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Force HiRes replacements to always use worldpanning. Fixes #432
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1 changed files with 9 additions and 1 deletions
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@ -40,7 +40,11 @@ namespace CodeImp.DoomBuilder.Data
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this.sourcescale = scale;
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this.sourcesize = Size.Empty;
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SetName(name);
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// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
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// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
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worldpanning = true;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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@ -53,6 +57,10 @@ namespace CodeImp.DoomBuilder.Data
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this.sourcescale = other.sourcescale;
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this.sourcesize = other.sourcesize;
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// biwa. HiRes replacements always seem to use worldpanning. There is no documentation about it, but not
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// setting it can cause issues (see https://github.com/jewalky/UltimateDoomBuilder/issues/432)
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worldpanning = true;
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// Copy names
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this.name = other.name;
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this.filepathname = other.filepathname;
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