prop_vehicle_driveable_wheel::PredictPostFrame(void)
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{
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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}
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#endif
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@ -518,13 +518,13 @@ prop_vehicle_driveable_wheel::prop_vehicle_driveable_wheel(void)
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void
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prop_vehicle_driveable::PredictPreFrame(void)
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{
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SAVE_STATE(modelindex);
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SAVE_STATE(origin);
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SAVE_STATE(angles);
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SAVE_STATE(velocity);
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SAVE_STATE(m_flTurn);
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SAVE_STATE(flags);
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SAVE_STATE(driver_entnum);
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SAVE_STATE(modelindex)
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SAVE_STATE(origin)
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SAVE_STATE(angles)
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SAVE_STATE(velocity)
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SAVE_STATE(m_flTurn)
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SAVE_STATE(flags)
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SAVE_STATE(driver_entnum)
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m_wlFL.PredictPreFrame();
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m_wlFR.PredictPreFrame();
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@ -535,13 +535,13 @@ prop_vehicle_driveable::PredictPreFrame(void)
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void
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prop_vehicle_driveable::PredictPostFrame(void)
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{
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ROLL_BACK(modelindex);
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(m_flTurn);
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ROLL_BACK(flags);
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ROLL_BACK(driver_entnum);
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ROLL_BACK(modelindex)
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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ROLL_BACK(m_flTurn)
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ROLL_BACK(flags)
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ROLL_BACK(driver_entnum)
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m_wlFL.PredictPostFrame();
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m_wlFR.PredictPostFrame();
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@ -15,6 +15,7 @@
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*/
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var bool g_initialized = false;
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var bool g_input_received = false;
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#define FN_UPDATE_PKGLIST "http://www.frag-net.com/dl/%s_packages"
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@ -203,6 +204,11 @@ void
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m_draw(vector screensize)
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{
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static float oldtime;
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if (!g_input_received) {
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return;
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}
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frametime = time - oldtime;
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/* don't attempt to draw unless we're done loading everything */
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@ -316,6 +322,8 @@ m_drawloading(vector screensize, float opaque)
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float
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Menu_InputEvent(float evtype, float scanx, float chary, float devid)
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{
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g_input_received = true;
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switch (evtype) {
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case IE_KEYDOWN:
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if (chary == K_ESCAPE) {
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@ -23,7 +23,7 @@ enum
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};
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#define INTRO_TIME 8
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float g_intro_progress;
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var float g_intro_progress = 0.0f;
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int g_intro_stage;
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void
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@ -37,6 +37,7 @@ void
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m_intro_draw(void)
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{
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float alpha;
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if (clientstate() == 2) {
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g_intro_progress = INTRO_TIME;
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g_intro_stage = INTRO_DONE;
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@ -467,35 +467,35 @@ at the top of player::PredictPreFrame
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void
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NSClientPlayer::PredictPreFrame(void)
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{
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SAVE_STATE(modelindex);
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SAVE_STATE(origin);
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SAVE_STATE(v_angle);
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SAVE_STATE(angles);
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SAVE_STATE(colormap);
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SAVE_STATE(velocity);
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SAVE_STATE(flags);
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SAVE_STATE(gflags);
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SAVE_STATE(pmove_flags);
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SAVE_STATE(activeweapon);
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SAVE_STATE(weaponframe);
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SAVE_STATE(g_items);
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SAVE_STATE(health);
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SAVE_STATE(armor);
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SAVE_STATE(mins);
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SAVE_STATE(maxs);
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SAVE_STATE(view_ofs);
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SAVE_STATE(movetype);
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SAVE_STATE(solid);
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SAVE_STATE(punchangle);
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SAVE_STATE(viewzoom);
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SAVE_STATE(teleport_time);
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SAVE_STATE(weapontime);
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SAVE_STATE(w_attack_next);
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SAVE_STATE(w_idle_next);
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SAVE_STATE(vehicle_entnum);
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SAVE_STATE(spec_ent);
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SAVE_STATE(spec_mode);
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SAVE_STATE(spec_flags);
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SAVE_STATE(modelindex)
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SAVE_STATE(origin)
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SAVE_STATE(v_angle)
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SAVE_STATE(angles)
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SAVE_STATE(colormap)
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SAVE_STATE(velocity)
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SAVE_STATE(flags)
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SAVE_STATE(gflags)
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SAVE_STATE(pmove_flags)
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SAVE_STATE(activeweapon)
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SAVE_STATE(weaponframe)
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SAVE_STATE(g_items)
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SAVE_STATE(health)
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SAVE_STATE(armor)
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SAVE_STATE(mins)
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SAVE_STATE(maxs)
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SAVE_STATE(view_ofs)
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SAVE_STATE(movetype)
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SAVE_STATE(solid)
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SAVE_STATE(punchangle)
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SAVE_STATE(viewzoom)
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SAVE_STATE(teleport_time)
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SAVE_STATE(weapontime)
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SAVE_STATE(w_attack_next)
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SAVE_STATE(w_idle_next)
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SAVE_STATE(vehicle_entnum)
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SAVE_STATE(spec_ent)
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SAVE_STATE(spec_mode)
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SAVE_STATE(spec_flags)
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}
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/*
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@ -511,35 +511,35 @@ at the top of player::PredictPostFrame
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void
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NSClientPlayer::PredictPostFrame(void)
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{
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ROLL_BACK(modelindex);
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ROLL_BACK(origin);
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ROLL_BACK(v_angle);
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ROLL_BACK(angles);
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ROLL_BACK(colormap);
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ROLL_BACK(velocity);
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ROLL_BACK(flags);
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ROLL_BACK(gflags);
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ROLL_BACK(pmove_flags);
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ROLL_BACK(activeweapon);
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ROLL_BACK(weaponframe);
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ROLL_BACK(g_items);
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ROLL_BACK(health);
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ROLL_BACK(armor);
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ROLL_BACK(mins);
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ROLL_BACK(maxs);
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ROLL_BACK(view_ofs);
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ROLL_BACK(movetype);
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ROLL_BACK(solid);
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ROLL_BACK(punchangle);
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ROLL_BACK(viewzoom);
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ROLL_BACK(teleport_time);
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ROLL_BACK(weapontime);
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ROLL_BACK(w_attack_next);
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ROLL_BACK(w_idle_next);
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ROLL_BACK(vehicle_entnum);
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ROLL_BACK(spec_ent);
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ROLL_BACK(spec_mode);
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ROLL_BACK(spec_flags);
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ROLL_BACK(modelindex)
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ROLL_BACK(origin)
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ROLL_BACK(v_angle)
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ROLL_BACK(angles)
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ROLL_BACK(colormap)
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ROLL_BACK(velocity)
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ROLL_BACK(flags)
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ROLL_BACK(gflags)
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ROLL_BACK(pmove_flags)
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ROLL_BACK(activeweapon)
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ROLL_BACK(weaponframe)
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ROLL_BACK(g_items)
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ROLL_BACK(health)
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ROLL_BACK(armor)
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ROLL_BACK(mins)
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ROLL_BACK(maxs)
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ROLL_BACK(view_ofs)
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ROLL_BACK(movetype)
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ROLL_BACK(solid)
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ROLL_BACK(punchangle)
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ROLL_BACK(viewzoom)
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ROLL_BACK(teleport_time)
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ROLL_BACK(weapontime)
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ROLL_BACK(w_attack_next)
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ROLL_BACK(w_idle_next)
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ROLL_BACK(vehicle_entnum)
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ROLL_BACK(spec_ent)
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ROLL_BACK(spec_mode)
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ROLL_BACK(spec_flags)
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}
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#else
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void
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@ -363,11 +363,11 @@ NSClientSpectator::PreFrame(void)
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{
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#ifdef CLIENT
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/* base player attributes/fields we're going to roll back */
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(spec_ent);
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SAVE_STATE(spec_mode);
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SAVE_STATE(spec_flags);
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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SAVE_STATE(spec_ent)
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SAVE_STATE(spec_mode)
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SAVE_STATE(spec_flags)
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/* run physics code for all the input frames which we've not heard back
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* from yet. This continues on in Player_ReceiveEntity! */
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@ -449,11 +449,11 @@ NSClientSpectator::EvaluateEntity(void)
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if (spec_flags != spec_flags_net)
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SetSendFlags(SPECFL_FLAGS);
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(spec_ent);
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SAVE_STATE(spec_mode);
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SAVE_STATE(spec_flags);
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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SAVE_STATE(spec_ent)
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SAVE_STATE(spec_mode)
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SAVE_STATE(spec_flags)
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}
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#endif
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@ -461,11 +461,11 @@ void
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NSClientSpectator::PostFrame(void)
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{
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#ifdef CLIENT
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(spec_ent);
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ROLL_BACK(spec_mode);
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ROLL_BACK(spec_flags);
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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ROLL_BACK(spec_ent)
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ROLL_BACK(spec_mode)
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ROLL_BACK(spec_flags)
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#endif
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}
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@ -149,27 +149,27 @@ NSVehicle::UpdateView(void)
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void
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NSVehicle::PredictPreFrame(void)
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{
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SAVE_STATE(angles);
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SAVE_STATE(origin);
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SAVE_STATE(velocity);
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SAVE_STATE(size);
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SAVE_STATE(modelindex);
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SAVE_STATE(solid);
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SAVE_STATE(movetype);
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SAVE_STATE(m_eDriver);
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SAVE_STATE(angles)
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SAVE_STATE(origin)
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SAVE_STATE(velocity)
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SAVE_STATE(size)
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SAVE_STATE(modelindex)
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SAVE_STATE(solid)
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SAVE_STATE(movetype)
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SAVE_STATE(m_eDriver)
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}
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void
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NSVehicle::PredictPostFrame(void)
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{
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ROLL_BACK(angles);
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ROLL_BACK(origin);
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ROLL_BACK(velocity);
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ROLL_BACK(size);
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ROLL_BACK(modelindex);
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ROLL_BACK(solid);
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ROLL_BACK(movetype);
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ROLL_BACK(m_eDriver);
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ROLL_BACK(angles)
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ROLL_BACK(origin)
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ROLL_BACK(velocity)
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ROLL_BACK(size)
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ROLL_BACK(modelindex)
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ROLL_BACK(solid)
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ROLL_BACK(movetype)
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ROLL_BACK(m_eDriver)
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}
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void
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@ -326,14 +326,14 @@ NSVehicle::EvaluateEntity(void)
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if (ATTR_CHANGED(m_eDriver))
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SetSendFlags(VEHFL_CHANGED_DRIVER);
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SAVE_STATE(origin);
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SAVE_STATE(angles);
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SAVE_STATE(velocity);
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SAVE_STATE(modelindex);
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SAVE_STATE(solid);
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SAVE_STATE(movetype);
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SAVE_STATE(size);
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SAVE_STATE(m_eDriver);
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SAVE_STATE(origin)
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SAVE_STATE(angles)
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SAVE_STATE(velocity)
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SAVE_STATE(modelindex)
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SAVE_STATE(solid)
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SAVE_STATE(movetype)
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SAVE_STATE(size)
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SAVE_STATE(m_eDriver)
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}
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float
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@ -145,7 +145,6 @@ void
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DecalGroups_PlaceGroupID(int index, vector org)
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{
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/* on the client we only need to go ahead and place the final decal */
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string material;
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int r;
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/* get all materials of the group */
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@ -15,7 +15,6 @@
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*/
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hashtable g_hashMaterials;
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hashtable hashMaterials;
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void Materials_Init(void);
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@ -88,7 +88,7 @@ Materials_Mapper_Init(void)
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string sTemp;
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int c = 0;
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filestream fileLUT;
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string spname;
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string spname = "";
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bool inbrace = false;
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fileLUT = fopen("scripts/surfaceproperties.txt", FILE_READ);
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