NSMonster: change entity spawn key 'body_on_draw' to support a group prefix (e.g. 1:2 for group 1, model 2)
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3 changed files with 11 additions and 7 deletions
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@ -491,7 +491,7 @@ private:
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string m_sndRangedAttack2;
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bool m_bWeaponStartsDrawn;
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float m_flBodyOnDraw;
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string m_strBodyOnDraw;
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float m_flWalkSpeed;
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float m_flRunSpeed;
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@ -832,8 +832,15 @@ NSMonster::AttackDraw(void)
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AnimPlay(actDraw);
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m_flAttackThink = time + frameduration(modelindex, actDraw);
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if (m_flBodyOnDraw)
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SetBody(m_flBodyOnDraw);
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if (m_strBodyOnDraw) {
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int t = tokenizebyseparator(m_strBodyOnDraw, ":");
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if (t == 1) {
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SetBodyInGroup(0, stoi(argv(0)));
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} else if (t == 2) {
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SetBodyInGroup(stoi(argv(0)), stoi(argv(1)));
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}
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}
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}
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void
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@ -1521,7 +1528,7 @@ NSMonster::SpawnKey(string strKey, string strValue)
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m_bWeaponStartsDrawn = ReadBool(strValue);
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break;
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case "body_on_draw":
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m_flBodyOnDraw = ReadFloat(strValue);
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m_strBodyOnDraw = ReadString(strValue);
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break;
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case "speed_walk":
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m_flWalkSpeed = ReadFloat(strValue);
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@ -587,8 +587,6 @@ NSRenderableEntity::SetBody(int newBody)
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{
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m_iBody = newBody;
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breakpoint();
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#ifdef CLIENT
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_UpdateGeomset();
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#endif
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@ -600,7 +598,6 @@ NSRenderableEntity::SetBodyInGroup(int groupID, int bodyValue)
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/* pack our half bytes */
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m_iBody |= (bodyValue << (4 * groupID));
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//print(sprintf("NEW BODY: %i %i %i\n", m_iBody, groupID, bodyValue));
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breakpoint();
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}
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void
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