Reset Descriptor Sets from last frame

This commit is contained in:
Robert Beckebans 2018-11-02 10:38:46 +01:00
parent e324b8a1fd
commit 526138de89

View file

@ -45,7 +45,7 @@ idCVar r_syncEveryFrame( "r_syncEveryFrame", "1", CVAR_BOOL, "Don't let the GPU
// NEW VULKAN STUFF
idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "1", CVAR_BOOL, "" );
idCVar r_vkEnableValidationLayers( "r_vkEnableValidationLayers", "0", CVAR_BOOL, "" );
vulkanContext_t vkcontext;
@ -1632,8 +1632,7 @@ void idRenderBackend::GL_StartFrame()
#endif
stagingManager.Flush();
//TODO renderProgManager.StartFrame();
//vkResetDescriptorPool( vkcontext.device, descriptorPools[ currentData ], 0 );
renderProgManager.StartFrame();
VkCommandBufferBeginInfo commandBufferBeginInfo = {};