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aas
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
amplitude
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Replace malloc.h by stdlib.h
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2013-03-16 01:38:53 +01:00 |
cm
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
cmake
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Bink support on Linux with CMake
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2014-04-05 17:38:42 +02:00 |
d3xp
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Merge branch 'master' into vkdoom3-merge
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2017-09-10 13:44:17 +02:00 |
framework
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Merge branch 'master' into vkdoom3-merge
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2017-09-03 10:32:19 +02:00 |
idlib
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Merge pull request #372 from rigred/master
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2017-09-03 23:24:47 +02:00 |
libs
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update to glew 2.0
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2016-08-13 21:05:14 -04:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Moved tr_backend_rendertools.cpp
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2017-09-10 14:16:15 +02:00 |
sound
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
swf
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
sys
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Merge branch 'master' into vkdoom3-merge
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2017-09-10 13:44:17 +02:00 |
tools/compilers
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Merge branch 'master' into vkdoom3-merge
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2017-09-10 13:44:17 +02:00 |
ui
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Fixed various warnings from clang
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2012-12-23 06:40:47 +01:00 |
astyle-code.bat
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Screen Space Global Illumination first step
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2016-01-09 22:24:57 +01:00 |
astyle-code.sh
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle-options.ini
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Added Artistic Style 2.02.1 C++ beautifier.
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2012-11-28 16:36:17 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-mingw-debug.bat
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Added Doom 3 GCC compile options.
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2012-12-03 14:21:45 +01:00 |
cmake-eclipse-mingw-release.bat
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Added neo/cmake-eclipse-mingw-release.bat
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2012-12-03 17:30:42 +01:00 |
cmake-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-release.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-vs2010-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2010-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-32bit-openal.bat
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Added CMake batch file for OpenAL
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2013-06-01 15:15:18 +02:00 |
cmake-vs2012-32bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2012-64bit.bat
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Changed OpenAL to use buffers instead of streaming
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2013-01-05 00:13:35 +01:00 |
cmake-vs2013-32bit-openal.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-32bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2013-64bit.bat
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Added .bat files for quick VS 2013 projects creation
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2014-02-13 13:50:31 +01:00 |
cmake-vs2015-32bit-windows10.bat
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
cmake-vs2015-32bit.bat
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
cmake-vs2015-64bit-windows10.bat
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
cmake-vs2015-64bit.bat
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
cmake-vs2017-32bit-windows10.bat
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Add cmake files for VS 2017 support
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2017-07-15 21:28:05 -05:00 |
cmake-vs2017-32bit.bat
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Add cmake files for VS 2017 support
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2017-07-15 21:28:05 -05:00 |
cmake-vs2017-64bit-windows10.bat
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Add cmake files for VS 2017 support
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2017-07-15 21:28:05 -05:00 |
cmake-vs2017-64bit.bat
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Add cmake files for VS 2017 support
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2017-07-15 21:28:05 -05:00 |
CMakeLists.txt
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Merge branch 'flash-tools'
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2016-07-03 15:11:43 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |