biwa
0911a3a9a4
Some more performance improvements related to visual sloping
2021-02-07 16:44:12 +01:00
biwa
c4c2f4b3fe
Fixed a visual glitch where grid lines appear to be slightly offset when using a transformed grid
2021-02-06 15:09:16 +01:00
biwa
5ed77c5d05
Improved performance in visual mode related to visual slopes
2021-02-06 14:51:00 +01:00
biwa
2b6c7b44c2
Fixed a problem where the last line of UDMF maps were not parsed correctly
2021-01-31 18:11:10 +01:00
biwa
4f9111d075
Textures with whitespace at the beginning or end are now handled correctly. Fixes #522
2021-01-30 23:44:42 +01:00
biwa
4eb223b3f0
Added support for "abstract" ZScript functions. Fixes #523
2021-01-30 23:08:41 +01:00
biwa
5d1492c5c2
Added visual sloping for vertices (has an extra action to toggle visual vertex slope picking)
2021-01-30 22:01:55 +01:00
biwa
7cec462a15
Fixed a problem where values specified with the UserDefaultValue editor key in ZScript were not applied for float/double values
2021-01-04 13:28:45 +01:00
biwa
46962aac89
Using visual sloping to create a horizontal slope will now remove the slope and set the appropriate sector height instead
...
The Edit Sector dialog will not remove horizontal slopes anymore unless necessary
2021-01-01 22:08:54 +01:00
biwa
9090642d4e
Fixed a problem where custom boolean UDMF fields could not set be to false
2020-12-28 20:22:04 +01:00
ZZYZX
eaa5227dc8
Slightly tweaked size of Controls list. Added 'Reset plane slope' action.
2020-12-28 00:13:56 +02:00
biwa
d8d03916ea
Added safeguard against crashes related to config disposing. Fixes 251. Fixes 352. Fixes 514.
2020-12-23 16:43:59 +01:00
biwa
7b42ba622f
The docker is now expanded by default so that users actually realize that it exists (new installations only)
2020-12-23 11:49:51 +01:00
biwa
9f58a545f6
Fixed a crash that could happen when the blockmap was too small because of off-grid vertices
2020-12-13 14:03:53 +01:00
biwa
931bd1e225
Fixed a problem where the DistanceCheck actor property didn't work correctly, resulting in things unexpectedly not being drawn in Visual Mode
2020-12-12 11:48:46 +01:00
biwa
c5054c5449
Fixed a problem where duplicating 3D floors sometimes changed the slopes of adjacent 3D floors
2020-11-21 22:38:16 +01:00
biwa
0f3e979fa9
Color picker dialog: custom colors are now saved
2020-11-21 13:12:01 +01:00
biwa
82af8bfe56
Fixed a bug with argument boxes where the value wasn't saved correctly when using the mouse wheel to change the value
2020-11-19 22:14:19 +01:00
biwa
c7b383595a
MapSet.NearestLinedefRange using a blockmap now takes into account that the maxrange could be bigger than the blockmap block size
2020-11-15 13:59:04 +01:00
Magnus Norddahl
49edfed449
Fix MakeAlphaTestImage performance issue
2020-11-15 03:20:41 +01:00
biwa
9c85635ff0
More renaming GZDB Visual Mode to just Visual Mode
...
The exception dialog now correctly states that it's UDB and not GZDB
2020-11-01 18:33:19 +01:00
biwa
15772da839
Texture browser: using the tab key to jump between the currently selected used texture and the position of the texture in the list of all textures works again (this time without toggling the "used textures on top" checkbox). Also added option to vertically center the view on the selected texture (enabled by default)
2020-11-01 18:21:22 +01:00
biwa
eab7de4f9e
New map dialog: the "open map resources in read-only mode" option is now checked by default. This option is deprecated and will be removed entirely eventually
2020-11-01 11:57:53 +01:00
biwa
5a1ceb2a9c
Linedef edit form (UDMF): fixed a problem where the first argument was set to 0 instead left blank when multiple lines with script execution actions were being edited
2020-10-31 23:40:12 +01:00
biwa
d831d22217
Visual Mode: fixed a problem where wide classic skies were not rendered with the correct orientation
2020-10-29 20:21:42 +01:00
biwa
bb5780cf28
Thing/Linedef/Sector editing dialog: fixed a crash when pressing the up key in the action input box when the last action is selected. Fixes #493 .
2020-10-25 01:52:49 +02:00
biwa
8330c70a41
Configuration file parser: floating point numbers without the "f" suffix are now parsed as double precision floating point numbers
2020-10-24 23:27:04 +02:00
biwa
0fc2296ce9
ACS parser: fixed a bug that prevented scripts from being recognized when the previous line ended with an empty line comment
2020-10-24 21:23:06 +02:00
biwa
ee6aad4150
Texture browser: filtering for a texture name now automatically selects the best matching texture name. Addresses #483 .
2020-10-23 23:30:07 +02:00
biwa
09e40d2bae
DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
2020-10-23 21:04:49 +02:00
biwa
9c10069d58
Visual Mode: improved support for GZDoom UDMF rendering styles. Partially addresses #485
2020-10-19 21:42:34 +02:00
biwa
79a507a8a7
DECALDEF parser: fixed a crash when there are duplicate entries in the DECALDEF files
2020-10-17 23:11:44 +02:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
3af704b7a6
Fixed a bug where PNG sprites without an offset incorrectly had their offset centered instead of using (0, 0)
2020-10-11 13:18:08 +02:00
biwa
50c00991d3
Fixed typo.
2020-10-11 01:07:36 +02:00
biwa
c0984c8b67
When loading UDMF maps and fields that have NaN (not a number) as a value are encountered those fields will now be dropped permanently. A warning that this happens will be displayed in the Errors and Warnings dialog.
2020-10-11 00:31:55 +02:00
biwa
a2c87358ea
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2020-10-04 10:21:35 +02:00
biwa
22f7e99803
Fixed a crash when switching into Sectors Mode when there are no vertices in the map, but things
2020-10-04 10:21:13 +02:00
Magnus Norddahl
a66d4e72f2
Oops, forgot one flipped #if while testing
2020-10-03 23:34:07 +02:00
Magnus Norddahl
a608ad71fa
For mono, put clipboard data in text/base64 form instead of relying on a memory stream
2020-10-03 23:33:04 +02:00
Magnus Norddahl
275b841e31
Merge branch 'texteditor'
2020-10-02 01:37:33 +02:00
Magnus Norddahl
160882a962
Fix null pointer that builds in Windows apparently didn't care about
2020-10-02 01:35:44 +02:00
Magnus Norddahl
61788e2be2
TabControlEX doesn't work with mono (why am I not surprised? xamarin, I want my money back!!)
2020-10-02 01:09:06 +02:00
Magnus Norddahl
a091225483
Update project file
2020-10-02 00:46:08 +02:00
Magnus Norddahl
3cdfc99f8e
Remove NoScintilla.cs as it is no longer needed
2020-10-02 00:41:48 +02:00
Magnus Norddahl
f3dea17d1c
Case sensitivity for the loss!
2020-10-02 00:37:06 +02:00
Magnus Norddahl
b330e61512
Create a minimal text editor implementation for mono where scintilla isn't available
2020-10-02 00:20:23 +02:00
Magnus Norddahl
e390bce8f6
Find the exact Scintilla.NET API used by UDB and create a stub implementation so that it builds without
2020-09-30 03:34:11 +02:00
Magnus Norddahl
d919570818
Workaround mono winforms clipboard bug
2020-09-29 23:41:45 +02:00
biwa
8e043aa875
Added support for loading PK3s in read-only mode ( #477 )
2020-09-27 15:05:27 +02:00
biwa
8064bc63b7
Added option in Preferences -> Appearance -> Rendering to toggle showing of the FPS counter in Visual Mode (disabled by default)
2020-09-26 18:15:01 +02:00
Kevin Caccamo
0b4b781980
Check whether geobuffers is null before indexing it
...
This is an attempt to fix #474
2020-09-24 20:52:33 -04:00
biwa
cd8d73d4cb
Fixed problem when #include'ing files from a directory structure and using different directory path separators than the current OS's ones. Fixes #470 .
2020-09-19 20:34:32 +02:00
biwa
3626d5d6ca
Reverted changes from be1fab9f65
because it severely broke the additional mode buttons in the main menu.
2020-09-19 08:59:19 +02:00
Magnus Norddahl
be1fab9f65
Fix layout issue with the menu in mono winforms
2020-09-15 00:46:41 +02:00
Magnus Norddahl
353c714efc
A few more hacks for the wonderful mono implementation of winforms
2020-09-15 00:41:53 +02:00
Magnus Norddahl
90831bd630
Fix cursor visible on Linux when in 3D mode
2020-09-13 23:43:11 +02:00
Magnus Norddahl
b740cadc13
Fix menubar getting the focus all the time on Linux
2020-09-13 23:01:38 +02:00
Kevin Caccamo
fdfeba1731
Fix some input issues on non-Windows systems (PR#467 by Talon1024)
...
* Fix some input issues on non-Windows systems
Disable the main menu bar when the 3D view is active.
Disable mouse input processing and "exclusive mouse input" until each editing dialog closes.
* Enable front/backgroup in LinedefEditForm{,UDMF} in the Setup method
The Setup method is called to specify which linedefs are being edited by the LinedefEditForm, and set up the dialog appropriately, so the front/backgroup should be enabled in the Setup method, at the same time the front/backside check boxes are checked or unchecked.
2020-09-13 19:40:09 +03:00
biwa
3218218dcc
Fixed a crash when trying to load files that do not exist
2020-09-13 10:45:30 +02:00
Magnus Norddahl
626af9e85e
Merge pull request #448 from Talon1024/fix/UnixCaseSensitivity
...
Attempt to improve Unix filesystem support
2020-09-12 15:42:29 +02:00
alexey.lysiuk
a5672c19c5
Fix compilation error of Windows targets
...
General\General.cs(70,58): error CS0234: The type or namespace name 'Form' does not exist in the namespace 'System.Windows' (are you missing an assembly reference?)
2020-09-12 12:14:06 +03:00
Kevin Caccamo
71f86980fd
Handle multiple entries with the same name but different case
...
This is done so that entries whose keys have a higher ordinal value (lowercase) will replace entries whose keys have a lower ordinal value. This is based on how I've seen GZDoom handle this sort of situation.
2020-09-11 22:24:43 -04:00
Magnus Norddahl
30c2ad22ea
Workaround groups Enabled flag not getting applied in mono winforms implementation
2020-09-12 02:15:21 +02:00
Magnus Norddahl
efec88994b
Apply workaround to datagridviews
2020-09-12 02:06:14 +02:00
Magnus Norddahl
ccf2191f10
Add workaround for broken View.List implementation in mono's winforms
2020-09-12 01:25:59 +02:00
Magnus Norddahl
87fe50df56
Write replacements for the unimplemented native calls for unix
2020-09-11 23:17:30 +02:00
Magnus Norddahl
0d07050bcb
Remove the need for ZeroMemory
2020-09-11 22:39:18 +02:00
Magnus Norddahl
e62c8bdad4
Fallback C# implementation for when rawmouse is not present
2020-09-11 22:22:36 +02:00
Kevin Caccamo
2f48255ddf
Remove GetCorrectCaseForFile call in GetFileAtPath
...
It's redundant because GetCorrectCaseForFile is called in DirectoryReader.LoadFile, and UDB will change all filenames in a PK3 to lowercase when it loads a PK3 into memory.
2020-07-29 17:30:17 -04:00
biwa
6a926d337e
Some cleanup, added some comments.
2020-07-29 22:05:12 +02:00
Kevin Caccamo
42be899204
Attempt to improve Unix filesystem support
...
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.
I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
biwa
8aa7462993
Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442
2020-07-25 18:42:07 +02:00
Kevin Caccamo
96208f7166
Fix directory separators
...
Path.DirectorySeparatorChar is a forward slash on Linux/Unix, so it ended up preventing DECORATE and ZSCRIPT code from being loaded on Linux.
2020-07-20 04:20:03 -04:00
ZZYZX
4202b3ea58
Add new random quote to exception dialog
2020-07-08 18:25:22 +03:00
ZZYZX
0aaef4980b
Fix exception caused by horizontal mouse wheel ( resolves #409 reported by ioan-chera, reported by KanaiZo)
2020-07-07 13:56:42 +03:00
biwa
2813a392e7
Force HiRes replacements to always use worldpanning. Fixes #432
2020-07-05 09:20:08 +02:00
biwa
9185a48445
Removed some more forced conversions to float
2020-06-22 16:37:32 +02:00
biwa
5ddbd73916
Sectors Mode: the sectors things are in are only determined if necessary, which should increase performance when switching into Sectors Mode in very big maps
2020-06-21 12:52:36 +02:00
biwa
f2840e9a7b
Fixed a bug introduced by addressing #427 that stopped the script editor to show up in vanilla Hexen. Fixes #429 .
2020-06-20 15:13:49 +02:00
biwa
233153cdb5
Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double.
2020-06-20 01:21:17 +02:00
biwa
22d00763a9
The script editor is now only shown if the current game configuration supports scripts. Resolves #427 .
2020-06-19 23:30:01 +02:00
biwa
ea31f495d7
Fixed a problem where textures for OBJ models were flipped vertically
2020-06-19 12:22:57 +02:00
biwa
b3d817f053
Fixed a crash in the DIALOG/SCRIPTS editor when selecting any other than the first two options in the "look in" combo box in the replace tab. Fixes #425 .
2020-06-17 23:38:26 +02:00
biwa
08636d1b18
Enabled PDB generation for all plugins in x64 release mode
2020-06-17 22:57:49 +02:00
biwa
4a693a5a5d
Vertices Mode: the preview vertex is now correctly shown on intersections between the closest line and the transformed grid
2020-06-15 00:41:22 +02:00
biwa
57b184a9e6
Merged master into duplicate-3d-floors branch
...
Added some error handling to duplicating 3D floors
2020-06-13 17:00:12 +02:00
biwa
565f1f885b
Changed how performing undo interacts with volatile modes (it will now actually perform the undo instead of just canceling the volatile mode)
2020-06-13 15:56:16 +02:00
biwa
14c65dae5b
- Only allow Edit Selection Mode to be cancelled once
...
- Added preliminary code to remove new 3D floor control sectors when pasting was canceled after duplicating 3D floors
2020-06-13 15:35:20 +02:00
biwa
4fbcc11418
Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned
2020-06-13 00:24:24 +02:00
biwa
6e4bb04516
Merge remote-tracking branch 'origin/master' into arching
2020-06-08 20:58:45 +02:00
biwa
cdf745745a
Texture sets now work with textures from a directory or PK3/PK7 (it matches against the short 8 character name)
2020-06-04 16:16:09 +02:00
biwa
17987918de
Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420 .
2020-06-01 11:12:52 +02:00
biwa
aecb1e67b7
Preliminary code for arching
2020-06-01 09:50:35 +02:00
biwa
10ceef6715
Fixed jittery camera when being far away from the map origin
2020-05-24 11:35:53 +02:00
biwa
342ea4f518
Trying to fix jittery camera when being really far away from the map origin (didn't fix it yet)
2020-05-23 10:37:42 +02:00
biwa
bdc6a23934
Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!)
2020-05-23 10:01:52 +02:00
biwa
abb61f1f09
Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel
2020-05-23 01:37:14 +02:00
biwa
9338d1221f
Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts
2020-05-22 22:30:32 +02:00
biwa
ab81b17554
More conversion from float to double. Doesn't seem to crash anymore.
2020-05-22 21:39:18 +02:00
biwa
91cbcde1eb
It's compiling!
2020-05-21 14:20:02 +02:00
biwa
fb3c9e7168
Started conversion from float to double
2020-05-18 18:14:54 +02:00
biwa
f0bfc74702
Decoupled plane equation slopes from sector heights. This means that changing sector heights will not change those slopes (use the offset box in the "slope" tab of the Edit Sector Dialog instead)
2020-05-16 10:40:24 +02:00
biwa
7114d17eeb
Texture browser: input boxes don't lose focus anymore when the mouse is moved into the texture list area. Fixes #369 .
2020-04-28 23:35:36 +02:00
biwa
9cadd378bc
Changed the ambient sound drop down menu of ambient sound things to natural sort order. Resolves #406 .
2020-04-28 22:48:00 +02:00
biwa
594fe0403d
Removed DebugConsole functionality in non-debug builds
2020-04-26 00:58:42 +02:00
biwa
f15c0e0eb1
Fixed a crash that happened when the script window is opened but minimized, the script has syntax errors, and then the map is saved. Fixes #402 .
2020-04-25 17:43:14 +02:00
Magnus Norddahl
db44d411c7
Fix black output from visplane explorer
2020-04-19 14:19:18 +02:00
biwa
f4e9556262
Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400 .
2020-04-19 11:58:55 +02:00
biwa
308e8fe4cb
Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374 .
2020-04-11 18:46:45 +02:00
biwa
138c96bb13
Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex
2020-04-11 10:42:41 +02:00
biwa
12b3906470
Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound.
2020-04-10 13:40:30 +02:00
biwa
999d5ade9e
More BuilderMono.csproj fixes
2020-04-10 11:20:19 +02:00
biwa
ca4dc1958c
Hopefully fixed BuilderMono.csproj to compile for Mac and Linux again.
2020-04-10 10:57:38 +02:00
biwa
58d5bfd59b
Merge branch 'visual-slope2'
2020-04-10 10:40:42 +02:00
biwa
895053ec26
Fixed indentation in ImageBrowserItem
2020-04-05 20:21:35 +02:00
volte
9693321590
Further performance improvement to image browser
2020-04-05 11:40:14 -04:00
volte
b1f4cdcd1c
Fixed slowdown in ImageBrowser due to repeated queries for system font
2020-04-05 09:15:34 -04:00
biwa
a3ce81dc2b
Merge branch 'master' into visual-slope2
2020-04-04 13:12:20 +02:00
biwa
8115d12b6c
Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now)
2020-03-29 21:44:29 +02:00
biwa
1fc503fa24
Update things before adding their geometry in visual mode so things don't go awry when realtime editing them. Fixes #393 .
2020-03-29 17:31:20 +02:00
biwa
e07a3170ac
Made drop down items for ambient sounds more descriptive
2020-03-29 16:29:53 +02:00
biwa
1d5867333c
There can be multiple different ambient sounds with the same sound name, so add the index to the name to differentiate them. Fixes #390 .
2020-03-29 11:53:12 +02:00
biwa
a4466ba01b
Added support for helper messages in version/deprecated modifier in ZScript
2020-03-19 20:14:57 +01:00
Magnus Norddahl
3346c00fab
Keep stream open so that the image loaders can be chained
2020-03-19 19:54:54 +01:00
Magnus Norddahl
44d972c876
Fix crash when tga image loader succeeds in loading a 0x0 image
...
Copy resource bitmaps before using them on a worker thread
2020-03-19 15:46:04 +01:00
biwa
7b0adadbfb
Merge branch 'master' into visual-slope2
2020-03-17 22:10:04 +01:00
Magnus Norddahl
e19b2912f3
Update mono project file
2020-03-17 21:07:51 +01:00
Magnus Norddahl
6492a2b3ff
Merge branch 'nodevil'
2020-03-17 21:06:10 +01:00
Magnus Norddahl
29b30a3dcc
This joke isn't funny when half the racists in the US is saying this
2020-03-17 20:09:34 +01:00
biwa
e8cc2f9801
Self-inheritance of ZScript classes is now considered an error and not a warning
2020-03-14 15:46:00 +01:00
biwa
d3b90f4f50
Print a warning and skip parsing classes that try to inherit from themselves (instead of going into an infinite loop)
2020-03-14 13:18:45 +01:00
biwa
afef349220
- Slope handles are not shown anymore when showing selection is disabled
...
- Smart pivot handles are now shown for the highlighted slope handle
2020-02-24 12:54:59 +01:00
biwa
915d83c92a
- If geometry is selected and the geometry the modified slope handle belongs to is not selected it will now also be modified
...
- Made the slope handles hover closer to the geometry
2020-02-23 11:17:14 +01:00
biwa
73e8d5440f
Fixed a problem where slope handles could be picked through other geometry
2020-02-23 01:07:40 +01:00
biwa
fd2b11505c
Removed remnants of holding Alt to interact with slope handles
2020-02-23 00:14:43 +01:00
biwa
f606f3bd7c
Drawing slope handles works correctly now
2020-02-22 19:45:12 +01:00
biwa
21c8379904
Added action to toggle between picking slope handles or other map elements
2020-02-19 21:59:42 +01:00
biwa
7154dec8c7
Code cleanup, added some comments
2020-02-16 22:07:20 +01:00
biwa
ff1ea95d86
Drawing visual slope handles is (mostly) working now
...
Also fixed some cases where slopes were applied incorrectly
2020-02-16 20:51:16 +01:00
Magnus Norddahl
c943b07bd0
Fix broken patch loading
2020-02-16 18:57:19 +01:00
Magnus Norddahl
4d3fea0088
Fix inconsistencies between the "file specification" (as documented on zee internetz) and what devteam.pcx from Descent actually contained (the only pcx I have)
2020-02-16 17:10:57 +01:00
Magnus Norddahl
c1130b4c62
Merge remote-tracking branch 'origin/master' into nodevil
2020-02-16 16:48:49 +01:00
ZZYZX
ec9765f004
Fixed: GLDEFS dynamic lights were defaulting to invisible instead of 'normal'
2020-01-25 23:28:27 +02:00
biwa
d9cfc04e2e
More trying to get it to work...
2020-01-18 21:10:21 +01:00
ZZYZX
973a4b1447
Fixed: CalculateArea was doing some weird shit ( resolves #372 )
2020-01-18 22:08:48 +02:00
Magnus Norddahl
6e4a02fb2b
Add texture format to the Texture class so that render target textures do not have to be in the bgra8 format
2020-01-15 23:28:17 +01:00
Magnus Norddahl
afb79e80d5
Implement tga image loader
2020-01-14 20:39:46 +01:00
Magnus Norddahl
0372b75eea
Fix offsetting bug
2020-01-14 18:57:50 +01:00
Magnus Norddahl
4e86765f2a
Implement pcx loader (I can't believe I wrote this in 2020...)
2020-01-14 18:49:45 +01:00
Magnus Norddahl
e908ec72e9
Add missing try/catch
2020-01-14 17:29:13 +01:00
Magnus Norddahl
3bbe76b225
Remove DevIL dependency
...
Remove IImageLoader code duplication
2020-01-14 17:25:35 +01:00
ZZYZX
42aa6c8832
Fixed: there was no highlight shader for internal sprites for ZDoom effects disabled; Fixed: highlighting of transparent walls/floors was broken
2020-01-14 11:09:33 +02:00
Magnus Norddahl
7ea64f910b
Fatal crash (Texture name input) #367
2020-01-13 19:11:10 +01:00
Magnus Norddahl
a2b18f1893
Fix load bug where exactly one image per thread would not get loaded
2020-01-12 23:35:20 +01:00
Magnus Norddahl
fc7093b959
Load images when they accessed
...
Load previews when they are accessed
2020-01-12 23:10:57 +01:00
Magnus Norddahl
acfd4f5283
LoadImage should not be virtual
2020-01-12 21:12:56 +01:00
Magnus Norddahl
db747d022b
Dispose the bitmap as soon as it has been uploaded to a texture. Use a 1 bit alphatest bitmap for those that have transparency in them.
2020-01-12 20:17:18 +01:00
Magnus Norddahl
21d19e2804
Only use GetBitmap for the alpha test
2020-01-12 19:53:50 +01:00
Magnus Norddahl
0abaeaf758
Replace GetBitmap with more descriptive functions and move the alpha test inside ImageData
2020-01-12 19:37:27 +01:00
biwa
247d3e7a97
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-09 20:05:34 +01:00
biwa
a14fc7cafd
Fixed an issue where grid background images were drawn upside down and moved in the wrong direction on the Y axis when scrolling
2020-01-07 22:26:21 +01:00
biwa
2c9235e4ea
Trying to figure out matrix black magic
2020-01-07 21:27:37 +01:00
Magnus Norddahl
5363fe0717
Produce release build
...
Disable devil
Support mac build (which is useless as mono doesn't support winforms on modern macOS)
2020-01-06 08:52:59 +01:00
Magnus Norddahl
20f5f01b84
Unix build fixes
2020-01-06 08:07:52 +01:00
biwa
01ccfa56f3
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-05 14:27:47 +01:00
biwa
b415046694
Fixed nonsensical values being returned when using +++/--- in many fields.
2020-01-04 23:29:35 +01:00
biwa
8aee7fc550
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2020-01-04 22:15:13 +01:00
ZZYZX
0e7875e0ad
Fixed: light clipping on back faces was gone
2020-01-03 03:55:34 +02:00
ZZYZX
044dbbcfd0
Rewrote dynamic light support. Resolves #319 . Resolves #318 . Resolves #233 .
2020-01-03 03:22:33 +02:00
biwa
7e84883125
Some cleanups
2020-01-02 20:32:37 +01:00
ZZYZX
7b5d4a03e9
Write uniform data into separate structures
2020-01-02 21:32:08 +02:00
Magnus Norddahl
6450bdcc67
Improve error message if OpenGL context creation fails
2020-01-02 19:45:45 +01:00
ZZYZX
0ba5870dfc
Merge branch 'shadercompiler'
2020-01-02 20:22:49 +02:00
ZZYZX
0fbebbe759
Allow functions block in a shader, error out on duplicate functions
2020-01-02 02:56:27 +02:00
biwa
e4e05542ec
Fixed a problem where negative Y scales of sidedefs would result in a wrong offset when auto-aligning
2020-01-02 01:32:55 +01:00
ZZYZX
e015cc6fb1
Fixed token position for named tokens
2020-01-02 01:51:54 +02:00
biwa
55135f2982
- Handles on floor are shown
...
- Fixed a problem where the wrong plane was assigned to ceiling surfaces
2020-01-01 21:47:33 +01:00
ZZYZX
6374b498ab
Added GLSL shader preprocessor
2020-01-01 22:41:04 +02:00
Magnus Norddahl
73364a130e
Remove UTF-8 BOM if found
2020-01-01 09:21:41 +01:00
biwa
4bfbe567c1
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder into visual-slope2
2019-12-31 23:46:56 +01:00
ZZYZX
7b5506363e
Fixed F10 key focusing the menu on key release
2019-12-31 15:32:57 +02:00
ZZYZX
c00e2a8074
Fixed F10 key focusing the menu instead of opening the script editor as intended
2019-12-31 14:57:29 +02:00
ZZYZX
e092235262
Removed the remains of resource editing
2019-12-31 14:16:13 +02:00
ZZYZX
961b5fdb33
Actually fixed PK3 synchronization
2019-12-31 13:46:30 +02:00
ZZYZX
fa053bc097
Prevent closing the PK3 stream before read operation has completed
2019-12-31 13:35:43 +02:00
ZZYZX
e61937c7b7
Removed the capability to open any file from the script editor
2019-12-31 13:18:39 +02:00
biwa
d7e259bc7e
Compute the length of the line in Plotter.DrawLine3DFloor with a method that actually works on big numbers
2019-12-31 10:57:29 +01:00
Magnus Norddahl
a18e165d99
Fix geometry constantly being rebuilt in some situations
2019-12-31 03:44:36 +01:00
biwa
ba713f7a25
Ported visual sloping to UDB
2019-12-31 00:08:17 +01:00
Magnus Norddahl
f6dd787f0d
Present maps slightly faster to the user
2019-12-30 06:41:52 +01:00
Magnus Norddahl
c95e5af46d
Reduce memory usage during preview image loading
2019-12-30 06:22:32 +01:00
Magnus Norddahl
65fdafafd8
Fix TransformPatch using bitmap from the main thread
2019-12-29 23:24:08 +01:00
Magnus Norddahl
03e50615f6
Remove explicit image unloading and fix previews
2019-12-29 22:59:57 +01:00
Magnus Norddahl
f97f2d36b1
Remove preview manager and remove CreateTexture
2019-12-29 20:48:11 +01:00
biwa
a024ac9f47
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 19:05:26 +01:00
biwa
c46e548a73
- Fixed vertical grid lines being 1 pixel off in their horizontal position
...
- Fixed a bug where lines with 3D floor indicators were 1 pixel off in their horizontal position
2019-12-29 19:04:33 +01:00
ZZYZX
5dc2ab7b28
Supposedly fixed sprites not loading if reloaded resources from visual mode
2019-12-29 19:59:52 +02:00
Magnus Norddahl
ca3fa76e32
Rename the sampler filters so that they use the same naming convention as modern graphics APIs
2019-12-29 18:54:22 +01:00
ZZYZX
12fd006c61
Removed dynamic resource reloading for resource writing
2019-12-29 16:38:53 +02:00
ZZYZX
8990cc57b0
Fixed code folding in script editor
2019-12-29 15:58:53 +02:00
ZZYZX
87f74cb9c3
Trashed embedded resource editing UI
2019-12-29 15:27:29 +02:00
ZZYZX
58d2d67e77
Do not try to continuously reload failed textures
2019-12-29 14:25:53 +02:00
biwa
30819b3b0c
Merge branch 'master' of https://github.com/jewalky/UltimateDoomBuilder
2019-12-29 13:01:25 +01:00
biwa
1786ab525e
Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow
2019-12-29 13:00:10 +01:00
ZZYZX
62cddff505
Use nearest filtering if nearest is specified
2019-12-29 13:02:03 +02:00
biwa
8f9d840aeb
Use map boundaries defined in the game's config instead of static values in VisualBlockMap
2019-12-29 11:03:42 +01:00
Magnus Norddahl
5082d7c308
Alter the nearest filter to not have noise in it
2019-12-29 06:52:39 +01:00
Magnus Norddahl
d46c72b04a
Refactor the ImageData load code so that the UI thread requires no locks
2019-12-29 03:54:12 +01:00
ZZYZX
f41c5bdd6f
Used slightly better approach for executing stuff in the main thread
2019-12-28 22:01:57 +02:00
ZZYZX
bd811aac7d
Fixed deadlock caused by errors displayed by texture loading
2019-12-28 21:37:05 +02:00
ZZYZX
78fe6c306e
Fixed UI thread becoming unresponsible in case of missing textures
2019-12-28 20:12:22 +02:00
ZZYZX
866facf80b
Fixed: not all cases of static FontFamily were addressed
2019-12-28 10:22:32 +02:00
Magnus Norddahl
3cae8740ef
Prevent Image.FromStream from closing the stream if the image isn't recognized
2019-12-28 05:34:38 +01:00
ZZYZX
197f96a059
Unfix MaxED's TGA fix
2019-12-27 12:43:06 +02:00
Magnus Norddahl
af3d74d186
Fix DevIL crash by protecting it with a mutex lock
...
Use the .net framework image loaders if they work. They do for the sane formats (PNG and JPEG) and they are faster, too.
Enable usage of multiple threads for resource loading now that it no longer crashes
2019-12-27 07:45:44 +01:00
Magnus Norddahl
11b5cb4e8f
Fix crash if entering 3D mode early
...
Remove thread priority settings (this is not the right way to do it)
Stop brain dead busy looping and use Monitor.Wait + Monitor.Pulse
Only call Control.Invoke if its a worker thread calling RunOnUIThread
Add the code for running multiple background threads (unfortunately blocked by DevIL apparently not being thread safe, gg!)
2019-12-27 07:21:43 +01:00
Magnus Norddahl
7e0ea54254
Don't use SendMessage when the built-in Invoke function does the same
2019-12-27 04:37:10 +01:00
ZZYZX
24e4c55ed0
Fixed logos in the About form
2019-12-26 15:15:13 +02:00
ZZYZX
624c5ea1d3
Fixed: don't use full Renderer2D pipeline while updating the grid after resize (fixes debug build)
2019-12-26 14:33:23 +02:00
ZZYZX
cbe8abbc9a
Fixed: 3D mode linedefs were completely broken -- reverted 718405b580
2019-12-26 10:08:11 +02:00
ZZYZX
3491bdccea
Fixed: lines in 2D mode had random gray pixels with high quality enabled ( resolves #331 )
2019-12-26 08:16:38 +02:00
ZZYZX
1cbfddd367
Oops.
2019-12-26 07:10:01 +02:00
ZZYZX
607ac7751e
Fixed: use application default font family for rendered labels if user-selected font is not available
2019-12-26 07:09:28 +02:00
ZZYZX
76bfd79bd6
Merged remote...
2019-12-26 04:17:24 +02:00
ZZYZX
8320402201
Fixed background in About form for larger fonts
2019-12-26 04:16:23 +02:00
Magnus Norddahl
061fa30a45
Improve camera sector search somewhat
2019-12-26 01:10:00 +01:00
Magnus Norddahl
9d5f8ec7c1
Rewrite VisualBlockMap to use a quad tree
2019-12-26 00:39:15 +01:00
Magnus Norddahl
718405b580
Remove the remaining dictionary lookups when culling
2019-12-25 18:57:39 +01:00
NickZ
1aa020b2d0
Added test configuration option to use Linux paths, added different font for text labels (PR#268 by NickZ)
...
* Add Linux Path option to test config
* make shortpaths and linuxpaths mutually exclusive
2019-12-25 19:45:19 +02:00
ZZYZX
60d836dc85
Fixed: redraw grid after window size changes
2019-12-25 17:26:30 +02:00
biwa
33b888e5d2
Renderer2D.PlotLine now transforms the y coordinate so that linedefs in nodes viewer, automap/sound environment/sound propagation mode are not flipped upside down anymore. Fixes #325 .
2019-12-25 01:54:05 +01:00
ZZYZX
d559ba30d7
Added error reporting to Update Checker; Fixed update checking failure in certain setups
2019-12-24 23:32:37 +02:00
ZZYZX
842d4a6668
Fixed: full sector highlight would not show in 2D mode
2019-12-24 23:06:13 +02:00
ZZYZX
96f2b4e94e
Fixed TGA texture loading
2019-12-24 21:33:16 +02:00
ZZYZX
99b1770004
Fixed references to GZDB in the setup
2019-12-24 20:43:55 +02:00
ZZYZX
f3c60ac5e5
Corrected Git Issues link for error dialog
2019-12-24 20:13:18 +02:00
ZZYZX
8b682a658c
Fixed wrong icon in auto-update Newsflash
2019-12-24 20:04:20 +02:00
ZZYZX
6419cc04b0
Merged OpenGL UDB dev branch
2019-12-24 19:49:43 +02:00
ZZYZX
e1f3dfda87
Changed link to UDB
2019-12-24 19:47:07 +02:00
ZZYZX
81df5e858f
Removed remaining DirectX references, fixed setup
2019-12-24 19:45:23 +02:00
biwa
37c52b4d70
Code folding in the script editor works again. Fixes #115 .
2019-12-24 15:58:20 +01:00
ZZYZX
4b86389a5c
Clarified credits a bit
2019-12-24 15:28:31 +02:00
ZZYZX
cd9da4b4a1
Changed splash image and icons
2019-12-24 11:59:58 +02:00
ZZYZX
d995f983fc
Rebranding
2019-12-24 09:14:28 +02:00
Magnus Norddahl
11aa31452b
Remove more dictionaries from the render loop
2019-12-21 05:43:16 +01:00
Magnus Norddahl
28406cf1a7
Declare the uniform variables in C#
2019-12-21 02:14:42 +01:00
Magnus Norddahl
a21edf78da
Misc adjustments to make the cherry-picked 'C# shader resources' commit work
2019-12-21 01:47:27 +01:00
Magnus Norddahl
3de2427e7c
Removed -f suffixes for floats (not supported on AMD)
2019-12-21 01:34:51 +01:00
Magnus Norddahl
7f6ff8929d
Move the shaders to C# resources
2019-12-21 01:26:58 +01:00
ZZYZX
da57945db7
Merge branch 'master' into slimgl_merge
2019-12-20 16:41:38 +02:00
ZZYZX
e187872553
Add fps counter in visual mode
2019-12-20 16:39:01 +02:00
ZZYZX
5d3e78ad8f
Add FPS counter for visual mode
2019-12-20 16:17:32 +02:00
Magnus Norddahl
c8237b0e64
Speed up linedef processing by not relying on a hashmap
2019-12-20 05:12:39 +01:00
Magnus Norddahl
28f01517d3
Trade some memory for speed
2019-12-20 04:50:43 +01:00
Magnus Norddahl
80f815cad9
Fix the error handling: only create one call unless there's an error and only check for errors in functions that can fail
2019-12-20 03:39:06 +01:00
biwa
9c8f8916e6
Fixed a crash that would happen in the texture set editor when double-clicking on the last texture
2019-12-19 15:46:02 +01:00
Magnus Norddahl
4274ee2893
Use C++ and SSE code to do matrix math
...
Avoid copying by passing matrices by reference to RenderDevice
Use fasttrig from GZDoom for faster cos/sin
Don't set matrices unless they changed. Even though the memcmp prevents it from being pushed to OpenGL it is still a waste.
2019-12-19 03:12:44 +01:00
ZZYZX
2bce3f06a4
Flip GDI bitmap in model loading before feeding it to OpenGL
2019-12-18 21:27:09 +02:00
ZZYZX
4de0d96d13
Only set uniform for world matrix if it was the only one that changed
2019-12-18 15:24:54 +02:00
Magnus Norddahl
de2e336cb1
Use OpenGL sampler objects
2019-12-18 03:24:09 +01:00
ZZYZX
bd967138f2
Return old code for grid drawing on the renderer side
2019-12-16 08:32:01 +02:00
ZZYZX
4cb6d68c45
Use PBO to stream texture data for software rendering
2019-12-16 06:54:44 +02:00
ZZYZX
5fbedaf8fc
Fixed: don't reduce alpha twice in 2D render layers
2019-12-16 04:52:42 +02:00
ZZYZX
19718cd464
Fixed: skybox generated from Doom texture was misplaced
2019-12-16 04:18:19 +02:00
ZZYZX
8ac7e40754
Returned CodeImp's software renderer for line plotting
2019-12-16 04:15:53 +02:00
ZZYZX
81c8cdeec6
Added credit to Talon1024 & dpJ
2019-12-16 00:27:29 +02:00
ZZYZX
bd6d21773e
Deleted SlimDX; returned pre-build event to copy appropriate DevIL version
2019-12-16 00:20:48 +02:00
ZZYZX
eafce14a9a
Merge remote-tracking branch 'origin/master' into slimgl_merge
2019-12-16 00:00:01 +02:00
ZZYZX
502b641967
Improved error reporting
2019-12-15 23:53:33 +02:00
ZZYZX
7f09dd2aec
Reenabled point filtering in visual mode
2019-12-15 22:47:06 +02:00
biwa
4febbdadf6
Zscript bool user variables are now treated as bool instead of int
...
Added support for int8, int16, uint, uint8, and uint16 user variables
2019-12-15 20:31:13 +01:00
ZZYZX
6f122d28c3
Fixed: alpha in the plotter was applied twice
2019-12-15 08:09:41 +02:00
ZZYZX
d1ff6bcc36
Fixed: line can be either dotted or smoothed
2019-12-15 07:20:54 +02:00
ZZYZX
ca75897bc5
Make grid dotted again
2019-12-15 03:45:21 +02:00
ZZYZX
d843a61d61
Replaced line intersection with something that does not cause infinite loops
2019-12-15 02:32:02 +02:00
ZZYZX
554ccc442f
Fixed plotting from plugins, fixed transformed grid
2019-12-15 01:58:11 +02:00
ZZYZX
24c28e921f
Fixed untransformed grid being Y-inverted
2019-12-15 01:16:04 +02:00
ZZYZX
714bb84204
Implemented alternate fix for Linux paths (2)
2019-12-14 23:52:12 +02:00
ZZYZX
f0aee1e174
Merge branch 'master' into slimgl_merge
2019-12-14 23:50:40 +02:00
ZZYZX
5295f7f590
Implemented alternate fix for Linux paths (to-do: add case-insensitive hack later)
2019-12-14 23:43:20 +02:00
ZZYZX
2c3013f74c
Make everything build with VS2015 again
2019-12-14 23:42:44 +02:00
biwa
31eaf98cbe
Using --- and +++ now also works correctly for the height offset in the edit sector properties dialog
2019-12-14 11:52:46 +01:00
biwa
c9e7551ca3
Added ZScript mixin class support
2019-12-08 01:14:21 +01:00
biwa
2699f5793b
Fixed an issue where the ZScript parser aborted with a cryptic error message when encountering a number that was too small or big. It now clamps the value to min/max for the data type and prints a warning
2019-12-03 15:23:49 +01:00
biwa
8824a2bb94
Fixed a bug where the wrong texture/flat with the same name would be displayed in the texture browser when they were loaded from a PK3 or directory
2019-11-30 17:49:21 +01:00
biwa
cbaa0c030c
Long names can now used for flats (again)
2019-11-30 17:05:00 +01:00
biwa
b94dd31fdb
- Fixed a bug where the wrong sectors and linedefs were highlighted in UDMF under certain conditions. Fixes #307 .
2019-10-31 21:16:59 +01:00
biwa
4b86f5458f
- Increased max view distance from 9000 to 64000 map units. Step size increased from 200 to 500 map units
...
@ Improved performance of VisualBlockMap.GetFrustumRange so that high view distances is actually usable. This does not do anything to the rendering speed, so that's still slow
2019-10-19 16:52:02 +02:00
biwa
ba6dc546ba
- (Hopefully) addressed a problem where images failed to load when opening another map in the 64 bit version
...
@ This is a workaround for #295 .
2019-10-13 13:47:29 +02:00
biwa
67a6818632
- UDMF vertex heights are now preserved in a more sensible way when joining vertices. Fixes #299 .
2019-09-20 23:14:53 +02:00
Kevin Caccamo
b5bd90c0ce
Attempt to fix grid being vertically inverted
...
I don't know exactly where the root cause of the problem lies, but this solution works for me, even if it is a bit of a hack.
Fixes #1
2019-09-10 19:28:43 -04:00
Kevin Caccamo
6e4298660f
Fix crash when adding a new sector with the same number of vertices as another
...
I think it happened because set.buffers[bufferindex] was null.
Fixes #2
2019-09-10 00:17:53 -04:00
Xabis
399e527b5c
Support for RenderRadius (PR#297 by Xabis)
2019-09-05 13:37:31 +03:00
Kevin Caccamo
7d3379c6ce
Fix textures in 2D mode being clamped
...
I have no idea why the textures in 2D more ended up being clamped to begin with, but this should fix that.
2019-09-03 22:55:54 -04:00
Kevin Caccamo
b5ad511671
Enable DevIL on Linux
...
Remove NO_DEVIL defines, and add devil.dll -> libIL.so.1 DLL mapping to app.config
2019-09-03 22:47:59 -04:00
Magnus Norddahl
03e9da365e
Misc fixes for mono P/Invoke of BuilderNative
2019-08-30 10:30:28 +02:00
Magnus Norddahl
3cd96fc788
Fix linux compile errors and build the BuilderNative.so library
2019-08-30 08:45:14 +02:00
Magnus Norddahl
51fabae1e7
Turn off updater with mono as it won't work without additional work
2019-08-29 21:45:58 +02:00
Magnus Norddahl
4cfe80f33a
GZDB can now boot using mono
2019-08-29 21:04:50 +02:00