Commit graph

1944 commits

Author SHA1 Message Date
helixhorned
35d989646e A couple of minor fixes and comments that got accumulated in my tree.
git-svn-id: https://svn.eduke32.com/eduke32@2709 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:55 +00:00
helixhorned
5b387f7a08 Introduce two convenient sprite iteration macros in build.h, add a few uses.
Defines SPRITES_OF(Statnum, Iter) and SPRITES_OF_SECT(Sectnum, Iter)
[The first is so that STAT_* can be substituted for Iter and it reads nicely.]

Usage should be self-explanatory, but one thing to keep in mind is that
the sprites that are iterated over MUST NOT be deleted.

git-svn-id: https://svn.eduke32.com/eduke32@2707 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:48 +00:00
helixhorned
cea07d0125 In CON showview, if drawing off-screen, clear the view with pal 0 and bail out.
This fixes the glitches/corruption whereever showview is used from
EVENT_DISPLAYROOMS while the scene is actually rendered to a tile instead of the
frame buffer, for example because we have a tilted view or "pixel doubling"
enabled.  Fixing it for real (i.e. so that the showview actually completes)
will require more effort.

git-svn-id: https://svn.eduke32.com/eduke32@2706 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-29 20:01:44 +00:00
helixhorned
efa0079474 On Windows, check file name case with 'sound' and 'music' CON commands.
This is done by kopen4loadfrommod'ing and immediately closing the file
(since the checker is still run from there when not ingame).
On my system, times were like 0.12 ms, 0.2 ms and 0.5 ms for each
openfrompath/findfrompath, openfrompath/Bopen and SHGetFileInfo
respectively, so it shouldn't have a too noticable impact on initial
loading times.

git-svn-id: https://svn.eduke32.com/eduke32@2704 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:26 +00:00
helixhorned
c081f3ab2e In kopen4loadfrommod, don't try g_modDir if it's the default "/".
I experienced the following on Windows XP: a few openfrompath() -->
findfrompath() calls were taking enormously long (4.5 secs) to complete, having
been passed a file name like "//bla/qwe.asd".  My guess is that Windows then
tried to interpret these as a network FS path in access(), and the 4.5 secs
represents a timeout value.

git-svn-id: https://svn.eduke32.com/eduke32@2703 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:22 +00:00
helixhorned
0088ed0591 Only check file name case when not in-game; don't warn for ALLUPPER or alllower.
The first means that the expensive (~0.5 ms) SHGetFileInfo() calls won't inter-
fere with smooth gameplay, but files that are opened only at game-time like
sounds won't be checked.  The second means that there are now less false
positives, i.e. warnings about files that would be found due to the
check-all-{upper,lower} hack.

git-svn-id: https://svn.eduke32.com/eduke32@2702 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-28 18:15:19 +00:00
helixhorned
2e635a8a30 In tilted-view setup code, allocate TILE_TILT storage more tightly.
git-svn-id: https://svn.eduke32.com/eduke32@2700 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:29 +00:00
helixhorned
eeb42f20bf Disallow high-quality (640x480) tilted screen if MAXYDIM is less than 640.
This fixes the crash on Wii when looking sidewards (e.g. when dying), but
makes the tilted view look more pixelated.
The problem was that an attempt was made to render onto a 640x640 tile for
the rotated view, but the base engine arrays were too small for that.

git-svn-id: https://svn.eduke32.com/eduke32@2698 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:24 +00:00
helixhorned
2fc6e2e6b0 Various cleanup and rewrites.
- make allocatepermanenttile() return intptr_t
- the usual

git-svn-id: https://svn.eduke32.com/eduke32@2697 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-26 21:58:21 +00:00
helixhorned
a485ee8ca0 Fix harmless "cast to pointer from integer of different size" warning with x64.
git-svn-id: https://svn.eduke32.com/eduke32@2696 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:25 +00:00
helixhorned
eebddcd559 Cleanup & minor rewrites, among other things in premap.c:G_EnterLevel().
git-svn-id: https://svn.eduke32.com/eduke32@2695 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:22 +00:00
helixhorned
5af2088c06 With engine compiled for V7 limits, refuse loading maps exceeding them.
Also, correct the loadboard() return value checks in premap.c to be
aware of a returned -2 ("wrong map version").

git-svn-id: https://svn.eduke32.com/eduke32@2694 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 18:39:19 +00:00
helixhorned
f69d9f241d Fix some *printf format-char/vararg mismatches on x86_64 in net.c.
git-svn-id: https://svn.eduke32.com/eduke32@2691 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:53 +00:00
helixhorned
a72a2dbf20 Bump BYTEVERSION because of the preceding change.
git-svn-id: https://svn.eduke32.com/eduke32@2690 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:50 +00:00
helixhorned
05af53ac4b Fix gamearrays on 64-bit platforms.
They were broken by r2666, which made their elements intptr_t instead of
int32_t, but this change was not reflected in related allocation code.
WARNING: players on 64-bit platforms should not attempt to load games saved
with r2665 or earlier.

git-svn-id: https://svn.eduke32.com/eduke32@2689 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 15:23:48 +00:00
hendricks266
7f920c5541 Add EVENT_LOADGAME and EVENT_SAVEGAME, self-explanatory. Also make EVENT_NEWGAME use myconnectindex for player ID instead of screenpeek.
git-svn-id: https://svn.eduke32.com/eduke32@2688 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:14:19 +00:00
hendricks266
af511ed275 Setting RETURN in EVENT_DISPLAYCROSSHAIR will now change the crosshair's picnum while allowing the game to position it, etc. As usual, setting RETURN to -1 disables hardcoded drawing of the crosshair completely.
git-svn-id: https://svn.eduke32.com/eduke32@2687 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-25 05:13:41 +00:00
terminx
0330821c37 Bump build date from 20110312 to 20120522.
git-svn-id: https://svn.eduke32.com/eduke32@2686 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-22 15:28:51 +00:00
hendricks266
f303ac2f2a EDuke32 Wii: Ready for action!
git-svn-id: https://svn.eduke32.com/eduke32@2685 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:25:25 +00:00
hendricks266
9df8c00bdc Fix warnings in net.c and xdelta3.
git-svn-id: https://svn.eduke32.com/eduke32@2683 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-20 07:23:56 +00:00
terminx
977a6bea65 Minor formatting fix
git-svn-id: https://svn.eduke32.com/eduke32@2680 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 22:47:47 +00:00
helixhorned
341f8e7432 net: less-trivial, but not non-trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2679 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:52 +00:00
helixhorned
a59e5f40fe net: trivial changes
git-svn-id: https://svn.eduke32.com/eduke32@2678 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:38 +00:00
helixhorned
4f72e0b7f5 net: factor out common packet handling code
git-svn-id: https://svn.eduke32.com/eduke32@2677 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 16:25:22 +00:00
plagman
c8b4894975 netcode: unblock stuff
git-svn-id: https://svn.eduke32.com/eduke32@2676 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 15:12:08 +00:00
terminx
5207f91978 Fix the previous/next weapon events
git-svn-id: https://svn.eduke32.com/eduke32@2675 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-19 14:39:29 +00:00
helixhorned
5e60b989ab net.c tweaks, just for the sake of pushing them to SVN.
- alloc_multimapstate() helper
- make g_netMapRevision a uint32 and store save->revision in sequence order
  (without &(NET_REVISIONS-1))
- one assert, one XXX comment, stylistic changes

git-svn-id: https://svn.eduke32.com/eduke32@2674 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:41:08 +00:00
helixhorned
8a4519324e Fix one ptr size mismatch and one format letter/arg mismatch on x86_64.
git-svn-id: https://svn.eduke32.com/eduke32@2671 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 21:40:20 +00:00
helixhorned
b40ec07d36 Fix cheats giving inventory items and their events.
git-svn-id: https://svn.eduke32.com/eduke32@2670 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:25 +00:00
helixhorned
f5fb70250a Lunatic: actions prototype, not enabled even in the dev build.
For Lunatic, we'll want to get rid of the t_data --> script indirections, since
the latter will be no more.  Thus, all parameters are saved in t_data directly.

For the normal build, there are no changes, only stylistic tweaks.

git-svn-id: https://svn.eduke32.com/eduke32@2669 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:46:10 +00:00
helixhorned
165c569cbe Lunatic: v7 engine support, event updates
git-svn-id: https://svn.eduke32.com/eduke32@2668 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:52 +00:00
helixhorned
2963e2874d Fix A_CheckEnemyTile() returning 1 for "fixed" sprites (see r1913).
Those sprites are usually decorative, and certainly not enemies!

git-svn-id: https://svn.eduke32.com/eduke32@2667 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-18 12:45:29 +00:00
terminx
1c1da97378 WIP multiplayer changes, still completely broken.
git-svn-id: https://svn.eduke32.com/eduke32@2664 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 23:54:43 +00:00
terminx
5941bf013c Update ENet with changes from the newest version from CVS (yes, they still use CVS)
git-svn-id: https://svn.eduke32.com/eduke32@2663 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:42:53 +00:00
terminx
265ff9dbfd Add xdelta3, required for some broken multiplayer updates I plan on committing later
git-svn-id: https://svn.eduke32.com/eduke32@2661 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 21:27:19 +00:00
terminx
282036a048 Fix EVENT_CHECKTOUCHDAMAGE (the change to how events handle RETURN broke it)
git-svn-id: https://svn.eduke32.com/eduke32@2660 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 20:47:56 +00:00
terminx
763aceda83 Alternate implementation of EVENT_SOUND that better covers all hard coded sounds (menus, boss recognition sounds, etc)
git-svn-id: https://svn.eduke32.com/eduke32@2659 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:33:29 +00:00
terminx
c0851da27b Fix breakage of EVENT_WEAPKEYx after r2656
git-svn-id: https://svn.eduke32.com/eduke32@2658 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-17 17:23:02 +00:00
terminx
2ca8dc1c38 This should hopefully fix the disaster with events caused by my last couple of commits ;)
git-svn-id: https://svn.eduke32.com/eduke32@2656 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-16 00:45:10 +00:00
terminx
3548c50724 Fix a potential issue with nested event execution
git-svn-id: https://svn.eduke32.com/eduke32@2655 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 23:39:48 +00:00
terminx
245c8c1fef Another one line DynamicTileMap[x] -> DYNAMICTILEMAP(x) change from Helix that got obliterated during svn change merging. Fixing this changes nothing in builds with DYNTILEREMAP_ENABLE defined, so this change isn't meaningful to anyone who isn't recompiling the game to work on a low memory device or something of that nature.
git-svn-id: https://svn.eduke32.com/eduke32@2654 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-15 14:12:24 +00:00
terminx
298e4f9716 1 line fix for a change that accidentally got reverted when merging newer svn updates into an older local branch
git-svn-id: https://svn.eduke32.com/eduke32@2653 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 22:45:40 +00:00
terminx
4ba6da5007 Addition of 3 events:
EVENT_SOUND: triggered upon playback of any sound, this allows the "hard coded" sounds to be altered in a context-aware fashion instead of having to resort to clunky hacks like replacing them with a blank sound effect.  RETURN var
iable is set to the sound effect # of the sound to be played, or -1 to cancel playback.

EVENT_CHECKTOUCHDAMAGE: triggered in P_CheckTouchDamage() whenever the player collides with anything.  Value of RET
URN is set to the result provided by clipmove() and so can be decoded in the same way.  Value of RETURN when the event is over can also be manipulated to control some of the hard coded damage effects.

EVENT_CHECKFLOORDAMAGE: triggered in P_CheckFloorDamage(), RETURN is simply the picnum of the floor of the sector t
he player is in.  Can be used to cancel hard coded floor damage effects or to make other tiles exhibit the same eff
ects

Other misc fixes and cleanups, including a possible workaround for Duke Plus SECTOREFFECTOR light issues wherein all SE49 and SE50 that have a statnum of STAT_EFFECTOR are simply changed to STAT_LIGHT during the STAT_EFFECTOR loop
 now.


git-svn-id: https://svn.eduke32.com/eduke32@2652 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-14 18:12:27 +00:00
helixhorned
0b055de591 Add tilenum bound check to CON *actor blocks when parsing, fix the other ones.
The remaining checks now "continue;" when an oob tilenum is found where
an oob access would ensue else.  Also, it's now checked for negative
numbers (the message remains the same though).

git-svn-id: https://svn.eduke32.com/eduke32@2651 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:34 +00:00
helixhorned
88ca3a913a Lunatic: embed lpeg and the translator into the binary
git-svn-id: https://svn.eduke32.com/eduke32@2650 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:05:16 +00:00
helixhorned
ebe227ec1b Lunatic translator: better line numbering
git-svn-id: https://svn.eduke32.com/eduke32@2649 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:45 +00:00
helixhorned
9786e7e625 Lunatic: better initial environment setup, preventing textual repetitions
git-svn-id: https://svn.eduke32.com/eduke32@2648 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-13 16:04:28 +00:00
helixhorned
f576bcb01e Take care of fullscreen tinting not being stuck on the least-intense value.
git-svn-id: https://svn.eduke32.com/eduke32@2647 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-07 21:02:14 +00:00
helixhorned
144897d524 Assign light SEs (lotags 49 and 50) to an exclusive status number. EXPERIMENTAL!
The primary reason for doing this is that handing of moving sectors is
significantly simplified. Because moving sectors usually don't move containing
SEs/effector-statnum sprites, no special handing code is needed to move light
SEs with them. Thus, this commit sets light SEs to a new statnum when they're
spawned *from premap*, and a new G_Move*-like function (called G_DoPolymerLights)
is added to process every sprite in that status list.

This should "fix" light SEs moving together with a variety of moving sectors,
but CON programs expecting the old behavior may break, therefore this commit is
marked as experimental.

Additionally, a problem with the old implementation is identified: it seems like
the correct functioning is dependent upon the order of processing between the
sector movement effector and the light SE, so this makes it another good reason
for the change.  (A third one is that all lights can be processed with a per-
statnum loop, but CON coders should not do this until the change is considered
final).

git-svn-id: https://svn.eduke32.com/eduke32@2646 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 21:01:52 +00:00
helixhorned
2cef17641a A couple of misc. Wii changes.
- Make MAXXDIM and MAXYDIM macros be 860 and 490, respectively.  tueidj says
  max. screen size is 848x480, but there are oob access bugs in the classic
  renderer when running with the maximum possible resolution
- don't allocate additional sector/wall storage for Mapster (saves ~16k)
- Add ud.config.UseJoystick = 1 in config.c, but make it conditional on Wii
- remove one comment I no longer believe true, add one TODO comment

git-svn-id: https://svn.eduke32.com/eduke32@2645 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:23:20 +00:00
helixhorned
4d14fe184c Lunatic translator: a bit more syntax
git-svn-id: https://svn.eduke32.com/eduke32@2644 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-06 20:22:56 +00:00
helixhorned
3f798b048c Factor out almost all instances of setting ...->pals.[rgbf] into P_PalFrom.
This is so that it may be intercepted in the future.
The only code that's not replaced by the function call is with the CON
interface to g_player[].ps->pals via player[].pals X and .pals_time.
Also, comment out one instance because it's overwritten by a succeeding one.

git-svn-id: https://svn.eduke32.com/eduke32@2643 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:50 +00:00
helixhorned
2ac2cce38b In game code, replace remaining literal status numbers by their defines.
git-svn-id: https://svn.eduke32.com/eduke32@2642 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:33 +00:00
helixhorned
7cd2c19801 Remove the 'inline' qualifier of some (not-so) short functions.
Besides being the compiler's job nowadays, they significantly inflate
the size of the debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@2640 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:24:02 +00:00
helixhorned
84e5fcdad8 Accumulated trivia, mostly "the usual".
Among other things, comment out very seldomly (or not at all)
used sprite member macros: SV, ZV, RX, RY, CX, CY, CD, PL.

git-svn-id: https://svn.eduke32.com/eduke32@2639 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:44 +00:00
helixhorned
7cdd9a04da Make the GAMMA_CALC macro use double instead of float and use it in menus.c.
git-svn-id: https://svn.eduke32.com/eduke32@2638 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:23:17 +00:00
helixhorned
fd6e36af5a Add bit 16 to the two main setbrightness() users, add bit 2 to one of them.
(I.e. also restore r2232 again.)
The first one is the palette restore logic in G_DisplayRest, the second
is CON setgamepalette, to which the "don't gltexinvalidateall()" bit is
added to mimic the first. Hightile invalidations aren't really useful for
anything other than reloading them after a video mode change, IMO.

These changes mean that
 1) active full screen tints should (almost) always be kept with a basepal
    change. The only exceptions to this are when tints really have to be
    cleared, e.g. when changing the player view in co-op play.
 2) there should be no performance issues with simultaneously changing
    basepals while a tint is applied

git-svn-id: https://svn.eduke32.com/eduke32@2637 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:59 +00:00
helixhorned
1a2c5ee040 Gray out CONTRAST and BRIGHTNESS sliders if no hardware gamma is available.
The sliders themselves still permit changing values, but are drawn with a
'disabled' shade because they're non-functional with software gamma.

git-svn-id: https://svn.eduke32.com/eduke32@2635 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-05 22:22:19 +00:00
helixhorned
008121cffd Some leftover stuff from the Wii patch.
- in actors.c, make a static array const (the original patch removed the
  staticness)
- remove one comment and change some compiled-out code
- remove commented out pre-Makefile.common stuff

Some changes were not adopted from tueidj's patch:
- whitespace cleanup
- ud.config.UseJoystick = 1 in config.c
- Makefile.common, as mentioned before
- proper read-in of g_numRealPalettes, because it was done with r2503

git-svn-id: https://svn.eduke32.com/eduke32@2632 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:35 +00:00
helixhorned
1bb6fb5cd4 Patch adding Wii support by tueidj, part 11: miscellaneous changes
- BIGX -> BIGX_, likely again because of a name clash
- make a loop in animlib.c iterate in forward direction

git-svn-id: https://svn.eduke32.com/eduke32@2631 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:41:13 +00:00
helixhorned
68e6141c32 Patch adding Wii support by tueidj, part 10: sound and endianness changes
This part is a mixture of the original patch and my changes.  It seems like
tueidj had some trouble
 1) getting OGG to work, which is why it's conditionally compiled out
 2) struggling with endianness with the mixing routines?  This may be also
    due to him missing to define two others BIGENDIAN macros (our code is
    in need of cleanup there).  Note the change in jaudiolib/src/mix.c!

Because I added my share to this part, I might have actually broken sound
mixing on big-endian platforms.

git-svn-id: https://svn.eduke32.com/eduke32@2630 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:53 +00:00
helixhorned
dfa212aaf9 Patch adding Wii support by tueidj, part 8: system-specific changes
- conditionally compiles out some code intended for the PC platforms
- compat.c: get home directory routine, access() implementation
- game.c: don't use ioctl(), lower cache1d size to 8 MiB, Wii-specific
  initialization code and application directory ("apps/eduke32")

git-svn-id: https://svn.eduke32.com/eduke32@2628 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:40:08 +00:00
helixhorned
4ec6ffcef8 Patch adding Wii support by tueidj, part 7: networking
This simply macro-defines various low-level networking functions.

git-svn-id: https://svn.eduke32.com/eduke32@2627 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:41 +00:00
helixhorned
f775faf435 Patch adding Wii support by tueidj, part 5: game-side input device changes
- the crosshair is displayed at the position read from the absolute pointing
  device
- in the menus, use the hat input (that was mapped to mouse buttons in part 4)
  for navigation

git-svn-id: https://svn.eduke32.com/eduke32@2625 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:39:02 +00:00
helixhorned
a1d3c2dcea Patch adding Wii support by tueidj, part 4: joystick support
- sdlayer.c: custom "get joystick button names" routine
- jmact/mouse.c: packs some joystick events into the value returned by
  MOUSE_GetButtons(): bits used are 256, 512, 4096, 8192
- MOUSE_Init() --> Mouse_Init(), presumably because of a name clash?
- comments out right-shift of joystick analog values by 5, maybe this fixes
  the scale problems with the joystick on the PC too?

git-svn-id: https://svn.eduke32.com/eduke32@2624 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:38:43 +00:00
helixhorned
bd8559f6c3 Patch adding Wii support by tueidj, part 2: Makefile changes
I didn't add Makefile.common, because it needs to be made conditional.

git-svn-id: https://svn.eduke32.com/eduke32@2622 1a8010ca-5511-0410-912e-c29ae57300e0
2012-05-01 12:37:53 +00:00
helixhorned
226f04ddae Revert r2232, "don't reset full-screen tint on basepal change" in CON setgamepalette.
Because gltexinvalidate*() could be called too often when setgamepalette is used
while having a tint overlaid else.  Pending thorough analysis/reworking of the
32-bit mode base palette handling / texture invalidation.

git-svn-id: https://svn.eduke32.com/eduke32@2620 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:55:10 +00:00
helixhorned
f5ee6ca7eb Lunatic translator: nearing syntax completion while treading in murky waters.
- bump lpeg stack limit to 1024 (hack) for long if/if/if...else chains
- lexical: newline, EOF and whitespace; "bad" identifiers; hex literals,
           newline terminated strings (allow empty string)
- syntax: allow nesting of array expressions, it's easier than special-casing;
          handle issues with structs expecting parm2 (hackish); userdef;
          switch/case/default
- fix parsing some commands; mind prefixes!
- frontend: if failing match, print last keyword and its position; warn on
  "bad" identifiers (one per such); batch processing from command line
- Files that locate finds from my linux box now pass (except where there are
  really syntax errors).

git-svn-id: https://svn.eduke32.com/eduke32@2616 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-29 20:54:06 +00:00
helixhorned
b2b8ab7890 CON palfrom: sanity-check current player and maybe print error message.
git-svn-id: https://svn.eduke32.com/eduke32@2615 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:38 +00:00
helixhorned
5dd8d20e7a Make two-way trains capable of carrying SE49 or SE50 sprites.
git-svn-id: https://svn.eduke32.com/eduke32@2614 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-28 21:56:23 +00:00
helixhorned
475b920e8e Fix 'mulscale' accepting defines or constants where writable var expected.
git-svn-id: https://svn.eduke32.com/eduke32@2613 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:11:01 +00:00
helixhorned
cb8e0d1b57 Lunatic translator improvements.
git-svn-id: https://svn.eduke32.com/eduke32@2612 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:46 +00:00
helixhorned
6d9411f669 Lunatic: preliminaries for persistence
git-svn-id: https://svn.eduke32.com/eduke32@2611 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-22 19:10:29 +00:00
helixhorned
4322dff22c Cleanup in game.c/actors.c part2, only whitespace changes.
git-svn-id: https://svn.eduke32.com/eduke32@2609 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:46:04 +00:00
helixhorned
ab88ea66ef Some cleanup in game.c/actors.c, part 1.
git-svn-id: https://svn.eduke32.com/eduke32@2608 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:49 +00:00
helixhorned
7c8f2c2887 actors.c: factor out various duplicated code in G_MoveEffectors.
- 4 instances -> HandleSE31
- 4 instances -> MaybeTrainKillPlayer
- 2 instances -> MaybeTrainKillEnemies
- move a couple of variables into inner blocks and add 'const' for easier reading

In passing, fix a minor glitch where the squishing sound of an enemy that got
run over by an SE 6 or 14 car would appear to originate from the SE instead
of the enemy's last position.

git-svn-id: https://svn.eduke32.com/eduke32@2607 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-13 10:45:33 +00:00
helixhorned
d1fed44da6 Mapster/classic: Make Ctrl-P toggle parallax rendering types in 3D mode again.
Of course, it's just for the heck of it, since this setting is not saved into
MAP files.  I kinda like the cylindrical projection...

git-svn-id: https://svn.eduke32.com/eduke32@2605 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:31 +00:00
helixhorned
d44f8c761e Fix flipping masked walls in Mapster/classic.
This has been there since searchbottomwall introduction in r1466.

git-svn-id: https://svn.eduke32.com/eduke32@2604 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-10 20:14:17 +00:00
plagman
1824b820e1 I don't know if that was the intent, but it's better than not building.
git-svn-id: https://svn.eduke32.com/eduke32@2595 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-08 00:01:31 +00:00
helixhorned
a18a89b513 Lunatic: prototype of The Translator.
Currently syntax only.  Parses the original scandcode 0x1d files, which is
harder than you'd imagine given the relatively simple structure.  Chokes on
new-gen custom stuff.

git-svn-id: https://svn.eduke32.com/eduke32@2594 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:10:03 +00:00
helixhorned
dbd8745620 Fix CON parser accepting defines and numbers where writable var expected (4 cmds)
git-svn-id: https://svn.eduke32.com/eduke32@2593 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-07 20:09:44 +00:00
helixhorned
9a7d1ed1a5 A couple of less interesting changes.
- strip 'inline' from animateoffs() definition, remove declaration in build.h
- one min/max -> clamp
- one malloc/strlen/strcpy -> strdup

git-svn-id: https://svn.eduke32.com/eduke32@2592 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:54 +00:00
helixhorned
c01109c483 m32script: fix some commands breaking too early in case of a failed validation.
If one next instruction happened to be interpreted, madness would ensue,
because the pointer wouldn't be aligned on the "opcode" part anymore.
Also, with "seti", set current sprite index only after a successful validation.

git-svn-id: https://svn.eduke32.com/eduke32@2591 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:30 +00:00
helixhorned
607774a982 New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
This get into the writable variable the "linking type" of the sprite with index
<spritenum>.  The result is a bit field of ORed values:
 1: lotag has linking semantics
 2: hitag
 4: extra, 8: xvel, 16: yvel, 32: zvel, 64: owner  (custom only)

Custom setting about which sprites have what kind of linking can be programmed
via EVENT_LINKTAGS: it receives a sprite index as the 'current sprite' and is
supposed to return the bit field in RETURN.

An example which lists sprites and their linking hi- and lotags is provided in
the state 'listusedtags' in a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@2590 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-05 19:49:12 +00:00
helixhorned
b85d40ea63 Fix "ignored application parameter" message for short options.
git-svn-id: https://svn.eduke32.com/eduke32@2589 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:33 +00:00
helixhorned
b7df5ffa5f Big clean up in defs.c and related content. The usual stuff...
- factor out many identical checks in a convenient function; some messages
  may read slightly differently now and tile ranges may be handled more strictly
  (error out if one of the limits is invalid)
- factor out two instances of identical (up to one arg) code into
  tile_from_truecolpic
- factor out setting picsiz[] and stuff into set_picsizanm
- some checks
- Make "undefmodelof" non-functional and warn.
- in "animtilerange", if the tile difference is >= 64, error out since we
  can't store it in picanm[]

git-svn-id: https://svn.eduke32.com/eduke32@2588 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:58:19 +00:00
helixhorned
78aa420de0 Fix "Thanks (...) for giving us big heads" message at the end of Ep4.
This was more or less done by trial and error rather than understanding what
exactly is going on there.  In any case, the code for all the different ending
scenes ought to be factored out instead of being duplicated with subtle
differences every time.

git-svn-id: https://svn.eduke32.com/eduke32@2585 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:20 +00:00
helixhorned
f8796d1a1b When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are
not stretched to the whole screen), the frame buffer has no leftover contents
from previous frames on the sides of the screen. This was particularly noticable
when using the console.
The "places" are the following:
 - before drawing an anim frame
 - before drawing a "full-screen" background
 - while displaying logo, titlescreen, loadscreen
(this leaves a couple others which I didn't test, and didn't tweak)

git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:57:06 +00:00
helixhorned
cd2ae337a2 game.c: fadepal{,tile}'s limits are now always inclusive; rewrite to avoid code dup.
Also, do a setpalettefade(..., end) when breaking fadepaltile now, too.

git-svn-id: https://svn.eduke32.com/eduke32@2583 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:50 +00:00
helixhorned
2113959dd5 game.c: make fadepal/fadepaltile first calculate inclusive end limit.
When requesting an increasing ramp, the upper limit is taken to be exclusive.
When it is passed to G_FadePalette, only the lowest 6 bits are passed further
to setpalettefade, which means that a limit of 64 is incorrectly set as 0.
Also, when breaking from the fade loop, set the fade value to the end one for
fadepal!

git-svn-id: https://svn.eduke32.com/eduke32@2582 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:31 +00:00
helixhorned
fa1521703c game.c: factor out a couple of often-used few-liners, make Ep3 ending cancelable.
git-svn-id: https://svn.eduke32.com/eduke32@2581 1a8010ca-5511-0410-912e-c29ae57300e0
2012-04-04 18:56:16 +00:00
helixhorned
015affaa27 CON showview/showviewunbiased: silently clamp 'horiz' to HORIZ_MIN..HORIZ_MAX.
git-svn-id: https://svn.eduke32.com/eduke32@2575 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:32 +00:00
helixhorned
34c0e85295 Allow the screen bounds difference in CON showview/-unbiased to be less than 2.
This requires one tweak in drawrooms' umost/dmost setup to prevent oob access.
Specifically, a coordinate difference of 0 is allowed.  In the classic renderer,
this would mean a one-pixel (real screen coords) height or width.  In Polymost,
it would currently mean a one-pixel height and zero-pixel width, but this might
be subject to change.

git-svn-id: https://svn.eduke32.com/eduke32@2574 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:19 +00:00
helixhorned
1ae1bfa479 New CON command 'showviewunbiased', mapping the screen coords w/o round-to-0 bias.
The showview command transforms the 320-based screen bound coordinates to the real
screen bounds like xreal = (x*xdim)/320, which shows a bias towards zero: for
example, for a 1680 screen width, the maximum permissible value 319 is mapped to
round_to_zero((319*1680)/320) == 1674.  (The rounding is implicit in the integer
division).  This makes it impossible for a view to cover the whole screen with any
other resolution than 320x200.  The new command transforms the bounds like
xreal = (x*(xdim-1))/319, which would map 319 to 1679 in the preceding example.

git-svn-id: https://svn.eduke32.com/eduke32@2573 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-31 11:22:00 +00:00
helixhorned
0be9b7e568 Make makepalookup() accept NULL for 'remapbuf', meaning "use identity mapping".
Also,
 - use this in game.c and astub.c palookup loading code
 - when makepalookup() is passed a 0 palnum, return early.  This means that
   'fogpal' will silently fail when attempting to change pal 0.
 - in 'makepalookup' DEF command, error out if passed a pal of 0.

git-svn-id: https://svn.eduke32.com/eduke32@2569 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:17:03 +00:00
helixhorned
4e904839dc In OpenGL modes, save savegame screenshots as they appear on the screen.
Instead of drawing the rooms and masks with the classic renderer once.
The captured scene is transformed to use the base palette, so that the
screenshot will also show up in classic.  No aspect correction is done.

git-svn-id: https://svn.eduke32.com/eduke32@2567 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-29 21:16:20 +00:00
helixhorned
c5d8aa29ee The obligatory portion of trivial stuff.
git-svn-id: https://svn.eduke32.com/eduke32@2566 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:45:25 +00:00
helixhorned
a7ec51e375 Clean up astub.c in a similar fashion to the preceding changes.
git-svn-id: https://svn.eduke32.com/eduke32@2564 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:47 +00:00
helixhorned
b06ce8456a Make g_grpNamePtr memory-clean, extern clearGrpNamePtr().
git-svn-id: https://svn.eduke32.com/eduke32@2563 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:33 +00:00
helixhorned
3deb8d1d99 Clear up handling of g_*NamePtr in the game.
The primary change is that things have been made memory-clean.  Some of these
pointers may point to wildly different places during the course of the program
such as statically or dynamically allocated storage, the buffer returned by
getenv() (which must not be modified according to the docs), or an element of
argv[].  Consequently, we need to strdup, or better, dup_filename them if they
are ever to be passed to a function that modifies their pointed-to data.

Specifically:
 - added statics or consts according to usage
 - 3 new functions clear{Grp,Def,Script}NamePtr, only 'Def' one extern for now
 - in G_CheckCommandLine, don't strip 'const'; use Bstrncpyz where appropriate
 - remove multiple declarations

Also, warn if an application parameter has been ignored (not matched).

git-svn-id: https://svn.eduke32.com/eduke32@2561 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:44:00 +00:00
helixhorned
77918caf9c New helper function "char *dup_filename(const char *fn)" in common.h.
It allocates a buffer of size BMAX_PATH and copies the passed string into it.

git-svn-id: https://svn.eduke32.com/eduke32@2560 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:39 +00:00
helixhorned
0e3adea64e Replace various occurences of "Bstrncpy(buf, src, sz); buf[sz-1]=0;" with Bstrncpyz
git-svn-id: https://svn.eduke32.com/eduke32@2559 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:43:21 +00:00
helixhorned
26d2cf7e01 Replace {get,clear}filenames and duplicate autoload code in astub.c/game.c.
This additionally fixes leaks that were caused by traversing the file name
list with the 'findfiles' pointer and not clearing them afterwards (even if
there was a handle to the list head via 'findfileshigh').

git-svn-id: https://svn.eduke32.com/eduke32@2557 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:32 +00:00
helixhorned
0c5c58cbbb Replace {get,clear}filenames with fnlist functions in build.c, menus.c and osdcmds.c
git-svn-id: https://svn.eduke32.com/eduke32@2556 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:42:16 +00:00
helixhorned
a7f6f3bacc Factor out different {clear,get}filenames definitions into fnlist_t + functions.
Don't actually replace the instances in the code now.
Additions in common.h:
 - fnlist_t, which combines CACHE1D_FIND_REC *finddirs, *findfiles and
   int32_t numdirs, numfiles
 - the FNLIST_INITIALIZER macro, which MUST be used for automatic variables
 - fnlist_clearnames, fnlist_getnames functions
 - G_LoadGroupsInDir, G_DoAutoload, two often-occurring uses of these

git-svn-id: https://svn.eduke32.com/eduke32@2555 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:57 +00:00
helixhorned
d77e388522 Factor out eleven (!) instances of identical code into check_file_exist().
git-svn-id: https://svn.eduke32.com/eduke32@2554 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-28 19:41:39 +00:00
helixhorned
68f0842b85 Fix a potential sprintf to a buffer passed to it as a string argument.
git-svn-id: https://svn.eduke32.com/eduke32@2552 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:06:05 +00:00
helixhorned
af9db8cfa2 Mapster32: fix specifying a custom configuration file with -cfg.
We were writing into a string literal. Ouch!

git-svn-id: https://svn.eduke32.com/eduke32@2551 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:51 +00:00
helixhorned
e7f091cd90 Factor out various instances of getatoken() into common.c.
Alongside, these make into into the header:
 - the 'tokenlist' type (a typedef'd struct)
 - the T_EOF and T_ERROR enumeration values

git-svn-id: https://svn.eduke32.com/eduke32@2549 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:05:23 +00:00
helixhorned
e74f8cada1 Replace all occurences of assert in our code with Bassert.
git-svn-id: https://svn.eduke32.com/eduke32@2547 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:04:44 +00:00
helixhorned
f0885f665b Capitalize numgrpfiles macro to NUMGRPFILES.
git-svn-id: https://svn.eduke32.com/eduke32@2543 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:40 +00:00
helixhorned
ee5dd2cf32 Add common.[ch] which should be used for common non-engine types/functions/data.
As inauguration, move G_AddGroup, G_AddPath and struct strllist there.
The header is located in build/include, because in the future, code that resides
closer to (but is not strictly part of) the engine might need to be factored
into here.  The source file, however, is in the source/ directory.

git-svn-id: https://svn.eduke32.com/eduke32@2542 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 22:03:20 +00:00
hendricks266
efb440ada0 All string literals sent as normal messages to the player in-game written in ALL CAPS have been converted by hand to more proper capitalization. (Critical errors have been left as-is, and the editor did not need changes.)
git-svn-id: https://svn.eduke32.com/eduke32@2540 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:07:12 +00:00
hendricks266
9f61e6e2d5 Superficial text changes:
- Help window text cleaned and made more consistent between game and editor
 - Added help entry for "-clipmap"
 - Log text for using CON, DEF, and RTS files has been made consistent
 - All instances of '%s' have been replaced with \"%s\" because ' is a valid filename character. (At least on Windows.)

git-svn-id: https://svn.eduke32.com/eduke32@2538 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-26 05:05:57 +00:00
helixhorned
ef7ad7b554 Lunatic: more complex gamevar-decl code.
git-svn-id: https://svn.eduke32.com/eduke32@2534 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:36 +00:00
helixhorned
b897a59d82 Bound-check the 'picnum' argument to rotatesprite; tweak CON digitalnumber check.
There are instances where oob picnums may propagate to that function, so
protect it.  The digitanumber[z] bound check is actually made more permissive,
but could also just as well be removed now.

git-svn-id: https://svn.eduke32.com/eduke32@2533 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:21 +00:00
helixhorned
6cd11d0468 Accumulated trivia.
- engine.c: move some variables into a lower block
- premap.c: clearbufbyte --> Bmemset

git-svn-id: https://svn.eduke32.com/eduke32@2532 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:01:03 +00:00
helixhorned
c4efd9b1fa Take over more correct G_AddGroup from game.c to astub.c.
The code in the editor was potentially doing a strcat on a strdup'd string.
Also, rename AddGamePath to G_AddPath in astub.c and add CODEDUP markers
because shared stuff like this ought to be factored out into a separate
source file some time.

git-svn-id: https://svn.eduke32.com/eduke32@2531 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:42 +00:00
helixhorned
694acef9fe Allow up to 7 skills, coded by M210 and taken over with modifications.
Skill names are defined via 'defineskillname' as before, but the index
of the last non-empty skill name (plus one) is taken as the skill count.
So, if you only define the 6th, there will be no effect.
Note that currently, there is no way to specify less than four skills
because the CON parser doesn't allow the empty string for the name (it'll
go beyond the line) and because the default skill names are initialized in
EDuke32 too, in addition to the CONs.

git-svn-id: https://svn.eduke32.com/eduke32@2530 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 22:00:27 +00:00
helixhorned
386d34e3b4 Fix static-main-arrays debug build, which is without the clipshape feature.
git-svn-id: https://svn.eduke32.com/eduke32@2528 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-25 13:54:46 +00:00
helixhorned
cd3947f3f4 Correct 'nofloorpalrange' range clamping, move one get_hud_pal() farther down.
The nofloorpalrange beginning and end indices are silently clamped to 1 .. 255.

git-svn-id: https://svn.eduke32.com/eduke32@2524 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-24 15:59:39 +00:00
hendricks266
62dd05a2e5 Update credits in menus.c with people from the Credits wiki page. Also, fix the text and order of other entries.
git-svn-id: https://svn.eduke32.com/eduke32@2522 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:24:30 +00:00
hendricks266
64595adfb2 Makefiles:
- Properly handle the architecture definition when BUILD32_ON_64=1
 - Add proper $(*LDFLAGS) to which LTO and ARCH are correctly passed.
 - Cleanup of compiler flag variables.

This should fix to some degree building of the Build tools on OS X, and it may possibly fix the crashing of the OS X x86 32-bit build.

git-svn-id: https://svn.eduke32.com/eduke32@2520 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-23 20:22:10 +00:00
helixhorned
b5894eb7e0 Make 'nofloorpalrange' def token affect HUD weapons.
git-svn-id: https://svn.eduke32.com/eduke32@2518 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:47 +00:00
helixhorned
5944a9ab0f New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff.  This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).

git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:29 +00:00
helixhorned
85ab7d2e39 Remove global 'uint8_t *anim_pal' which was only used once as a temporary.
git-svn-id: https://svn.eduke32.com/eduke32@2516 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:13 +00:00
helixhorned
3e1a8c523d In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
git-svn-id: https://svn.eduke32.com/eduke32@2515 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:56 +00:00
helixhorned
46246b8ab7 Comment out computergetinput() and children, which are unused since ng netcode.
git-svn-id: https://svn.eduke32.com/eduke32@2512 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:46:07 +00:00
hendricks266
270342463f More "malloc + strlen + strcpy --> strdup" in module parameter code.
git-svn-id: https://svn.eduke32.com/eduke32@2506 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 19:28:22 +00:00
helixhorned
8a50b75de2 Weirdness removal in G_LoadExtraPalettes (which reads lookup.dat).
- replace bit tweaking for big endian archs with clear code
- allow palette lookups >= 128, previously we read into a signed byte

git-svn-id: https://svn.eduke32.com/eduke32@2503 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-20 18:31:37 +00:00
helixhorned
97020caf73 Clear up after r2495. (Because I'm a pedantic asshole.)
- in Mapster, pre-form the default 10 clip map names before returning from
  G_CheckCommandLine() so it gets loaded even if we passed no cmdline args.
- malloc + strlen + strcpy --> strdup
- don't need to spank dead variables ;)
- we may call calloc with zero size, which isn't bad by itself, but asserting
  for non-null afterwards is.  Allocs of 0 are implementation-defined, and may
  well return a null pointer (C99 7.20.3).

git-svn-id: https://svn.eduke32.com/eduke32@2502 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:32 +00:00
helixhorned
9628041766 Assorted trivia.
Make some computer Duke opponent variables in player.c static.

git-svn-id: https://svn.eduke32.com/eduke32@2501 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:18:12 +00:00
helixhorned
68603b0a28 Mapster32 tag-label system: don't consider 'switch' walls with an upwall as linking.
git-svn-id: https://svn.eduke32.com/eduke32@2496 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 23:16:37 +00:00
hendricks266
cf2b9ec940 New "-clipmap" command-line switch to specify sector collision clip maps. This switch works in an additive fashion like -mx and -mh. _clipshape0.map through _clipshape9.map remain loaded by default.
Also, a very minor change in the con/def module code. (int --> int32_t)

git-svn-id: https://svn.eduke32.com/eduke32@2495 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-18 08:50:41 +00:00
helixhorned
0f7615daf7 Remix undo/redo system, fixing potential access of freed memory.
A run of consecutive mapstates may share sector/wall/sprite blocks, but
the code was deciding whether to free them solely on local properties.
Now, save a reference count at the beginning of each such allocated block
and free it only if it reaches zero.

git-svn-id: https://svn.eduke32.com/eduke32@2492 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:35 +00:00
helixhorned
4412d5729e In undo/redo, always print the revision that got _restored_.
git-svn-id: https://svn.eduke32.com/eduke32@2491 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:35:16 +00:00
helixhorned
5246f17169 "Promote" oob sectnum/statnum sprites to corruption level 4.
Also, always print at least level 5 corruptions (that is, have no instances
of completely silent corruptcheck).

git-svn-id: https://svn.eduke32.com/eduke32@2490 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:54 +00:00
helixhorned
4042fa90c4 Mapster32: sprite list consistency checker in corruptcheck.
This checks for about every possible type of sprite list corruption and
reports back with a corruption level 5 if one of the 14 validations fail.

git-svn-id: https://svn.eduke32.com/eduke32@2489 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:32 +00:00
helixhorned
d1538d5dfd Tweak Mapster32's sound index (F2).
- start scrolling from about half of the visible page
- PGUP/DGDN moves the cursor by 1/4 of the page
- code cleanup (we only need one displine[80], use clearkeys())

git-svn-id: https://svn.eduke32.com/eduke32@2488 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-17 11:34:09 +00:00
helixhorned
5e1b3bd44b Re-enable Mapster32's undo/redo functionality.
git-svn-id: https://svn.eduke32.com/eduke32@2486 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-15 18:12:17 +00:00
helixhorned
65fe7ce3bd This should fix the assertion failure with undo/redo, my failure in r2478.
git-svn-id: https://svn.eduke32.com/eduke32@2485 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 23:17:54 +00:00
helixhorned
cf56956dff Make 'Numsprites' also accessible from CON (read-only) under the same name.
Note the capitalization. I hope that this makes clashes with user variable
names less likely.

git-svn-id: https://svn.eduke32.com/eduke32@2484 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:32:04 +00:00
helixhorned
acc2a2f70e Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
git-svn-id: https://svn.eduke32.com/eduke32@2483 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:49 +00:00
helixhorned
76de780d8b Fix (still not enabled) undo/redo code compilation.
Also include one comment about a currently failing assertion there.

git-svn-id: https://svn.eduke32.com/eduke32@2482 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:32 +00:00
helixhorned
fbf0b9ea4f Include <assert.h> in compat.h.
git-svn-id: https://svn.eduke32.com/eduke32@2481 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:31:19 +00:00
helixhorned
4d4221d71f Continuously keep track of the number of sprites in the world.
New engine variable 'int32_t Numsprites', not yet saved into savegames
or mapstates. (The capitalization is to distinguish it from the often-used
'numsprites' locals or structure member names.
In the editor, get rid of updatenumsprites().

git-svn-id: https://svn.eduke32.com/eduke32@2478 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-14 22:30:24 +00:00
helixhorned
26dfddfaf0 Trivial stuff that got accumulated and not committed.
git-svn-id: https://svn.eduke32.com/eduke32@2471 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:40 +00:00
helixhorned
b044502709 When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that
happened because newly-spawned sprites took the place of those whose sounds
had not yet finished playing.

Besides, there are these changes:
 - remove deletesprite{sect,stat}
 - we have a new engine variable 'tailspritefree' that keeps track of the
   sprite freelist tail
 - we need to store it in savegames and mapstates, so bump the savegame
   minor version

git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:07:17 +00:00
helixhorned
a673b762d0 Remove old functions from savegame.c.
git-svn-id: https://svn.eduke32.com/eduke32@2464 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:33 +00:00
helixhorned
b359d0dce9 engine cleanup: make pow2char and pow2long const, make voxlock static.
git-svn-id: https://svn.eduke32.com/eduke32@2463 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-13 20:05:20 +00:00
hendricks266
c5519e3fe8 More Build tools improvements:
- JFBuild ports: arttool, givedepth, and mkpalette
 - All viable tools are now built when 'make utils' is invoked, not just some
 - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c"
 - Move Bstrtolower from baselayer.c to compat.c
 - Makefiles: Add start and finish messages for the tools
 - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

git-svn-id: https://svn.eduke32.com/eduke32@2458 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:48:42 +00:00
hendricks266
858746d081 Fix JonoF's email address.
git-svn-id: https://svn.eduke32.com/eduke32@2456 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-12 04:47:04 +00:00
helixhorned
8f8bb68ace Rename ud.clipping to ud.noclip internally for sanity.
This might now be even more confusing for users reading both the source
and CON code (where the access is necessarily still via '.clipping'),
but at least reading the source now makes sense :P

git-svn-id: https://svn.eduke32.com/eduke32@2454 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:50 +00:00
helixhorned
c0228fa14c After executing actor or loadactor CON code, null the instruction pointer.
This is so that in the event of a crash, no CON dump will be printed if no
(actor or loadactor) CON code was actually executing at the time of the
crash, confusing the users.  Note: doesn't apply for event code.

git-svn-id: https://svn.eduke32.com/eduke32@2453 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:27 +00:00
helixhorned
bdc02d36d9 Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:38:13 +00:00
helixhorned
3917e05c1e Remove non-SAMESIZE_ACTOR_T code and remaining #defines.
We've been running with same-sized actor_t for a while without problems now.
In the unlikely event (famous last words) that an issue should pop up later,
this revision should be consulted for the differences between the two versions.

git-svn-id: https://svn.eduke32.com/eduke32@2451 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:50 +00:00
helixhorned
af2f862c85 Remove YES and NO #defines from duke3d.h since they're giving warnings on OS X.
git-svn-id: https://svn.eduke32.com/eduke32@2450 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:25 +00:00
helixhorned
ba9a3f9d1b Save TROR-related information into map states and bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@2449 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:37:08 +00:00
helixhorned
ea9ecf0735 Remove a couple of redundant declarations in actors.c and gameexec.c.
git-svn-id: https://svn.eduke32.com/eduke32@2447 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:32 +00:00
helixhorned
dccb559df6 M32Script: fix twisted pstat/nstat and psect/nsect references.
git-svn-id: https://svn.eduke32.com/eduke32@2446 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-11 17:36:16 +00:00
helixhorned
95cbdbd1be Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
git-svn-id: https://svn.eduke32.com/eduke32@2442 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:44 +00:00
helixhorned
a2328cd597 With dndebug, show the currently playing sounds.
The format is
 snd #<sound number>
 inst <instance of that sound>:
 voice <internal voice handle>,
 ow <owner's sprite ID/-1>  (this is the interesting part)

git-svn-id: https://svn.eduke32.com/eduke32@2441 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:22 +00:00
helixhorned
139b2086c1 Rename P_ActivateSwitch()'s 3rd argument from 'switchtype' to 'switchissprite'.
git-svn-id: https://svn.eduke32.com/eduke32@2440 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:22:03 +00:00
helixhorned
4659b691e6 Some sound source cleanup, no functional changes.
- make a couple variables static in sounds_mapster32.c
- KHz --> Hz in initialization text

git-svn-id: https://svn.eduke32.com/eduke32@2439 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-10 21:21:42 +00:00
hendricks266
7bcb4a1faf OS X: Since the posix_memalign function causes problems when running on 10.5, not just building, I am making this more "risky/daring" change because OS X guarantees 16 byte alignment so it should be safe.
git-svn-id: https://svn.eduke32.com/eduke32@2434 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:57:00 +00:00
hendricks266
92b49b6938 OS X: fix build under Leopard/Xcode 3.1.4
git-svn-id: https://svn.eduke32.com/eduke32@2432 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-09 07:43:49 +00:00
hendricks266
9f78a773f1 Add "OSX_STARTUPWINDOW" Makefile variable to toggle the OS X startup window. Off by default.
git-svn-id: https://svn.eduke32.com/eduke32@2426 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-08 06:07:10 +00:00
hendricks266
35937454ad Fix -Wformat-security and -Wformat-extra-args warnings under clang.
git-svn-id: https://svn.eduke32.com/eduke32@2421 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:25:24 +00:00
hendricks266
3fdb7ee8fc Rewrite code for the "-rts" command line parameter to remove an unnecessary int32_t, prevent needless string copying, factor out duplicate math, centralize the default RTS name, and prevent clobbering of the RTSName CFG setting.
git-svn-id: https://svn.eduke32.com/eduke32@2420 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:34 +00:00
hendricks266
1c2ea1e96e Add "echo" CON command which allows the user to print a quote only to the console and log file, for debugging or informational purposes. EVENT_INIT can finally be put to use!
git-svn-id: https://svn.eduke32.com/eduke32@2419 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-05 07:24:04 +00:00
helixhorned
f12b09b512 Tweak 'dncoords' display.
added: sector extra; viewingrange and yxaspect before the main drawrooms call
removed: randomseed

git-svn-id: https://svn.eduke32.com/eduke32@2413 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:32 +00:00
helixhorned
fbbefc0df9 sector.c: fix a possible oob access of a local array.
git-svn-id: https://svn.eduke32.com/eduke32@2411 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:14:01 +00:00
helixhorned
5791d5e068 Clamp ud.camerahoriz after EVENT_DISPLAYROOMS (instead of before).
git-svn-id: https://svn.eduke32.com/eduke32@2410 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 20:13:47 +00:00
hendricks266
56c002d3a1 Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
ex: make APPLE_FRAMEWORKS=~/Library/Frameworks

git-svn-id: https://svn.eduke32.com/eduke32@2398 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:31:37 +00:00
hendricks266
27b279a1ce JFDuke3D port: OS X Startup Window, copied almost verbatim
It needs to have the sound quality box removed and the Game directory box added, possibly among other things.

git-svn-id: https://svn.eduke32.com/eduke32@2396 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:30:27 +00:00
hendricks266
56b40e233e JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.
Fix for end-of-game sequence with 1.3D data, by Turrican.

git-svn-id: https://svn.eduke32.com/eduke32@2395 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-04 09:29:05 +00:00
helixhorned
e5a133db8b When failing to open a savegame file for writing, print the reason to the log.
git-svn-id: https://svn.eduke32.com/eduke32@2393 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-01 23:35:53 +00:00
helixhorned
edb110b692 More rebust (and "correct"/expected) decimal number parsing in CON.
The replacement of atoi with strtol in r2374 had the side-effect that numbers
out of the range of a 32-bit integer were being returned as LONG_MAX/LONG_MIN
instead of being converted by taking the bits and re-interpreting them (note
that it was a coincidence that atoi behaved that way; to be strict, the
behavior was undefined and there is no regression).

Now, we implement parsing decimal integers using strtoll (with assuming
"long long" being the same as int64_t) and check in which range the number
falls.  If it's in the range (INT32_MAX <= x <= UINT32_MAX), issue a warning;
if it's not in (INT32_MIN <= x <= UINT32_MAX), warn too (though this better
ought to be an error?).  In each case, the bit representation is converted to
the CON number type (int32 to assume maximum portability) by re-interpreting
the bits [this is the same as an int/int cast, with GCC at least; more
generally, it's implementation-defined per C99].

git-svn-id: https://svn.eduke32.com/eduke32@2392 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-29 15:27:40 +00:00
helixhorned
925b27e3cd Try to find another mirror wall if the assigned one breaks.
This fixes mirrors consisting of more than one walls not drawing when the
first assigned mirror wall breaks. It still does not let you have more
than one mirror (i.e. mirror sectors) showing up at the same time in
the scene.  Affects classic and Polymost only.

git-svn-id: https://svn.eduke32.com/eduke32@2387 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-25 15:59:44 +00:00
helixhorned
0175562e1f Do bound check for "quick" sector/wall accesses from CON, i.e. in getvarvar.
This was causing oob sector accesses with code like this:
    getwall[hitwall].nextsector temp
    ifvarvare sector[temp].floorz sector[temp].ceilingz setvar tempb 1
(from DT's HYPERCORE).

Also validate quote indices passed to CON's quote and userquote commands at
runtime.

git-svn-id: https://svn.eduke32.com/eduke32@2381 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:54 +00:00
helixhorned
668774c12e Fix user quotes colored with a 2-digit number being wrongly x-aligned.
Such game text was shown starting from about the center of the screen.
The reason for the bug was this code:
  t += 1 + isdigit(*(t+2));
The sequence points here are at the beginning and end of this assignment
expression, and the updating of t may happen anywhere between these (C99
6.5.16 #3).  Please don't write such code.  When in doubt, and assignment
and reference to the same object should be split!

git-svn-id: https://svn.eduke32.com/eduke32@2380 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-24 19:51:37 +00:00
helixhorned
0919c186ba Pull the 'for (' ... ')' out of the TRAVERSE_{CONNECT,SPRITE_*} macros.
This plays more nicely with automatic formatters.  Also indent accordingly.

git-svn-id: https://svn.eduke32.com/eduke32@2379 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:33 +00:00
helixhorned
0309ba3141 QUOTE_NVG_OFF-p->heat_on --> QUOTE_NVG_OFF-!!p->heat_on in sector.c.
Because: 1) It used to be like this; 2) guard against bad CON input.

git-svn-id: https://svn.eduke32.com/eduke32@2378 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:33:09 +00:00
helixhorned
0f933a8522 Fix potential (certain?) oob access with ST28/SE21.
Encountered with Scent.map.  Since the SE21 are deleted after they have
been used, the search for them in the ST28 code in sector.c may come up
empty, in which case sector[-1] would be accessed.

git-svn-id: https://svn.eduke32.com/eduke32@2377 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-21 19:32:55 +00:00
helixhorned
cf9e0490a2 Uncomment "CrosshairColor" parsing code in config.c.
Untested, but LeoD says it works.

git-svn-id: https://svn.eduke32.com/eduke32@2375 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:18:57 +00:00
helixhorned
8b7a4dab9b Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
That is, everyplace a user input is to be converted.  The only remaining
instance of atoi() is now atoi(s_buildDate).

git-svn-id: https://svn.eduke32.com/eduke32@2374 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 21:17:39 +00:00
helixhorned
80bd1bb4e4 engine: make neartag accept a sprite-blacklist function and use it in sector.c.
Internally, the last argument to neartag is now a pointer to a function
  int32_t (*blacklist_sprite_func)(int32_t i),
which is supposed to return 1 if sprite[i] should NOT be considered for hitting.

This is now used in the hard-coded neartag() calls in sector.c, but not in any
way in CON (there's neither a C blacklist function provided, nor is there a
possibility to define one in CON).  There, all sprites with picnums >=1 and <=10
(i.e. the effectors) will be blacklisted.  This remedies problems where such
sprites would get in the way of switches.

Note that a whitelist approach (only consider a predefined set, namely those
picnums which will be checked afterwards) has back-compatibility implications
since people may have used e.g. lotagged window sprites to cover a switch.

Also, the >=1 to <=10 range is [sic] (the static, not dynamic values are used),
since anyone redefining effector picnums is clearly out of their mind.

git-svn-id: https://svn.eduke32.com/eduke32@2373 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:54:24 +00:00
helixhorned
be0d5a7885 Use maps selector: draw files found in ZIPs with pal 8.
git-svn-id: https://svn.eduke32.com/eduke32@2370 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-20 19:53:07 +00:00
helixhorned
97ebb029d6 Make compiler happy: remove 'may be used uninitialized' warning in multivoc.c.
I'm not getting this warning (synthesis is) but I think it's justified because
the VOC block parsing code isn't terribly validating...

git-svn-id: https://svn.eduke32.com/eduke32@2364 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:15:35 +00:00
helixhorned
103a6e76f9 constify various cache1d and pragmas functions, some copybuf* -> memcpy/move.
The following functions have const qualifiers attached for the 'destination'
arguments: kdfwrite, dfwrite in cache1d.c and copybuf{byte,reverse,} in the
pragmas source or headers.  A couple uses of the latter ones were replaced
with calls to standard library functions.

git-svn-id: https://svn.eduke32.com/eduke32@2361 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 22:14:45 +00:00
helixhorned
1ad110ff6a menus.c: rename _bar to sliderbar.
git-svn-id: https://svn.eduke32.com/eduke32@2359 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:52 +00:00
helixhorned
079056df67 Menus: make aspect ratio also control r_usenewaspect.
- RENDERER SETUP is now also accessible from classic, with only 2 options:
  'aspect ratio' and 'ambient light level'
- remove the latter option from the VIDEO SETUP menu
- When compiled with OpenGL, the aspect ratio option cycles between 3 states:
  r_usenewaspect=1 (the modern way), and r_usenewaspect=0 but r_widescreen=0/1.
  In non-GL builds, there are only 2 states.
- don't display black translucent overlay in COLOR CORRECTION menu

git-svn-id: https://svn.eduke32.com/eduke32@2358 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:39 +00:00
helixhorned
e14b2808ef Fix non-OpenGL build.
git-svn-id: https://svn.eduke32.com/eduke32@2357 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-18 17:56:26 +00:00
helixhorned
0ef1721955 Mapster32: Fix extended ceiling/floor picnums taking on picnum 0 in Polymer.
The reason was that drawmasks(), which was where the resetting of the fake
RoR textures happened under Polymer, can be called from polymer_displayrooms()
when mirrors are present. I was assuming that drawmasks() was only ever called
after the 'main' drawrooms and that hence the sequence of fake RoR tile tweaking
was set, reset, set, reset, ... which it was not.
Now, do the resetting explicitly after every drawmasks() in the editor.

git-svn-id: https://svn.eduke32.com/eduke32@2350 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:25:42 +00:00
helixhorned
ebbf4d79ce Clean up VOC in-memory block type parsing.
- Maintain a position relative to the start of the data. VOC doesn't
  mandate an EOF marker (blocktype 0). If we go over the end, fake
  that marker, so as to restart a looping sound or stop a one-shot one.
  This fixes an uninitialized mem access with the corrupt SNAKRM.VOC.
- When encountering the EOF marker, don't read the 3 bytes of block size,
  since they may not be there.
- Read blocksize by ORing and shifting the 3 bytes, not with *(int32_t *)...

git-svn-id: https://svn.eduke32.com/eduke32@2346 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:28 +00:00
helixhorned
17ba2664f9 Mapster32: don't use lazy tile loading with r_hightile=0.
git-svn-id: https://svn.eduke32.com/eduke32@2345 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-16 19:24:09 +00:00
helixhorned
b04e743236 Fix use of an uninitialized variable in P_FindWall->FindDistance2D with noclip.
git-svn-id: https://svn.eduke32.com/eduke32@2344 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:14:07 +00:00
helixhorned
53d9264f92 Fix a couple of out-of-bounds accesses when roaming around with noclip.
- guard cansee() against negative sectnums (return 0 immediately), since
  it's often called with the player sectnum as one argument
- in resetpspritevars(), don't inset APLAYER sprite if sectnum < 0, which
  can happen if a map is started in void space accidentally (e.g. from
  the editor)
- two checks before accessing sector[] with a player sectnum

git-svn-id: https://svn.eduke32.com/eduke32@2342 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-14 23:13:38 +00:00
helixhorned
f89d73504d Draw HANDHOLDINGLASER and ~ACCESS with guniqhud=200 and 201, respectively.
This fixes updateanimation picking up foreign (and thus potentially oob)
frame numbers at "3: c > n".

git-svn-id: https://svn.eduke32.com/eduke32@2339 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-13 21:38:00 +00:00
helixhorned
5f23cb6bcd Debugging helper disabling a.nasm calls with OpenGL renderers.
Uncomment #define DEBUG_VALGRIND_NO_SMC in duke3d.h to be able to
 valgrind --smc-check=none (or the default stack-only)
with Polymost and Polymer renderers.

git-svn-id: https://svn.eduke32.com/eduke32@2337 1a8010ca-5511-0410-912e-c29ae57300e0
2012-02-12 13:47:33 +00:00