point_spotlight: give it a better texture (thanks Maxwell) and optimize some bits
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54b73b3386
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5f070fa8c9
6 changed files with 62 additions and 40 deletions
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Before Width: | Height: | Size: 1 MiB After Width: | Height: | Size: 33 KiB |
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@ -8,9 +8,8 @@
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{
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clampmap "textures/sfx/cone.tga"
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blendFunc add
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rgbGen vertex
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alphaGen vertex
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blendFunc blend
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}
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}
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@ -92,6 +92,13 @@ var bool g_net_debug = false;
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}\
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}
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#define READENTITY_COLOR(field, changedflag) {\
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if (flChanged & changedflag) {\
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field = readbyte() / 255;\
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PRINTFLAG(changedflag); \
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}\
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}
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/* undocumented printcall types */
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#define PRINT_LOW 0
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#define PRINT_MEDIUM 1
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@ -50,7 +50,7 @@ This entity was introduced in Half-Life 2 (2004).
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class point_spotlight:NSPointTrigger
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{
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private:
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PREDICTED_VECTOR(m_vecRenderColor)
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PREDICTED_VECTOR(m_vecColor)
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PREDICTED_FLOAT(m_flBeamLength)
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PREDICTED_FLOAT(m_flBeamWidth)
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PREDICTED_INT(m_iState)
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@ -59,8 +59,12 @@ public:
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void point_spotlight(void);
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#ifdef CLIENT
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float m_flBeamTrace;
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float m_flBeamHalfwidth;
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virtual void ReceiveEntity(float,float);
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virtual float predraw(void);
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nonvirtual void UpdateBeamLength(void);
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#else
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virtual void Trigger(entity, triggermode_t);
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virtual void Respawn(void);
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@ -72,6 +76,13 @@ public:
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};
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#ifdef CLIENT
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void
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point_spotlight::UpdateBeamLength(void)
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{
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traceline(origin, origin - [0, 0, m_flBeamLength], MOVE_NORMAL, this);
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m_flBeamTrace = m_flBeamLength * trace_fraction;
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}
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float
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point_spotlight::predraw(void)
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{
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@ -84,9 +95,6 @@ point_spotlight::predraw(void)
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vector vecPlayer = g_view.GetCameraOrigin();
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vector vecAngle = g_view.GetCameraAngle();
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float coneAlpha = 1.0f;
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float beamWidth = m_flBeamWidth / 2;
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vector beamColor = m_vecRenderColor / 255;
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float beamDist = 0.0f;
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/* corona */
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if (vecAngle[0] < 0)
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@ -97,14 +105,14 @@ point_spotlight::predraw(void)
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if (coneAlpha > 0.0) {
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makevectors(vectoangles(origin - vecPlayer));
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R_BeginPolygon("textures/sfx/spot_flare");
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R_PolygonVertex(origin + v_right * beamWidth - v_up * beamWidth,
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[1,1], beamColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - v_right * beamWidth - v_up * beamWidth,
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[0,1], beamColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - v_right * beamWidth + v_up * beamWidth,
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[0,0], beamColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin + v_right * beamWidth + v_up * beamWidth,
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[1,0], beamColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin + v_right * m_flBeamHalfwidth - v_up * m_flBeamHalfwidth,
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[1,1], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - v_right * m_flBeamHalfwidth - v_up * m_flBeamHalfwidth,
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[0,1], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - v_right * m_flBeamHalfwidth + v_up * m_flBeamHalfwidth,
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[0,0], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin + v_right * m_flBeamHalfwidth + v_up * m_flBeamHalfwidth,
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[1,0], m_vecColor * coneAlpha, 1.0f);
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R_EndPolygon();
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}
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@ -119,21 +127,15 @@ point_spotlight::predraw(void)
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if (coneAlpha > 0.0) {
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vecPlayer[2] = origin[2];
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makevectors(vectoangles(origin - vecPlayer));
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/* figure out the end pos */
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other = world;
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traceline(origin, origin - [0, 0, m_flBeamLength], MOVE_OTHERONLY, this);
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beamDist = fabs(trace_plane_dist);
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R_BeginPolygon("textures/sfx/spot_cone");
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R_PolygonVertex(origin + (v_right * beamWidth) - (v_up * beamDist),
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[1,1], beamColor, coneAlpha);
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R_PolygonVertex(origin - (v_right * beamWidth) - (v_up * beamDist),
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[0,1], beamColor, coneAlpha);
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R_PolygonVertex(origin - (v_right * beamWidth),
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[0,0], beamColor, coneAlpha);
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R_PolygonVertex(origin + (v_right * beamWidth),
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[1,0], beamColor, coneAlpha);
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R_PolygonVertex(origin + (v_right * m_flBeamHalfwidth) - (v_up * m_flBeamTrace),
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[1,1], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - (v_right * m_flBeamHalfwidth) - (v_up * m_flBeamTrace),
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[0,1], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin - (v_right * m_flBeamHalfwidth),
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[0,0], m_vecColor * coneAlpha, 1.0f);
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R_PolygonVertex(origin + (v_right * m_flBeamHalfwidth),
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[1,0], m_vecColor * coneAlpha, 1.0f);
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R_EndPolygon();
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}
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}
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@ -143,12 +145,9 @@ point_spotlight::predraw(void)
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return (PREDRAW_NEXT);
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makevectors(angles);
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/* TODO: We need to handle the second cone light */
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float p = dynamiclight_add(origin, m_flBeamLength, m_vecRenderColor / 255, 0, "textures/flashlight");
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float p = dynamiclight_add(origin, m_flBeamLength, m_vecColor / 255, 0, "textures/flashlight");
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dynamiclight_set(p, LFIELD_ANGLES, angles);
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dynamiclight_set(p, LFIELD_FLAGS, LFLAG_NORMALMODE | LFLAG_REALTIMEMODE | LFLAG_SHADOWMAP);
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//dynamiclight_set(p, LFIELD_NEARCLIP, 0);
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//dynamiclight_set(p, LFIELD_STYLESTRING, m_strPattern);
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return (PREDRAW_NEXT);
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}
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@ -162,13 +161,22 @@ point_spotlight::ReceiveEntity(float flNew, float flChanged)
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READENTITY_ANGLE(angles[0], PNTSPTLGHT_CHANGED_ANGLES)
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READENTITY_ANGLE(angles[1], PNTSPTLGHT_CHANGED_ANGLES)
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READENTITY_ANGLE(angles[2], PNTSPTLGHT_CHANGED_ANGLES)
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READENTITY_BYTE(m_vecRenderColor[0], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_BYTE(m_vecRenderColor[1], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_BYTE(m_vecRenderColor[2], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_COLOR(m_vecColor[0], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_COLOR(m_vecColor[1], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_COLOR(m_vecColor[2], PNTSPTLGHT_CHANGED_COLOR)
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READENTITY_FLOAT(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
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READENTITY_FLOAT(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
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READENTITY_BYTE(m_iState, PNTSPTLGHT_CHANGED_STATE)
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if ((flChanged & PNTSPTLGHT_CHANGED_ORIGIN) ||
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(flChanged & PNTSPTLGHT_CHANGED_ANGLES) ||
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(flChanged & PNTSPTLGHT_CHANGED_LENGTH))
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UpdateBeamLength();
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if (flChanged & PNTSPTLGHT_CHANGED_WIDTH) {
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m_flBeamHalfwidth = m_flBeamWidth / 2;
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}
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setorigin(this, origin);
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classname = "point_spotlight";
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drawmask = MASK_ENGINE;
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@ -183,6 +191,9 @@ point_spotlight::EvaluateEntity(void)
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EVALUATE_VECTOR(angles, 0, PNTSPTLGHT_CHANGED_ANGLES)
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EVALUATE_VECTOR(angles, 1, PNTSPTLGHT_CHANGED_ANGLES)
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EVALUATE_VECTOR(angles, 2, PNTSPTLGHT_CHANGED_ANGLES)
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EVALUATE_VECTOR(m_vecColor, 0, PNTSPTLGHT_CHANGED_COLOR)
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EVALUATE_VECTOR(m_vecColor, 1, PNTSPTLGHT_CHANGED_COLOR)
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EVALUATE_VECTOR(m_vecColor, 2, PNTSPTLGHT_CHANGED_COLOR)
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EVALUATE_FIELD(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
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EVALUATE_FIELD(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
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EVALUATE_FIELD(m_iState, PNTSPTLGHT_CHANGED_STATE)
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@ -223,9 +234,9 @@ point_spotlight::SendEntity(entity ePEnt, float flChanged)
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SENDENTITY_ANGLE(angles[0], PNTSPTLGHT_CHANGED_ANGLES)
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SENDENTITY_ANGLE(angles[1], PNTSPTLGHT_CHANGED_ANGLES)
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SENDENTITY_ANGLE(angles[2], PNTSPTLGHT_CHANGED_ANGLES)
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SENDENTITY_BYTE(m_vecRenderColor[0], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_BYTE(m_vecRenderColor[1], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_BYTE(m_vecRenderColor[2], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_COLOR(m_vecColor[0], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_COLOR(m_vecColor[1], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_COLOR(m_vecColor[2], PNTSPTLGHT_CHANGED_COLOR)
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SENDENTITY_FLOAT(m_flBeamLength, PNTSPTLGHT_CHANGED_LENGTH)
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SENDENTITY_FLOAT(m_flBeamWidth, PNTSPTLGHT_CHANGED_WIDTH)
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SENDENTITY_BYTE(m_iState, PNTSPTLGHT_CHANGED_STATE)
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@ -256,7 +267,7 @@ point_spotlight::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "rendercolor":
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m_vecRenderColor = stov(strValue);
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m_vecColor = stov(strValue) / 255;
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break;
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case "spotlightlength":
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m_flBeamLength = stof(strValue);
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@ -290,7 +301,7 @@ point_spotlight::point_spotlight(void)
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#ifndef CLIENT
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m_flBeamLength = 500.0f;
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m_flBeamWidth = 50.0f;
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m_vecRenderColor = [255,255,255];
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m_vecColor = [1.0,1.0,1.0];
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#endif
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}
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@ -83,6 +83,11 @@
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WriteEntity(MSG_ENTITY, field);\
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}
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#define SENDENTITY_COLOR(field, changedflag) {\
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if (flChanged & changedflag)\
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WriteByte(MSG_ENTITY, field * 255.0);\
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}
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var bool g_isloading = false;
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var bool autocvar_mp_flashlight = true;
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