NSClientPlayer: allow player to hold down Secondary attack after holding down Primary.
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1 changed files with 3 additions and 3 deletions
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@ -184,12 +184,12 @@ NSClientPlayer::ProcessInput(void)
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}
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/* weapon system */
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if (input_buttons & INPUT_BUTTON0)
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if (input_buttons & INPUT_BUTTON3)
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Weapons_Secondary(this);
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else if (input_buttons & INPUT_BUTTON0)
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Weapons_Primary(this);
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else if (input_buttons & INPUT_BUTTON4)
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Weapons_Reload(this);
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else if (input_buttons & INPUT_BUTTON3)
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Weapons_Secondary(this);
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else
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Weapons_Release(this);
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}
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