.. |
aas
|
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
|
2012-12-22 16:18:19 +01:00 |
amplitude
|
Replace malloc.h by stdlib.h
|
2013-03-16 01:38:53 +01:00 |
cm
|
Added COLLADA model support to get rid of ancient LWO/ASE formats
|
2016-07-03 13:47:52 +02:00 |
cmake
|
- Add rapdijson.cmake to find the system rapidjson
|
2016-10-10 22:01:16 +02:00 |
d3xp
|
ImGui integration bugfixes
|
2019-10-28 15:39:00 +01:00 |
framework
|
ImGui integration bugfixes
|
2019-10-28 15:39:00 +01:00 |
idlib
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
imgui
|
ImGui integration bugfixes
|
2019-10-28 15:39:00 +01:00 |
libs
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
premake
|
Removed null characters from RenderProgs_embedded.h
|
2014-04-28 11:29:11 +02:00 |
renderer
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
sound
|
Merged Storm Engine 2 demo fixes.
|
2016-07-15 16:36:34 +10:00 |
swf
|
Started to move files so it can be compared to vkdoom3
|
2017-09-03 10:22:36 +02:00 |
sys
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
tools
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
ui
|
Fixed various warnings from clang
|
2012-12-23 06:40:47 +01:00 |
astyle-code.bat
|
Screen Space Global Illumination first step
|
2016-01-09 22:24:57 +01:00 |
astyle-code.sh
|
Update astyle to 2.05.1, add astyle Linux binaries
|
2015-02-09 00:24:37 +01:00 |
astyle-options.ini
|
Added Artistic Style 2.02.1 C++ beautifier.
|
2012-11-28 16:36:17 +01:00 |
astyle.exe
|
Update astyle to 2.05.1, add astyle Linux binaries
|
2015-02-09 00:24:37 +01:00 |
astyle.x86
|
Update astyle to 2.05.1, add astyle Linux binaries
|
2015-02-09 00:24:37 +01:00 |
astyle.x86_64
|
Update astyle to 2.05.1, add astyle Linux binaries
|
2015-02-09 00:24:37 +01:00 |
cmake-eclipse-linux-debug.sh
|
Made SDL 2 the default
|
2015-01-18 12:02:48 +01:00 |
cmake-eclipse-linux-profile.sh
|
Made SDL 2 the default
|
2015-01-18 12:02:48 +01:00 |
cmake-eclipse-mingw-debug.bat
|
Added Doom 3 GCC compile options.
|
2012-12-03 14:21:45 +01:00 |
cmake-eclipse-mingw-release.bat
|
Added neo/cmake-eclipse-mingw-release.bat
|
2012-12-03 17:30:42 +01:00 |
cmake-linux-debug-nosimd.sh
|
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
|
2019-08-10 20:13:41 +03:00 |
cmake-linux-debug.sh
|
Fixed Linux build under Kubuntu 18.10
|
2019-10-04 11:56:37 +02:00 |
cmake-linux-release-nosimd.sh
|
E2K: added cmake files for MCST Elbrus CPU support which without intrinsics
|
2019-08-10 20:13:41 +03:00 |
cmake-linux-release.sh
|
Made SDL 2 the default
|
2015-01-18 12:02:48 +01:00 |
cmake-vs2010-32bit.bat
|
Changed OpenAL to use buffers instead of streaming
|
2013-01-05 00:13:35 +01:00 |
cmake-vs2010-64bit.bat
|
Changed OpenAL to use buffers instead of streaming
|
2013-01-05 00:13:35 +01:00 |
cmake-vs2012-32bit-openal.bat
|
Added CMake batch file for OpenAL
|
2013-06-01 15:15:18 +02:00 |
cmake-vs2012-32bit.bat
|
Changed OpenAL to use buffers instead of streaming
|
2013-01-05 00:13:35 +01:00 |
cmake-vs2012-64bit.bat
|
Changed OpenAL to use buffers instead of streaming
|
2013-01-05 00:13:35 +01:00 |
cmake-vs2013-32bit-openal.bat
|
Added .bat files for quick VS 2013 projects creation
|
2014-02-13 13:50:31 +01:00 |
cmake-vs2013-32bit.bat
|
Added .bat files for quick VS 2013 projects creation
|
2014-02-13 13:50:31 +01:00 |
cmake-vs2013-64bit.bat
|
Added .bat files for quick VS 2013 projects creation
|
2014-02-13 13:50:31 +01:00 |
cmake-vs2015-32bit-windows10-vulkan.bat
|
Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling
|
2018-10-28 13:22:36 +01:00 |
cmake-vs2015-32bit-windows10.bat
|
VS 2015 and Windows 10 support. close #261 #271 #272
|
2016-01-20 00:55:30 +01:00 |
cmake-vs2015-32bit.bat
|
VS 2015 and Windows 10 support. close #261 #271 #272
|
2016-01-20 00:55:30 +01:00 |
cmake-vs2015-64bit-windows10-vulkan.bat
|
Renderdoc can finally capture a frame rendered with Vulkan
|
2018-11-02 16:53:36 +01:00 |
cmake-vs2015-64bit-windows10.bat
|
VS 2015 and Windows 10 support. close #261 #271 #272
|
2016-01-20 00:55:30 +01:00 |
cmake-vs2015-64bit.bat
|
VS 2015 and Windows 10 support. close #261 #271 #272
|
2016-01-20 00:55:30 +01:00 |
cmake-vs2017-32bit-windows10.bat
|
Add cmake files for VS 2017 support
|
2017-07-15 21:28:05 -05:00 |
cmake-vs2017-32bit.bat
|
Add cmake files for VS 2017 support
|
2017-07-15 21:28:05 -05:00 |
cmake-vs2017-64bit-windows10.bat
|
Add cmake files for VS 2017 support
|
2017-07-15 21:28:05 -05:00 |
cmake-vs2017-64bit.bat
|
Add cmake files for VS 2017 support
|
2017-07-15 21:28:05 -05:00 |
cmake-vs2019-32bit-windows10.bat
|
Added cmake files for VS 2019 support
|
2019-08-10 20:27:14 +03:00 |
cmake-vs2019-32bit.bat
|
Added cmake files for VS 2019 support
|
2019-08-10 20:27:14 +03:00 |
cmake-vs2019-64bit-windows10.bat
|
Added cmake files for VS 2019 support
|
2019-08-10 20:27:14 +03:00 |
cmake-vs2019-64bit.bat
|
Added cmake files for VS 2019 support
|
2019-08-10 20:27:14 +03:00 |
CMakeLists.txt
|
Ported ImGui light editor from OpenTechBFG
|
2019-10-28 15:39:00 +01:00 |
premake4.exe
|
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
|
2014-04-26 14:13:25 +02:00 |
premake4.lua
|
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
|
2014-04-26 14:13:25 +02:00 |
premake4_embed.bat
|
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
|
2014-04-26 14:13:25 +02:00 |