NSProjectile: Fix how fuseOffset was applied in Launch()
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1 changed files with 2 additions and 1 deletions
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@ -741,7 +741,7 @@ NSProjectile::Launch(vector startPos, vector launchDir, float fuseOffset, float
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}
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if (m_flFuse > 0) {
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ScheduleThink(_FuseEnded, m_flFuse + fuseOffset);
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ScheduleThink(_FuseEnded, m_flFuse - fuseOffset);
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}
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if (m_flThrust != 0) {
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@ -847,6 +847,7 @@ NSProjectile_ReadEntity(bool new)
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}
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fl = readfloat();
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rend.ReceiveEntity(new, fl);
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}
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#endif
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