.. |
aas
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
amplitude
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cm
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cmake
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Merge pull request #455 from coldtobi/fix_sdl2_findpackage
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2020-03-27 14:34:55 +01:00 |
d3xp
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
extern
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Vulkan works again with newest SDK 1.2.154.1 on Windows
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2020-11-12 10:16:56 +01:00 |
framework
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Hack by BFA to avoid problem with decl load in game thread
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2020-11-26 20:40:03 +01:00 |
idlib
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Support MIPS64 architecture
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2020-11-21 21:45:05 +03:00 |
imgui
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Merge branch 'master' into PBR2
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2020-07-14 18:40:48 +02:00 |
libs
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Fixed bugs and missing non-x86 code paths in the DXTEncoder
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2020-11-14 12:32:47 +01:00 |
sound
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
swf
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
sys
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Fixed savegame size problem with some user maps
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2020-11-06 17:46:29 +01:00 |
tools
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ui
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Fix relative include paths, breaking build if systems' libimgui is to be used.
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2020-08-25 15:12:27 +02:00 |
astyle-code.bat
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Use Astyle to format all HLSL renderprogs from now on
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2020-05-01 12:50:01 +02:00 |
astyle-code.sh
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Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
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2019-11-19 19:26:35 +01:00 |
astyle-options.ini
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-debug-nosimd.sh
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CMake: fixed compiler check algorithm (support of C++11)
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2020-05-03 14:03:41 +03:00 |
cmake-linux-debug.sh
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Fixed Linux build under Kubuntu 18.10
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2019-10-04 11:56:37 +02:00 |
cmake-linux-nvidia-jetson-vulkan-release.sh
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Initial Nvidia jetson nano with Vulkan Support
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2020-04-18 21:30:06 +02:00 |
cmake-linux-release-nosimd.sh
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CMake: fixed compiler check algorithm (support of C++11)
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2020-05-03 14:03:41 +03:00 |
cmake-linux-release.sh
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Optimized shadow mapping using Blue Noise sampling.
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2020-04-29 01:19:53 +02:00 |
cmake-linux-vulkan-debug.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-linux-vulkan-release.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-vs2017-64bit-windows10-openal.bat
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
cmake-vs2017-64bit-windows10-vulkan.bat
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Fixed Bink video playback with Vulkan
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2020-05-01 15:30:54 +02:00 |
cmake-vs2017-64bit-windows10.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2017-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2019-64bit-windows10.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2019-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
CMakeLists.txt
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Support MIPS64 architecture
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2020-11-21 21:45:05 +03:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |