Fixed Vulkan validation layer query

This commit is contained in:
Robert Beckebans 2020-11-12 20:22:11 +01:00
parent 1115feefa7
commit 16631ad1c9
2 changed files with 4 additions and 2 deletions

View file

@ -15,7 +15,7 @@ Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD mid 2020 - Changes since RBDOOM-3-BFG 1.2.0
TBD end 2020 - Changes since RBDOOM-3-BFG 1.2.0
_______________________________
RBDOOM-3-BFG 1.3.0 is mainly a Phyiscally Based Rendering Update.
@ -93,6 +93,8 @@ The main goal is that the new content looks the same in RBDOOM-3-BFG as in Blend
* Updated documentation regarding modding support in the README
* Bumped the static vertex cache limit of 31 MB to roughly ~ 128 MB to help with some custom models and maps by the Doom 3 community
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View file

@ -83,7 +83,7 @@ static const char* g_debugInstanceExtensions[ g_numDebugInstanceExtensions ] =
static const int g_numValidationLayers = 1;
static const char* g_validationLayers[ g_numValidationLayers ] =
{
"VK_LAYER_LUNARG_standard_validation"
"VK_LAYER_KHRONOS_validation"
};
#define ID_VK_ERROR_STRING( x ) case static_cast< int >( x ): return #x