doom3-bfg/neo
Robert Beckebans caa9258289 Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
2020-04-29 01:19:53 +02:00
..
aas Applied new Astyle settings 2019-11-11 20:27:44 +01:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cmake Merge pull request #455 from coldtobi/fix_sdl2_findpackage 2020-03-27 14:34:55 +01:00
d3xp Added modding tool command exportScriptEvents and updated modding docs 2020-04-14 10:31:03 +02:00
extern Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
framework Updated README with some documentation about the modding support 2020-03-31 21:01:44 +02:00
idlib Show correct CPU string with Win64 2020-04-26 10:48:26 +02:00
imgui Fixed Crash with ImGui when changing the resolution 2020-04-16 21:48:18 +02:00
libs Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
sound Applied new Astyle settings 2019-11-11 20:27:44 +01:00
swf Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
sys Don't try to create an OpenGL 5.0 context ... 2020-03-28 17:53:39 +01:00
tools Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ui Added HACK to look for PBR maps with the suffix _rmao 2020-04-13 17:31:07 +02:00
astyle-code.bat PBR environment BRDF sampling is more correct now. 2020-04-25 16:46:03 +02:00
astyle-code.sh Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-options.ini Tweaked Rust coding style quotation 2020-03-27 18:59:11 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-linux-debug-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-release.sh Optimized shadow mapping using Blue Noise sampling. 2020-04-29 01:19:53 +02:00
cmake-linux-vulkan-debug.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-linux-vulkan-release.sh Vulkan works on Kubuntu 19.10, g++ and open source drivers for the AMD RX 580 2020-03-22 15:29:24 +01:00
cmake-vs2017-64bit-windows10-openal.bat Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
cmake-vs2017-64bit-windows10-vulkan.bat Added Experiment to compile GLSL to SPIR-V using shaderc 2019-10-31 15:22:28 +01:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
CMakeLists.txt Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit 2020-04-13 14:04:34 +02:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00