Robert Beckebans
3b9c2ebd66
Fixed compile issues with Clang
2021-02-04 10:39:52 +01:00
Robert Beckebans
0c21076116
Reverted WriteSwfImageAtlas to write TGA again
2021-01-05 12:40:30 +01:00
Robert Beckebans
62c68d82b9
Precompiled header fix for Linux #511
2020-12-23 21:16:19 +01:00
Robert Beckebans
f1cc837fc4
Corrected call of Sys_CPUCount() in ParallelJobManager
2020-12-23 21:14:10 +01:00
Robert Beckebans
72cf7cef86
Smaller potential crashfixes from SS2 engine
2020-12-23 21:02:38 +01:00
Robert Beckebans
7f168d6415
Merge branch 'mikktspace'
2020-12-21 17:31:11 +01:00
Robert Beckebans
e7e2786b76
Only enable MikkTSpace for new assets
2020-12-21 17:30:47 +01:00
Robert Beckebans
4be8e85fe0
Add octahedron shader to Lua embed manifest
2020-12-21 15:47:41 +01:00
Stephen Pridham
e77801678f
Add support for mikktspace
2020-12-19 16:43:45 -05:00
Robert Beckebans
7eeb4d413f
Merge pull request #504 from danieleftodi/487-vulkan-crashfix-macos
...
Added build scripts for macos
2020-12-09 20:03:53 +01:00
Robert Beckebans
d1fc86ec3c
Merge pull request #501 from r-a-sattarov/master
...
Support MIPS64 architecture
2020-12-09 20:03:07 +01:00
DEft
b120a8edfb
Add build scripts for macos
2020-12-01 23:28:01 +01:00
Robert Beckebans
2498a17149
Autospawn env probes in the center of BSP areas
2020-11-30 18:27:06 +01:00
Robert Beckebans
05a3e049c5
Hack by BFA to avoid problem with decl load in game thread
2020-11-26 20:40:03 +01:00
r-a-sattarov
a0a8a8670f
Support MIPS64 architecture
2020-11-21 21:45:05 +03:00
Robert Beckebans
86ff6cea87
Fixed a problem with octahedron irradiance sampling
2020-11-15 14:01:14 +01:00
Robert Beckebans
b8907b9754
Octahedron mapping hello world in IBL shader
2020-11-14 18:02:07 +01:00
Robert Beckebans
2e580b38ad
Some experiments with octahedron probes
2020-11-14 16:04:03 +01:00
Robert Beckebans
a3aeca213d
Fixed bugs and missing non-x86 code paths in the DXTEncoder
2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9
Fixed Vulkan validation layer query
2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7
Vulkan works again with newest SDK 1.2.154.1 on Windows
2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77
Quadrupled static vertex cache limits for mods
2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e
Fixed savegame size problem with some user maps
2020-11-06 17:46:29 +01:00
Robert Beckebans
9349b280cc
Applied astyle formatting
2020-11-05 01:32:50 +01:00
Robert Beckebans
57e4c66153
Merge pull request #492 from LWSS/clock-fix
...
Fix cpu clock-hz inaccuracy on linux
2020-11-05 01:11:11 +01:00
Robert Beckebans
a41c9b2f92
Merge pull request #480 from runlevel5/ppc64le
...
Support PPC64LE architecture
2020-11-05 01:04:34 +01:00
r-a-sattarov
1a3dfc89c2
E2K: fixed build by MCST lcc compiler when using USE_INTRINSICS=ON
...
fixed "no suitable conversion function from __m128c to float" error
2020-10-22 21:14:37 +03:00
LWSS
4cd232ca20
GetClockTicks() - keep other arch in mind
2020-10-01 14:59:11 -07:00
LWSS
65f7a305c1
Fix cpu clock-hz inaccuracy on linux
2020-10-01 02:28:58 -07:00
Tobias Frost
c24d1fd4a4
Fix relative include paths, breaking build if systems' libimgui is to be used.
2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b
Fix white soft shadows glitch
...
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4
Applied Astyle
2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0
Merge branch 'master' into PBR2
2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213
Defaulted r_ignoreGLErrors to 1
2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73
Extended OpenGL Debug Callback
2020-07-14 18:35:00 +02:00
Trung Le
322764a8c2
Support PPC64LE architecture
2020-07-04 01:23:53 +10:00
IISergII
7e25d69608
platform_linux.cpp: Added sysconf use for s_numPhysicalCPUCores
...
when parsing /proc/cpuinfo fails, an alternative method will be used - sysconf() to get s_numPhysicalCPUCores value
2020-06-03 21:52:44 +03:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
...
Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
de2cf327b9
Merge pull request #474 from r-a-sattarov/master
...
CMake: fixed compiler check algorithm (support of C++11)
2020-05-31 23:19:12 +02:00
Robert Beckebans
6f36e42a43
Merge pull request #399 from shmerl/master
...
Support XDG base directory specification
2020-05-31 23:02:39 +02:00
Robert Beckebans
0b18703686
Fixed multilayer bumped materials and mirrors in Vulkan
2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba
Show environment probes as spheres instead of cubes
2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025
First time that multiple environment probes work
2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af
Added r_showViewEnvprobes
2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4
First step at generating multiple env probes
2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb
Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392
r_forceAmbient can be saved and r_antiAliasing 1 is new default
2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313
Fixed blending of multilayered normals
2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50
Fixed too dark Mars video in main menu
2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093
Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech)
2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6
Improved filmic post processing
2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94
Added Vogel Disk Sampling by Panos Karabelas
2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c
Optimized Filmic Dithering with precalculated Blue Noise
2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681
Improved SSAO performance with Blue Noise
2020-05-10 15:05:46 +02:00
Robert Beckebans
d5e8380a5f
Fixed r_ssaoDebug
2020-05-10 12:58:14 +02:00
Robert Beckebans
50eb5b4537
Moved generic ImGui drawing to idGuiModel::EmitImGui
2020-05-09 17:38:00 +02:00
Robert Beckebans
f9a1c5ff36
Added high performance timer queries for OpenGL
2020-05-09 16:48:55 +02:00
Robert Beckebans
d3bc29d510
Added GPU timer queries for Vulkan
2020-05-05 01:21:29 +02:00
Robert Beckebans
14a331fadd
Made ImGui to work with the Vulkan builds
2020-05-04 17:22:51 +02:00
Robert Beckebans
33a232a840
Prevent vanilla .resource maps to be reloaded. Pull request #477
2020-05-03 15:58:51 +02:00
Robert Beckebans
faefaa4669
Updated idRenderLog to support RenderDoc and Nvidia's Nsight
2020-05-03 13:39:38 +02:00
r-a-sattarov
0f0053b143
CMake: fixed compiler check algorithm (support of C++11)
...
CXX_STANDARD supported values are 98, 11, 14, 17 and 20.
- https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html
2020-05-03 14:03:41 +03:00
Robert Beckebans
7eddea53f5
Merge pull request #465 from coldtobi/libpng1.6
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Patch to support libpng1.4 and libpng1.6 alongside.
2020-05-03 02:56:46 +02:00
Robert Beckebans
b8e25612fb
Fixed several problems with the HDR light equations
2020-05-01 23:30:16 +02:00
Robert Beckebans
3f9b85d434
Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
2020-05-01 21:11:13 +02:00
Robert Beckebans
6037889a85
Implemented idRenderBackend::DBG_TestImage() for Vulkan
2020-05-01 16:52:48 +02:00
Robert Beckebans
3afb67ab8e
Fixed Bink video playback with Vulkan
2020-05-01 15:30:54 +02:00
Robert Beckebans
fa7a512ba5
Fixed support of RG16F textures with Vulkan
2020-05-01 13:52:02 +02:00
Robert Beckebans
d198ec5139
Use Astyle to format all HLSL renderprogs from now on
2020-05-01 12:50:01 +02:00
Robert Beckebans
caa9258289
Optimized shadow mapping using Blue Noise sampling.
...
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
Robert Beckebans
2c6f2377bf
Show correct CPU string with Win64
2020-04-26 10:48:26 +02:00
Robert Beckebans
c5bfbf5457
Fixed last commit ...
2020-04-26 10:41:09 +02:00
Robert Beckebans
605944924a
Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
2020-04-26 10:38:28 +02:00
Robert Beckebans
c87e9e1711
Only modulate down ambient pass with SSAO
2020-04-25 18:30:40 +02:00
Robert Beckebans
4e9e15e65a
PBR environment BRDF sampling is more correct now.
...
The implementation is very close to Blender's Eevee output.
2020-04-25 16:46:03 +02:00
Robert Beckebans
1c828aee6f
Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
2020-04-22 22:49:24 +02:00
Robert Beckebans
9823d989c8
Added some PBR intrinsic images
2020-04-20 20:51:31 +02:00
Robert Beckebans
79b67ac310
Reenabled r_lightScale for HDR
2020-04-20 20:51:09 +02:00
Robert Beckebans
d3644b5a83
Don't flip PNG files vertically for wrong converted .tga files
2020-04-20 20:49:46 +02:00
Carlos Estrague
5836a99f7b
Initial Nvidia jetson nano with Vulkan Support
2020-04-18 21:30:06 +02:00
Robert Beckebans
c8250b184b
Added support to load RG16F texture data. Added R_WriteEXR function
2020-04-18 19:16:24 +02:00
Robert Beckebans
9872734f62
Added missing generated Image_brdfLut.h
2020-04-18 17:09:28 +02:00
Robert Beckebans
28ad01ab80
Added command makeBrdfLut for testing
2020-04-18 17:08:32 +02:00
Robert Beckebans
31df292288
PBR GPU Skinning bugfix
2020-04-18 17:07:19 +02:00
Robert Beckebans
f92c3776ff
Fixed Crash with ImGui when changing the resolution
2020-04-16 21:48:18 +02:00
Robert Beckebans
93710bd694
Fixed PNG flipped upside down
2020-04-16 18:53:19 +02:00
Robert Beckebans
1972bcdad4
Added second interaction shader path for PBR so old materials don't look glossy
2020-04-16 18:08:50 +02:00
Robert Beckebans
41d8bd9ec2
Fixed proper caching of _rmao PBR files as .bimage
2020-04-16 16:09:44 +02:00
Robert Beckebans
97a49323e5
Added modding tool command exportScriptEvents and updated modding docs
2020-04-14 10:31:03 +02:00
Robert Beckebans
bc7d66a740
Fixed bug when looking for PBR image timestamp
2020-04-13 18:20:45 +02:00
Robert Beckebans
56a2ec0dfc
Added HACK to look for PBR maps with the suffix _rmao
2020-04-13 17:31:07 +02:00
Robert Beckebans
d03c4cc398
Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
2020-04-13 14:04:34 +02:00
Robert Beckebans
da87dc6495
Removed unused 32 bit CMake Windows configs
2020-04-13 13:14:06 +02:00
Robert Beckebans
9fb3f686a1
Updated README with some documentation about the modding support
2020-03-31 21:01:44 +02:00
Tobias Frost
bd9edf3166
Fix some include paths that caused build failures while Debian packaging.
2020-03-31 12:17:26 +02:00
Tobias Frost
691cfa7cce
Patch to support libpng1.4 and libpng1.6 alongside.
...
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
2020-03-31 12:02:41 +02:00
Robert Beckebans
33129bf5b8
Fixed game time stats
2020-03-29 18:19:03 +02:00
Robert Beckebans
62466b41b7
Use ImGui to draw renderer stats for com_showFPS 1
2020-03-29 17:12:11 +02:00
Robert Beckebans
0f8ee906da
Experimental changes to test PBR texture set
2020-03-28 17:56:12 +01:00
Robert Beckebans
f97bfe3eb4
Don't try to create an OpenGL 5.0 context ...
2020-03-28 17:53:39 +01:00
Robert Beckebans
bf59190a7c
Tweaked Rust coding style quotation
2020-03-27 18:59:11 +01:00
Robert Beckebans
f0c21ad7a6
Turned FFmpeg on by default for faster development in Debug Build
2020-03-27 18:58:12 +01:00
Robert Beckebans
de1cecabc2
Updated ffmpeg-win64 development files to ffmpeg-4.2.2-win64-dev.zip content
2020-03-27 18:57:04 +01:00
Robert Beckebans
163a31f96c
Merge pull request #455 from coldtobi/fix_sdl2_findpackage
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Use SDL2's own find_package, instead of the shipped one.
2020-03-27 14:34:55 +01:00
Robert Beckebans
0ac1c237d9
Fixed OpenGL build
2020-03-22 16:56:04 +01:00
Robert Beckebans
3485c680aa
Updated embedded HLSL shaders generated by premake
2020-03-22 15:44:52 +01:00
Robert Beckebans
fb37d719d5
Merge branch 'vulkan'
2020-03-22 15:29:55 +01:00
Robert Beckebans
af701aea33
Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
2020-03-22 15:29:24 +01:00
Robert Beckebans
2bcd5e98a8
Version bump 1.3.0 to differentiate from latest public build
2020-03-22 13:51:30 +01:00
Robert Beckebans
6b524f0bcb
Turned off HDR and shadow mapping defaults for Vulkan builds
2020-03-22 13:46:58 +01:00
Robert Beckebans
367d5af7a2
Fixed Windows build
2020-03-22 13:22:45 +01:00
Robert Beckebans
98630cf6ec
Deleted cmake configs for VS 2010 and 2012
2020-03-22 12:27:27 +01:00
Robert Beckebans
bcb61ce306
Applied Astyle
2020-03-22 12:23:52 +01:00
Tobias Frost
988420c8f6
Use SDL2's own find_package, instead of the shipped one.
...
The shipped one has some issues e.g with multiarch support and
breaks there. Newer SDL2 (>= 2.0.4) ships a cmake file which
can be works.
So the downside is that SDL2 version needs to be at least 2.0.4.
(This is only a SDL2 issue, SDL1 is not affected.)
2020-02-23 17:25:24 +01:00
Hugo Locurcio
3f50abbba4
Tweak Muzzle Flashes option casing in the menus for consistency
2020-01-18 18:17:56 +01:00
Eric Womer
596fbb18ca
RenderBackend.h:
...
* Renamed vkwindow to sdlWindow in struct vulkanContext_t to matche the rest of the struct naming conventions.
Image_VK.cpp:
* disabled printing "Vulkan Image alloc " to the terminal, flooding it
with data
RenderBackend_VK.cpp:
* Re-enabled r_vkEnableValidationLayers enabling/disabling Vulkan
validation checking, I had it hard-coded to true for testing reasons.
* static void DestroySwapChain():
* I don't know if the changes I introduced here are helping or not,
or even doing anything, so this part can be ignored or changed back.
* GL_StartFrame() and GL_BlockingSwapBuffers():
* VkResult for these two functions, vkAcquireNextImageKHR and
vkQueuePresentKHR, don't need to return VK_SUCCESS for the
application to be valid, so handle them differently here. There may
be others like this, but I don't know.
qvk.h:
* Since VK_USE_PLATFORM_* is defined in the CMakeLists.txt file, for
now anyways, use them to wrap the correct platform headers instead of
defining them here.
sdl_vkimp.cpp:
* Some debug printing changes, from GL to Vulkan, since this is for
the Vulkan API.
2020-01-01 14:31:28 -05:00
Eric Womer
4f38ce0633
CMakeLists.txt:
...
* Added defining VK_USE_PLATFORM_* during CMake configuration, one for
windows and one for UNIX
* Fixed a case issue when adding Vulkans include directory
2020-01-01 14:25:38 -05:00
Eric Womer
ae07018a3c
Removed an inclusion guard as it is needed for Physical Device
...
extensions and not Instance extensions.
2019-12-30 15:39:41 -05:00
Eric Womer
e9ef21ce5c
SDL2/Vulkan on Linux, still broken for Doom3BFG
2019-12-30 15:20:15 -05:00
Eric Womer
8938733050
Added Sascha Willems FindXCB.cmake module for finding the XCB library
...
and headers
2019-12-29 17:07:51 -05:00
Eric Womer
7145d9b3f1
Compiling/Linking/Running, but no rendering, there is audio. glConfig as
...
a temp fix for the surfaces having a width and height of 0 since
renderSystem->getHeight()/getWidth() access
glConfig.nativeResolutionHeight/Width directly.
2019-12-29 17:05:33 -05:00
Eric Womer
528da79001
Merge branch 'kung' into vulkan-merge-2
2019-12-29 12:14:29 -05:00
Eric Womer
f1e650e2c4
Applying KungFuJesus's patch from
...
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
2019-12-29 11:12:34 -05:00
Eric Womer
eeceaba261
neo/CMakeListst.txt:
...
* setting the c++ standard via add_compile_options caused the setting
to bleed into the C code, which caused clang to error out the cmake
configuration, so switched to setting it with CMAKE_CXX_STANDARD.
Some miscellaneous spacking.
neo/CMakeLists.txt :
neo/idlib/CMakeLists.txt:
* Added missing -std=c++${CMAKE_CXX_STANDARD} to the precompiled header
compile flags since the precompiled header process was custom and
using CMAKE_CXX_STANDARD didn't set it automatically.
2019-12-28 21:38:39 -05:00
Eric Womer
c3c75004f9
CMakeLists.txt:
...
* FORCE_COLOR_OUTPUT, force diagnostic color output for clang and gnc
compiler when using ninja build
* COMPILE_COMMANDS, force cmake to generate the compile_commands.json file
* Use set() for setting c++ standard since with clang it bleeds through
down to C source files causing errors with cmake and can cause other
issues with C source files and set(CMAKE_CXX_STANDARD 11) forced
the use of gnu++11 as the standard.
2019-12-28 14:28:30 -05:00
Eric Womer
62170b3d06
CMakeLists.txt:
...
Use CMAKE_CXX_STANDARD to specify c++11 compile flags instead of
hardcoding -std=c++11 since that causes issues with C files,
specifically with clang [9.0]
2019-12-28 13:20:13 -05:00
Robert Beckebans
fa3df4e2d2
Fixed OpenGL backend, Added r_usePBR to toggle Image Based Lighting
2019-11-22 18:25:33 +01:00
Robert Beckebans
527b1fbfd5
Applied new AStyle settings
2019-11-19 21:33:59 +01:00
Robert Beckebans
08cb9730e3
Merge branch 'master' into vulkan
2019-11-19 21:29:16 +01:00
Robert Beckebans
f6701427dd
Added stencil zfail optimization aka Carmack's Reverse
2019-11-19 21:02:47 +01:00
Robert Beckebans
3632d200f9
Added anisotropic filtering to Vulkan backend
2019-11-19 20:16:58 +01:00
Robert Beckebans
e0a397e544
Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
2019-11-19 19:26:35 +01:00
Robert Beckebans
cc3f1a78d3
Applied new Astyle settings to ImGui
2019-11-11 21:02:52 +01:00
Robert Beckebans
4a6af2d609
Applied new Astyle settings
2019-11-11 20:27:44 +01:00
Robert Beckebans
4ab1bb1821
Changed Astyle config to match Clang-Format output as close as possible
2019-11-11 20:25:31 +01:00
Robert Beckebans
ab5b233e8e
Fixed dynamic shadows on Vulkan. Enabled PBR GGX for interaction shaders
2019-11-11 20:07:33 +01:00
Jeffrey N. Johnson
07aa70f27e
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
Robert Beckebans
e6960cb876
Fixed rendering of stencil shadows with Vulkan
2019-11-08 20:09:57 +01:00
Robert Beckebans
57f502d167
Merged newest custom Vulkan allocator from vkDOOM3
2019-11-08 20:09:33 +01:00
Robert Beckebans
23414ee58d
Merge vkDOOM3 stencil PSO creation
2019-11-08 18:12:37 +01:00
Robert Beckebans
880667da54
Disabled C++11 until the code is fixed
2019-11-02 19:56:42 +01:00
Robert Beckebans
1173e20412
Merge pull request #439 from r-a-sattarov/master
...
Force activation С++11 for GCC/Clang/MCST lcc
2019-11-02 19:32:54 +01:00
Robert Beckebans
5e68272eac
Basic IBL works with Vulkan
2019-10-31 21:17:31 +01:00
Robert Beckebans
d4576f7cc5
Merge branch 'IBL-environment-probes2' into vulkan
2019-10-31 21:05:11 +01:00
Robert Beckebans
c676a864c6
idImage::CopyFrameBuffer
2019-10-31 21:05:00 +01:00
Robert Beckebans
e281cceb94
Fixed some depth bias pipeline problems
2019-10-31 17:33:19 +01:00
Robert Beckebans
a9c2e316b6
Added Experiment to compile GLSL to SPIR-V using shaderc
2019-10-31 15:22:28 +01:00
Robert Beckebans
377562506a
Vulkan version compiles again
2019-10-31 13:18:04 +01:00
Robert Beckebans
b8d28c426c
Fixed shader loading problems
2019-10-30 18:08:37 +01:00
Robert Beckebans
2c07265be5
Merge branch 'master' into IBL-environment-probes2
2019-10-30 10:38:44 +01:00
Robert Beckebans
e5d1e79cda
Added missing ImGui::End()
2019-10-29 17:45:18 +01:00
Robert Beckebans
d333370637
Fixed problems with newest ImGui version
2019-10-28 23:45:13 +01:00
Robert Beckebans
36fecdd783
Updated ImGui to v1.73
2019-10-28 21:46:54 +01:00
Robert Beckebans
4605ae32bd
Moved OpenGL specific ImGui code to GL renderer backend
2019-10-28 20:06:10 +01:00
Robert Beckebans
1c9674e931
ImGui integration bugfixes
2019-10-28 15:39:00 +01:00
Robert Beckebans
a3e8b52170
Ported ImGui light editor from OpenTechBFG
2019-10-28 15:39:00 +01:00
r-a-sattarov
a03d827cdf
Force activation С++11 for GCC/Clang/MCST lcc
...
Added GCC/Clang/MCST lcc compiler check for support of C++11 standard and force activation C++11 flag for compile.
E2K: fixed compile for MCST lcc compiler < 1.24 (default C++ standard in 1.23 is -std=c++03).
2019-10-26 19:56:09 +03:00
Robert Beckebans
3709713d79
Solved IBL branch conflicts
2019-10-19 22:51:14 +02:00
Robert Beckebans
a0dfca7596
Fixed CMakeLists missing EnvironmentProbe file
2019-10-19 22:33:02 +02:00
Robert Beckebans
60f330874d
PBR metal workflow texture support for IBL
2019-10-19 22:33:02 +02:00
Robert Beckebans
21bdc82d13
IBL indirect lighting test
2019-10-19 22:25:02 +02:00
Robert Beckebans
1e4292e52a
Merged LordHavoc's image compression progress bar
2019-10-19 22:22:24 +02:00
Robert Beckebans
e6498e2975
Tweaked HDR/ambient
2019-10-19 22:14:51 +02:00
Robert Beckebans
76555219d4
Tweaked HDR parameters
2019-10-19 22:13:25 +02:00
Robert Beckebans
bd8dedca16
Added ambient pass to make game less dark
2019-10-19 22:11:44 +02:00
Robert Beckebans
85532b9622
IBL envprobes game entity
2019-10-19 21:58:22 +02:00
Robert Beckebans
fac1974f1b
IBL envprobes initial render interface
2019-10-19 21:58:22 +02:00
Tobias Frost
092d472a98
Fix relative include path for RenderBackend.cpp
2019-10-15 07:43:24 +02:00
Robert Beckebans
3f7cf5387d
Version bump to 1.2.0
2019-10-14 20:11:58 +02:00
Robert Beckebans
6ae887a591
Fixed VS2017 Build
2019-10-14 19:37:15 +02:00
Robert Beckebans
17d34d8562
Updated embedded HLSL shaders
2019-10-14 19:37:01 +02:00
Robert Beckebans
5ca8a97e10
Merge branch 'master' into vkdoom3-merge
2019-10-12 21:14:10 +02:00
Robert Beckebans
eb60a374fe
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
r-a-sattarov
21512486dd
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
r-a-sattarov
60bb7be640
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
2019-08-10 20:13:41 +03:00
r-a-sattarov
abd19e623b
E2K: strip UTF-8 BOM for lcc compiler < 1.24
2019-08-10 19:03:39 +03:00
r-a-sattarov
dfa1fc3db7
E2K: added initial support for MCST Elbrus CPU
2019-08-10 18:57:44 +03:00
Robert Beckebans
1e6064518f
Fixed a few bugs with GPU Skinning and polygon offsets
2019-01-20 13:32:22 +01:00
Robert Beckebans
9241db812e
First changes to fix GPU Skinning with Vulkan
2018-11-04 19:57:53 +01:00
Robert Beckebans
d634243631
Don't convert JSON map files to JSON again. Only .map to .json
2018-11-03 14:36:03 +01:00
Robert Beckebans
49eb54d1ad
First time Vulkan can render a map without light interactions
2018-11-03 12:01:03 +01:00
Robert Beckebans
2f8413b2ee
The main menu renders with Vulkan
2018-11-02 22:13:15 +01:00
Robert Beckebans
33c7d06871
Renderdoc can finally capture a frame rendered with Vulkan
2018-11-02 16:53:36 +01:00
Robert Beckebans
8cdc4aa99c
Try to run with OpenGL 4.5 core profile by default on Windows
2018-11-02 13:35:02 +01:00
Robert Beckebans
1e4b171b8a
Implemented r_drawFlickerBox with Vulkan
2018-11-02 11:00:05 +01:00
Robert Beckebans
526138de89
Reset Descriptor Sets from last frame
2018-11-02 10:38:46 +01:00
Robert Beckebans
e324b8a1fd
Fixed vkGLSL binding counting
2018-11-02 10:17:53 +01:00
Robert Beckebans
472596a548
DrawElements with Vulkan
2018-11-01 18:12:15 +01:00
Robert Beckebans
5ec3ab6b18
Replaced GL_Cull with the new GL state bits
2018-11-01 16:30:05 +01:00
Robert Beckebans
18a6bf8c6a
Set Glslang compile options to reduce compiling overhead
2018-11-01 13:33:24 +01:00
Robert Beckebans
899a283f8b
Create Vulkan Pipelines on deman if the render state changes
2018-11-01 12:50:40 +01:00
Robert Beckebans
11ebd3641b
Fixed Vulkan Swapchain error messages
2018-11-01 12:14:21 +01:00
Robert Beckebans
80fed3c14a
Glslang compiles all RBDOOM shaders to SPIR-V
2018-10-28 16:11:05 +01:00
Robert Beckebans
706c153675
Use GLSlang lib directly to compile GLSL to SPIR-V
2018-10-28 15:46:14 +01:00
Robert Beckebans
0441fff277
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
2018-10-28 13:22:36 +01:00
Robert Beckebans
5bb543b4fc
.vertex and .pixel shaders renamed for VS syntax highlighting
2018-10-28 11:39:05 +01:00
Robert Beckebans
b8ffe6f6c0
Fixed too bright Bink decoding in HDR mode
2018-10-13 19:46:31 +02:00
Robert Beckebans
0d58f44f30
Big simplification of renderprog management
2018-10-13 18:34:29 +02:00
Robert Beckebans
644cab3d15
Started to move GL specific GLSL stuff to RenderProgs_GL.cpp
2018-10-13 14:42:30 +02:00
Robert Beckebans
5ea900fd61
Simplified renderparms
2018-10-13 13:50:44 +02:00
Robert Beckebans
435637606d
Revert "Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)"
...
This reverts commit 44412e4b2f
.
2018-10-13 12:08:18 +02:00
Robert Beckebans
a00828e8f5
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2018-10-13 12:02:08 +02:00
Robert Beckebans
a109e9f15c
Fixed memory leak typo in ~idCinematicLocal
2018-10-13 12:02:03 +02:00
Robert Beckebans
5483a186d3
First time the renderloop doesn't crash
2018-10-08 12:08:24 +02:00
Robert Beckebans
e9e1347a05
Merge pull request #352 from coldtobi/update_rapidjson
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Update rapidjson to rapidjson's trunk and remove examples
2018-10-07 22:06:02 +02:00
Robert Beckebans
822f9be08d
Merge pull request #351 from coldtobi/use_system_rapidjson
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USE_SYSTEM_RADPIDJSON -- Use the system rapidjson instead of the bundled one
2018-10-07 22:05:38 +02:00
Robert Beckebans
0ef3fcfe92
Fixed a bug in the Vulkan Swapchain
2018-10-07 17:58:32 +02:00
Robert Beckebans
98a13a2424
Generate vkGLSL if Vulkan is running otherwise GLSL 4.50
2018-10-07 16:42:28 +02:00
Robert Beckebans
4edf8b1c3b
Added AMD's Vulkan Memory Allocator library
2018-10-06 17:55:32 +02:00
Robert Beckebans
a8ae629fcf
Merged more renderer backend code from vkneo
2018-10-06 17:21:49 +02:00
Robert Beckebans
f180da6f63
Merged more Vulkan code from vkneo
2018-10-05 21:43:55 +02:00
Robert Beckebans
af02ccb9dc
Scan GPUs
2018-10-04 00:59:16 +02:00
Robert Beckebans
a7d5c16e0a
Vulkan CreateInstance Hello World
2018-10-04 00:30:20 +02:00
Robert Beckebans
a917b8c258
Stubbed out all OpenGL code
2018-10-03 23:40:35 +02:00
Robert Beckebans
bca006b8fc
Moved OpenGL initialization to GL backend
2018-10-03 22:05:30 +02:00
Robert Beckebans
3d9f9b75db
Deleted almost all OpenGL code from _VK backend files
2018-10-03 21:14:28 +02:00
Robert Beckebans
d115d84980
Merged improved VBO/UBO handling from vkneo
2018-10-02 17:50:51 +02:00
Robert Beckebans
095c68ca5b
Moving towards vkneo. Started to stub out OpenGL if Vulkan enabled
2018-10-01 19:07:12 +02:00
Robert Beckebans
a51e3bddfe
Link against Vulkan and glslang
2018-10-01 17:50:12 +02:00
Robert Beckebans
13721ec441
Added Vulkan option to CMake
2018-10-01 17:15:25 +02:00
vloup
61d4d6dd36
Fix missed tr_local -> RenderCommon imports.
2018-09-30 22:11:23 +02:00
vloup
1bf4d74710
Fix compilation due to extra static.
2018-09-30 22:11:05 +02:00
Robert Beckebans
5788ae72a0
Merge pull request #420 from MadDeCoDeR/patch-2
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Show properly cpu on 64-bit linux
2018-09-30 17:00:08 +02:00
Robert Beckebans
735a925bd3
Merge branch 'vkdoom3-merge'
2018-09-30 15:49:18 +02:00
George Kalampokis
223673da57
Show properly cpu on 64-bit linux
2018-07-08 19:50:13 +03:00
Robert Beckebans
ee4ade8c11
Merge branch 'master' into vkdoom3-merge
2018-06-05 11:49:51 +02:00
Daniel Gibson
6d816579a1
Use libbinkdec to decode bink videos in neo/renderer/Cinematic.cpp
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Similar to the ffmpeg integration, but less code (and gets rid of an
external dependency) :)
Also needed a tiny modification of RB_BindVariableStageImage()
to make sure the right shader is used (otherwise it's rendered
in greyscale)
Also added license note for libbinkdec to README.txt
2018-05-06 20:50:50 +02:00
Daniel Gibson
d4b2ac6667
Add libbinkdec to neo/libs/, integrate it in CMake
...
From http://homepage.eircom.net/~duncandsl/avp/
It's based on ffmpeg, but much easier to integrate (and has a nicer API)
I did some small modifications to make it build on Linux and with VS2013
They're marked with "DG: "
2018-05-06 20:50:41 +02:00
Robert Beckebans
d75169010b
Merge pull request #382 from ensiform/x64-staticvar-fix
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Static cvars incorrectly checking against wrong size on 64
2017-11-17 12:02:51 +01:00
Robert Beckebans
5c4764197a
com_smp -1 mode for RenderDoc debugging
2017-09-10 17:28:27 +02:00
Robert Beckebans
38bcf14c7b
killed globalImages->BindNull(). More cleanups from vkneo
2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404
Moved tr_backend_rendertools.cpp
2017-09-10 14:16:15 +02:00
Robert Beckebans
2f3169179a
Merge branch 'master' into vkdoom3-merge
2017-09-10 13:44:17 +02:00
Robert Beckebans
b3637e8fde
Moved tr_backend_rendertools.cpp
2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
c8e3cd9fe2
Merge pull request #372 from rigred/master
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Fix sprintf overflows in various locations (gcc 7)
2017-09-03 23:24:47 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
shmerl
d23864a3e2
Support XDG base directory specification
2017-09-03 17:07:02 -04:00
Robert Beckebans
530b382929
Merging Image code from vkneo
2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9
Added new GL states
2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
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# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9
Optimized makeAmbient importance sampling with Hammersley point set
2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Robert Beckebans
72091f73ca
Merge branch 'master' into vkdoom3-merge
2017-09-02 14:40:39 +02:00
Robert Beckebans
09f92b95d9
Disable ATL warning with VS2015
2017-09-02 13:58:21 +02:00
Robert Beckebans
6fbaf4e904
Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix'
2017-09-02 13:33:55 +02:00
Robert Beckebans
fab5644a75
Merge pull request #393 from dsalt/compile-warnings
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Trivial fixes for some (mostly) string-related compile warnings
2017-08-30 12:39:40 +02:00
Robert Beckebans
579de5008d
Merged SWF fixes from vkDoom3
2017-08-29 16:26:03 +02:00
Darren Salt
5791f11a6b
Kill a macro redefinition warning.
2017-08-27 23:31:51 +01:00
Darren Salt
c8fae11e7d
Constify format string in DisplayRealTimeString (fixes warnings).
2017-08-27 22:26:28 +01:00
Darren Salt
01be91c9c8
Fix detection of Mesa >= 17.2.
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This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Ensiform
29786cf420
Static cvars incorrectly checking against wrong size on 64
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On 64-bit arch these checks are incorrect. the 0xFFFFFFFF is effectively UINT32_MAX rather than the pointer size. Changing to the unsigned integral pointer maximum seems like a better idea.
Fixes the warning, and corrects the code.
2017-07-30 22:30:25 -05:00
Ensiform
df08e21e0d
Add cmake files for VS 2017 support
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Win10 solutions are likely needed to be used if you don't want to depend on the DXSDK same as 2015.
2017-07-15 21:28:05 -05:00
Caffeine Code
41f1014ed5
read core count correctly
2017-07-09 22:39:20 +01:00
Caffeine Code
8a1ce622a3
Fix sprintf overflows in various locations (gcc 7)
2017-07-09 19:22:33 +01:00
Robert Beckebans
81dc65119d
Merge pull request #341 from boscorillium/glew2.0
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update to glew 2.0
2017-04-21 10:55:32 +02:00
Codes4Fun
de899cdbda
Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd
Fixed resolution changing bug with MSAA and HDR.
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After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda
Update to use glConfig.multisamples.
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code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740
Added UpdateStereo3DMode function.
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This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f
Fix for Stereoscopic 3D modes.
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A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886
Regenerate RenderProgs_embedded.h
2016-10-14 21:32:57 -04:00
Tobias Frost
ff21ecb76d
Remove not-needed examples
2016-10-10 23:00:51 +02:00
Tobias Frost
44412e4b2f
Update rapidjson to trunk (8eaa122c272623ce7963dc7433ba108bc9a9809e)
2016-10-10 22:59:07 +02:00
Tobias Frost
f54323a442
.. CMake.txt and neo/idlib/precompiled.h to utilize define
2016-10-10 22:13:17 +02:00
Tobias Frost
7ab1e443e2
- Add rapdijson.cmake to find the system rapidjson
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- Add D_USE_SYSTEM_RAPIDJSON (default OFF) to select system library.
2016-10-10 22:01:16 +02:00
Tim Howard
fc3fd70409
update to glew 2.0
2016-08-13 21:05:14 -04:00
Jonathan Young
5368af9ad8
Fix playDemo running as fast as possible (like timeDemo).
2016-07-16 11:24:06 +10:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Jonathan Young
42f93f5b0e
Include json maps in command argument auto-complete.
2016-07-04 19:14:16 +10:00
Jonathan Young
9325c3672c
Fix debug assert when auto-completing some command arguments.
2016-07-04 19:12:58 +10:00
Robert Beckebans
3d75dbcb4a
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
Robert Beckebans
9a340f3914
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
Robert Beckebans
e6f75d3336
Merge branch 'flash-tools'
2016-07-03 15:11:43 +02:00
Robert Beckebans
d3b9d238ec
Merge branch 'collada-support'
2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87
envShot cleanup
2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:22:04 +02:00
y2keeth
7b5fc61a51
added option to game setting to turn on or off muzzleflashes
2016-06-29 18:37:59 -04:00
y2keeth
321dda8b8f
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-06-26 20:49:32 -04:00
Robert Beckebans
f3c8e0748e
Move worlspawn to first entry if map was read from Blender
2016-06-19 17:19:24 +02:00
Robert Beckebans
45c96fa6bc
envShot cleanup
2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-06-13 22:29:31 +02:00
Robert Beckebans
a884b08010
Astyle
2016-05-10 09:55:37 +02:00
Robert Beckebans
c664c9e940
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Robert Beckebans
95de9c62a5
exportDecls command to export def/* stuff for Blender
2016-03-05 21:19:14 +01:00
Robert Beckebans
52b7775d83
Added support for new JSON based map format
2016-03-05 20:52:09 +01:00
Robert Beckebans
be556174e0
Merge branch 'master' into map-primitive-polygons-for-blender
2016-03-05 20:20:07 +01:00
Ivan Vashchaev
3171686814
Support SDL2 GameController API
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On OS X DualShock4 works perfectly
2016-02-12 20:53:24 +03:00
Robert Beckebans
7728dc3add
Fullscreen effects always need to be in sRGB. close #292
2016-02-02 23:12:53 +01:00
Robert Beckebans
1275984ab8
Fixed FFmpeg Win64 static libs. fix #288
2016-01-20 19:42:55 +01:00
Robert Beckebans
f01738a429
Added missing BRDF.inc to renderprogs manifest. #286
2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-01-19 06:07:46 -05:00
Robert Beckebans
fa87f5465c
Updated readme/release notes
2016-01-19 00:04:13 +01:00
Robert Beckebans
facc23d956
Updated embedded shaders
2016-01-18 23:23:01 +01:00
Robert Beckebans
c158a16a93
Fixed rendering of mirrors
2016-01-18 23:21:53 +01:00
Robert Beckebans
fb618feeca
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
Robert Beckebans
8f1512dc5e
Tweaked HDR tone mapping and linear RGB bugfixes
2016-01-17 12:49:04 +01:00
Robert Beckebans
d50c93f26f
Added r_exposure and tweaked lighting
2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598
Improved linear RGB lighting and added ACES tonemap
2016-01-13 20:33:16 +01:00
y2keeth
da79018740
Enables muzzle flashes
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weapon world lighting enabled
2016-01-11 16:46:19 -05:00
Robert Beckebans
29f5488c89
Merge branch 'SSGI' into HDR-linearRGB
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Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
2016-01-11 19:35:34 +01:00
Robert Beckebans
05da7306d4
More SSGI and SSAO bugfixes
2016-01-11 19:00:20 +01:00
Robert Beckebans
dec7944856
SSGI and SSAO bugfixes
2016-01-10 23:47:16 +01:00
Robert Beckebans
3c9bc63f61
SSGI radiosity blur
2016-01-10 17:20:38 +01:00
Robert Beckebans
9e4b6188cc
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
Robert Beckebans
b0f5f51f4c
Bugfix
2016-01-09 20:17:09 +01:00
Robert Beckebans
e8826caae8
Hierarchical depth buffer for SSAO works
2016-01-09 16:23:49 +01:00
Robert Beckebans
d9f9db3b37
Framework for hierarchical depth buffer optimization
2016-01-09 13:38:49 +01:00
Robert Beckebans
94c28fa8ff
Working Alchemy SSAO shaders
2016-01-08 19:30:21 +01:00
Robert Beckebans
8a861c7914
Render SSAO to offscreen FBO
2016-01-06 22:37:16 +01:00
Robert Beckebans
9f83e84f6f
Added bilateral blur to SSAO
2016-01-02 23:59:44 +01:00
Robert Beckebans
e555e83119
SSAO experiment
2016-01-02 19:28:49 +01:00
Robert Beckebans
08c7b35fd1
Normals-only G-Buffer for screen space effects
2015-12-31 18:11:34 +01:00
Robert Beckebans
5e7e59cfe6
Updated embedded shaders
2015-12-31 13:05:51 +01:00
Robert Beckebans
ba8097a90e
Revert "Enables muzzle flashes"
...
This reverts commit 7a2f275c17
.
2015-12-31 12:34:29 +01:00
Robert Beckebans
1f81d427fa
Merge branch 'SMAA'
2015-12-31 12:27:26 +01:00
Robert Beckebans
5846953302
Fixed missing multiSamples initialization for OpenGL. #276
2015-12-30 19:28:14 +01:00
Robert Beckebans
523410e8cf
Merge branch 'SMAA' into HDR-linearRGB
2015-12-30 13:32:05 +01:00
Robert Beckebans
ebc3f34650
Removed black triangles when half-lambert is enabled
2015-12-30 12:46:45 +01:00
Robert Beckebans
e1195615a3
Added SMAA shaders to renderprogs manifest
2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
a74956208e
Lighting in linear RGB. One step closer to PBR
2015-12-30 11:01:57 +01:00
Robert Beckebans
195f8082b8
Merge branch 'SMAA' into HDR-linearRGB
...
Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
2015-12-30 10:08:25 +01:00
Robert Beckebans
cae1397d78
Disabled SWF Image channelScale export
2015-12-29 11:47:45 +01:00
Robert Beckebans
08f28edfb0
Disabled HDR MSAA support in favor of SMAA
2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4
Reenabled filmic post effects
2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8
Finally, Crytek's SMAA works at leat in SMAA 1x mode
2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e
SMAA debugging
2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144
SMAA neighborhood blending shader
2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1
SMAA blending weight calculation shader
2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415
SMAA edge detection shader
2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6
SMAA step one
2015-12-26 16:11:47 +01:00
Robert Beckebans
e8c8aa4795
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3
Tweaked HDR/ambient
2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b
Updated shaders. Merry Christmas :)
2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d
Tweaked HDR/ambient
2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71
Tweaked HDR parameters
2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75
Added ambient pass to make game less dark
2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161
Updated readme and release notes
2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401
Updated embedded shaders
2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d
Added filmic post process effects
2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e
Fixed renderprogs _manifest.lua
2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac
Tweaked chromatic burning bloom
2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283
Embedded shaders
2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322
listImages bugfixes
2015-12-21 14:28:30 +01:00
Robert Beckebans
f7fc5b59ab
Misc linear RGB experiments
2015-12-21 14:12:03 +01:00
Robert Beckebans
b3dc4c99fb
listImages bugfixes
2015-12-21 13:27:53 +01:00
Robert Beckebans
a378e73823
Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
...
Conflicts:
base/renderprogs/global.inc
neo/renderer/tr_local.h
2015-12-21 13:27:12 +01:00
Robert Beckebans
51cac2394f
Merge branch 'master' into gamma-correction
2015-12-21 13:00:52 +01:00
Robert Beckebans
f64b7b80d4
HDR framebuffer resize bugfix
2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536
Tweaked tone mapping and implemented r_hdrDebug view
2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
y2keeth
61879bf8b9
Update RenderSystem.h
2015-12-10 06:50:42 -05:00
y2keeth
ff710a7e34
Update RenderSystem.cpp
2015-12-10 06:50:05 -05:00
y2keeth
ac55df9347
Update RenderSystem_init.cpp
...
Changed extension check for GL_ARB_framebuffer_object
2015-12-10 06:16:08 -05:00
Robert Beckebans
1c14ab2db9
Changed extension check for GL_ARB_framebuffer_object
2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548
Workarounds for Mesa. closes #256 #245
2015-11-23 14:01:59 +01:00
y2keeth
a2ed7f250a
FFMep 2.9 dll's again lol
2015-11-17 19:11:24 -05:00
y2keeth
91d1504cec
Revert "FFMpeg 2.9 dll's"
...
This reverts commit 08da02292f
.
2015-11-17 19:07:02 -05:00
y2keeth
03e98bbbe6
glsl creation fix
...
glsl creation for Mesa drivers fix
2015-11-17 18:56:06 -05:00
y2keeth
08da02292f
FFMpeg 2.9 dll's
2015-11-17 18:54:08 -05:00
BielBdeLuna
a25dcdcd30
glsl creation fix
2015-11-17 12:46:45 +01:00
y2keeth
374a850fba
Patch from Debian #803857 to support ffmpeg 2.9
2015-11-07 12:02:59 -05:00
y2keeth
ee0d697764
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2015-11-07 11:31:08 -05:00
y2keeth
1ce8a30544
unlocked softshadows for mesa-Intel drivers
...
by BielBdeLuna
2015-11-03 20:17:30 -05:00
Robert Beckebans
4b1f6cfaf3
Defaulted fs_resourceLoadPriority to 0
2015-10-28 18:35:56 +01:00
Robert Beckebans
25764b07ad
JSON Flash image reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
db560ecd7b
JSON Flash improved reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
c552d8108c
JSON Flash mainsprite reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
2398006cc6
JSON -> Flash Tag_RemoveObject2, Tag_DoAction
2015-10-28 18:35:41 +01:00
Robert Beckebans
cd084649c6
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-10-22 23:49:12 +02:00
Robert Beckebans
ab354c0ceb
Defaulted fs_resourceLoadPriority to 0
2015-10-22 23:48:38 +02:00
Robert Beckebans
a1d97245b9
Fixed merge conflicts
2015-10-12 13:02:18 +02:00
Robert Beckebans
45d475936f
JSON -> Flash Tag_PlaceObject3
2015-10-12 12:36:31 +02:00
Robert Beckebans
c5545bf8f2
JSON -> Flash bugfixes
2015-10-12 12:36:31 +02:00
Robert Beckebans
d769620288
JSON Flash sprite import xform color
2015-10-12 12:36:31 +02:00
Robert Beckebans
0792ac0f59
JSON Flash sprite import
2015-10-12 12:36:31 +02:00
Robert Beckebans
6073793ee5
Exported Flash line draws to JSON
2015-10-12 12:36:31 +02:00
Robert Beckebans
09c1905fea
Continued RapidJSON Flash import
2015-10-12 12:36:31 +02:00
Robert Beckebans
cdb2047900
RapidJSON Hello World
2015-10-12 12:36:30 +02:00
Robert Beckebans
cec8cb2d45
Added RapidJSON 1.0.2
2015-10-12 12:35:43 +02:00
Robert Beckebans
a7472618a7
swf_show debug rendering
2015-10-12 12:35:43 +02:00
Robert Beckebans
d4eb9f8d93
swf_show debug rendering
2015-10-12 12:35:43 +02:00
Robert Beckebans
6d4a3f107b
JSON Flash export 5
2015-10-12 12:35:43 +02:00
Robert Beckebans
17f3059d64
JSON Flash export 4
2015-10-12 12:35:43 +02:00
Robert Beckebans
5ddcb22a15
JSON Flash export 3
2015-10-12 12:35:43 +02:00
Robert Beckebans
30e5e52f71
JSON Flash export 2
2015-10-12 12:35:43 +02:00
Robert Beckebans
aa3f3aef71
JSON Flash export 1
2015-10-12 12:35:42 +02:00
Robert Beckebans
21de748801
Flash bytecode to Lua
2015-10-12 12:34:55 +02:00
Robert Beckebans
71e339a83b
Partial Flash bytecode to ActionScript export
2015-10-12 12:34:55 +02:00
Robert Beckebans
8b99afd5c1
Changed SWF export dir to base/exported/
2015-10-12 12:34:55 +02:00
Robert Beckebans
a353c3f233
SWF shapes export
2015-10-12 12:34:55 +02:00