env_cubemap: save to .ktx by default when issuing 'buildcubemaps' again.
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1 changed files with 1 additions and 1 deletions
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@ -102,7 +102,7 @@ CMap_Shoot(void)
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g_view.SetCameraAngle([0,0,0]);
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strReflectcube = sprintf(
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"env/%s_%d_%d_%d",
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"env/%s_%d_%d_%d.ktx",
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mapname,
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g_vecCubePos[0],
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g_vecCubePos[1],
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