Unbreak base/src from not compiling.
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@ -85,7 +85,9 @@ Weapons_UpdateAmmo(NSClientPlayer pl, int a1, int a2, int a3)
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void Weapons_PickupNotify(NSClientPlayer pl, int w) {}
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void Weapons_RefreshAmmo(NSClientPlayer pl) {}
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#ifdef SERVER
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void Weapons_SwitchBest(NSClientPlayer pl, optional float skip) {}
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#endif
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int Weapons_AddItem(NSClientPlayer pl, int w, int startammo) {}
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void Weapons_RemoveItem(NSClientPlayer pl, int w) {}
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void Weapons_InitItem(int w) {}
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