..
aas
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
amplitude
Replace malloc.h by stdlib.h
2013-03-16 01:38:53 +01:00
cm
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
cmake
Use SDL2's own find_package, instead of the shipped one.
2020-02-23 17:25:24 +01:00
d3xp
Tweak Muzzle Flashes option casing in the menus for consistency
2020-01-18 18:17:56 +01:00
framework
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
idlib
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
imgui
Added missing ImGui::End()
2019-10-29 17:45:18 +01:00
libs
Updated ImGui to v1.73
2019-10-28 21:46:54 +01:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
sound
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
swf
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
sys
These changes allow the use of C++11.
2019-11-10 12:33:53 -08:00
tools
Fixed problems with newest ImGui version
2019-10-28 23:45:13 +01:00
ui
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
astyle-code.bat
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
astyle-code.sh
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle-options.ini
Added Artistic Style 2.02.1 C++ beautifier.
2012-11-28 16:36:17 +01:00
astyle.exe
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86_64
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat
Added Doom 3 GCC compile options.
2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat
Added neo/cmake-eclipse-mingw-release.bat
2012-12-03 17:30:42 +01:00
cmake-linux-debug-nosimd.sh
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
2019-08-10 20:13:41 +03:00
cmake-linux-debug.sh
Fixed Linux build under Kubuntu 18.10
2019-10-04 11:56:37 +02:00
cmake-linux-release-nosimd.sh
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
2019-08-10 20:13:41 +03:00
cmake-linux-release.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2015-32bit-windows10-vulkan.bat
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
2018-10-28 13:22:36 +01:00
cmake-vs2015-32bit-windows10.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-32bit.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit-windows10-vulkan.bat
Renderdoc can finally capture a frame rendered with Vulkan
2018-11-02 16:53:36 +01:00
cmake-vs2015-64bit-windows10.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2017-32bit-windows10.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-32bit.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit-windows10.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2019-32bit-windows10.bat
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
cmake-vs2019-32bit.bat
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
cmake-vs2019-64bit-windows10.bat
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
cmake-vs2019-64bit.bat
Added cmake files for VS 2019 support
2019-08-10 20:27:14 +03:00
CMakeLists.txt
Use SDL2's own find_package, instead of the shipped one.
2020-02-23 17:25:24 +01:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00