NSGameRules: add some debug info for damage applications

This commit is contained in:
Marco Cawthorne 2023-02-09 17:11:39 -08:00
parent 0bf0fd42d1
commit 8761b73e4a
Signed by: eukara
GPG key ID: CE2032F0A2882A22

View file

@ -340,6 +340,11 @@ NSGameRules::DamageApply(entity t, entity c, float dmg, int w, damageType_t type
g_dmg_iFlags = type;
g_dmg_iWeapon = w;
NSLog("Damage: %s damages %s with %i damage", c.classname, t.classname, dmg);
NSLog("\tHit-body: %i", g_dmg_iHitBody);
NSLog("\tFlags: %i", g_dmg_iFlags);
NSLog("\tWeapon: %i", g_dmg_iWeapon);
if (dmg > 0 || flArmor > 0) {
vector dmg_origin;