Server: remove rogue DOS newline characters that managed to get inside entry.qc
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1 changed files with 3 additions and 3 deletions
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@ -475,9 +475,9 @@ as they do not exist yet.
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void
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worldspawn(void)
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{
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print("--------- Map Initialization ---------
\n");
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print(sprintf("Map: %s
\n", mapname));
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print("----------- Game Map Init ------------
\n");
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print("--------- Map Initialization ---------\n");
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print(sprintf("Map: %s\n", mapname));
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print("----------- Game Map Init ------------\n");
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lightstyle(0, "m");
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lightstyle(1, "mmnmmommommnonmmonqnmmo");
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