Tweaked HDR/ambient

This commit is contained in:
Robert Beckebans 2015-12-24 18:46:28 +01:00
parent 76555219d4
commit e6498e2975
4 changed files with 7 additions and 4 deletions

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@ -78,7 +78,6 @@ _______________________________
- Enhanced Subpixel Morphological Antialiasing
For more information see "Anti-Aliasing Methods in CryENGINE 3" and the docs at http://www.iryoku.com/smaa/
- Filmic post process effects like Technicolor color grading and film grain
- Fixed issues with Mesa drivers and allowed them to use shadow mapping

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@ -47,7 +47,7 @@ struct PS_OUT
#define USE_TECHNICOLOR 1 // [0 or 1]
#define Technicolor_Amount 0.5 // [0.00 to 1.00]
#define Technicolor_Amount 0.6 // [0.00 to 1.00]
#define Technicolor_Power 4.0 // [0.00 to 8.00]
#define Technicolor_RedNegativeAmount 0.88 // [0.00 to 1.00]
#define Technicolor_GreenNegativeAmount 0.88 // [0.00 to 1.00]

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@ -115,7 +115,11 @@ void main( PS_IN fragment, out PS_OUT result )
#if OPERATOR == 0
// advanced Reinhard operator, artistically desirable to burn out bright areas
float L = Yr * ( 1.0 + Yr / ( Ymax * Ymax ) ) / ( 1.0 + Yr );
//float L = Yr * ( 1.0 + Yr / ( Ymax * Ymax ) ) / ( 1.0 + Yr );
// exponential tone mapper that is very similar to the Uncharted one
// very good in keeping the colors natural
float L = 1.0 - exp( -Yr );
color.rgb *= L;
#elif OPERATOR == 1

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@ -267,7 +267,7 @@ idCVar r_ldrContrastThreshold( "r_ldrContrastThreshold", "1.1", CVAR_RENDERER |
idCVar r_ldrContrastOffset( "r_ldrContrastOffset", "3", CVAR_RENDERER | CVAR_FLOAT, "" );
idCVar r_useFilmicPostProcessEffects( "r_useFilmicPostProcessEffects", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "apply several post process effects to mimic a filmic look" );
idCVar r_forceAmbient( "r_forceAmbient", "0.2", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.4f );
idCVar r_forceAmbient( "r_forceAmbient", "0.3", CVAR_RENDERER | CVAR_FLOAT, "render additional ambient pass to make the game less dark", 0.0f, 0.4f );
idCVar r_useSSGI( "r_useSSGI", "0", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_BOOL, "use screen space global illumination and reflections" );
idCVar r_ssgiDebug( "r_ssgiDebug", "0", CVAR_RENDERER | CVAR_INTEGER, "" );