..
aas
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
amplitude
Replace malloc.h by stdlib.h
2013-03-16 01:38:53 +01:00
cm
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
cmake
Bink support on Linux with CMake
2014-04-05 17:38:42 +02:00
d3xp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
framework
Static cvars incorrectly checking against wrong size on 64
2017-07-30 22:30:25 -05:00
idlib
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
libs
update to glew 2.0
2016-08-13 21:05:14 -04:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
Added UpdateStereo3DMode function.
2016-10-24 15:58:43 -07:00
sound
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
swf
GCC compile fixes under Kubuntu 15.10
2016-07-03 22:56:29 +02:00
sys
Astyle
2016-05-10 09:55:37 +02:00
tools /compilers
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
ui
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
astyle-code.bat
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
astyle-code.sh
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle-options.ini
Added Artistic Style 2.02.1 C++ beautifier.
2012-11-28 16:36:17 +01:00
astyle.exe
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86_64
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat
Added Doom 3 GCC compile options.
2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat
Added neo/cmake-eclipse-mingw-release.bat
2012-12-03 17:30:42 +01:00
cmake-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-linux-release.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2015-32bit-windows10.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-32bit.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit-windows10.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit.bat
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
cmake-vs2017-32bit-windows10.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-32bit.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit-windows10.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
cmake-vs2017-64bit.bat
Add cmake files for VS 2017 support
2017-07-15 21:28:05 -05:00
CMakeLists.txt
Merge branch 'flash-tools'
2016-07-03 15:11:43 +02:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00