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glsl creation fix
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1 changed files with 7 additions and 0 deletions
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@ -971,6 +971,13 @@ const char* fragmentInsert_GLSL_ES_3_00 =
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"#version 300 es\n"
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"#define PC\n"
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"precision mediump float;\n"
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"precision lowp sampler2D;\n"
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"precision lowp sampler2DShadow;\n"
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"precision lowp sampler2DArray;\n"
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"precision lowp sampler2DArrayShadow;\n"
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"precision lowp samplerCube;\n"
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"precision lowp samplerCubeShadow;\n"
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"precision lowp sampler3D;\n"
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"\n"
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"void clip( float v ) { if ( v < 0.0 ) { discard; } }\n"
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"void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } }\n"
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