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Enables muzzle flashes
weapon world lighting enabled
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1 changed files with 4 additions and 4 deletions
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@ -405,10 +405,10 @@ static void R_AddSingleLight( viewLight_t* vLight )
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// A more general solution would be to have an allowLightOnEntityID field.
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// HACK: the armor-mounted flashlight is a private spot light, which is probably
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// wrong -- you would expect to see them in multiplayer.
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if( light->parms.allowLightInViewID && light->parms.pointLight && !eParms.weaponDepthHack )
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{
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continue;
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}
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// if( light->parms.allowLightInViewID && light->parms.pointLight && !eParms.weaponDepthHack )
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// {
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// continue;
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// }
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// non-shadow casting entities don't need to be added if they aren't
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// directly visible
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