UltimateZoneBuilder/Source/Core
Kevin Caccamo 42be899204
Attempt to improve Unix filesystem support
Add some new methods to PK3StructuredReader and DirectoryReader, which get the filename with the correct case, and get a file at a particular path.
Replace backslashes in modeldef model paths with forward slashes, instead of doing the opposite, which was preventing some models from loading.

I don't know whether or not this is a good solution or not, since I don't know the UDB codebase very well.
2020-07-29 04:14:37 -04:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
Controls Possible fixed a crash in LinedefInfoPanel.SetPairedUDMFFieldsLabel 2020-05-23 01:37:14 +02:00
Data Attempt to improve Unix filesystem support 2020-07-29 04:14:37 -04:00
Editing Merged master into duplicate-3d-floors branch 2020-06-13 17:00:12 +02:00
General Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
Geometry Fixed a problem where translucent 3D floors were drawn solid. The cause was a rounding error because of the transition from float to double. 2020-06-20 01:21:17 +02:00
GZBuilder Fixed a problem where textures for OBJ models were flipped vertically 2020-06-19 12:22:57 +02:00
IO Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Map Removed some more forced conversions to float 2020-06-22 16:37:32 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Fixed a bug where modifying a user_ ZScript variable through the custom properties tab would cause a crash. Fixes #420. 2020-06-01 11:12:52 +02:00
VisualModes Fixed jittery camera when being far away from the map origin 2020-05-24 11:35:53 +02:00
Windows Files specific to UDB are now used in the program configuration folder. The files are now called UDBuilder.cfg, UDBuilder.log, and UDBCrash.txt. If there's no UDBuilder.cfg it first tries to copy GZBuilder.cfg before creating a new configuration file. Resolves #442 2020-07-25 18:42:07 +02:00
ZDoom Attempt to improve Unix filesystem support 2020-07-29 04:14:37 -04:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Enabled PDB generation for all plugins in x64 release mode 2020-06-17 22:57:49 +02:00
BuilderMono.csproj More BuilderMono.csproj fixes 2020-04-10 11:20:19 +02:00
NoScintilla.cs Unix build fixes 2020-01-06 08:07:52 +01:00