mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2025-04-24 10:38:53 +00:00
Applying KungFuJesus's patch from
https://github.com/RobertBeckebans/RBDOOM-3-BFG/issues/398#issuecomment-569442019
This commit is contained in:
parent
9ab2c9a4fd
commit
f1e650e2c4
14 changed files with 182 additions and 29 deletions
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@ -315,10 +315,10 @@ if(USE_VULKAN)
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#option(ENABLE_NV_EXTENSIONS "Enables support of Nvidia-specific extensions" ON)
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#option(ENABLE_OPT "Enables spirv-opt capability if present" ON)
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set(GLSLANG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libs/glslang)
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add_subdirectory(${GLSLANG_DIR})
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#set(GLSLANG_DIR ${CMAKE_CURRENT_SOURCE_DIR}/libs/glslang)
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#add_subdirectory(${GLSLANG_DIR})
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include_directories(${GLSLANG_DIR}/glslang)
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#include_directories(${GLSLANG_DIR}/glslang)
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else()
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@ -1321,6 +1321,7 @@ if(MSVC)
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${Vulkan_LIBRARY}
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glslang
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SPIRV
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xcb
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)
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if(ENABLE_GLSLANG_BINARIES)
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@ -122,11 +122,11 @@ class idDrawVert
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public:
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idVec3 xyz; // 12 bytes
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private:
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// RB: don't let the old tools code mess with these values
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halfFloat_t st[2]; // 4 bytes
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byte normal[4]; // 4 bytes
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byte tangent[4]; // 4 bytes -- [3] is texture polarity sign
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//private:
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// RB: don't let the old tools code mess with these values
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public:
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byte color[4]; // 4 bytes
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byte color2[4]; // 4 bytes -- weights for skinning
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@ -113,7 +113,7 @@ const uint32 NUM_FRAME_DATA = 2;
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#include "../ui/UserInterface.h"
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// RB: required for SWF extensions
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#include "rapidjson/document.h"
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//#include "rapidjson/document.h"
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#include "../swf/SWF.h"
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@ -118,9 +118,9 @@ struct idNullPtr
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//#endif
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// C99 Standard
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#ifndef nullptr
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#define nullptr idNullPtr()
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#endif
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//#ifndef nullptr
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//#define nullptr idNullPtr()
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//#endif
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#ifndef BIT
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#define BIT( num ) ( 1ULL << ( num ) )
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@ -394,7 +394,11 @@ public:
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ActuallyLoadImage( true );
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}
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#ifndef USE_VULKAN
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return ( void* )( intptr_t )texnum;
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#else
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return ( void* )( intptr_t )garbageIndex;
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#endif
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}
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// DG end
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@ -610,11 +610,11 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
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{
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VkPhysicalDeviceMemoryProperties& props = vkcontext.gpu->memProps;
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idLib::Printf( "Heaps %lu\n------------------------\n", props.memoryHeapCount );
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idLib::Printf( "Heaps %u\n------------------------\n", props.memoryHeapCount );
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for( uint32 i = 0; i < props.memoryHeapCount; ++i )
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{
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VkMemoryHeap heap = props.memoryHeaps[ i ];
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idLib::Printf( "id=%d, size=%llu, flags=", i, heap.size );
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idLib::Printf( "id=%d, size=%lu, flags=", i, heap.size );
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if( heap.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT )
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{
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idLib::Printf( "DEVICE_LOCAL" );
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@ -657,11 +657,11 @@ CONSOLE_COMMAND( Vulkan_PrintHeapInfo, "Print out the heap information for this
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if( properties.Length() > 0 )
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{
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idLib::Printf( "memory_type=%lu\n", j );
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idLib::Printf( properties.c_str() );
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idLib::Printf( "memory_type=%u\n", j );
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idLib::Printf( "%s", properties.c_str() );
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}
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}
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idLib::Printf( "\n" );
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}
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}
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}
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@ -31,6 +31,10 @@ If you have questions concerning this license or the applicable additional terms
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#pragma hdrstop
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#include "precompiled.h"
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#ifdef __linux__
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#include "../../sys/posix/posix_public.h"
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#endif
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#include "../RenderCommon.h"
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#include "../RenderBackend.h"
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#include "Staging_VK.h"
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@ -53,7 +57,7 @@ static const int g_numInstanceExtensions = 2;
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static const char* g_instanceExtensions[ g_numInstanceExtensions ] =
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{
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VK_KHR_SURFACE_EXTENSION_NAME,
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VK_KHR_WIN32_SURFACE_EXTENSION_NAME
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VK_KHR_XCB_SURFACE_EXTENSION_NAME
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};
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static const int g_numDebugInstanceExtensions = 1;
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@ -301,6 +305,8 @@ static void EnumeratePhysicalDevices()
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uint32 numDevices = 0;
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ID_VK_CHECK( vkEnumeratePhysicalDevices( vkcontext.instance, &numDevices, NULL ) );
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ID_VK_VALIDATE( numDevices > 0, "vkEnumeratePhysicalDevices returned zero devices." );
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idLib::Printf("found %u devices\n", numDevices);
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idList< VkPhysicalDevice > devices;
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devices.SetNum( numDevices );
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@ -312,11 +318,15 @@ static void EnumeratePhysicalDevices()
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for( uint32 i = 0; i < numDevices; ++i )
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{
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idLib::Printf("Iterating over gpu %u\n", i);
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gpuInfo_t& gpu = vkcontext.gpus[ i ];
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idLib::Printf("have gpuInfo_t ref at %p\n", &vkcontext.gpus[i]);
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gpu.device = devices[ i ];
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idLib::Printf("set gpu.device\n");
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// get Queue family properties
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{
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idLib::Printf("Getting queue family props...\n");
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uint32 numQueues = 0;
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vkGetPhysicalDeviceQueueFamilyProperties( gpu.device, &numQueues, NULL );
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ID_VK_VALIDATE( numQueues > 0, "vkGetPhysicalDeviceQueueFamilyProperties returned zero queues." );
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@ -328,6 +338,7 @@ static void EnumeratePhysicalDevices()
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// grab available Vulkan extensions
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{
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idLib::Printf("Getting available vulkan extensions...\n");
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uint32 numExtension;
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ID_VK_CHECK( vkEnumerateDeviceExtensionProperties( gpu.device, NULL, &numExtension, NULL ) );
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ID_VK_VALIDATE( numExtension > 0, "vkEnumerateDeviceExtensionProperties returned zero extensions." );
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@ -422,10 +433,11 @@ static void CreateSurface()
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VkXcbSurfaceCreateInfoKHR createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
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createInfo.pNext = NULL;
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createInfo.flags = 0;
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createInfo.connection = info.connection;
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createInfo.window = info.window;
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ID_VK_CHECK( vkCreateXcbSurfaceKHR( info.inst, &createInfo, NULL, &info.surface ) );
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ID_VK_CHECK( vkCreateXcbSurfaceKHR( vkcontext.instance, &createInfo, NULL, &vkcontext.surface ) );
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#endif // _WIN32
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@ -540,22 +552,22 @@ static void SelectPhysicalDevice()
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switch( gpu.props.vendorID )
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{
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case 0x8086:
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idLib::Printf( "Vendor: Intel\n", i );
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idLib::Printf( "Vendor: Intel\n");
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glConfig.vendor = VENDOR_INTEL;
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break;
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case 0x10DE:
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idLib::Printf( "Vendor: NVIDIA\n", i );
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idLib::Printf( "Vendor: NVIDIA\n");
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glConfig.vendor = VENDOR_NVIDIA;
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break;
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case 0x1002:
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idLib::Printf( "Vendor: AMD\n", i );
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idLib::Printf( "Vendor: AMD\n");
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glConfig.vendor = VENDOR_AMD;
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break;
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default:
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idLib::Printf( "Vendor: Unknown (0x%x)\n", i, gpu.props.vendorID );
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idLib::Printf( "Vendor: Unknown (0x%x)\n", gpu.props.vendorID );
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}
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return;
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@ -1276,30 +1288,38 @@ void idRenderBackend::Init()
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glConfig.driverType = GLDRV_VULKAN;
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glConfig.gpuSkinningAvailable = true;
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idLib::Printf( "Creating Vulkan Instance...\n" );
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// create the Vulkan instance and enable validation layers
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CreateVulkanInstance();
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// create the windowing interface
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#ifdef _WIN32
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//#ifdef _WIN32
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idLib::Printf( "Creating Vulkan Surface...\n" );
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CreateSurface();
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#endif
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//#endif
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// Enumerate physical devices and get their properties
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idLib::Printf( "Enumerating physical devices and their properties...\n" );
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EnumeratePhysicalDevices();
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// Find queue family/families supporting graphics and present.
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idLib::Printf( "Selecting physical device...\n" );
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SelectPhysicalDevice();
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// Create logical device and queues
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idLib::Printf( "Creating logical device and queues...\n" );
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CreateLogicalDeviceAndQueues();
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// Create semaphores for image acquisition and rendering completion
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idLib::Printf( "Creating semaphores...\n" );
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CreateSemaphores();
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// Create Command Pool
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idLib::Printf( "Creating command pool...\n" );
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CreateCommandPool();
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// Create Command Buffer
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idLib::Printf( "Creating command buffer...\n" );
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CreateCommandBuffer();
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// setup the allocator
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#endif
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// Start the Staging Manager
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idLib::Printf( "Creating staging manager...\n" );
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stagingManager.Init();
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// Create Swap Chain
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idLib::Printf( "Creating swapchain...\n" );
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CreateSwapChain();
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// Create Render Targets
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idLib::Printf( "Creating render targets...\n" );
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CreateRenderTargets();
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// Create Render Pass
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idLib::Printf( "Creating render pass...\n" );
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CreateRenderPass();
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// Create Pipeline Cache
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idLib::Printf( "Creating pipeline cache...\n" );
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CreatePipelineCache();
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// Create Frame Buffers
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idLib::Printf( "Creating frame buffers...\n" );
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CreateFrameBuffers();
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// init RenderProg Manager
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@ -2355,4 +2381,11 @@ void Framebuffer::Check()
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void Framebuffer::CheckFramebuffers()
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{
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// TODO
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}
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}
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void idRenderBackend::ImGui_RenderDrawLists( ImDrawData* draw_data )
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{
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// TODO
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renderProgManager.Unbind();
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}
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@ -343,8 +343,8 @@ CompileGLSLtoSPIRV
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#include <glslang/public/ShaderLang.h>
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#include <glslang/Include/ResourceLimits.h>
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#include <SPIRV/GlslangToSpv.h>
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#include <StandAlone/DirStackFileIncluder.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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//#include <glslang/StandAlone/DirStackFileIncluder.h>
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namespace glslang
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{
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@ -352,7 +352,7 @@ namespace glslang
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// These are the default resources for TBuiltInResources, used for both
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// - parsing this string for the case where the user didn't supply one,
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// - dumping out a template for user construction of a config file.
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#if 0
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#if 1
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extern const TBuiltInResource DefaultTBuiltInResource;
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#else
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const TBuiltInResource DefaultTBuiltInResource =
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@ -32,7 +32,8 @@ If you have questions concerning this license or the applicable additional terms
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#if defined( USE_VULKAN )
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#define VK_USE_PLATFORM_WIN32_KHR
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//#define VK_USE_PLATFORM_XLIB_KHR
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#define VK_USE_PLATFORM_XCB_KHR
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#define USE_AMD_ALLOCATOR
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#include <vulkan/vulkan.h>
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@ -64,4 +65,4 @@ static const int MAX_UBO_PARMS = 2;
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#endif
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#endif
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#endif
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@ -766,6 +766,7 @@ remove them if not needed.
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#include <cassert> // for assert
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#include <algorithm> // for min, max
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#include <mutex> // for std::mutex
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#include <string.h>
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#if !defined(_WIN32)
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#include <malloc.h> // for aligned_alloc()
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|
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@ -29,6 +29,9 @@ If you have questions concerning this license or the applicable additional terms
|
|||
#ifndef __SWF_SPRITES_H__
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#define __SWF_SPRITES_H__
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#undef Bool
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#include "rapidjson/document.h"
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/*
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================================================
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What the swf file format calls a "sprite" is known as a "movie clip" in Flash
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@ -49,6 +49,10 @@ static int cmdargc = 0;
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#include <mcheck.h>
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#endif
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#ifdef USE_VULKAN
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#include <xcb/xcb.h>
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#endif
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/*
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==============
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Sys_EXEPath
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@ -509,6 +513,61 @@ void Sys_ReLaunch()
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// DG end
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}
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#ifdef USE_VULKAN
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/* Declare the global posixInfo */
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posixInfo info;
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static void createWindow(size_t winWidth, size_t winHeight)
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{
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/* establish the connection with DISPLAYNAME as NULL,
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* this will leverage the DISPLAY env var */
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int screenp = 0; /* which "screen" to use */
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info.connection = xcb_connect(NULL, &screenp);
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/* Check for errors */
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int xcbErr = xcb_connection_has_error(info.connection);
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if (xcbErr) {
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common->Printf("Failed to connect to X server using XCB.");
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exit(-1);
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}
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/* Setup the window, iterating through screens */
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const struct xcb_setup_t *xcbSetup = NULL;
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xcbSetup = xcb_get_setup(info.connection);
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xcb_screen_iterator_t scrIter = xcb_setup_roots_iterator(xcbSetup);
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for (int screen = screenp; screen > 0; --screen) {
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xcb_screen_next(&scrIter);
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}
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info.screen = scrIter.data;
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/* Now generate the xid used for our window */
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info.window = xcb_generate_id(info.connection);
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/* Register events, creating background pixel */
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uint32_t eventMask = XCB_CW_BACK_PIXEL | XCB_CW_EVENT_MASK;
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uint32_t valueList[] = { info.screen->black_pixel, 0 };
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/* Create the window, finally */
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xcb_create_window(info.connection, XCB_COPY_FROM_PARENT, info.window,
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info.screen->root, 0, 0, winWidth, winHeight, 0,
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XCB_WINDOW_CLASS_INPUT_OUTPUT, info.screen->root_visual,
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eventMask, valueList);
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|
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/* Set some properties, such as the window name, maybe? */
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xcb_change_property(info.connection, XCB_PROP_MODE_REPLACE,
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info.window, XCB_ATOM_WM_NAME, XCB_ATOM_STRING,
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8, 7, "vkDOOM3");
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||||
|
||||
/* map the window to the screen and flush the stream to the server */
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xcb_map_window(info.connection, info.window);
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xcb_flush(info.connection);
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}
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||||
#endif
|
||||
|
||||
/*
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===============
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||||
main
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|
@ -525,7 +584,14 @@ int main( int argc, const char** argv )
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mcheck( abrt_func );
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||||
Sys_Printf( "memory consistency checking enabled\n" );
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||||
#endif
|
||||
|
||||
|
||||
#ifdef USE_VULKAN
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||||
/* Create the window if using Vulkan */
|
||||
xcb_generic_event_t *event;
|
||||
xcb_client_message_event_t *cm;
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createWindow(1920, 1080);
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#endif
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||||
|
||||
Posix_EarlyInit( );
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||||
if( argc > 1 )
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||||
|
@ -538,9 +604,17 @@ int main( int argc, const char** argv )
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}
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||||
|
||||
Posix_LateInit( );
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||||
|
||||
|
||||
while( 1 )
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{
|
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#ifdef USE_VULKAN
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/* I'm not 100% sure if intercepting these xcb events interferes with
|
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* SDL's input handling or not, but I suspect that it's necessary
|
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* to pump some event loop. We'll see */
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/*event = xcb_wait_for_event(info.connection);
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free(event); */
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#endif
|
||||
common->Frame();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,6 +31,10 @@ If you have questions concerning this license or the applicable additional terms
|
|||
|
||||
#include <signal.h>
|
||||
|
||||
#ifdef USE_VULKAN
|
||||
#include <xcb/xcb.h>
|
||||
#endif
|
||||
|
||||
void Posix_QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void* ptr );
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const char* Posix_Cwd();
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@ -66,5 +70,19 @@ enum clk_id_t { CLOCK_REALTIME, CLOCK_MONOTONIC, CLOCK_MONOTONIC_RAW };
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int clock_gettime( clk_id_t clock, struct timespec* tp );
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#endif
|
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|
||||
#ifdef USE_VULKAN
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/* Struct that holds global xcb state for vulkan */
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||||
typedef struct _posixInfo {
|
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xcb_connection_t *connection;
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xcb_window_t window;
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||||
xcb_screen_t *screen;
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||||
xcb_atom_t wmProtocols;
|
||||
xcb_atom_t wmDeleteWin;
|
||||
} posixInfo;
|
||||
|
||||
extern posixInfo info;
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ If you have questions concerning this license or the applicable additional terms
|
|||
*/
|
||||
|
||||
#include "../../idlib/precompiled.h"
|
||||
#include <GL/glew.h>
|
||||
|
||||
// DG: SDL.h somehow needs the following functions, so #undef those silly
|
||||
// "don't use" #defines from Str.h
|
||||
|
@ -98,6 +99,10 @@ GLimp_Init
|
|||
*/
|
||||
bool GLimp_Init( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
common->Printf( "Initializing OpenGL subsystem\n" );
|
||||
|
||||
GLimp_PreInit(); // DG: make sure SDL is initialized
|
||||
|
@ -439,6 +444,10 @@ GLimp_SetScreenParms
|
|||
*/
|
||||
bool GLimp_SetScreenParms( glimpParms_t parms )
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
return true;
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( parms.fullScreen > 0 || parms.fullScreen == -2 )
|
||||
{
|
||||
|
@ -506,7 +515,12 @@ GLimp_Shutdown
|
|||
*/
|
||||
void GLimp_Shutdown()
|
||||
{
|
||||
#ifdef USE_VULKAN
|
||||
common->Printf( "Shutting down Vulkan subsystem\n" );
|
||||
return;
|
||||
#else
|
||||
common->Printf( "Shutting down OpenGL subsystem\n" );
|
||||
#endif
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if( context )
|
||||
|
@ -528,6 +542,7 @@ void GLimp_Shutdown()
|
|||
GLimp_SwapBuffers
|
||||
===================
|
||||
*/
|
||||
#ifndef USE_VULKAN
|
||||
void GLimp_SwapBuffers()
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
|
@ -536,6 +551,7 @@ void GLimp_SwapBuffers()
|
|||
SDL_GL_SwapBuffers();
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
=================
|
||||
|
@ -544,6 +560,7 @@ GLimp_SetGamma
|
|||
*/
|
||||
void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigned short blue[256] )
|
||||
{
|
||||
#ifndef USE_VULKAN
|
||||
if( !window )
|
||||
{
|
||||
common->Warning( "GLimp_SetGamma called without window" );
|
||||
|
@ -556,6 +573,7 @@ void GLimp_SetGamma( unsigned short red[256], unsigned short green[256], unsigne
|
|||
if( SDL_SetGammaRamp( red, green, blue ) )
|
||||
#endif
|
||||
common->Warning( "Couldn't set gamma ramp: %s", SDL_GetError() );
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in a new issue