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https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-03-14 22:50:45 +00:00
added option to game setting to turn on or off muzzleflashes
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parent
321dda8b8f
commit
7b5fc61a51
2 changed files with 17 additions and 1 deletions
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@ -1015,6 +1015,7 @@ public:
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GAME_FIELD_AIM_ASSIST,
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GAME_FIELD_ALWAYS_SPRINT,
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GAME_FIELD_FLASHLIGHT_SHADOWS,
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GAME_FIELD_MUZZLE_FLASHES,
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MAX_GAME_FIELDS
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};
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@ -125,6 +125,14 @@ void idMenuScreen_Shell_GameOptions::Initialize( idMenuHandler* data )
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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options->AddChild( control );
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control = new(TAG_SWF)idMenuWidget_ControlButton();
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control->SetOptionType( OPTION_SLIDER_TOGGLE );
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control->SetLabel( "muzzle flashes" );
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control->SetDataSource( &systemData, idMenuDataSource_GameSettings::GAME_FIELD_MUZZLE_FLASHES );
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control->SetupEvents( DEFAULT_REPEAT_TIME, options->GetChildren().Num() );
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control->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
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options->AddChild( control );
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options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
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options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new( TAG_SWF ) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
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@ -294,6 +302,7 @@ extern idCVar aa_targetAimAssistEnable;
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extern idCVar in_alwaysRun;
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extern idCVar g_checkpoints;
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extern idCVar g_weaponShadows;
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extern idCVar g_muzzleFlash;
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/*
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========================
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@ -320,6 +329,7 @@ void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::LoadData()
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fields[ GAME_FIELD_AIM_ASSIST ].SetBool( aa_targetAimAssistEnable.GetBool() );
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fields[ GAME_FIELD_ALWAYS_SPRINT ].SetBool( in_alwaysRun.GetBool() );
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fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].SetBool( g_weaponShadows.GetBool() );
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fields[ GAME_FIELD_MUZZLE_FLASHES ].SetBool( g_muzzleFlash.GetBool() );
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originalFields = fields;
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}
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@ -340,6 +350,7 @@ void idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::CommitData()
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aa_targetAimAssistEnable.SetBool( fields[ GAME_FIELD_AIM_ASSIST ].ToBool() );
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in_alwaysRun.SetBool( fields[ GAME_FIELD_ALWAYS_SPRINT ].ToBool() );
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g_weaponShadows.SetBool( fields[ GAME_FIELD_FLASHLIGHT_SHADOWS ].ToBool() );
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g_muzzleFlash.SetBool( fields[ GAME_FIELD_MUZZLE_FLASHES ].ToBool() );
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cvarSystem->SetModifiedFlags( CVAR_ARCHIVE );
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@ -406,6 +417,10 @@ bool idMenuScreen_Shell_GameOptions::idMenuDataSource_GameSettings::IsDataChange
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{
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return true;
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}
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if (fields[ GAME_FIELD_MUZZLE_FLASHES ].ToBool() != originalFields[ GAME_FIELD_MUZZLE_FLASHES ].ToBool() )
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{
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return true;
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}
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return false;
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}
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