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Fixed Vulkan validation layer query
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2 changed files with 4 additions and 2 deletions
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@ -15,7 +15,7 @@ Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD mid 2020 - Changes since RBDOOM-3-BFG 1.2.0
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TBD end 2020 - Changes since RBDOOM-3-BFG 1.2.0
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_______________________________
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RBDOOM-3-BFG 1.3.0 is mainly a Phyiscally Based Rendering Update.
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@ -93,6 +93,8 @@ The main goal is that the new content looks the same in RBDOOM-3-BFG as in Blend
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* Updated documentation regarding modding support in the README
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* Bumped the static vertex cache limit of 31 MB to roughly ~ 128 MB to help with some custom models and maps by the Doom 3 community
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_______________________________________
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@ -83,7 +83,7 @@ static const char* g_debugInstanceExtensions[ g_numDebugInstanceExtensions ] =
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static const int g_numValidationLayers = 1;
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static const char* g_validationLayers[ g_numValidationLayers ] =
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{
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"VK_LAYER_LUNARG_standard_validation"
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"VK_LAYER_KHRONOS_validation"
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};
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#define ID_VK_ERROR_STRING( x ) case static_cast< int >( x ): return #x
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