Updated readme and release notes

This commit is contained in:
Robert Beckebans 2015-12-24 14:18:05 +01:00
parent 29d4a75401
commit 5ed5b81161
3 changed files with 27 additions and 2 deletions

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@ -307,13 +307,22 @@ __________________________________________
- Changed light interaction shaders to use Half-Lambert lighting like in Half-Life 2 to
make the game less dark. https://developer.valvesoftware.com/wiki/Half_Lambert
- True 64 bit HDR lighting with adaptive tone mapping
The used Reinhard operator adds a bit more contrast to the game and gives it a harder look.
- Filmic post process effects like Technicolor color grading and film grain
___________________________________________________
9) CONSOLE VARIABLES
__________________________________________
r_useShadowMapping 1 - Use soft shadow mapping instead of hard stencil shadows
r_useShadowMapping [0 or 1] - Use soft shadow mapping instead of hard stencil shadows
r_useHDR [0 or 1] - Use High Dynamic Range lighting with adaptive tone mapping
r_useFilmicPostProcessEffects [0 or 1] - Apply several post process effects to mimic a filmic look"
___________________________________________________

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@ -12,6 +12,22 @@ Thank you for downloading RBDOOM-3-BFG.
_______________________________________
TBD - RBDOOM-3-BFG 1.1.0
_______________________________
- True 64 bit HDR lighting with adaptive tone mapping
The used Reinhard operator adds a bit more contrast to the game and gives it a harder look.
- Filmic post process effects like Technicolor color grading and film grain
- Fixed issues with Mesa drivers and allowed them to use shadow mapping
- Defaulted fs_resourceLoadPriority to 0 so it is not necessary anymore to specify when running a modification
_______________________________________
7 March 2015 - RBDOOM-3-BFG 1.0.3

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@ -40,7 +40,7 @@ If you have questions concerning this license or the applicable additional terms
// RB: changed home folder so we don't break the savegame of the original game
#define SAVE_PATH "\\id Software\\RBDOOM 3 BFG"
#define ENGINE_VERSION "RBDOOM 3 BFG 1.0.3" // printed in console
#define ENGINE_VERSION "RBDOOM 3 BFG 1.1.0" // printed in console
// RB end
#define BASE_GAMEDIR "base"