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Reset Descriptor Sets from last frame
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1 changed files with 2 additions and 3 deletions
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@ -45,7 +45,7 @@ idCVar r_syncEveryFrame( "r_syncEveryFrame", "1", CVAR_BOOL, "Don't let the GPU
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// NEW VULKAN STUFF
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idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "1", CVAR_BOOL, "" );
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idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "0", CVAR_BOOL, "" );
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vulkanContext_t vkcontext;
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@ -1632,8 +1632,7 @@ void idRenderBackend::GL_StartFrame()
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#endif
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stagingManager.Flush();
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//TODO renderProgManager.StartFrame();
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//vkResetDescriptorPool( vkcontext.device, descriptorPools[ currentData ], 0 );
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renderProgManager.StartFrame();
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VkCommandBufferBeginInfo commandBufferBeginInfo = {};
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