UltimateZoneBuilder/Source/Core
2020-04-19 14:19:18 +02:00
..
Actions - simplify vertex buffer and vertex format 2019-08-16 13:07:57 +02:00
Compilers Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Config Changed checkdistance in ThingTypeInfo from int to double so that doesn't overflow 2019-12-29 13:00:10 +01:00
Controls Fixed indentation in ImageBrowserItem 2020-04-05 20:21:35 +02:00
Data Fix black output from visplane explorer 2020-04-19 14:19:18 +02:00
Editing Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
General Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
Geometry Fixed: CalculateArea was doing some weird shit (resolves #372) 2020-01-18 22:08:48 +02:00
GZBuilder Remove DevIL dependency 2020-01-14 17:25:35 +01:00
IO Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now) 2020-03-29 21:44:29 +02:00
Map Significantly reduced video memory usage when pasting sectors. Should also significantly increase speed when pasting many sectors. Fixes #400. 2020-04-19 11:58:55 +02:00
Plugins Rebranding 2019-12-24 09:14:28 +02:00
Properties Added GLSL shader preprocessor 2020-01-01 22:41:04 +02:00
Rendering Merge branch 'master' into visual-slope2 2020-04-04 13:12:20 +02:00
Resources Added "Smart Grid Transform" action that sets grid transformation based on the selected elements. Vertex selected: set grid origin to that vertex. Linedef selected: align grid to that linedef. Nothing selected: reset grid transformation to the default coordinate system. No default key bound. 2020-04-10 13:40:30 +02:00
Types Custom types for user defined UDMF fields could cause problems when fields with the same name used different types, so they are disabled for the time being (only bool, int, float and string are allowed now) 2020-03-29 21:44:29 +02:00
VisualModes Fixed a problem where slope handles could be picked through other geometry 2020-02-23 01:07:40 +01:00
Windows Moved smart grid transform into Linedefs Mode and Vertices Mode, so it also works when simply highlighting a linedef or vertex. When doing smart grid transform on a linedef it'll also use the vertex closest to the mouse cursor as the origin instead of always the start vertex 2020-04-11 10:42:41 +02:00
ZDoom Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
app.config Added error reporting to Update Checker; Fixed update checking failure in certain setups 2019-12-24 23:32:37 +02:00
app.manifest Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Builder.csproj Merge branch 'master' into visual-slope2 2020-03-17 22:10:04 +01:00
BuilderMono.csproj More BuilderMono.csproj fixes 2020-04-10 11:20:19 +02:00
NoScintilla.cs Unix build fixes 2020-01-06 08:07:52 +01:00