NSRenderableEntity: respect render amount on glowshell intensity
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1 changed files with 2 additions and 2 deletions
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@ -451,7 +451,7 @@ NSRenderableEntity::RenderFXPass(void)
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fatness = 0;
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colormod = m_vecRenderColor;
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forceshader = g_shellchromeshader_cull;
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alpha = 1.0;
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alpha = m_flRenderAmt;
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/* copy entity into rendering queue */
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addentity(this);
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/* reset */
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@ -467,7 +467,7 @@ NSRenderableEntity::RenderFXPass(void)
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fatness = 0;
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colormod = m_vecRenderColor;
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forceshader = g_shellchromeshader;
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alpha = 1.0;
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alpha = m_flRenderAmt;
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/* copy entity into rendering queue */
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addentity(this);
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/* reset */
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