doom3-bfg/neo
Eric Womer ae07018a3c Removed an inclusion guard as it is needed for Physical Device
extensions and not Instance extensions.
2019-12-30 15:39:41 -05:00
..
aas Applied new Astyle settings 2019-11-11 20:27:44 +01:00
amplitude Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cm Applied new Astyle settings 2019-11-11 20:27:44 +01:00
cmake SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
d3xp Applied new Astyle settings 2019-11-11 20:27:44 +01:00
extern Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
framework Merge branch 'master' into vulkan 2019-11-19 21:29:16 +01:00
idlib Compiling/Linking/Running, but no rendering, there is audio. glConfig as 2019-12-29 17:05:33 -05:00
imgui Applied new Astyle settings 2019-11-11 20:27:44 +01:00
libs Applied new Astyle settings to ImGui 2019-11-11 21:02:52 +01:00
premake Removed null characters from RenderProgs_embedded.h 2014-04-28 11:29:11 +02:00
renderer Removed an inclusion guard as it is needed for Physical Device 2019-12-30 15:39:41 -05:00
sound Applied new Astyle settings 2019-11-11 20:27:44 +01:00
swf Merge branch 'kung' into vulkan-merge-2 2019-12-29 12:14:29 -05:00
sys SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
tools Applied new Astyle settings 2019-11-11 20:27:44 +01:00
ui Applied new Astyle settings 2019-11-11 20:27:44 +01:00
astyle-code.bat Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-code.sh Added Git submodule glslang 7.10.2984 -> stable release Nov 15, 2018 2019-11-19 19:26:35 +01:00
astyle-options.ini Changed Astyle config to match Clang-Format output as close as possible 2019-11-11 20:25:31 +01:00
astyle.exe Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
astyle.x86_64 Update astyle to 2.05.1, add astyle Linux binaries 2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat Added Doom 3 GCC compile options. 2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat Added neo/cmake-eclipse-mingw-release.bat 2012-12-03 17:30:42 +01:00
cmake-linux-debug-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-debug.sh Fixed Linux build under Kubuntu 18.10 2019-10-04 11:56:37 +02:00
cmake-linux-release-nosimd.sh E2K: added cmake files for MCST Elbrus CPU support which without intrinsics 2019-08-10 20:13:41 +03:00
cmake-linux-release.sh Made SDL 2 the default 2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat Added CMake batch file for OpenAL 2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat Changed OpenAL to use buffers instead of streaming 2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat Added .bat files for quick VS 2013 projects creation 2014-02-13 13:50:31 +01:00
cmake-vs2015-32bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-32bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit-windows10.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2015-64bit.bat VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
cmake-vs2017-32bit-windows10-vulkan.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-32bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-32bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit-windows10-vulkan.bat Added Experiment to compile GLSL to SPIR-V using shaderc 2019-10-31 15:22:28 +01:00
cmake-vs2017-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2017-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-32bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-32bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit-windows10.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
cmake-vs2019-64bit.bat Vulkan version compiles again 2019-10-31 13:18:04 +01:00
CMakeLists.txt SDL2/Vulkan on Linux, still broken for Doom3BFG 2019-12-30 15:20:15 -05:00
premake4.exe Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4.lua Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00
premake4_embed.bat Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95 2014-04-26 14:13:25 +02:00