Commit graph

8128 commits

Author SHA1 Message Date
Jaime Passos
590d6729e6 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 11:49:12 -03:00
Nev3r
99aace19f5 Merge branch 'textmap-parser' of https://git.magicalgirl.moe/STJr/SRB2/ into textmap-parser 2019-12-30 14:48:10 +01:00
Nev3r
4a5498473c Make P_LoadMapData() a return a boolean as well as P_LoadMapFromFile(); if they fail to load, they return false, and thus P_SetupLevel() will also return false.
TextmapCount() also now returns false if brackets are left open inside a textmap.
2019-12-30 14:47:48 +01:00
Nev3r
f9d6e26558 Replace INT16_MAX with LUMPERROR in lump check. 2019-12-30 14:45:39 +01:00
Nev3r
7ae2143c91 Add a disclaimer when loading textmaps/UDMF. 2019-12-30 14:42:41 +01:00
MascaraSnake
ea87af0076 Refactor TextmapParse 2019-12-30 14:33:41 +01:00
Nev3r
c6c00aa7d5 Tweak TextmapCount()'s bracket detection to account for multiple levels, if that ever happens. 2019-12-30 13:46:37 +01:00
MascaraSnake
4aee4e3684 Refactor TextmapCount 2019-12-30 13:27:05 +01:00
Monster Iestyn
7c9b1ee2cb Fix P_SetTarget crash by setting th->target to NULL first 2019-12-30 11:49:01 +00:00
Nev3r
e43df2993f Move TextmapFixFlatOffsets() above P_LoadTextmap() so that it can compile. 2019-12-30 12:33:24 +01:00
Nev3r
f9aabe753e Refactor TextmapFixFlatOffsets(). 2019-12-30 12:31:55 +01:00
Nev3r
493c6c8ae2 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2019-12-30 12:23:31 +01:00
Nev3r
f49b8de5fd Adapt P_MakeMapMD5() for textmaps. 2019-12-30 12:07:54 +01:00
Nev3r
ed114f655b Fixed missing M_GetToken(NULL); 2019-12-30 12:07:02 +01:00
lachwright
0839287609 Add unused sounds and remove unused sound slots 2019-12-30 19:00:45 +08:00
Nev3r
aaef412823 Add basic textmap support; currently crashes when trying to free the virtres, at vres_free(). 2019-12-30 11:33:22 +01:00
James R
c46bfa2be9 Merge branch 'saloondoor-fix' into 'next'
Fix saloon doors not letting players through when marked with the Ambush flag

See merge request STJr/SRB2!600
2019-12-30 00:25:37 -05:00
James R
65921c1702 Improve COM_AddCommand boolean deprecated warning 2019-12-29 21:09:07 -08:00
Jaime Passos
757480f219 Some cleanup in general. 2019-12-30 02:07:39 -03:00
James R
802ef0aba1 COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd 2019-12-29 21:07:28 -08:00
James R
6546e3c3bc No. 2019-12-29 21:02:42 -08:00
James R
dc757f3086 Fuck magic numbers; COM_ flags for Lua commands! 2019-12-29 21:00:38 -08:00
James R
8a15e9abc4 Bro player 2 can't use the console 2019-12-29 21:00:38 -08:00
Jaime Passos
c303b1a435 Use strspn here. 2019-12-30 01:39:34 -03:00
Nami
58dd578b09 Let's try this again! 2019-12-29 20:36:24 -08:00
Tatsuru
3d724f302d Fix saloon doors not letting players through when marked with the Ambush flag 2019-12-30 01:16:50 -03:00
Jaime Passos
773d564d6a MUSICDEF parser changes. 2019-12-30 00:22:27 -03:00
James R
7886a4bbee Don't warn if we start in OpenGL 2019-12-29 18:37:44 -08:00
James R
569453ee93 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
Zachary McAlpin
458f3cb14b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 20:37:11 -06:00
GoldenTails
bc88def225 Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
2019-12-29 20:22:58 -06:00
GoldenTails
9d701d722e Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
2019-12-29 20:15:18 -06:00
James R
97c5e63dc3 Initialize 'supported' array 2019-12-29 16:52:39 -08:00
GoldenTails
ae9adce873 Replace magic numbers with less magic and more readable chars. 2019-12-29 18:26:56 -06:00
Jaime Passos
2f4c270a7b Update r_segs.c 2019-12-29 19:43:38 -03:00
Zachary McAlpin
fdd1823ee2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-29 16:19:53 -06:00
Sally Cochenour
74d7f256a7 More blend image updates
- Allow the translations that don't make use a blend image to work without requiring a blend image to be present
- Fix TC_RAINBOW not working properly
- TC_METALSONIC now remaps the _blend image to SKINCOLOR_COBALT, then inverts all of the blue, replicating how it works in Software
2019-12-29 16:36:53 -05:00
MascaraSnake
136c656cc0 Properly pass nodes data along to functions that need it without breaking the original data pointer 2019-12-29 22:11:15 +01:00
MascaraSnake
81422c4e6d Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit cfc6428569.
2019-12-29 21:57:47 +01:00
MascaraSnake
cfc6428569 Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly 2019-12-29 21:42:16 +01:00
MascaraSnake
e88556efe1 P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer 2019-12-29 21:00:20 +01:00
MascaraSnake
dd02fe0d78 P_GetNodetype: Set virtnodes for traditional Doom format 2019-12-29 20:43:41 +01:00
MascaraSnake
882e8ef7b8 Separate shared parts of seg initialization into P_InitializeSeg 2019-12-29 20:24:14 +01:00
MascaraSnake
36f86077da Move loading of extended subsectors and segs into its own function 2019-12-29 19:54:04 +01:00
MascaraSnake
c287b86fab Get rid of duplicated code in the extended seg parsing 2019-12-29 19:04:50 +01:00
MascaraSnake
3839e95d63 Move reading of extra vertices into separate function 2019-12-29 18:07:44 +01:00
MascaraSnake
45ca959f97 -Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
e5cb7a7833 Merge branch 'next' into newnodeformats 2019-12-29 16:05:55 +01:00
MascaraSnake
bf25128986 Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions

See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
9d009edfc8 Move copying of the nodes signature out of the else case 2019-12-29 15:59:15 +01:00
MascaraSnake
0aed60f4de Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.) 2019-12-29 15:50:53 +01:00
MascaraSnake
8032054a47 Separate loading of extended nodes into its own file 2019-12-29 15:15:32 +01:00
MascaraSnake
bb9093ff57 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
389b9e35c4 Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
MascaraSnake
c43a83dc04 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake
abdfe60aa7 Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
James R
566b4a1626 Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
404f3c13e4 If we move the -warp code down, map searching can be used 2019-12-29 02:31:48 -08:00
James R
0a014755b9 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
2ffff56b39 Who cares? 2019-12-29 02:15:48 -08:00
James R
19aafbfd0b Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
James R
e04e1ac1b4 Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)

See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
b333770a3b Merge branch 'next' into mapload-refactor 2019-12-29 09:40:19 +01:00
MascaraSnake
cfadbb0f36 -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Sally Cochenour
dcc7426d1d Merge branch 'next' into oglshaderport 2019-12-29 00:00:30 -05:00
Zachary McAlpin
ef9a7b01f5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 22:29:10 -06:00
Steel Titanium
0d15f27026 Fix emerald hunt not working properly 2019-12-28 21:57:29 -05:00
Alam Ed Arias
d588e3ca9c Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Jaime Passos
f997866b4d Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
James R
0237dc8ca2 Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC 2019-12-28 17:52:22 -08:00
Jaime Passos
244f0b228f Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
3bb7fd4cbf Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
Jaime Passos
e63f77ea1a Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
James R
90e56bcdf9 Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit

See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
Jaime Passos
dede51fc4c Disallow few more characters. 2019-12-28 21:05:42 -03:00
Jaime Passos
5b1b556946 Remove characters that will not be allowed in the constant string. 2019-12-28 20:54:22 -03:00
Zachary McAlpin
745cced08e Execute LUAh_PlayerThink(player) at the end if the player has a valid mobj_t object 2019-12-28 17:40:47 -06:00
Jaime Passos
2166571920 Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Zachary McAlpin
5a9b80b5d5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-28 17:32:27 -06:00
Jaime Passos
ae0acfba0f Organise gametype ruleset again. 2019-12-28 20:18:21 -03:00
Jaime Passos
7a00b3a331 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos
093a1baf1d Remove debugging stuff. 2019-12-28 19:50:14 -03:00
Jaime Passos
45af6d8899 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos
4b604328d5 Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
lachwright
5ed1dc5410 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
Sally Cochenour
a66fb15ff2 Merge branch 'next' into oglshaderport 2019-12-28 13:58:41 -05:00
MascaraSnake
bd7765227e Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake
7e5b87ce42 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake
d38ee51d49 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake
54fe91b1cc Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake
1ca25224c2 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake
85de3614cb Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake
86d1fb73f4 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake
21b7507aee Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake
b1854b5c96 Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake
5590343043 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
3971067cf3 Remove some old #if 0'd code 2019-12-28 14:03:48 +01:00
MascaraSnake
303e6cee4a Merge branch 'next' into mapload-refactor 2019-12-28 13:59:24 +01:00
MascaraSnake
ceca99e3c5 Fix accidental removal of sector_t's spawn_lightlevel initialization 2019-12-28 13:58:23 +01:00
MascaraSnake
e9376a8353 Cleaned up some more stuff in P_LoadLevel() 2019-12-28 12:48:32 +01:00
MascaraSnake
c059146937 Move more P_LoadLevel parts into subfunctions 2019-12-28 11:37:56 +01:00
MascaraSnake
319ed09c00 Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
GoldenTails
f62579811b Fixed messed up comparison. 2019-12-27 23:51:13 -06:00
James R
afc78fb56a Only return if we damaged the monitor 2019-12-27 14:48:55 -08:00
Alam Ed Arias
94bb6655a5 Merge branch 'master' into next 2019-12-27 17:08:16 -05:00
James R
152a63b682 Merge branch 'rotsprite3' into 'next'
More rollangle changes

See merge request STJr/SRB2!582
2019-12-27 16:49:21 -05:00
James R
69ad41e58e Merge branch 'skinusable-fix' into 'next'
Fix edge case with R_SkinUsable

See merge request STJr/SRB2!573
2019-12-27 16:49:06 -05:00
Jaime Passos
1fb244d87f GTR_HIDETIME, not GTR_TAG 2019-12-27 18:24:08 -03:00
Jaime Passos
e03eaa554b In P_KillPlayer, check for the gametype's rules, instead of the gametype itself, before bursting rings. 2019-12-27 17:22:55 -03:00
Jaime Passos
4b2c88fab8 Fix CoopLives_OnChange. 2019-12-27 17:15:23 -03:00
Jaime Passos
3b341245f1 Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
1f96f70173 Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
ed29efd9eb ST_drawLivesArea stuff. 2019-12-27 16:58:55 -03:00
Monster Iestyn
1d04001fdf use P_SetTarget to assign a value to th->target 2019-12-27 19:24:00 +00:00
Monster Iestyn
282fe7667c added a "target" pointer to polywaypoint_t, so the polyobj waypoint thinker doesn't have to re-find the next waypoint every tic 2019-12-27 19:10:14 +00:00
Alam Ed Arias
c394ad056c use size_t to count the sprites 2019-12-27 13:20:58 -05:00
Alam Ed Arias
0caa08defd fread and fwrite use size_t, not int 2019-12-27 13:08:26 -05:00
Alam Ed Arias
ff004c4cf6 we only need link on unix systems 2019-12-27 13:05:15 -05:00
Jaime Passos
6b8839d5aa burst emeralds with GTR_MATCHEMERALDS 2019-12-27 12:34:35 -03:00
Jaime Passos
f0d58368f9 look for GTR_LIVES rule instead of coop/competition gametype 2019-12-27 12:29:21 -03:00
Jaime Passos
f8eed7171a add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
5c023739e6 change this > to >= 2019-12-27 12:23:50 -03:00
Jaime Passos
1d0d404922 check if the gametype allows spectators to allow jump key respawn 2019-12-27 12:17:38 -03:00
Jaime Passos
9613bdeca6 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake
45c432462e Merge branch 'why-inline' into 'master'
I got a compiler warning from P_PlayerHitsPlayer being too big

See merge request STJr/SRB2!581
2019-12-27 02:12:01 -05:00
MascaraSnake
e71d07fa8e Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
56e94182d5 P_SetupCamera funny 2019-12-27 02:07:13 -03:00
Jaime Passos
51404130af Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
Jaime Passos
5ea43aa023 Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R
855e61f59e Pop monitors properly so Metal doesn't destroy enemy team's monitors 2019-12-26 19:27:25 -08:00
Jaime Passos
96609e45ae OpenGL funny 2019-12-27 00:02:30 -03:00
Jaime Passos
2d3f45de0d Merge branch 'renderswitch' of https://git.magicalgirl.moe/STJr/SRB2 into renderswitch 2019-12-26 23:53:03 -03:00
Jaime Passos
eca5be52b2 And the sound test 2019-12-26 23:52:42 -03:00
Jaime Passos
956905c8f4 Same deal, but for the level platter and save select screen 2019-12-26 23:49:31 -03:00
James R
76a1a80d71 Save the renderer 2019-12-26 18:44:02 -08:00
James R
e19d0877e8 Merge branch 'time' into 'master'
haha log files

See merge request STJr/SRB2!567
2019-12-26 21:43:46 -05:00
Jaime Passos
644e41d90c Handle character select screen correctly after a renderer switch 2019-12-26 23:39:40 -03:00
James R
7df6a3090a Lua CV_FindVar function
(cherry picked from commit b5746c231d17cd7b58c6b633e242d5ad26ad7017)
2019-12-26 18:30:34 -08:00
James R
e49d12b731 Expose CV_FindVar
(cherry picked from commit 0e9d69d6a3759686ca8bb567817be650291ea0e1)
2019-12-26 18:30:34 -08:00
Jaime Passos
e617f35182 PU_PATCH funny 2019-12-26 23:26:43 -03:00
James R
4865a19057 One more optimization 2019-12-26 18:23:01 -08:00
James R
9673439628 e 2019-12-26 18:20:48 -08:00
James R
4959d52ae0 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
cb29a9dd0a CV_NOLUA for when a cvar should not be changed via Lua 2019-12-26 18:15:19 -08:00
James R
f26bdf00fe A system to encode flags in the command buffer 2019-12-26 18:12:10 -08:00
Jaime Passos
da1718f93c Avoid possible overflows in the rotsprite arrays. 2019-12-26 21:49:36 -03:00
Jaime Passos
4b653a0b12 Remove the min() and max() calls. 2019-12-26 21:36:35 -03:00
Jaime Passos
56fd29a42a stuff 2019-12-26 21:27:30 -03:00
James R
1dac3d174e Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
Zachary McAlpin
9fe20aa1a3 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 17:29:54 -06:00
Jaime Passos
c0390f5186 Merge remote-tracking branch 'origin/next' into rotsprite2 2019-12-26 20:27:29 -03:00
James R
414a066ec8 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
James R
aa9cc6e6f2 Merge branch 'char-damage-fix' into 'next'
Fix Amy and Fang being able to attack other players in MP Special Stages

See merge request STJr/SRB2!558
2019-12-26 18:18:10 -05:00
James R
e6532b9bad Merge branch 'gametype-clownery' into 'next'
Custom gametypes

See merge request STJr/SRB2!566
2019-12-26 18:08:41 -05:00
Zachary McAlpin
e08b3b691f Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-26 16:59:47 -06:00
James R
dd1ca69f54 P_PlayerHitsPlayer is too big for inline, and these other functions are getting there 2019-12-26 14:59:31 -08:00
Monster Iestyn
ca5a4d90e0 Fix mixed declaration-and-code compiling error 2019-12-26 21:59:09 +00:00
Jaime Passos
69b4efb579 Rename R_WorldSegTextured 2019-12-26 18:13:03 -03:00
Jaime Passos
ad6cda7c53 Masked stuff 2019-12-26 17:39:18 -03:00
Jaime Passos
0ec800b266 I forgot a `static` 2019-12-26 17:20:17 -03:00
Jaime Passos
919864d0f3 Thick stuff. Hoping I didn't break anything. 2019-12-26 17:15:30 -03:00
MascaraSnake
2d90098b6a Use startpos->z instead of startpos->options >> ZSHIFT in F_StartTitleScreen 2019-12-26 20:55:29 +01:00
MascaraSnake
7ccb695fa1 Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
MascaraSnake
24e15387b3 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 20:50:48 +01:00
Alam Ed Arias
e823441e31 Merge branch 'next' into mobjthinker-refactoring 2019-12-26 14:50:35 -05:00
MascaraSnake
f86c5f13ce Use mt->z instead of mt->options >> ZSHIFT in Command_Teleport_f 2019-12-26 20:48:52 +01:00
Alam Ed Arias
61a0197339 Merge branch 'next' into gametype-clownery 2019-12-26 14:48:04 -05:00
Alam Ed Arias
5a5d5a76d4 Merge branch 'next' into kill-zshift 2019-12-26 14:45:18 -05:00
Alam Ed Arias
c0d6cd8599 Merge branch 'kill-zshift' of git.magicalgirl.moe:STJr/SRB2 into kill-zshift 2019-12-26 14:43:03 -05:00
Jaime Passos
5f1e3bab71 struct time 2019-12-26 16:25:04 -03:00
MascaraSnake
855f5da6c9 Make P_RespawnSpecials call P_SpawnMapThing instead of trying to do everything itself 2019-12-26 20:13:56 +01:00
Sally Cochenour
a1d944fc4d Fix scoreadd not doing anything when modified by Lua
This does not change any vanilla behavior, as scoreadd is reset constantly on the ground anyway -- this simply makes the behavior modifiable for Lua scripts.
2019-12-26 14:02:02 -05:00
Jaime Passos
4e0a7030ca Move all the thick/masked/splat stuff to the end of the file 2019-12-26 15:34:33 -03:00
Jaime Passos
e09838224e ifdef this right so it works like before without the define 2019-12-26 15:27:16 -03:00
Alam Ed Arias
e8431e168a Merge branch 'next' into kill-zshift 2019-12-26 12:49:04 -05:00
Alam Ed Arias
4906cd4331 ISO C90 fixup 2019-12-26 12:44:47 -05:00
Alam Ed Arias
0a873d857d Merge branch 'next' into lua-damage-hooks-hotfix 2019-12-26 12:41:02 -05:00
Alam Ed Arias
50379dac85 cleanup buildbot error 2019-12-26 12:27:15 -05:00
Jaime Passos
649455c2d0 R_CalculateSegDistance stuff... 2019-12-26 01:58:38 -03:00
James R
6bd383621e More fine tuned versioning
You get a PACKETVERSION, for when some packets change format.

You get SRB2APPLICATION, for when you have big fucking mod.
2019-12-25 20:52:02 -08:00
Jaime Passos
69e9784085 Something in R_RenderSegLoop I thought looked off... 2019-12-26 00:55:34 -03:00
Sally Cochenour
4c6664292e Increase precision of smooth contrast 2019-12-25 22:50:41 -05:00
Jaime Passos
6f5a259983 Tame R_StoreWallRange 2019-12-26 00:07:04 -03:00
Sally Cochenour
3eb6570123 Fake contrast 2019-12-25 20:09:31 -05:00
Sally Cochenour
439474882a Update blend textures to smooth out colors that have duplicate indices 2019-12-25 18:46:30 -05:00
James R
70f08007eb Correct the check for rings on thing 604 - 607
The original code used a switch case, not AND 1. :V
2019-12-25 15:23:19 -08:00
Monster Iestyn
5241030012 Fix ShouldDamage, MobjDamage and MobjDeath hooks all messing up the pushing of variables to Lua as function args, by adding damagetype support where it was missing!
The above issue occured only if you had both a generic hook and a type specific hook for a particular hook type. This way, the stack is never updated to include damagetype at the start, and all pushes of the variables get offsetted by 1 compared to what they should be, once the code *expects* damagetype to be included in it.
2019-12-25 21:48:59 +00:00
Sally Cochenour
da3d5a0184 Merge next 2019-12-25 14:41:31 -05:00
Sally Cochenour
7851bef929 Port of Jimita's shader stuff + my lighting shader
Co-Authored-By: Jaime Passos <jimita@users.noreply.github.com>
2019-12-25 14:22:01 -05:00
Nev3r
9b89ed92f5 Merge branch 'tokentweaks' into 'next'
Slight touchups on the tokenizer

See merge request STJr/SRB2!569
2019-12-25 06:22:11 -05:00
Nev3r
a932b54b26 Merge branch 'mapdataload_refactor' into 'next'
Mapdataload refactor

See merge request STJr/SRB2!568
2019-12-25 06:21:49 -05:00
Nev3r
c4a017ddf0 Move flat caching code to the map data load function. 2019-12-25 12:05:40 +01:00
MascaraSnake
de7575416a P_FlagFuseThink: Use mt->z instead of mt->options >> ZSHIFT 2019-12-25 11:17:57 +01:00
MascaraSnake
f4c6068ab1 P_MovePlayerToSpawn: Use mthing->z instead of mthing->options >> ZSHIFT 2019-12-25 10:59:12 +01:00
Jaime Passos
7e5ec552ee Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
MascaraSnake
12d30b7acc Use mthing->z instead of mthing->options >> ZSHIFT in particle generator setup 2019-12-25 09:46:09 +01:00
Jaime Passos
03a3b02301 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-25 05:43:46 -03:00
MascaraSnake
32ef930c04 Get rid of a few mt->options >> ZSHIFT usages in objectplace 2019-12-25 09:40:08 +01:00
MascaraSnake
b9a276f5aa Make slope vertices use mt->z directly instead of mt->options >> ZSHIFT 2019-12-25 09:10:20 +01:00
MascaraSnake
f11caefed7 Merge branch 'spawnhoopsandrings_refactor' into 'next'
Hack P_SpawnHoopsAndRings into little pieces

See merge request STJr/SRB2!572
2019-12-25 03:00:07 -05:00
MascaraSnake
64df10f7be P_MobjThinker: Separate fuse handling into its own function 2019-12-25 00:36:24 +01:00
Steel Titanium
f0ef4e3193 Fix edge case with R_SkinUsable 2019-12-24 18:31:47 -05:00
MascaraSnake
6032aa3cd1 P_MobjThinker: Separate MF2_FIRING handling into its own function 2019-12-25 00:18:12 +01:00
MascaraSnake
5d89e915c6 Continue cutting up P_MobjThinker into multiple functions 2019-12-25 00:14:53 +01:00
Steel Titanium
8d8e0ca22c Clean up comment 2019-12-24 17:45:57 -05:00
Steel Titanium
b49672e3f9 Change this condition a bit 2019-12-24 17:44:06 -05:00
Steel Titanium
2f83c2977e Merge branch 'next' into char-damage-fix 2019-12-24 17:08:23 -05:00
Jaime Passos
3622829504 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
MascaraSnake
ddccfbd73d P_MobjThinker(): Separate scale thinking and scenery thinking into their own functions 2019-12-24 21:07:55 +01:00
GoldenTails
25f8f2706b Also cap dashspeed to at most maxdash. 2019-12-24 13:55:19 -06:00
James R
02779cb6ef Merge remote-tracking branch 'origin/master' into next 2019-12-24 11:53:49 -08:00
James R
0780e48f86 Merge branch 'titlecard2' into 'next'
More customisable title card

See merge request STJr/SRB2!552
2019-12-24 14:47:55 -05:00
James R
75a5142aad Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
James R
f077413f31 Merge branch 'soc-srb2-fix' into 'master'
The "SRB2" directive, for warning if a SOC isn't compatible

See merge request STJr/SRB2!551
2019-12-24 14:44:55 -05:00
James R
e0a20a733c Merge branch 'gl_gifs' into 'master'
OpenGL GIF movie recording

See merge request STJr/SRB2!549
2019-12-24 14:44:44 -05:00
James R
3f339384c8 Merge branch 'hwrtexfix' into 'master'
Fix model texture blending

See merge request STJr/SRB2!546
2019-12-24 14:44:19 -05:00
James R
1df31f2e98 Merge branch 'soundtest-fix' into 'master'
Init MUSICDEFs regardless of music state

See merge request STJr/SRB2!532
2019-12-24 14:44:08 -05:00
James R
be063c454a Fix NOPNG compiling 2019-12-24 11:37:37 -08:00
Jaime Passos
c61c1e2514 Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
9319014d8d Title card fixes. 2019-12-24 16:22:25 -03:00
James R
9d28351b5c I'm an idiot 2019-12-24 11:14:21 -08:00
Jaime Passos
5b4d587b1a Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos
b740daf5bf GTR_HURTMESSAGES 2019-12-24 16:09:00 -03:00
James R
d1f12347cc Merge remote-tracking branch 'origin/master' into time 2019-12-24 11:02:31 -08:00
MascaraSnake
0aa3c9b0a3 Fixed missing break in offset handling for horizontal springs 2019-12-24 13:01:17 +01:00
MascaraSnake
13eb71e1ee Fixed missing break in offset handling for horizontal springs 2019-12-24 12:58:12 +01:00
MascaraSnake
a57f903933 Move bonus time handling into new function P_SetBonusTime() 2019-12-24 12:52:43 +01:00
MascaraSnake
ac3a57aaf5 Allow P_SpawnItemRow to spawn different item types in the same row 2019-12-24 12:47:44 +01:00
MascaraSnake
72a1571937 Allow P_SpawnItemCircle to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:38:16 +01:00
MascaraSnake
2dac47a54c Allow P_SpawnItemRow to spawn arbitrary mobjtypes (will be used in UDMF) 2019-12-24 12:19:13 +01:00
James R
b7b4945c36 Correct usage of logdir 2019-12-24 01:59:05 -08:00
James R
f2c2836301 Overwrite an already existing symlink 2019-12-24 01:55:47 -08:00
MascaraSnake
dd01fce1a8 Separate P_SpawnHoopsAndRings into different functions:
-Hoops are spawned in P_SpawnHoop
-Item patterns are spawned in P_SpawnItemPattern
-Ring-like items are spawned normally via P_SpawnMapThing
-Bonus time items are spawned via P_SpawnBonusTimeItem, which is a wrapper for P_SpawnMapThing
2019-12-24 10:50:49 +01:00
Nev3r
36996c8c91 Treat strings inside ""s as a single token. 2019-12-24 10:27:23 +01:00
Nev3r
ce3f526a5e Ignore '=' and ';' when tokenizing, for textmap reading's sake. 2019-12-24 10:25:38 +01:00
James R
9defd997c3 Merge branch 'fixsignalhandler' into 'master'
Handle signals correctly on linux

See merge request STJr/SRB2!530
2019-12-24 02:54:44 -05:00
MascaraSnake
04a56120d4 Merge branch 'spawnmapthing-refactor' into 'next'
Hack P_SpawnMapThing into tiny little pieces

See merge request STJr/SRB2!564
2019-12-24 01:59:36 -05:00
Jaime Passos
d76c4eaba8 Fix Lua HUD library crashes. 2019-12-24 00:14:25 -03:00
James R
25525a6aae symlink latest-log.txt on nix, copy to the real log file everywhere else 2019-12-23 18:20:04 -08:00
Jaime Passos
40b0c853b7 Add IDENTIFIER to gametype DeHackEd. 2019-12-23 23:19:48 -03:00
Jaime Passos
89b4a558a8 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-23 23:08:16 -03:00
James R
98cb238d36 Create directories from -logfile too 2019-12-23 17:43:42 -08:00
James R
5fbe77cdda Let an asbolute path work with -logfile 2019-12-23 17:40:43 -08:00
James R
457e986b75 -logdir lets the user change the log directory 2019-12-23 17:21:58 -08:00
GoldenTails
1f93ab0e0f Optimise further, play beep on cut/copy, play beep when paste is successful. 2019-12-23 18:53:41 -06:00
James R
c285000c56 Change default log filename to not use a space
bleh
2019-12-23 15:34:27 -08:00
James R
d9d13764e6 -logfile to let the user change the log file name 2019-12-23 15:31:50 -08:00
Jaime Passos
a657392d39 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
MascaraSnake
ffd6cf4aca Replaced functions for spawning premade rows of rings with a function for spawning a generic row of rings (groundwork for UDMF) 2019-12-24 00:10:29 +01:00
Jaime Passos
630c06b7b0 Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
bb1f43d374 Add gametyperules to LUA_CheckGlobals. 2019-12-23 19:16:10 -03:00
Jaime Passos
e9f69b9c6a Add sstimer to LUA_PushGlobals. 2019-12-23 19:08:57 -03:00
Jaime Passos
bbe946ac1e Bail out earlier. 2019-12-23 19:00:46 -03:00
MascaraSnake
50dd0a71db Turn size and number of items for item circle into function parameters (in preparation for UDMF) 2019-12-23 22:58:58 +01:00
Jaime Passos
d050e04dae Bail out if there are no more free gametype slots. 2019-12-23 18:58:33 -03:00
Jaime Passos
edddc3e64e Custom gametype constant support for Lua. 2019-12-23 18:54:25 -03:00
Jaime Passos
5ebd84c3e7 Move ALL the Lua global variable stuff into lua_script.c. 2019-12-23 18:49:23 -03:00
Jaime Passos
7425591815 Add pointlimit and timelimit to Lua. 2019-12-23 18:37:38 -03:00
Jaime Passos
d0f7877fd0 Turn noglobals into setglobals, move the extra global variable handling to gamestateglobals. 2019-12-23 18:33:39 -03:00
Jaime Passos
61b72203a8 Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
Zachary McAlpin
e9a31a44c4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-23 14:46:09 -06:00
MascaraSnake
6939da0164 Turned nightsreplace into a macro so we have don't have to keep dragging it along as a function parameter 2019-12-23 21:35:03 +01:00
MascaraSnake
24f8d4ef51 Made a mapthing-independent version of P_GetMobjSpawnHeight so P_SpawnHoopsAndRings subfunctions can use it instead of duplicating code. 2019-12-23 21:17:12 +01:00
GoldenTails
a5a8d0c77b Cap dashspeed to at least mindash before revving. 2019-12-23 14:01:37 -06:00
MascaraSnake
2b3922a8f3 Set mthing->mobj before the flags handling code, since at this point the setup can't fail anymore 2019-12-23 20:12:45 +01:00
MascaraSnake
6fc325f3d2 Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes

See merge request STJr/SRB2!563
2019-12-23 13:57:49 -05:00
MascaraSnake
eab5f8c851 P_SpawnMapThing(): Separate handling of MTF_AMBUSH and MTF_OBJECTSPECIAL in its own functions 2019-12-23 19:08:40 +01:00
MascaraSnake
e382c2e094 P_SpawnMapThing(): Separated the giant post-Lua hook switch-case statement into its own function, and separated some of the larger cases into their own function as well 2019-12-23 18:59:11 +01:00
MascaraSnake
8ddd078b20 P_MapThingSpawn(): Move early returning/substitution code into their own functions 2019-12-23 17:28:21 +01:00
MascaraSnake
e90eb9a5e7 Move P_GetMobjtype above first use 2019-12-23 16:54:26 +01:00
MascaraSnake
6a69aa4ffa Separate handling of non-mobj mapthings in P_SpawnMapThing into its own function 2019-12-23 16:53:45 +01:00
Nev3r
9a9f72f598 Don't reload mapthings in P_LoadThingsOnly() as they should no longer be modified past the mapload procedure. 2019-12-23 16:37:44 +01:00
Nev3r
d6a86c37b2 P_PrepareRawThings() is now where it was supposed to be at; moved save and flat & texture caching related functions to the end of P_LoadMapData(). 2019-12-23 16:36:26 +01:00
Jaime Passos
6779c508e7 Satisfy rollangle table with a 3deg angle 2019-12-23 12:19:05 -03:00
MascaraSnake
112b15cca2 Add P_GetMobjtype for finding the mobjtype for a given mapthingnum 2019-12-23 14:45:43 +01:00
Nev3r
1221c108c6 Make lines and sides use the mapload copies in P_NetArchiveWorld() too; do no longer use vres stuff there. 2019-12-23 12:47:40 +01:00
Nev3r
bb54597552 Remove redundant netarchive-related sector vars as they're not used anymore.
Replace lump-based difference checks for sectors in P_NetArchiveWorld(), now it uses the mapload-created copy instead.
2019-12-23 12:42:38 +01:00
MascaraSnake
21dcbc856c Split up P_SpawnHoopsAndRings() into subfunctions 2019-12-23 12:42:09 +01:00
Nev3r
eadf953957 Store a copy of sectors, lines and sides in memory so that P_NetArchiveWorld() can soon use them instead of relying on re-opening the original lumps.
Fix print type issue.
2019-12-23 12:30:32 +01:00
MascaraSnake
efb47b3786 Move spawning of ring-like items into its own function, use P_GetMobjSpawnHeight() 2019-12-23 12:07:03 +01:00
James R
f574cd0ce2 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
Steel Titanium
356b25def4 Spawn Amy's shields for other players 2019-12-23 00:28:06 -05:00
James R
3e2b28e162 Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
James R
7e0152f37b Merge branch 'hoop_refactor' into 'next'
Make both NiGHTS hoop types use the same spawning code.

See merge request STJr/SRB2!560
2019-12-23 00:16:46 -05:00
Steel Titanium
a0ce243051 Merge branch 'next' into char-damage-fix 2019-12-22 23:56:16 -05:00
James R
64af7badfb Merge remote-tracking branch 'origin/master' into next 2019-12-22 20:47:15 -08:00
Zachary McAlpin
0f895706f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook 2019-12-22 18:55:58 -06:00
MascaraSnake
1e13604007 Merge branch 'flats-in-walls' into 'master'
Flats in walls

See merge request STJr/SRB2!548
2019-12-22 17:44:50 -05:00
MascaraSnake
63cf9d61fc Merge branch 'supermusic-state-fix' into 'next'
Fix super theme ending early if invincibility expired

See merge request STJr/SRB2!559
2019-12-22 17:37:32 -05:00
MascaraSnake
154d2033b6 Merge branch 'dustdevilfix' into 'next'
Fix pflags not being properly reset when entering dust devil from top

See merge request STJr/SRB2!556
2019-12-22 17:35:51 -05:00
MascaraSnake
579362fd3b P_LoadMapData(): Throw an error if resources are not found. 2019-12-22 23:22:15 +01:00
MascaraSnake
a4fde93fbb Merge branch 'next' into virtres
# Conflicts:
#	src/p_setup.c
2019-12-22 23:02:47 +01:00
MascaraSnake
97adf3e246 Merge branch 'next' into hoop_refactor
# Conflicts:
#	src/p_mobj.c
2019-12-22 18:12:58 +01:00
MascaraSnake
dacd5614f9 Make both NiGHTS hoop types use the same spawning code.
As a result, the old generic hoops now use 24 sprites instead of 32.
2019-12-22 17:37:54 +01:00
Steel Titanium
de1d25cf08 Fix super theme ending early if invincibility expired 2019-12-20 23:45:32 -05:00
Steel Titanium
c2e2ae6021 Merge branch 'next' into char-damage-fix 2019-12-20 23:24:29 -05:00
Steel Titanium
ace202daf0 Fix Amy and Fang being able to attack other players in MP Special Stages 2019-12-20 23:22:45 -05:00
GoldenTails
ed847e831b Fix pasting going out of bounds and dash the possibility of memory leaks while pasting. 2019-12-20 20:28:30 -06:00
James R
cbb9c7c13a Merge remote-tracking branch 'origin/master' into next 2019-12-20 14:40:10 -08:00
GoldenTails
a2faa975cb Allow Clipboard actions. 2019-12-20 16:39:19 -06:00
James R
2ed5617c5f Merge branch 'better-deadzone' into 'master'
Better Deadzones

See merge request STJr/SRB2!541
2019-12-20 17:33:29 -05:00
James R
c50fe1874d Merge branch 'random-port' into 'master'
Choose a random port as a client

See merge request STJr/SRB2!554
2019-12-20 17:33:12 -05:00
James R
70336933bd Merge branch 'elemental-tweak' into 'next'
Don't uncurl from spin if Elemental Stomp is used

See merge request STJr/SRB2!555
2019-12-20 17:32:59 -05:00
Zachary McAlpin
124a0754a6 Revert "Added CalculateCamera Hook"
This reverts commit 9f82cdb401.
2019-12-19 17:21:55 -06:00
Zachary McAlpin
f5c2341f59 Revert "Fix CalculateCamera compiling error"
This reverts commit c1465c5acc.
2019-12-19 17:21:46 -06:00
Zachary McAlpin
652e53c629 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-19 17:20:31 -06:00
Zachary McAlpin
c1465c5acc Fix CalculateCamera compiling error 2019-12-19 17:17:17 -06:00
Zachary McAlpin
9f82cdb401 Added CalculateCamera Hook 2019-12-19 16:41:25 -06:00
Jaime Passos
6d7bdf8fdb Lua gametyperules 2019-12-19 18:27:11 -03:00
Zachary McAlpin
e82b317451 Revert "Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition"
This reverts commit 3fc1069082.
2019-12-19 15:07:34 -06:00
Zachary McAlpin
c1815bfe11 Revert "Don't execute LUAh_PlayerThink(player) for respawning bots"
This reverts commit fc70164f93.
2019-12-19 15:07:28 -06:00
Jaime Passos
551828607c Load SPR_ lumps as SpriteInfo 2019-12-19 17:25:19 -03:00
Jaime Passos
320b7777b0 Merge remote-tracking branch 'origin/master' into rotsprite2 2019-12-19 17:20:21 -03:00
Jaime Passos
4e349cbd0f Remove W_UnlockCachedPatch calls to avoid crashing 2019-12-19 17:14:56 -03:00
James R
77747c66df Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
5c8604aeb7 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-19 17:09:47 -03:00
Jaime Passos
4ad1727b66 Don't spawn End Level Signs without the GTR_ALLOWEXIT rule 2019-12-19 17:06:07 -03:00
Jaime Passos
74a4ec6f54 Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects 2019-12-19 16:31:38 -03:00
Jaime Passos
9b2b526eb4 Removing commented out code 2019-12-19 16:22:55 -03:00
Steel Titanium
a39b6a1286 Allow access to bluescore and redscore 2019-12-19 16:17:08 -03:00
Jaime Passos
7efd9662d1 Remove GTR_NOGAMEEND 2019-12-19 16:13:27 -03:00
Jaime Passos
f4bb618f93 Organise rules 2019-12-19 16:12:10 -03:00
Jaime Passos
6d7262e985 Remove GTR_PLATFORM 2019-12-19 16:05:03 -03:00
Jaime Passos
768080977f Remove GTR_ROUNDENDMESSAGE 2019-12-19 15:47:37 -03:00
Alam Ed Arias
1771c7c8ce Revert "Travis yflip error"
This reverts commit 2a9a2c0f02.
2019-12-19 10:25:54 -05:00
Alam Ed Arias
a66fd274a1 Merge remote-tracking branch 'origin/master' into srb2-release-220-deployer 2019-12-19 10:24:04 -05:00
Jaime Passos
ce0e4201b8 GTR_DEATHMATCHSTARTS 2019-12-19 02:26:17 -03:00
Jaime Passos
ebdd9c6257 fix warnings 2019-12-19 02:20:49 -03:00
Jaime Passos
019e52a4f4 allow CTF spawns in GTR_TEAMS gametype rule 2019-12-19 02:17:03 -03:00
Jaime Passos
0accadf02f Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-19 02:15:45 -03:00
Jaime Passos
fb6f2fc9b0 Lua! Lua! Lua!
Expecting the buildbot to complain
2019-12-19 02:13:09 -03:00
lachwright
d401ba558d Fix pflags not being properly reset when entering dust devil from top 2019-12-19 12:03:36 +08:00
Jaime Passos
00440224d2 De-fuck team change 2019-12-19 00:31:13 -03:00
Jaime Passos
e4b4b60cb6 Remove this debugging command, as I don't need it anymore. 2019-12-19 00:15:19 -03:00
Jaime Passos
5da55e8b76 Shadowed variable declarations whoopsie!!! uwu 2019-12-18 23:53:26 -03:00
Jaime Passos
6f857df5e5 ViewpointSwitch hack so nobody does anything evil
Prints the generic "can't do this in a HUD hook" message. Whatever. I'm tired.
2019-12-18 23:47:17 -03:00
Jaime Passos
be5fd1a0db TeamSwitch hook for Lua 2019-12-18 23:40:58 -03:00
Steel Titanium
96cf03b716 Don't uncurl from spin if Elemental Stomp is used 2019-12-18 21:28:34 -05:00
Jaime Passos
b496cc0d62 Whoops 2019-12-18 23:02:07 -03:00
Jaime Passos
ef7e53488d GTR_CAMPAIGN and GTR_NOGAMEEND 2019-12-18 22:50:49 -03:00
Jaime Passos
5daedc70e7 Special Stages/token stuff 2019-12-18 22:46:17 -03:00
Jaime Passos
9228f99260 Fix timelimit/pointlimit checks in HU_DrawRankings, organise rules in gametypedefaultrules a bit 2019-12-18 22:23:30 -03:00
Jaime Passos
5e818e1dab Custom gametype rankings 2019-12-18 22:02:37 -03:00
James R
843d9b9f0a -clientport (it's back!) and -serverport, which is an alias to -port
If you ever need to, you can change the client port number.
2019-12-18 15:47:47 -08:00
Jaime Passos
0421c81e04 ViewpointSwitch hook for Lua 2019-12-18 20:43:54 -03:00
James R
4e32101289 Use a pointer for port_name
Using strcpy is stupid because we don't know how long the argument would be.
There's no need for a buffer anyway.
2019-12-18 15:43:29 -08:00
James R
f584b61c93 Use a random port when connecting 2019-12-18 15:34:55 -08:00
Jaime Passos
d0e18444fb GTR_FRIENDLYFIRE, renamed GTR_HIDETIMEFROZEN, fixed other mistakes 2019-12-18 20:12:52 -03:00
Jaime Passos
04ee98a1a1 point limit/time limit 2019-12-18 19:43:12 -03:00
Jaime Passos
396106829a Ringslinger tweaks 2019-12-18 19:26:45 -03:00
Jaime Passos
eadb3dec9e Limits checking 2019-12-18 18:59:47 -03:00
Jaime Passos
74d69f3731 Fix comment 2019-12-18 18:52:10 -03:00
Jaime Passos
b8d47dbc60 Accept gametype rules in SOC by just their names as parameters. 2019-12-18 18:50:04 -03:00
Jaime Passos
ec8682b2af GTR_NOTITLECARD 2019-12-18 18:39:59 -03:00
Jaime Passos
61cad09505 Fix lib_getenum. Also, adding gametypes also creates constant names for them. 2019-12-18 18:30:24 -03:00
Jaime Passos
cb0e14035b Intermission HUD hook for Lua 2019-12-18 18:09:56 -03:00
Jaime Passos
5f73d48614 Some sort of intermission tally support. 2019-12-18 17:13:05 -03:00
Jaime Passos
e3584e8230 GTR_ALLOWEXIT 2019-12-18 16:52:05 -03:00
Jaime Passos
5b0a094f67 TOL stuff 2019-12-18 16:00:02 -03:00
Jaime Passos
94f2b8f970 Fix warnings 2019-12-18 15:41:03 -03:00
Jaime Passos
7c3cde4564 How did I mess this up? 2019-12-18 15:23:41 -03:00
Jaime Passos
7768e2c7f9 More spectator tweaks 2019-12-18 15:14:24 -03:00
Jaime Passos
d3d91726f5 GTR_EMERALDHUNT and GTR_SPAWNENEMIES 2019-12-18 14:57:42 -03:00
Jaime Passos
0577cec01b GTR_NOSPECTATORSPAWN 2019-12-18 14:47:39 -03:00
Jaime Passos
1e2331d672 SOC stuff 2019-12-18 14:37:48 -03:00
Jaime Passos
79d5192b7c TOL/Level platter stuff 2019-12-18 13:24:10 -03:00
Jaime Passos
b759ebf622 Death of TOL_CUSTOM 2019-12-18 12:40:46 -03:00
Jaime Passos
45580ce557 Make NUMGAMETYPEFREESLOTS lower because netcode 2019-12-18 12:36:54 -03:00
Jaime Passos
aa619e1b34 Rankings tweaks 2019-12-18 12:36:02 -03:00
Jaime Passos
7807424633 NUMGAMETYPES vs gametypecount 2019-12-18 12:30:01 -03:00
Jaime Passos
86ac94817a Spectator HUD tweaks 2019-12-18 12:28:01 -03:00
Jaime Passos
15862ed02c G_NewGametype 2019-12-18 12:23:42 -03:00
Jaime Passos
6660d63028 There are only so many bits 2019-12-18 12:14:18 -03:00
Jaime Passos
da4e759a73 GTR_DEATHPENALTY 2019-12-18 12:13:24 -03:00
Jaime Passos
83732f38a9 GTR_PITYSHIELD 2019-12-18 12:09:44 -03:00
Jaime Passos
1b81232d32 sike 2019-12-18 11:47:26 -03:00
Jaime Passos
299f2bd8cd GTR_TEAMFLAGS 2019-12-18 11:43:50 -03:00
Jaime Passos
185fa2799d Update comments 2019-12-18 11:33:56 -03:00
Jaime Passos
ea5e0d28ed More gametype rules yay!! 2019-12-18 01:54:45 -03:00
James R
23951cf938 bleh 2019-12-17 20:54:44 -08:00
Jaime Passos
7bfdc2caa0 Gametype rules draft, mind the debug command 2019-12-18 01:25:57 -03:00
Jaime Passos
317191ec7c Freeslot moment! 2019-12-18 00:52:50 -03:00
Jaime Passos
254d812901 More customisable title card
Add TitleCardZigZag, TitleCardZigZagText and TitleCardActDiamond fields to SOC.
Add the same fields to Lua under their internal names.
Turn map header level flags into an UINT16, so that NoTitleCard works. (NOBODY caught this, I'm actually disappointed.)
2019-12-18 00:28:58 -03:00
James R
4029167a57 Merge branch 'fix-divby0-spindash-crash' into 'next'
Fix a divide by zero crash when mindash and maxdash were the same.

See merge request STJr/SRB2!539
2019-12-17 20:42:56 -05:00
Zachary McAlpin
3fc1069082 Don't run the LUAh_PlayerThink function if the time ran out in Race or Competition 2019-12-17 19:20:46 -06:00
Zachary McAlpin
fc70164f93 Don't execute LUAh_PlayerThink(player) for respawning bots 2019-12-17 18:41:26 -06:00
Zachary McAlpin
01f11cdca6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into new-lua-features 2019-12-17 18:21:17 -06:00
James R
d1b944121a Fix "SRB2" SOC directive, though its usefulness is debatable 2019-12-17 14:11:45 -08:00
James R
e009d62dc3 Merge branch 'hud-toggling' into 'next'
Let Lua toggle Team Match/CTF team scores HUD element

See merge request STJr/SRB2!544
2019-12-17 16:17:01 -05:00
James R
184d04e6d5 Merge branch 'rvz1-crashfix' into 'next'
Fix crash on mapload when removing Dragonbomber with Lua

See merge request STJr/SRB2!545
2019-12-17 16:16:51 -05:00
Jaime Passos
79daafd893 Fix missing "-" prefix on "-software" cmdline parm 2019-12-17 18:04:05 -03:00
Jaime Passos
53885e5ac0 Free PU_HWRMODELTEXTURE tag 2019-12-17 16:28:32 -03:00
Jaime Passos
e359f802fd Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
cc54163210 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
a0971d0756 Put loadgame patch loading back in M_ReadSaveStrings 2019-12-17 15:56:56 -03:00
Jaime Passos
c3f0e6aa44 Avoid recreating the color LUT mid-recording-frame 2019-12-17 15:37:43 -03:00
Jaime Passos
0af71fafc5 Don't use the local palette, because OpenGL mixes it into the textures themselves 2019-12-17 15:20:22 -03:00
Jaime Passos
3d08664de4 Merge remote-tracking branch 'sonicteamjuniorheadquarters/master' into gl_gifs 2019-12-17 15:14:22 -03:00
Jaime Passos
141d0376a5 Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
Jaime Passos
e3ab21c85f opengl 2019-12-17 13:48:48 -03:00