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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-15 07:00:58 +00:00
Fixed game time stats
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parent
62466b41b7
commit
33129bf5b8
2 changed files with 25 additions and 19 deletions
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@ -63,6 +63,7 @@ public:
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{
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threadTime = inTime;
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}
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int GetThreadTotalTime() const
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{
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return threadTime;
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@ -310,22 +311,22 @@ public:
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return gameThread.GetThreadRenderTime();
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}
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int GetRendererBackEndMicroseconds() const
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uint64 GetRendererBackEndMicroseconds() const
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{
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return time_backend;
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}
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int GetRendererShadowsMicroseconds() const
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uint64 GetRendererShadowsMicroseconds() const
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{
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return time_shadows;
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}
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int GetRendererIdleMicroseconds() const
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uint64 GetRendererIdleMicroseconds() const
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{
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return mainFrameTiming.startRenderTime - mainFrameTiming.finishSyncTime;
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}
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int GetRendererGPUMicroseconds() const
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uint64 GetRendererGPUMicroseconds() const
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{
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return time_gpu;
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}
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@ -267,14 +267,19 @@ float idConsoleLocal::DrawFPS( float y )
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}
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// DG end
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const int gameThreadTotalTime = commonLocal.GetGameThreadTotalTime();
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const int gameThreadGameTime = commonLocal.GetGameThreadGameTime();
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const int gameThreadRenderTime = commonLocal.GetGameThreadRenderTime();
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const int rendererBackEndTime = commonLocal.GetRendererBackEndMicroseconds();
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const int rendererShadowsTime = commonLocal.GetRendererShadowsMicroseconds();
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const int rendererGPUIdleTime = commonLocal.GetRendererIdleMicroseconds();
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const int rendererGPUTime = commonLocal.GetRendererGPUMicroseconds();
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const int maxTime = 16;
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//const uint64 gameThreadTotalTime = commonLocal.GetGameThreadTotalTime();
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//const uint64 gameThreadGameTime = commonLocal.GetGameThreadGameTime();
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//const uint64 gameThreadRenderTime = commonLocal.GetGameThreadRenderTime();
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const uint64 gameThreadTotalTime = commonLocal.mainFrameTiming.finishDrawTime - commonLocal.mainFrameTiming.startGameTime;
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const uint64 gameThreadGameTime = commonLocal.mainFrameTiming.finishGameTime - commonLocal.mainFrameTiming.startGameTime;
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const uint64 gameThreadRenderTime = commonLocal.mainFrameTiming.finishDrawTime - commonLocal.mainFrameTiming.finishGameTime;
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const uint64 rendererBackEndTime = commonLocal.GetRendererBackEndMicroseconds();
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const uint64 rendererShadowsTime = commonLocal.GetRendererShadowsMicroseconds();
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const uint64 rendererGPUIdleTime = commonLocal.GetRendererIdleMicroseconds();
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const uint64 rendererGPUTime = commonLocal.GetRendererGPUMicroseconds();
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const int maxTime = 16 * 1000;
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#if !defined( USE_VULKAN )
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@ -340,13 +345,13 @@ float idConsoleLocal::DrawFPS( float y )
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ImVec4 colorWhite( 1.0f, 1.0f, 1.0f, 1.0f );
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ImVec4 colorRed( 1.0f, 0.0f, 0.0f, 1.0f );
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ImGui::TextColored( gameThreadTotalTime > maxTime ? colorRed : colorWhite, "G+RF: %4d ms", gameThreadTotalTime );
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ImGui::TextColored( gameThreadGameTime > maxTime ? colorRed : colorWhite, "G: %4d ms", gameThreadGameTime );
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ImGui::TextColored( gameThreadRenderTime > maxTime ? colorRed : colorWhite, "RF: %4d ms", gameThreadRenderTime );
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ImGui::TextColored( rendererBackEndTime > maxTime * 1000 ? colorRed : colorWhite, "RB: %4d ms", int( rendererBackEndTime ) );
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ImGui::TextColored( rendererShadowsTime > maxTime * 1000 ? colorRed : colorWhite, "SHADOWS: %4d ms", int( rendererShadowsTime ) );
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ImGui::TextColored( rendererGPUIdleTime > maxTime * 1000 ? colorRed : colorWhite, "IDLE: %4d ms", int( rendererGPUIdleTime ) );
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ImGui::TextColored( rendererGPUTime > maxTime * 1000 ? colorRed : colorWhite, "GPU: %4d ms", int( rendererGPUTime ) );
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ImGui::TextColored( gameThreadTotalTime > maxTime ? colorRed : colorWhite, "G+RF: %5llu us", gameThreadTotalTime );
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ImGui::TextColored( gameThreadGameTime > maxTime ? colorRed : colorWhite, "G: %5llu us", gameThreadGameTime );
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ImGui::TextColored( gameThreadRenderTime > maxTime ? colorRed : colorWhite, "RF: %5llu us", gameThreadRenderTime );
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ImGui::TextColored( rendererBackEndTime > maxTime ? colorRed : colorWhite, "RB: %5llu us", rendererBackEndTime );
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ImGui::TextColored( rendererShadowsTime > maxTime ? colorRed : colorWhite, "SHADOWS: %5llu us", rendererShadowsTime );
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ImGui::TextColored( rendererGPUIdleTime > maxTime ? colorRed : colorWhite, "IDLE: %5llu us", rendererGPUIdleTime );
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ImGui::TextColored( rendererGPUTime > maxTime ? colorRed : colorWhite, "GPU: %5llu us", rendererGPUTime );
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ImGui::End();
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}
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