info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays.

This commit is contained in:
Marco Cawthorne 2023-03-21 22:03:27 -07:00
parent 94e9caf923
commit a45591134c
Signed by: eukara
GPG key ID: CE2032F0A2882A22
3 changed files with 221 additions and 6 deletions

View file

@ -133,6 +133,9 @@ Entity_EntityUpdate(float type, float new)
case ENT_CONVEYOR:
func_conveyor_ReadEntity(new);
break;
case ENT_WAYPOINT:
info_waypoint_ReadEntity(new);
break;
case ENT_PUSH:
trigger_push_ReadEntity(new);
break;

View file

@ -14,6 +14,16 @@
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define WAYPOINT_METER 52.49344f
enumflags
{
INFWAY_CHANGED_ORIGIN,
INFWAY_CHANGED_IMAGE,
INFWAY_CHANGED_TEXT,
INFWAY_CHANGED_STATE
};
/*!QUAKED info_waypoint (0 1 0) (-8 -8 -8) (8 8 8)
# OVERVIEW
When active, will display an icon and text at its position that can be seen
@ -32,14 +42,31 @@ by players.
This entity was introduced in Obsidian Conflict (2006).
*/
class
info_waypoint
info_waypoint:NSPointTrigger
{
public:
void info_waypoint(void);
#ifdef SERVER
virtual void SpawnKey(string,string);
virtual void Save(float);
virtual void Restore(string,string);
virtual void Input(entity,string,string);
virtual void Trigger(entity, triggermode_t);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
#endif
#ifdef CLIENT
virtual void ReceiveEntity(float, float);
virtual void postdraw(void);
#endif
private:
string m_strIcon;
string m_strText;
PREDICTED_STRING(m_strIcon)
PREDICTED_STRING(m_strText)
PREDICTED_BOOL(m_bEnabled)
};
void
@ -47,4 +74,188 @@ info_waypoint::info_waypoint(void)
{
m_strIcon =
m_strText = __NULL__;
}
m_bEnabled = false;
}
#ifdef SERVER
void
info_waypoint::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "image":
m_strIcon = strValue;
break;
case "text":
m_strText = strValue;
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
info_waypoint::Save(float handle)
{
super::Save(handle);
SaveString(handle, "m_strIcon", m_strIcon);
SaveString(handle, "m_strText", m_strText);
SaveBool(handle, "m_bEnabled", m_bEnabled);
}
void
info_waypoint::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_strIcon":
m_strIcon = ReadString(strValue);
break;
case "m_strText":
m_strText = ReadString(strValue);
break;
case "m_bEnabled":
m_bEnabled = ReadBool(strValue);
break;
default:
super::Restore(strKey, strValue);
}
}
void
info_waypoint::Trigger(entity act, triggermode_t state)
{
switch (state) {
case TRIG_OFF:
m_bEnabled = false;
break;
case TRIG_ON:
m_bEnabled = true;
break;
default:
m_bEnabled = m_bEnabled ? false : true;
}
}
void
info_waypoint::Input(entity eAct, string strInput, string strData)
{
switch (strInput) {
case "Enable":
Trigger(eAct, TRIG_ON);
break;
case "Disable":
Trigger(eAct, TRIG_OFF);
break;
case "Toggle":
Trigger(eAct, TRIG_TOGGLE);
break;
default:
super::Input(eAct, strInput, strData);
}
}
void
info_waypoint::EvaluateEntity(void)
{
EVALUATE_VECTOR(origin, 0, INFWAY_CHANGED_ORIGIN)
EVALUATE_VECTOR(origin, 1, INFWAY_CHANGED_ORIGIN)
EVALUATE_VECTOR(origin, 2, INFWAY_CHANGED_ORIGIN)
EVALUATE_FIELD(m_strIcon, INFWAY_CHANGED_IMAGE)
EVALUATE_FIELD(m_strText, INFWAY_CHANGED_TEXT)
EVALUATE_FIELD(m_bEnabled, INFWAY_CHANGED_STATE)
}
float
info_waypoint::SendEntity(entity ePEnt, float flChanged)
{
WriteByte(MSG_ENTITY, ENT_WAYPOINT);
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], INFWAY_CHANGED_ORIGIN)
SENDENTITY_COORD(origin[1], INFWAY_CHANGED_ORIGIN)
SENDENTITY_COORD(origin[2], INFWAY_CHANGED_ORIGIN)
SENDENTITY_STRING(m_strIcon, INFWAY_CHANGED_IMAGE)
SENDENTITY_STRING(m_strText, INFWAY_CHANGED_TEXT)
SENDENTITY_BYTE(m_bEnabled, INFWAY_CHANGED_STATE)
return true;
}
#endif
#ifdef CLIENT
void
info_waypoint::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], INFWAY_CHANGED_ORIGIN)
READENTITY_COORD(origin[1], INFWAY_CHANGED_ORIGIN)
READENTITY_COORD(origin[2], INFWAY_CHANGED_ORIGIN)
READENTITY_STRING(m_strIcon, INFWAY_CHANGED_IMAGE)
READENTITY_STRING(m_strText, INFWAY_CHANGED_TEXT)
READENTITY_BYTE(m_bEnabled, INFWAY_CHANGED_STATE)
setorigin(this, origin);
}
void
info_waypoint::postdraw(void)
{
static float
drawicon_visible(vector p1) {
vector delta;
float fov;
vector p2 = g_view.GetCameraOrigin();
vector ang = g_view.GetCameraAngle();
makevectors(ang);
delta = normalize (p1 - p2);
fov = delta * v_forward;
/* within field of view... */
if (fov > (g_view.GetAFOV()/180)) {
traceline(p2, p1, MOVE_WORLDONLY, self);
if (trace_fraction == 1.0) {
return (1);
} else {
return (2);
}
}
return (0);
}
float visible;
if (!m_bEnabled)
return;
visible = drawicon_visible(origin);
if (drawicon_visible(origin) != 0) {
float textLength = Font_StringWidth(m_strText, true, FONT_CON);
vector vecProj = project(origin) - [32, 32];
vector projectedPos = project(origin) - (textLength/2) + [0, 114];
float a = (visible == 2) ? 0.25 : 1.0f;
float dist = vlen(origin - g_view.GetCameraOrigin()) / WAYPOINT_METER;
string distText = sprintf("Distance: %d m", dist);
drawpic(vecProj, m_strIcon, [64, 64], [1,1,1], a);
Font_DrawText_RGBA(projectedPos + [1,1], distText, [0,0,0], a, FONT_CON);
Font_DrawText_RGBA(projectedPos, distText, [1,1,1], a, FONT_CON);
projectedPos[1] += Font_GetHeight(FONT_CON);
Font_DrawText_RGBA(projectedPos + [1,1], m_strText, [0,0,0], a, FONT_CON);
Font_DrawText_RGBA(projectedPos, m_strText, [1,1,1], a, FONT_CON);
}
}
void
info_waypoint_ReadEntity(bool new)
{
float fl;
info_waypoint rend = (info_waypoint)self;
if (new) {
spawnfunc_info_waypoint();
}
fl = readfloat();
rend.ReceiveEntity(new, fl);
}
#endif

View file

@ -45,8 +45,9 @@ typedef enum
ENT_VEH_4WHEEL, /**< of type prop_vehicle_driveable */
ENT_PROPROPE, /**< of type prop_rope */
ENT_BUBBLES, /**< of type env_bubbles */
ENT_CONVEYOR,
ENT_PUSH,
ENT_CONVEYOR, /**< of type func_conveyor */
ENT_WAYPOINT, /**< of type info_waypoint */
ENT_PUSH, /**< of type trigger_push */
ENT_SEPARATOR, /**< This is a separator. This separator is used by you to add game-specific networked entities. When declaring your own entity-update types, you want the first value to equal ENT_SEPARATOR at all times to ensure you'll not be overriding existing slots. */
} entupdate_t;