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Don't flip PNG files vertically for wrong converted .tga files
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@ -763,7 +763,8 @@ static void LoadPNG( const char* filename, unsigned char** pic, int* width, int*
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Mem_Free( fbuffer );
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// RB: PNG needs to be flipped to match the .tga behavior
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R_VerticalFlip( *pic, *width, *height );
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// edit: this is wrong and flips images UV mapped in Blender 2.83
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//R_VerticalFlip( *pic, *width, *height );
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}
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