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Updated readme and release notes
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11
README.txt
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README.txt
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@ -307,13 +307,22 @@ __________________________________________
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- Changed light interaction shaders to use Half-Lambert lighting like in Half-Life 2 to
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make the game less dark. https://developer.valvesoftware.com/wiki/Half_Lambert
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- True 64 bit HDR lighting with adaptive tone mapping
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The used Reinhard operator adds a bit more contrast to the game and gives it a harder look.
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- Filmic post process effects like Technicolor color grading and film grain
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___________________________________________________
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9) CONSOLE VARIABLES
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__________________________________________
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r_useShadowMapping 1 - Use soft shadow mapping instead of hard stencil shadows
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r_useShadowMapping [0 or 1] - Use soft shadow mapping instead of hard stencil shadows
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r_useHDR [0 or 1] - Use High Dynamic Range lighting with adaptive tone mapping
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r_useFilmicPostProcessEffects [0 or 1] - Apply several post process effects to mimic a filmic look"
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___________________________________________________
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@ -12,6 +12,22 @@ Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD - RBDOOM-3-BFG 1.1.0
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_______________________________
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- True 64 bit HDR lighting with adaptive tone mapping
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The used Reinhard operator adds a bit more contrast to the game and gives it a harder look.
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- Filmic post process effects like Technicolor color grading and film grain
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- Fixed issues with Mesa drivers and allowed them to use shadow mapping
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- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
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_______________________________________
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7 March 2015 - RBDOOM-3-BFG 1.0.3
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@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms
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// RB: changed home folder so we don't break the savegame of the original game
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#define SAVE_PATH "\\id Software\\RBDOOM 3 BFG"
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#define ENGINE_VERSION "RBDOOM 3 BFG 1.0.3" // printed in console
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#define ENGINE_VERSION "RBDOOM 3 BFG 1.1.0" // printed in console
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// RB end
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#define BASE_GAMEDIR "base"
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