NSProjectile: Fix how fuseOffset was applied in Launch()

This commit is contained in:
Marco Cawthorne 2023-07-29 18:16:57 -07:00
parent c9bd1eb514
commit 762d1667d0
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -741,7 +741,7 @@ NSProjectile::Launch(vector startPos, vector launchDir, float fuseOffset, float
}
if (m_flFuse > 0) {
ScheduleThink(_FuseEnded, m_flFuse + fuseOffset);
ScheduleThink(_FuseEnded, m_flFuse - fuseOffset);
}
if (m_flThrust != 0) {
@ -847,6 +847,7 @@ NSProjectile_ReadEntity(bool new)
}
fl = readfloat();
rend.ReceiveEntity(new, fl);
}
#endif