glsl creation fix

glsl creation for Mesa drivers fix
This commit is contained in:
y2keeth 2015-11-17 18:56:06 -05:00
parent 08da02292f
commit 03e98bbbe6

View file

@ -971,6 +971,13 @@ const char* fragmentInsert_GLSL_ES_3_00 =
"#version 300 es\n"
"#define PC\n"
"precision mediump float;\n"
"precision lowp sampler2D;\n"
"precision lowp sampler2DShadow;\n"
"precision lowp sampler2DArray;\n"
"precision lowp sampler2DArrayShadow;\n"
"precision lowp samplerCube;\n"
"precision lowp samplerCubeShadow;\n"
"precision lowp sampler3D;\n"
"\n"
"void clip( float v ) { if ( v < 0.0 ) { discard; } }\n"
"void clip( vec2 v ) { if ( any( lessThan( v, vec2( 0.0 ) ) ) ) { discard; } }\n"