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aas
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
amplitude
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cm
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
cmake
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Merge pull request #455 from coldtobi/fix_sdl2_findpackage
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2020-03-27 14:34:55 +01:00 |
d3xp
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
extern
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Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
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2019-11-19 19:26:35 +01:00 |
framework
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Updated README with some documentation about the modding support
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2020-03-31 21:01:44 +02:00 |
idlib
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
imgui
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Fixed Crash with ImGui when changing the resolution
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2020-04-16 21:48:18 +02:00 |
libs
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
premake
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Removed null characters from RenderProgs_embedded.h
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2014-04-28 11:29:11 +02:00 |
renderer
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
sound
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
swf
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
sys
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Don't try to create an OpenGL 5.0 context ...
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2020-03-28 17:53:39 +01:00 |
tools
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
ui
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
astyle-code.bat
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PBR environment BRDF sampling is more correct now.
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2020-04-25 16:46:03 +02:00 |
astyle-code.sh
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Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018
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2019-11-19 19:26:35 +01:00 |
astyle-options.ini
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Tweaked Rust coding style quotation
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2020-03-27 18:59:11 +01:00 |
astyle.exe
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
astyle.x86_64
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Update astyle to 2.05.1, add astyle Linux binaries
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2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-debug-nosimd.sh
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E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
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2019-08-10 20:13:41 +03:00 |
cmake-linux-debug.sh
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Fixed Linux build under Kubuntu 18.10
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2019-10-04 11:56:37 +02:00 |
cmake-linux-release-nosimd.sh
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E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
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2019-08-10 20:13:41 +03:00 |
cmake-linux-release.sh
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Made SDL 2 the default
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2015-01-18 12:02:48 +01:00 |
cmake-linux-vulkan-debug.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-linux-vulkan-release.sh
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Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580
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2020-03-22 15:29:24 +01:00 |
cmake-vs2017-64bit-windows10-openal.bat
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
cmake-vs2017-64bit-windows10-vulkan.bat
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Added Experiment to compile GLSL to SPIR-V using shaderc
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2019-10-31 15:22:28 +01:00 |
cmake-vs2017-64bit-windows10.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2017-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2019-64bit-windows10.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
cmake-vs2019-64bit.bat
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Vulkan version compiles again
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2019-10-31 13:18:04 +01:00 |
CMakeLists.txt
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
premake4.exe
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4.lua
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
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Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
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2014-04-26 14:13:25 +02:00 |