Sentences: Speed up the word search using hashtables
This commit is contained in:
parent
8ec3d00e93
commit
2c72d358ce
21 changed files with 270 additions and 241 deletions
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@ -164,7 +164,10 @@ Event_Parse(float type)
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EnvSprite_ParseEvent();
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break;
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case EV_TEXT:
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GameText_Parse();
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GameText_ParseString();
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break;
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case EV_TEXT_STRING:
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GameText_ParseString();
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break;
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case EV_MESSAGE:
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GameMessage_Parse();
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@ -5,7 +5,6 @@ fog.qc
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font.qc
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sky.qc
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music.qc
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sentences.qc
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prints.qc
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voice.qc
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fade.qc
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@ -142,6 +142,33 @@ GameText_Draw(void)
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}
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}
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void
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GameText_ParseString(void)
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{
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int chan = readbyte();
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/* last channel is reserved for text menus */
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if (!(chan >= 0 && chan <= 4)) {
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return;
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}
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g_textchannels[chan].m_strMessage = Titles_ParseFunString(readstring());
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g_textchannels[chan].m_flPosX = readfloat();
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g_textchannels[chan].m_flPosY = readfloat();
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g_textchannels[chan].m_iEffect = readbyte();
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g_textchannels[chan].m_vecColor1[0] = readbyte() / 255;
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g_textchannels[chan].m_vecColor1[1] = readbyte() / 255;
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g_textchannels[chan].m_vecColor1[2] = readbyte() / 255;
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g_textchannels[chan].m_vecColor2[0] = readbyte() / 255;
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g_textchannels[chan].m_vecColor2[1] = readbyte() / 255;
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g_textchannels[chan].m_vecColor2[2] = readbyte() / 255;
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g_textchannels[chan].m_flFadeIn = readfloat();
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g_textchannels[chan].m_flFadeOut = readfloat();
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g_textchannels[chan].m_flHoldTime = readfloat();
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g_textchannels[chan].m_flFXTime = readfloat();
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g_textchannels[chan].m_flTime = 0.0f;
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}
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void
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GameText_Parse(void)
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{
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@ -127,7 +127,7 @@ func_plat::Restore(string strKey, string strValue)
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m_strSndStop = ReadString(strValue);
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break;
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case "m_handler":
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m_handler = ReadEntity(strValue);
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m_handler = (func_plat_helper)ReadEntity(strValue);
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break;
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default:
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super::Restore(strKey, strValue);
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@ -183,7 +183,7 @@ void
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game_text::Trigger(entity act, triggermode_t state)
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_TEXT);
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WriteByte(MSG_MULTICAST, EV_TEXT_STRING);
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WriteByte(MSG_MULTICAST, m_iChannel);
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WriteString(MSG_MULTICAST, m_strMessage);
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WriteFloat(MSG_MULTICAST, m_flPosX);
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@ -160,7 +160,7 @@ scripted_sentence::Trigger(entity act, triggermode_t unused)
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SENTENCE);
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WriteEntity(MSG_MULTICAST, npc);
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WriteString(MSG_MULTICAST, m_strSentence);
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WriteInt(MSG_MULTICAST, Sentences_GetID(m_strSentence));
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msg_entity = npc;
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multicast(npc.origin, MULTICAST_PVS);
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npc.m_flNextSentence = time + m_flDuration;
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@ -161,7 +161,7 @@ speaker::Announce(void)
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SENTENCE);
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WriteEntity(MSG_MULTICAST, this);
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WriteString(MSG_MULTICAST, seq);
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WriteInt(MSG_MULTICAST, Sentences_GetID(seq));
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msg_entity = this;
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multicast(origin, MULTICAST_PVS);
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@ -272,7 +272,7 @@ ambient_generic::UseNormal(entity act, triggermode_t state)
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SENTENCE);
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WriteEntity(MSG_MULTICAST, this);
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WriteString(MSG_MULTICAST, seq);
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WriteInt(MSG_MULTICAST, Sentences_GetID(m_strActivePath));
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msg_entity = this;
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multicast(origin, MULTICAST_PHS);
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} else
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@ -229,7 +229,7 @@ info_waypoint::postdraw(void)
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if (drawicon_visible(origin) != 0) {
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float textLength = Font_StringWidth(m_strText, true, FONT_CON);
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vector vecProj = project(origin) - [32, 32];
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vector projectedPos = project(origin) - (textLength/2) + [0, 114];
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vector projectedPos = project(origin) + [-(textLength/2), 48];
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float a = (visible == 2) ? 0.25 : 1.0f;
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float dist = vlen(origin - g_view.GetCameraOrigin()) / WAYPOINT_METER;
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string distText = sprintf("Distance: %d m", dist);
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2
src/plugins/banner.qc
Executable file → Normal file
2
src/plugins/banner.qc
Executable file → Normal file
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@ -24,7 +24,7 @@ BannerPlug_Broadcast(string bmsg)
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{
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_TEXT);
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WriteByte(MSG_MULTICAST, EV_TEXT_STRING);
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WriteByte(MSG_MULTICAST, 1);
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WriteString(MSG_MULTICAST, bmsg);
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WriteFloat(MSG_MULTICAST, -1);
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@ -16,7 +16,6 @@
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#include "NSOutput.h"
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#include "NSGameRules.h"
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#include "sentences.h"
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#include "skill.h"
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#include "logging.h"
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#include "nodes.h"
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@ -4,7 +4,6 @@ plugins.qc
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logging.qc
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nodes.qc
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skill.qc
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sentences.qc
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spawn.qc
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NSGameRules.qc
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client.qc
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@ -1,29 +0,0 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#define DYNAMIC_SENTENCES
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#ifdef DYNAMIC_SENTENCES
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string *g_sentences;
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int g_sentences_count;
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#else
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#define SENTENCES_LIMIT 1024
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string g_sentences[SENTENCES_LIMIT];
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int g_sentences_count;
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#endif
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void Sentences_Init(void);
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string Sentences_GetSamples(string);
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@ -1,125 +0,0 @@
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/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* voice sentence samples for AI and other triggers that are supposed to talk.
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* the formatting is messy as hell and I feel dirty for even bothering with all
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* this to begin with.
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*
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* the server will send a short string identifer over and we'll look it up.
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* what's annoying is that some NPCs got their own pitch overrides so I guess
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* we'll just default to those whenever there's no custom value set.
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*/
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void
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Sentences_Init(void)
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{
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filestream fs_sentences;
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string temp;
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int c;
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print("--------- Initializing SentencesDef (SERVER) ----------\n");
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if (g_sentences_count > 0) {
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g_sentences_count = 0;
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#ifndef DYNAMIC_SENTENCES
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if (g_sentences) {
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memfree(g_sentences);
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}
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#endif
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}
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fs_sentences = fopen("sound/sentences.txt", FILE_READ);
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if (fs_sentences < 0) {
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print("^1could not load sound/sentences.txt\n");
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return;
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}
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while ((temp = fgets(fs_sentences))) {
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/* tons of comments/garbage in those files,
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* so tokenize appropriately */
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c = tokenize_console(temp);
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/* not enough for an entry. */
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if (c < 2) {
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continue;
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}
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/* starts of at 0, for every line increases */
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int x = g_sentences_count;
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/* allocate memory and increase count */
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#ifdef DYNAMIC_SENTENCES
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g_sentences_count++;
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g_sentences = (string *)memrealloc(g_sentences,
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sizeof(string),
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x,
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g_sentences_count);
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#else
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if (g_sentences_count + 1 >= SENTENCES_LIMIT) {
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print("^1reached limit of max sentences!\n");
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return;
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}
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g_sentences_count++;
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#endif
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g_sentences[x] = strtoupper(strcat("!", argv(0)));
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}
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fclose(fs_sentences);
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print(sprintf("SentencesDef initialized with %i entries.\n", g_sentences_count));
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}
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string
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Sentences_GetSamples(string word)
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{
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int len;
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int gc = 0;
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/* you never know what NPCs might do */
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if (word == "") {
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return ("");
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}
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/* check if the word is present at all */
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for (int i = 0; i < g_sentences_count; i++) {
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if (g_sentences[i] == word) {
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NSLog("^3Sentences_GetSamples^7: Found %s", word);
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return word;
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}
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}
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/* it may be a random group of words. */
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len = strlen(word);
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for (int i = 0; i < g_sentences_count; i++) {
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string sub = substring(g_sentences[i], 0, len);
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if (sub == word) {
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gc++;
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}
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}
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/* if we've got one, choose a random sample of them */
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if (gc) {
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int r = floor(random(0, gc));
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NSLog("^3Sentences_GetSamples^7: Choosing %s%i", word, r);
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return sprintf("%s%i", word, r);
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}
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/* we've somehow messed up catastrophically */
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print(sprintf("^1ERROR: Invalid sentence keyword %s\n", word));
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return ("");
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}
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@ -374,11 +374,7 @@ NSIO::Save(float handle)
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SaveFloat(handle, "baseframe", baseframe);
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SaveFloat(handle, "drawflags", drawflags);
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SaveString(handle, "customphysics", getentityfieldstring(findentityfield("customphysics"), this));
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SaveFloat(handle, "dimension_see", dimension_see);
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SaveFloat(handle, "dimension_seen", dimension_seen);
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SaveFloat(handle, "dimension_seen", dimension_seen);
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SaveString(handle, "SendEntity", getentityfieldstring(findentityfield("SendEntity"), this));
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SaveFloat(handle, "Version", Version);
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SaveFloat(handle, "viewzoom", viewzoom);
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SaveFloat(handle, "uniquespawnid", uniquespawnid);
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@ -386,9 +382,6 @@ NSIO::Save(float handle)
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SaveFloat(handle, "jumptime", jumptime);
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SaveFloat(handle, "identity", identity);
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SaveFloat(handle, "iBleeds", iBleeds);
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SaveFloat(handle, "subblend2frac", subblend2frac);
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SaveFloat(handle, "subblendfrac", subblendfrac);
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SaveFloat(handle, "baseframe1time", baseframe1time);
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SaveString(handle, "m_strOnTrigger", m_strOnTrigger);
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SaveString(handle, "m_strOnUser1", m_strOnUser1);
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@ -659,21 +652,9 @@ NSIO::Restore(string strKey, string strValue)
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case "customphysics":
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customphysics = externvalue(-1, strValue);
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break;
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case "dimension_see":
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dimension_see = ReadFloat(strValue);
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break;
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case "dimension_seen":
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dimension_seen = ReadFloat(strValue);
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break;
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case "dimension_seen":
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dimension_seen = ReadFloat(strValue);
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break;
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case "SendEntity":
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SendEntity = externvalue(-1, strValue);
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break;
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case "Version":
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Version = ReadFloat(strValue);
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break;
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case "viewzoom":
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viewzoom = ReadFloat(strValue);
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break;
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@ -691,15 +672,6 @@ NSIO::Restore(string strKey, string strValue)
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case "iBleeds":
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iBleeds = ReadFloat(strValue);
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break;
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case "subblend2frac":
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subblend2frac = ReadFloat(strValue);
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break;
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case "subblendfrac":
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subblendfrac = ReadFloat(strValue);
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break;
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case "baseframe1time":
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baseframe1time = ReadFloat(strValue);
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break;
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/* END: all the stock Quake fields the engine is aware of */
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case "m_strOnTrigger":
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@ -250,7 +250,7 @@ NSTalkMonster::Sentence(string sentence)
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_SENTENCE);
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WriteEntity(MSG_MULTICAST, this);
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WriteString(MSG_MULTICAST, seq);
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WriteInt(MSG_MULTICAST, Sentences_GetID(seq));
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msg_entity = this;
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multicast(origin, MULTICAST_PVS);
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}
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@ -891,7 +891,7 @@ NSTalkMonster_ParseSentence(void)
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/* parse packets */
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e = readentitynum();
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sentence = readstring();
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sentence = Sentences_GetString(readint());
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ent = findfloat(world, entnum, e);
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@ -46,6 +46,8 @@ string __fullspawndata;
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#include "../gs-entbase/server/defs.h"
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#endif
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#include "sentences.h"
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#include "NSIO.h"
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#include "NSTrigger.h"
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#include "NSEntity.h"
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@ -37,6 +37,7 @@ enum
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EV_HUDHINT,
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EV_FADE,
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EV_TEXT,
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EV_TEXT_STRING,
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EV_MESSAGE,
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EV_SPRITE,
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EV_MODELGIB,
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@ -29,6 +29,7 @@ propdata.qc
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surfaceproperties.qc
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decalgroups.qc
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materials.qc
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sentences.qc
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NSSpraylogo.qc
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util.qc
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weapons.qc
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|
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83
src/shared/sentences.h
Normal file
83
src/shared/sentences.h
Normal file
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@ -0,0 +1,83 @@
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/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
|
||||
* Permission to use, copy, modify, and distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
||||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
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/* voice sentence samples for AI and other triggers that are supposed to talk.
|
||||
* the formatting is messy as hell and I feel dirty for even bothering with all
|
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* this to begin with.
|
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*
|
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* the server will send a short string identifer over and we'll look it up.
|
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* what's annoying is that some NPCs got their own pitch overrides so I guess
|
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* we'll just default to those whenever there's no custom value set.
|
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*/
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/* sentences are the voice-acting backbone of the sound system.
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* http://articles.thewavelength.net/230/
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* has pretty good documentation of how the format is meant to work */
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/* Sentences Documentation
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Each line is a new sentence group.
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[GROUPNAME] [...PARAMETERS] [...SAMPLES]
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If a sample is not in a sub-directory, it'll be assumed to be part
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of the 'vox' sub-directory, or the last valid path of a previous sample.
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For example
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attention male/hello how are you
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becomes
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vox/attention.wav male/hello.wav male/how.wav male/are.wav male/you.wav
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When parameters are surrounded by spaces, this means they apply
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to all current samples. They can be overwritten later down the parsing.
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When a parameter is attached to a sample, e.g.
|
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attention(p120)
|
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Then this parameter only applies to said keyword.
|
||||
Whereas...
|
||||
(p120) attention everyone alive
|
||||
Will apply the pitch effect to all three succeeding samples.
|
||||
|
||||
Parameters:
|
||||
(pXX) = Pitch. Valid values are from 50 to 150.
|
||||
(vXX) = Volume. Valid values are from 0 to 100.
|
||||
(sXX) = Start point in %. E.g. 10 skips the first 10% of the sample.
|
||||
(eXX) = End point in %. E.g. 75 ends playback 75% into the sample.
|
||||
(tXX) = Time shift/compression in %. 100 is unaltered speed,
|
||||
wheras 50 plays the sample back in half the time.
|
||||
*/
|
||||
|
||||
#ifdef SERVER
|
||||
#define DYNAMIC_SENTENCES
|
||||
|
||||
#ifdef DYNAMIC_SENTENCES
|
||||
string *g_sentences;
|
||||
int g_sentences_count;
|
||||
#else
|
||||
#define SENTENCES_LIMIT 1024
|
||||
string g_sentences[SENTENCES_LIMIT];
|
||||
int g_sentences_count;
|
||||
#endif
|
||||
|
||||
string Sentences_GetSamples(string);
|
||||
int Sentences_GetID(string);
|
||||
#endif
|
||||
|
||||
#ifdef CLIENT
|
||||
string Sentences_GetString(int id);
|
||||
void Sentences_Shutdown(void);
|
||||
#endif
|
||||
|
||||
void Sentences_Init(void);
|
||||
|
||||
var hashtable g_hashsentences;
|
|
@ -14,49 +14,7 @@
|
|||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
*/
|
||||
|
||||
/* voice sentence samples for AI and other triggers that are supposed to talk.
|
||||
* the formatting is messy as hell and I feel dirty for even bothering with all
|
||||
* this to begin with.
|
||||
*
|
||||
* the server will send a short string identifer over and we'll look it up.
|
||||
* what's annoying is that some NPCs got their own pitch overrides so I guess
|
||||
* we'll just default to those whenever there's no custom value set.
|
||||
*/
|
||||
|
||||
/* sentences are the voice-acting backbone of the sound system.
|
||||
* http://articles.thewavelength.net/230/
|
||||
* has pretty good documentation of how the format is meant to work */
|
||||
|
||||
/* Sentences Documentation
|
||||
|
||||
Each line is a new sentence group.
|
||||
[GROUPNAME] [...PARAMETERS] [...SAMPLES]
|
||||
|
||||
If a sample is not in a sub-directory, it'll be assumed to be part
|
||||
of the 'vox' sub-directory, or the last valid path of a previous sample.
|
||||
For example
|
||||
attention male/hello how are you
|
||||
becomes
|
||||
vox/attention.wav male/hello.wav male/how.wav male/are.wav male/you.wav
|
||||
|
||||
When parameters are surrounded by spaces, this means they apply
|
||||
to all current samples. They can be overwritten later down the parsing.
|
||||
When a parameter is attached to a sample, e.g.
|
||||
attention(p120)
|
||||
Then this parameter only applies to said keyword.
|
||||
Whereas...
|
||||
(p120) attention everyone alive
|
||||
Will apply the pitch effect to all three succeeding samples.
|
||||
|
||||
Parameters:
|
||||
(pXX) = Pitch. Valid values are from 50 to 150.
|
||||
(vXX) = Volume. Valid values are from 0 to 100.
|
||||
(sXX) = Start point in %. E.g. 10 skips the first 10% of the sample.
|
||||
(eXX) = End point in %. E.g. 75 ends playback 75% into the sample.
|
||||
(tXX) = Time shift/compression in %. 100 is unaltered speed,
|
||||
wheras 50 plays the sample back in half the time.
|
||||
*/
|
||||
|
||||
#ifdef CLIENT
|
||||
/* enable this if you want to use memalloc */
|
||||
#define DYNAMIC_SENTENCES
|
||||
|
||||
|
@ -106,6 +64,11 @@ Sentences_Init(void)
|
|||
return;
|
||||
}
|
||||
|
||||
/* create the hash-table if it doesn't exist */
|
||||
if (!g_hashsentences) {
|
||||
g_hashsentences = hash_createtab(2, HASH_ADD);
|
||||
}
|
||||
|
||||
while ((temp = fgets(fs_sentences))) {
|
||||
/* tons of comments/garbage in those files,
|
||||
* so tokenize appropriately */
|
||||
|
@ -140,6 +103,7 @@ Sentences_Init(void)
|
|||
/* first entry is the id, prefix with ! as well */
|
||||
if (i==0) {
|
||||
g_sentences[x].m_strID = strtoupper(strcat("!", argv(0)));
|
||||
hash_add(g_hashsentences, g_sentences[x].m_strID, x);
|
||||
} else {
|
||||
if (i == 1) {
|
||||
g_sentences[x].m_strSamples = sprintf("%s", argv(i));
|
||||
|
@ -182,11 +146,144 @@ string
|
|||
Sentences_GetSamples(string msg)
|
||||
{
|
||||
Sentences_ResetSample();
|
||||
int i = (int)hash_get(g_hashsentences, msg, -1i);
|
||||
|
||||
for (int i = 0; i < g_sentences_count; i++) {
|
||||
if (g_sentences[i].m_strID == msg) {
|
||||
return g_sentences[i].m_strSamples;
|
||||
if (i != -1i)
|
||||
return g_sentences[i].m_strSamples;
|
||||
else {
|
||||
print(sprintf("^1ERROR: Cannot find sentence %S\n", msg));
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
string
|
||||
Sentences_GetString(int id)
|
||||
{
|
||||
return g_sentences[id].m_strID;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SERVER
|
||||
void
|
||||
Sentences_Init(void)
|
||||
{
|
||||
filestream fs_sentences;
|
||||
string temp;
|
||||
int c;
|
||||
|
||||
print("--------- Initializing SentencesDef (SERVER) ----------\n");
|
||||
|
||||
if (g_sentences_count > 0) {
|
||||
g_sentences_count = 0;
|
||||
#ifndef DYNAMIC_SENTENCES
|
||||
if (g_sentences) {
|
||||
memfree(g_sentences);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
fs_sentences = fopen("sound/sentences.txt", FILE_READ);
|
||||
|
||||
if (fs_sentences < 0) {
|
||||
print("^1could not load sound/sentences.txt\n");
|
||||
return;
|
||||
}
|
||||
|
||||
/* create the hash-table if it doesn't exist */
|
||||
if (!g_hashsentences) {
|
||||
g_hashsentences = hash_createtab(2, HASH_ADD);
|
||||
}
|
||||
|
||||
while ((temp = fgets(fs_sentences))) {
|
||||
/* tons of comments/garbage in those files,
|
||||
* so tokenize appropriately */
|
||||
c = tokenize_console(temp);
|
||||
|
||||
/* not enough for an entry. */
|
||||
if (c < 2) {
|
||||
continue;
|
||||
}
|
||||
|
||||
/* starts of at 0, for every line increases */
|
||||
int x = g_sentences_count;
|
||||
|
||||
/* allocate memory and increase count */
|
||||
#ifdef DYNAMIC_SENTENCES
|
||||
g_sentences_count++;
|
||||
g_sentences = (string *)memrealloc(g_sentences,
|
||||
sizeof(string),
|
||||
x,
|
||||
g_sentences_count);
|
||||
#else
|
||||
if (g_sentences_count + 1 >= SENTENCES_LIMIT) {
|
||||
print("^1reached limit of max sentences!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
g_sentences_count++;
|
||||
#endif
|
||||
|
||||
g_sentences[x] = strtoupper(strcat("!", argv(0)));
|
||||
hash_add(g_hashsentences, g_sentences[x], x);
|
||||
}
|
||||
|
||||
fclose(fs_sentences);
|
||||
print(sprintf("SentencesDef initialized with %i entries.\n", g_sentences_count));
|
||||
}
|
||||
|
||||
string
|
||||
Sentences_GetSamples(string word)
|
||||
{
|
||||
int len;
|
||||
int gc = 0;
|
||||
int r, x;
|
||||
|
||||
/* you never know what NPCs might do */
|
||||
if (word == "") {
|
||||
return ("");
|
||||
}
|
||||
|
||||
/* check if the word is present at all */
|
||||
x = (int)hash_get(g_hashsentences, word, -1i);
|
||||
if (x != -1i) {
|
||||
return g_sentences[x];
|
||||
}
|
||||
|
||||
/* it may be a random group of words. */
|
||||
/* start at [WORD]0 */
|
||||
r = (int)hash_get(g_hashsentences, strcat(word, "0"), 0i);
|
||||
|
||||
len = strlen(word);
|
||||
for (int i = r; i < g_sentences_count; i++) {
|
||||
string sub = substring(g_sentences[i], 0, len);
|
||||
if (sub == word) {
|
||||
gc++;
|
||||
}
|
||||
}
|
||||
|
||||
/* if we've got one, choose a random sample of them */
|
||||
if (gc) {
|
||||
r = floor(random(0, gc));
|
||||
NSLog("^3Sentences_GetSamples^7: Choosing %s%i", word, r);
|
||||
return sprintf("%s%i", word, r);
|
||||
}
|
||||
|
||||
/* we've somehow messed up catastrophically */
|
||||
print(sprintf("^1ERROR: Invalid sentence keyword %s\n", word));
|
||||
return ("");
|
||||
}
|
||||
|
||||
int
|
||||
Sentences_GetID(string sentence)
|
||||
{
|
||||
int i = (int)hash_get(g_hashsentences, sentence, -1i);
|
||||
|
||||
if (i != -1i) {
|
||||
print(sprintf("^2SUCCESS: Found sentence %S\n", sentence));
|
||||
return i;
|
||||
} else {
|
||||
print(sprintf("^1ERROR: Cannot find sentence %S\n", sentence));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue