doom3-bfg/neo
2019-10-28 15:39:00 +01:00
..
aas Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds. 2012-12-22 16:18:19 +01:00
amplitude Replace malloc.h by stdlib.h 2013-03-16 01:38:53 +01:00
cm Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
cmake - Add rapdijson.cmake to find the system rapidjson 2016-10-10 22:01:16 +02:00
d3xp ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
framework ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
idlib Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
imgui ImGui integration bugfixes 2019-10-28 15:39:00 +01:00
libs Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
sound Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
swf Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
sys Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
tools Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
ui Fixed various warnings from clang 2012-12-23 06:40:47 +01:00
astyle-code.bat Screen Space Global Illumination first step 2016-01-09 22:24:57 +01:00
astyle-code.sh Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle-options.ini Added Artistic Style 2.02.1 C++ beautifier. 2012-11-28 16:36:17 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
cmake-linux-debug-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-release.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2015-32bit-windows10-vulkan.bat Added RenderProgs_VK.cpp for Vulkan specific GLSL/SPIR-V handling 2018-10-28 13:22:36 +01:00
cmake-vs2015-32bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-32bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit-windows10-vulkan.bat Renderdoc can finally capture a frame rendered with Vulkan 2018-11-02 16:53:36 +01:00
cmake-vs2015-64bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2017-32bit-windows10.bat Add cmake files for VS 2017 support 2017-07-15 21:28:05 -05:00
cmake-vs2017-32bit.bat Add cmake files for VS 2017 support 2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit-windows10.bat Add cmake files for VS 2017 support 2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit.bat Add cmake files for VS 2017 support 2017-07-15 21:28:05 -05:00
cmake-vs2019-32bit-windows10.bat Added cmake files for VS 2019 support 2019-08-10 20:27:14 +03:00
cmake-vs2019-32bit.bat Added cmake files for VS 2019 support 2019-08-10 20:27:14 +03:00
cmake-vs2019-64bit-windows10.bat Added cmake files for VS 2019 support 2019-08-10 20:27:14 +03:00
cmake-vs2019-64bit.bat Added cmake files for VS 2019 support 2019-08-10 20:27:14 +03:00
CMakeLists.txt Ported ImGui light editor from OpenTechBFG 2019-10-28 15:39:00 +01:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00