mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-22 11:51:25 +00:00
More conversion from float to double. Doesn't seem to crash anymore.
This commit is contained in:
parent
91cbcde1eb
commit
ab81b17554
47 changed files with 466 additions and 450 deletions
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@ -133,13 +133,13 @@ namespace CodeImp.DoomBuilder.Controls
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}
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else if(textbox.AllowDecimal)
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{
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float stepsizemod; //mxd
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double stepsizemod; //mxd
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if(usemodifierkeys)
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stepsizemod = (ctrl ? stepsizeSmall : (shift ? stepsizeBig : stepsizeFloat));
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else
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stepsizemod = stepsizeFloat;
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float newvalue = (float)Math.Round(textbox.GetResultFloat(0.0f) - (buttons.Value * stepsizemod), General.Map.FormatInterface.VertexDecimals);
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double newvalue = Math.Round(textbox.GetResultFloat(0.0f) - (buttons.Value * stepsizemod), General.Map.FormatInterface.VertexDecimals);
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if((newvalue < 0.0f) && !textbox.AllowNegative) newvalue = 0.0f;
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textbox.Text = newvalue.ToString();
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}
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@ -317,16 +317,16 @@ namespace CodeImp.DoomBuilder.Controls
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frontpanel.Text += ". Offset " + l.Front.OffsetX + ", " + l.Front.OffsetY + ". Sector " + l.Front.Sector.Index + " ";
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//sidedef top
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hasTopFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_top", "offsety_top", 0.0f, frontTopUDMFOffsetLabel, frontTopUDMFOffset, highlight);
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hasTopFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_top", "scaley_top", 1.0f, frontTopUDMFScaleLabel, frontTopUDMFScale, highlight);
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hasTopFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_top", "offsety_top", 0.0, frontTopUDMFOffsetLabel, frontTopUDMFOffset, highlight);
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hasTopFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_top", "scaley_top", 1.0, frontTopUDMFScaleLabel, frontTopUDMFScale, highlight);
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//sidedef middle
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hasMiddleFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_mid", "offsety_mid", 0.0f, frontMidUDMFOffsetLabel, frontMidUDMFOffset, highlight);
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hasMiddleFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_mid", "scaley_mid", 1.0f, frontMidUDMFScaleLabel, frontMidUDMFScale, highlight);
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hasMiddleFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_mid", "offsety_mid", 0.0, frontMidUDMFOffsetLabel, frontMidUDMFOffset, highlight);
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hasMiddleFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_mid", "scaley_mid", 1.0, frontMidUDMFScaleLabel, frontMidUDMFScale, highlight);
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//sidedef bottom
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hasBottomFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_bottom", "offsety_bottom", 0.0f, frontBottomUDMFOffsetLabel, frontBottomUDMFOffset, highlight);
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hasBottomFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_bottom", "scaley_bottom", 1.0f, frontBottomUDMFScaleLabel, frontBottomUDMFScale, highlight);
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hasBottomFields = SetPairedUDMFFieldsLabel(l.Front.Fields, "offsetx_bottom", "offsety_bottom", 0.0, frontBottomUDMFOffsetLabel, frontBottomUDMFOffset, highlight);
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hasBottomFields |= SetPairedUDMFFieldsLabel(l.Front.Fields, "scalex_bottom", "scaley_bottom", 1.0, frontBottomUDMFScaleLabel, frontBottomUDMFScale, highlight);
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//visibility
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frontTopUDMFOffset.Visible = hasTopFields;
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@ -618,7 +618,7 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//mxd
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private static bool SetPairedUDMFFieldsLabel(UniFields fields, string paramX, string paramY, float defaultvalue, Label namelabel, Label valuelabel, bool highlight)
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private static bool SetPairedUDMFFieldsLabel(UniFields fields, string paramX, string paramY, double defaultvalue, Label namelabel, Label valuelabel, bool highlight)
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{
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double x = UniFields.GetFloat(fields, paramX, defaultvalue);
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double y = UniFields.GetFloat(fields, paramY, defaultvalue);
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@ -69,13 +69,13 @@ namespace CodeImp.DoomBuilder.Controls
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if(AllowDecimal)
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{
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newValue1 = ((float)Math.Round(UniFields.GetFloat(fields, field1, defaultValue), 2)).ToString();
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newValue2 = ((float)Math.Round(UniFields.GetFloat(fields, field2, defaultValue), 2)).ToString();
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newValue1 = Math.Round(UniFields.GetFloat(fields, field1, defaultValue), 2).ToString();
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newValue2 = Math.Round(UniFields.GetFloat(fields, field2, defaultValue), 2).ToString();
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}
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else
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{
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newValue1 = ((float)Math.Round(UniFields.GetFloat(fields, field1, defaultValue))).ToString();
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newValue2 = ((float)Math.Round(UniFields.GetFloat(fields, field2, defaultValue))).ToString();
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newValue1 = Math.Round(UniFields.GetFloat(fields, field1, defaultValue)).ToString();
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newValue2 = Math.Round(UniFields.GetFloat(fields, field2, defaultValue)).ToString();
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}
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if(first)
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@ -197,8 +197,8 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//ceiling offsets
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float panX = s.Fields.GetValue("xpanningceiling", 0f);
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float panY = s.Fields.GetValue("ypanningceiling", 0f);
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double panX = s.Fields.GetValue("xpanningceiling", 0.0);
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double panY = s.Fields.GetValue("ypanningceiling", 0.0);
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if(panX != 0 || panY != 0)
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{
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@ -215,8 +215,8 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//floor offsets
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panX = s.Fields.GetValue("xpanningfloor", 0f);
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panY = s.Fields.GetValue("ypanningfloor", 0f);
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panX = s.Fields.GetValue("xpanningfloor", 0.0);
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panY = s.Fields.GetValue("ypanningfloor", 0.0);
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if(panX != 0 || panY != 0)
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{
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@ -233,8 +233,8 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//ceiling scale
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float scaleX = s.Fields.GetValue("xscaleceiling", 1.0f);
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float scaleY = s.Fields.GetValue("yscaleceiling", 1.0f);
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double scaleX = s.Fields.GetValue("xscaleceiling", 1.0);
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double scaleY = s.Fields.GetValue("yscaleceiling", 1.0);
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if(scaleX != 1.0f || scaleY != 1.0f)
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{
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@ -251,10 +251,10 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//floor scale
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scaleX = s.Fields.GetValue("xscalefloor", 1.0f);
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scaleY = s.Fields.GetValue("yscalefloor", 1.0f);
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scaleX = s.Fields.GetValue("xscalefloor", 1.0);
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scaleY = s.Fields.GetValue("yscalefloor", 1.0);
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if(scaleX != 1.0f || scaleY != 1.0f)
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if(scaleX != 1.0 || scaleY != 1.0)
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{
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showExtededFloorInfo = true;
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floorScale.Enabled = true;
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@ -269,8 +269,8 @@ namespace CodeImp.DoomBuilder.Controls
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}
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//rotation
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float ceilangle = s.Fields.GetValue("rotationceiling", 0f);
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if(ceilangle != 0f)
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double ceilangle = s.Fields.GetValue("rotationceiling", 0.0);
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if(ceilangle != 0.0)
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{
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showExtededCeilingInfo = true;
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ceilingAngle.Enabled = true;
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@ -284,7 +284,7 @@ namespace CodeImp.DoomBuilder.Controls
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ceilingAngleLabel.Enabled = false;
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}
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float floorangle = s.Fields.GetValue("rotationfloor", 0f);
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double floorangle = s.Fields.GetValue("rotationfloor", 0.0);
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if(floorangle != 0f)
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{
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showExtededFloorInfo = true;
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@ -94,9 +94,9 @@ namespace CodeImp.DoomBuilder.Controls
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{
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// Hangs from ceiling?
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if(ti.Hangs)
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zinfo = t.Position.z + " (" + ((float)Math.Round(Sector.GetCeilingPlane(t.Sector).GetZ(t.Position) - t.Position.z - ti.Height, General.Map.FormatInterface.VertexDecimals)).ToString(CultureInfo.InvariantCulture) + ")"; //mxd
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zinfo = t.Position.z + " (" + Math.Round(Sector.GetCeilingPlane(t.Sector).GetZ(t.Position) - t.Position.z - ti.Height, General.Map.FormatInterface.VertexDecimals).ToString(CultureInfo.InvariantCulture) + ")"; //mxd
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else
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zinfo = t.Position.z + " (" + ((float)Math.Round(Sector.GetFloorPlane(t.Sector).GetZ(t.Position) + t.Position.z, General.Map.FormatInterface.VertexDecimals)).ToString(CultureInfo.InvariantCulture) + ")"; //mxd
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zinfo = t.Position.z + " (" + Math.Round(Sector.GetFloorPlane(t.Sector).GetZ(t.Position) + t.Position.z, General.Map.FormatInterface.VertexDecimals).ToString(CultureInfo.InvariantCulture) + ")"; //mxd
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}
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// Thing info
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@ -5,7 +5,7 @@ namespace CodeImp.DoomBuilder.GZBuilder.Data
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public class GlowingFlatData
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{
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public PixelColor Color;
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public float Height;
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public double Height;
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public int Brightness = 255;
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public bool Fullbright;
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public bool CalculateTextureColor;
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@ -1774,7 +1774,12 @@ namespace CodeImp.DoomBuilder
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{
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return (float)Math.Round(min + (max - min) * random.NextDouble(), 2);
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}
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public static double Random(double min, double max)
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{
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return Math.Round(min + (max - min) * random.NextDouble(), 2);
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}
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// This returns an element from a collection by index
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public static T GetByIndex<T>(ICollection<T> collection, int index)
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{
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@ -899,7 +899,7 @@ namespace CodeImp.DoomBuilder.Geometry
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}
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// No cceptable line found, just use the first!
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positions.Add(new LabelPositionInfo(foundposition, (float)Math.Sqrt(founddistance)));
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positions.Add(new LabelPositionInfo(foundposition, Math.Sqrt(founddistance)));
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}
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else
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{
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@ -914,7 +914,7 @@ namespace CodeImp.DoomBuilder.Geometry
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double d = Line2D.GetDistanceToLineSq(triangles.Vertices[islandoffset], triangles.Vertices[islandoffset + 1], v, false);
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d = Math.Min(d, Line2D.GetDistanceToLineSq(triangles.Vertices[islandoffset + 1], triangles.Vertices[islandoffset + 2], v, false));
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d = Math.Min(d, Line2D.GetDistanceToLineSq(triangles.Vertices[islandoffset + 2], triangles.Vertices[islandoffset], v, false));
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positions.Add(new LabelPositionInfo(v, (float)Math.Sqrt(d)));
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positions.Add(new LabelPositionInfo(v, Math.Sqrt(d)));
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}
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else
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{
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@ -2196,9 +2196,9 @@ namespace CodeImp.DoomBuilder.Geometry
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//add a small offset so we don't end up moving thing into void
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if(front)
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t.Move(new Vector2D(pos.x - (float)Math.Cos(l.Angle), pos.y - (float)Math.Sin(l.Angle)));
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t.Move(new Vector2D(pos.x - Math.Cos(l.Angle), pos.y - Math.Sin(l.Angle)));
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else
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t.Move(new Vector2D(pos.x + (float)Math.Cos(l.Angle), pos.y + (float)Math.Sin(l.Angle)));
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t.Move(new Vector2D(pos.x + Math.Cos(l.Angle), pos.y + Math.Sin(l.Angle)));
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//apply new settings
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t.SnapToAccuracy();
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@ -93,10 +93,10 @@ namespace CodeImp.DoomBuilder.IO
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map.SetCapacity(map.Vertices.Count + count, 0, 0, 0, 0);
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for(int i = 0; i < count; i++)
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{
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float x = reader.ReadSingle();
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float y = reader.ReadSingle();
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float zc = reader.ReadSingle();
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float zf = reader.ReadSingle();
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double x = reader.ReadDouble();
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double y = reader.ReadDouble();
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double zc = reader.ReadDouble();
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double zf = reader.ReadDouble();
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// Create new item
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Dictionary<string, UniValue> fields = ReadCustomFields(reader);
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@ -149,10 +149,10 @@ namespace CodeImp.DoomBuilder.IO
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string tceil = ReadString(reader);
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//mxd. Slopes
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float foffset = reader.ReadSingle();
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Vector3D fslope = new Vector3D(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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float coffset = reader.ReadSingle();
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Vector3D cslope = new Vector3D(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
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double foffset = reader.ReadDouble();
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Vector3D fslope = new Vector3D(reader.ReadDouble(), reader.ReadDouble(), reader.ReadDouble());
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double coffset = reader.ReadDouble();
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Vector3D cslope = new Vector3D(reader.ReadDouble(), reader.ReadDouble(), reader.ReadDouble());
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//flags
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Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
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@ -352,14 +352,14 @@ namespace CodeImp.DoomBuilder.IO
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{
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int[] args = new int[Linedef.NUM_ARGS];
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int tag = reader.ReadInt32();
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float x = reader.ReadSingle();
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float y = reader.ReadSingle();
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float height = reader.ReadSingle();
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double x = reader.ReadDouble();
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double y = reader.ReadDouble();
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double height = reader.ReadDouble();
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int angledeg = reader.ReadInt32();
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int pitch = reader.ReadInt32(); //mxd
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int roll = reader.ReadInt32(); //mxd
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float scaleX = reader.ReadSingle(); //mxd
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float scaleY = reader.ReadSingle(); //mxd
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double scaleX = reader.ReadDouble(); //mxd
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double scaleY = reader.ReadDouble(); //mxd
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int type = reader.ReadInt32();
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int special = reader.ReadInt32();
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for(int a = 0; a < Linedef.NUM_ARGS; a++) args[a] = reader.ReadInt32();
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@ -407,7 +407,7 @@ namespace CodeImp.DoomBuilder.IO
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switch(valueType)
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{
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case UniversalType.Float:
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fields.Add(name, new UniValue(type, reader.ReadSingle()));
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fields.Add(name, new UniValue(type, reader.ReadDouble()));
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break;
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case UniversalType.Boolean:
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@ -284,7 +284,12 @@ namespace CodeImp.DoomBuilder.IO
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{
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writer.Write((int)UniversalType.Float);
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writer.Write((float)f.Value.Value);
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}
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}
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else if(f.Value.Value is double)
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{
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writer.Write((int)UniversalType.Float);
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writer.Write((double)f.Value.Value);
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}
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else if(f.Value.Value.GetType().IsPrimitive)
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{
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writer.Write((int)UniversalType.Integer);
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@ -130,15 +130,15 @@ namespace CodeImp.DoomBuilder.IO
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public void rwVector2D(ref Vector2D v)
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{
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v.x = reader.ReadSingle();
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v.y = reader.ReadSingle();
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v.x = reader.ReadDouble();
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v.y = reader.ReadDouble();
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}
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public void rwVector3D(ref Vector3D v)
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{
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v.x = reader.ReadSingle();
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v.y = reader.ReadSingle();
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v.z = reader.ReadSingle();
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v.x = reader.ReadDouble();
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v.y = reader.ReadDouble();
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v.z = reader.ReadDouble();
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}
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// Write-only is not supported
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@ -204,16 +204,16 @@ namespace CodeImp.DoomBuilder.IO
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public void rVector2D(out Vector2D v)
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{
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v = new Vector2D();
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v.x = reader.ReadSingle();
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v.y = reader.ReadSingle();
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v.x = reader.ReadDouble();
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v.y = reader.ReadDouble();
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}
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public void rVector3D(out Vector3D v)
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{
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v = new Vector3D();
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v.x = reader.ReadSingle();
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v.y = reader.ReadSingle();
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v.z = reader.ReadSingle();
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v.x = reader.ReadDouble();
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v.y = reader.ReadDouble();
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v.z = reader.ReadDouble();
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}
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#endregion
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@ -427,10 +427,10 @@ namespace CodeImp.DoomBuilder.IO
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//mxd. Can be in scientific notation (like "1E-06")
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else if(s.IndexOf('.') > -1 || s.ToLowerInvariant().Contains("e-"))
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{
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float fval = 0;
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double fval = 0;
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// Convert to float (remove the f first)
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try { fval = Convert.ToSingle(s.Trim(), CultureInfo.InvariantCulture); }
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try { fval = Convert.ToDouble(s.Trim(), CultureInfo.InvariantCulture); }
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catch(FormatException)
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{
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// ERROR: Invalid value in assignment
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@ -724,7 +724,7 @@ namespace CodeImp.DoomBuilder.IO
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// Output the value as double (7 decimals)
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double d = (double)cs[i].Value;
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db.Append(leveltabs); db.Append(cs[i].Key); db.Append(spacing); db.Append("=");
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db.Append(spacing); db.Append(d.ToString("0.0000000", CultureInfo.InvariantCulture)); db.Append(";"); db.Append(newline);
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db.Append(spacing); db.Append(d.ToString("0.0##############", CultureInfo.InvariantCulture)); /* db.Append(d.ToString("0.0000000", CultureInfo.InvariantCulture)); */ db.Append(";"); db.Append(newline);
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}
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// Check if value is of other numeric type
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else if(cs[i].Value.GetType().IsPrimitive)
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@ -173,16 +173,16 @@ namespace CodeImp.DoomBuilder.IO
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UniversalCollection c = collections[i];
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int[] args = new int[Linedef.NUM_ARGS];
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string where = "thing " + i;
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float x = GetCollectionEntry(c, "x", true, 0.0f, where);
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float y = GetCollectionEntry(c, "y", true, 0.0f, where);
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float height = GetCollectionEntry(c, "height", false, 0.0f, where);
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double x = GetCollectionEntry(c, "x", true, 0.0, where);
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double y = GetCollectionEntry(c, "y", true, 0.0, where);
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double height = GetCollectionEntry(c, "height", false, 0.0, where);
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int tag = GetCollectionEntry(c, "id", false, 0, where);
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int angledeg = GetCollectionEntry(c, "angle", false, 0, where);
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int pitch = GetCollectionEntry(c, "pitch", false, 0, where); //mxd
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int roll = GetCollectionEntry(c, "roll", false, 0, where); //mxd
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float scaleX = GetCollectionEntry(c, "scalex", false, 1.0f, where); //mxd
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float scaleY = GetCollectionEntry(c, "scaley", false, 1.0f, where); //mxd
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float scale = GetCollectionEntry(c, "scale", false, 0f, where); //mxd
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double scaleX = GetCollectionEntry(c, "scalex", false, 1.0, where); //mxd
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double scaleY = GetCollectionEntry(c, "scaley", false, 1.0, where); //mxd
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double scale = GetCollectionEntry(c, "scale", false, 0.0, where); //mxd
|
||||
int type = GetCollectionEntry(c, "type", true, 0, where);
|
||||
int special = GetCollectionEntry(c, "special", false, 0, where);
|
||||
args[0] = GetCollectionEntry(c, "arg0", false, 0, where);
|
||||
|
@ -403,15 +403,15 @@ namespace CodeImp.DoomBuilder.IO
|
|||
if(tag == 0 && tags.Count > 1) tags.RemoveAt(0);
|
||||
|
||||
//mxd. Read slopes
|
||||
float fslopex = GetCollectionEntry(c, "floorplane_a", false, 0.0f, where);
|
||||
float fslopey = GetCollectionEntry(c, "floorplane_b", false, 0.0f, where);
|
||||
float fslopez = GetCollectionEntry(c, "floorplane_c", false, 0.0f, where);
|
||||
float foffset = GetCollectionEntry(c, "floorplane_d", false, float.NaN, where);
|
||||
double fslopex = GetCollectionEntry(c, "floorplane_a", false, 0.0, where);
|
||||
double fslopey = GetCollectionEntry(c, "floorplane_b", false, 0.0, where);
|
||||
double fslopez = GetCollectionEntry(c, "floorplane_c", false, 0.0, where);
|
||||
double foffset = GetCollectionEntry(c, "floorplane_d", false, double.NaN, where);
|
||||
|
||||
float cslopex = GetCollectionEntry(c, "ceilingplane_a", false, 0.0f, where);
|
||||
float cslopey = GetCollectionEntry(c, "ceilingplane_b", false, 0.0f, where);
|
||||
float cslopez = GetCollectionEntry(c, "ceilingplane_c", false, 0.0f, where);
|
||||
float coffset = GetCollectionEntry(c, "ceilingplane_d", false, float.NaN, where);
|
||||
double cslopex = GetCollectionEntry(c, "ceilingplane_a", false, 0.0, where);
|
||||
double cslopey = GetCollectionEntry(c, "ceilingplane_b", false, 0.0, where);
|
||||
double cslopez = GetCollectionEntry(c, "ceilingplane_c", false, 0.0, where);
|
||||
double coffset = GetCollectionEntry(c, "ceilingplane_d", false, double.NaN, where);
|
||||
|
||||
//mxd. Read flags
|
||||
Dictionary<string, bool> stringflags = new Dictionary<string, bool>(StringComparer.Ordinal);
|
||||
|
@ -456,14 +456,14 @@ namespace CodeImp.DoomBuilder.IO
|
|||
// Read fields
|
||||
UniversalCollection c = collections[i];
|
||||
string where = "vertex " + i;
|
||||
float x = GetCollectionEntry(c, "x", true, 0.0f, where);
|
||||
float y = GetCollectionEntry(c, "y", true, 0.0f, where);
|
||||
double x = GetCollectionEntry(c, "x", true, 0.0, where);
|
||||
double y = GetCollectionEntry(c, "y", true, 0.0, where);
|
||||
|
||||
// [ZZ] Correct location if it's NaN. Note that there cannot be any meaningful value here, so I just reset it to 0,0 to avoid triggering the NaN exception
|
||||
// TODO: remove once the cause of NaN is reported
|
||||
if (float.IsNaN(x) || float.IsNaN(y))
|
||||
if (double.IsNaN(x) || double.IsNaN(y))
|
||||
{
|
||||
x = y = 0f;
|
||||
x = y = 0.0;
|
||||
General.ErrorLogger.Add(ErrorType.Warning, string.Format("Vertex {0} has NaN coordinates, resetting to 0,0", i));
|
||||
}
|
||||
|
||||
|
@ -472,8 +472,8 @@ namespace CodeImp.DoomBuilder.IO
|
|||
if(v != null)
|
||||
{
|
||||
//mxd. zoffsets
|
||||
v.ZCeiling = GetCollectionEntry(c, "zceiling", false, float.NaN, where); //mxd
|
||||
v.ZFloor = GetCollectionEntry(c, "zfloor", false, float.NaN, where); //mxd
|
||||
v.ZCeiling = GetCollectionEntry(c, "zceiling", false, double.NaN, where); //mxd
|
||||
v.ZFloor = GetCollectionEntry(c, "zfloor", false, double.NaN, where); //mxd
|
||||
|
||||
// Custom fields
|
||||
ReadCustomFields(c, v, "vertex");
|
||||
|
@ -506,7 +506,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
// Let's be kind and cast any int to a float if needed
|
||||
if(type == (int)UniversalType.Float && e.Value is int)
|
||||
{
|
||||
value = (float)(int)e.Value;
|
||||
value = (double)(int)e.Value;
|
||||
}
|
||||
else if(!e.IsValidType(e.Value.GetType()))
|
||||
{
|
||||
|
@ -550,7 +550,7 @@ namespace CodeImp.DoomBuilder.IO
|
|||
|
||||
// Determine default type
|
||||
if(e.Value is int) type = (int)UniversalType.Integer;
|
||||
else if(e.Value is float) type = (int)UniversalType.Float;
|
||||
else if(e.Value is double) type = (int)UniversalType.Float;
|
||||
else if(e.Value is bool) type = (int)UniversalType.Boolean;
|
||||
else if(e.Value is string) type = (int)UniversalType.String;
|
||||
|
||||
|
@ -573,10 +573,10 @@ namespace CodeImp.DoomBuilder.IO
|
|||
if(e.Key == entryname)
|
||||
{
|
||||
// Let's be kind and cast any int to a float if needed
|
||||
if((typeof(T) == typeof(float)) && (e.Value is int))
|
||||
if((typeof(T) == typeof(double)) && (e.Value is int))
|
||||
{
|
||||
// Make it a float
|
||||
object fvalue = (float)(int)e.Value;
|
||||
object fvalue = (double)(int)e.Value;
|
||||
result = (T)fvalue;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -298,14 +298,20 @@ namespace CodeImp.DoomBuilder.IO
|
|||
//mxd. Slopes
|
||||
if(s.FloorSlope.GetLengthSq() > 0)
|
||||
{
|
||||
/*
|
||||
coll.Add("floorplane_a", Math.Round(s.FloorSlope.x, Sector.SLOPE_DECIMALS));
|
||||
coll.Add("floorplane_b", Math.Round(s.FloorSlope.y, Sector.SLOPE_DECIMALS));
|
||||
coll.Add("floorplane_c", Math.Round(s.FloorSlope.z, Sector.SLOPE_DECIMALS));
|
||||
coll.Add("floorplane_d",
|
||||
(double.IsNaN(s.FloorSlopeOffset) ? 0f : Math.Round(s.FloorSlopeOffset, Sector.SLOPE_DECIMALS)));
|
||||
*/
|
||||
coll.Add("floorplane_a", s.FloorSlope.x);
|
||||
coll.Add("floorplane_b", s.FloorSlope.y);
|
||||
coll.Add("floorplane_c", s.FloorSlope.z);
|
||||
coll.Add("floorplane_d", double.IsNaN(s.FloorSlopeOffset) ? 0.0 : s.FloorSlopeOffset);
|
||||
}
|
||||
|
||||
if(s.CeilSlope.GetLengthSq() > 0)
|
||||
if (s.CeilSlope.GetLengthSq() > 0)
|
||||
{
|
||||
coll.Add("ceilingplane_a", Math.Round(s.CeilSlope.x, Sector.SLOPE_DECIMALS));
|
||||
coll.Add("ceilingplane_b", Math.Round(s.CeilSlope.y, Sector.SLOPE_DECIMALS));
|
||||
|
|
|
@ -388,7 +388,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
|
||||
// Recalculate values
|
||||
lengthsq = delta.GetLengthSq();
|
||||
length = (float)Math.Sqrt(lengthsq);
|
||||
length = Math.Sqrt(lengthsq);
|
||||
if(length > 0f) lengthinv = 1f / length; else lengthinv = 1f / 0.0000000001f;
|
||||
if(lengthsq > 0f) lengthsqinv = 1f / lengthsq; else lengthsqinv = 1f / 0.0000000001f;
|
||||
angle = delta.GetAngle();
|
||||
|
@ -1046,9 +1046,9 @@ namespace CodeImp.DoomBuilder.Map
|
|||
}
|
||||
|
||||
// This returns the shortest distance from given coordinates to line
|
||||
public float SafeDistanceTo(Vector2D p, bool bounded)
|
||||
public double SafeDistanceTo(Vector2D p, bool bounded)
|
||||
{
|
||||
return (float)Math.Sqrt(SafeDistanceToSq(p, bounded));
|
||||
return Math.Sqrt(SafeDistanceToSq(p, bounded));
|
||||
}
|
||||
|
||||
// This returns the shortest distance from given coordinates to line
|
||||
|
@ -1074,9 +1074,9 @@ namespace CodeImp.DoomBuilder.Map
|
|||
}
|
||||
|
||||
// This returns the shortest distance from given coordinates to line
|
||||
public float DistanceTo(Vector2D p, bool bounded)
|
||||
public double DistanceTo(Vector2D p, bool bounded)
|
||||
{
|
||||
return (float)Math.Sqrt(DistanceToSq(p, bounded));
|
||||
return Math.Sqrt(DistanceToSq(p, bounded));
|
||||
}
|
||||
|
||||
// This tests on which side of the line the given coordinates are
|
||||
|
@ -1465,13 +1465,13 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Copy UDMF offsets as well
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", oldline.front.Fields.GetValue("offsetx_top", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", oldline.front.Fields.GetValue("offsetx_mid", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", oldline.front.Fields.GetValue("offsetx_bottom", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", oldline.front.Fields.GetValue("offsetx_top", 0.0));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", oldline.front.Fields.GetValue("offsetx_mid", 0.0));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", oldline.front.Fields.GetValue("offsetx_bottom", 0.0));
|
||||
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_top", oldline.front.Fields.GetValue("offsety_top", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_mid", oldline.front.Fields.GetValue("offsety_mid", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_bottom", oldline.front.Fields.GetValue("offsety_bottom", 0f));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_top", oldline.front.Fields.GetValue("offsety_top", 0.0));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_mid", oldline.front.Fields.GetValue("offsety_mid", 0.0));
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_bottom", oldline.front.Fields.GetValue("offsety_bottom", 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1483,13 +1483,13 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Copy UDMF offsets as well
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", oldline.back.Fields.GetValue("offsetx_top", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", oldline.back.Fields.GetValue("offsetx_mid", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", oldline.back.Fields.GetValue("offsetx_bottom", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", oldline.back.Fields.GetValue("offsetx_top", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", oldline.back.Fields.GetValue("offsetx_mid", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", oldline.back.Fields.GetValue("offsetx_bottom", 0.0));
|
||||
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0.0));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -1503,9 +1503,9 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Reset UDMF X offset as well
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1517,13 +1517,13 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Reset UDMF X offset and copy Y offset as well
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0.0);
|
||||
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0f));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", oldline.back.Fields.GetValue("offsety_top", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", oldline.back.Fields.GetValue("offsety_mid", 0.0));
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", oldline.back.Fields.GetValue("offsety_bottom", 0.0));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -1536,13 +1536,13 @@ namespace CodeImp.DoomBuilder.Map
|
|||
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_top", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_mid", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsetx_bottom", 0.0);
|
||||
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_top", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_mid", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_bottom", 0f);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_top", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_mid", 0.0);
|
||||
UniFields.SetFloat(newline.front.Fields, "offsety_bottom", 0.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1553,13 +1553,13 @@ namespace CodeImp.DoomBuilder.Map
|
|||
|
||||
if(General.Map.UDMF && General.Map.Config.UseLocalSidedefTextureOffsets)
|
||||
{
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_top", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_mid", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsetx_bottom", 0.0);
|
||||
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", 0f);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_top", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_mid", 0.0);
|
||||
UniFields.SetFloat(newline.back.Fields, "offsety_bottom", 0.0);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
|
@ -3155,8 +3155,8 @@ namespace CodeImp.DoomBuilder.Map
|
|||
if(!double.IsNaN(intersection.x))
|
||||
{
|
||||
//mxd. Round to map format precision
|
||||
intersection.x = (float)Math.Round(intersection.x, General.Map.FormatInterface.VertexDecimals);
|
||||
intersection.y = (float)Math.Round(intersection.y, General.Map.FormatInterface.VertexDecimals);
|
||||
intersection.x = Math.Round(intersection.x, General.Map.FormatInterface.VertexDecimals);
|
||||
intersection.y = Math.Round(intersection.y, General.Map.FormatInterface.VertexDecimals);
|
||||
|
||||
//mxd. Skip when intersection matches start/end position.
|
||||
// Otherwise infinite ammount of 0-length lines will be created...
|
||||
|
|
|
@ -827,7 +827,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
}
|
||||
|
||||
//mxd. This updates all properties (UDMF version)
|
||||
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, Dictionary<string, bool> flags, List<int> tags, int brightness, float flooroffset, Vector3D floorslope, float ceiloffset, Vector3D ceilslope)
|
||||
public void Update(int hfloor, int hceil, string tfloor, string tceil, int effect, Dictionary<string, bool> flags, List<int> tags, int brightness, double flooroffset, Vector3D floorslope, double ceiloffset, Vector3D ceilslope)
|
||||
{
|
||||
BeforePropsChange();
|
||||
|
||||
|
|
|
@ -605,10 +605,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Also copy UDMF offsets and scale
|
||||
if(General.Map.UDMF)
|
||||
{
|
||||
UniFields.SetFloat(s.Fields, "offsetx_top", Fields.GetValue("offsetx_top", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "offsety_top", Fields.GetValue("offsety_top", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "scalex_top", Fields.GetValue("scalex_top", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "scaley_top", Fields.GetValue("scaley_top", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "offsetx_top", Fields.GetValue("offsetx_top", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "offsety_top", Fields.GetValue("offsety_top", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "scalex_top", Fields.GetValue("scalex_top", 1.0), 1.0);
|
||||
UniFields.SetFloat(s.Fields, "scaley_top", Fields.GetValue("scaley_top", 1.0), 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -625,10 +625,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Also copy UDMF offsets and scale
|
||||
if(General.Map.UDMF)
|
||||
{
|
||||
UniFields.SetFloat(s.Fields, "offsetx_mid", Fields.GetValue("offsetx_mid", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "offsety_mid", Fields.GetValue("offsety_mid", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "scalex_mid", Fields.GetValue("scalex_mid", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "scaley_mid", Fields.GetValue("scaley_mid", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "offsetx_mid", Fields.GetValue("offsetx_mid", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "offsety_mid", Fields.GetValue("offsety_mid", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "scalex_mid", Fields.GetValue("scalex_mid", 1.0), 1.0);
|
||||
UniFields.SetFloat(s.Fields, "scaley_mid", Fields.GetValue("scaley_mid", 1.0), 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -645,10 +645,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
//mxd. Also copy UDMF offsets and scale
|
||||
if(General.Map.UDMF)
|
||||
{
|
||||
UniFields.SetFloat(s.Fields, "offsetx_bottom", Fields.GetValue("offsetx_bottom", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "offsety_bottom", Fields.GetValue("offsety_bottom", 0f), 0f);
|
||||
UniFields.SetFloat(s.Fields, "scalex_bottom", Fields.GetValue("scalex_bottom", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "scaley_bottom", Fields.GetValue("scaley_bottom", 1.0f), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "offsetx_bottom", Fields.GetValue("offsetx_bottom", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "offsety_bottom", Fields.GetValue("offsety_bottom", 0.0), 0.0);
|
||||
UniFields.SetFloat(s.Fields, "scalex_bottom", Fields.GetValue("scalex_bottom", 1.0), 1.0);
|
||||
UniFields.SetFloat(s.Fields, "scaley_bottom", Fields.GetValue("scaley_bottom", 1.0), 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -752,10 +752,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
if(longtexnamehigh != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamehigh))
|
||||
{
|
||||
ImageData texture = General.Map.Data.GetTextureImage(texnamehigh);
|
||||
float scaleTop = Fields.GetValue("scalex_top", 1.0f);
|
||||
double scaleTop = Fields.GetValue("scalex_top", 1.0);
|
||||
|
||||
float value = Fields.GetValue("offsetx_top", 0f);
|
||||
float result = (float)(Math.Round(value + offset * scaleTop));
|
||||
double value = Fields.GetValue("offsetx_top", 0.0);
|
||||
double result = Math.Round(value + offset * scaleTop);
|
||||
if(texture.IsImageLoaded) result %= texture.Width;
|
||||
UniFields.SetFloat(Fields, "offsetx_top", result);
|
||||
}
|
||||
|
@ -764,10 +764,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
if(longtexnamemid != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamemid))
|
||||
{
|
||||
ImageData texture = General.Map.Data.GetTextureImage(texnamemid);
|
||||
float scaleMid = Fields.GetValue("scalex_mid", 1.0f);
|
||||
double scaleMid = Fields.GetValue("scalex_mid", 1.0);
|
||||
|
||||
float value = Fields.GetValue("offsetx_mid", 0f);
|
||||
float result = (float)(Math.Round(value + offset * scaleMid));
|
||||
double value = Fields.GetValue("offsetx_mid", 0.0);
|
||||
double result = Math.Round(value + offset * scaleMid);
|
||||
if(texture.IsImageLoaded) result %= texture.Width;
|
||||
UniFields.SetFloat(Fields, "offsetx_mid", result);
|
||||
}
|
||||
|
@ -776,10 +776,10 @@ namespace CodeImp.DoomBuilder.Map
|
|||
if(longtexnamelow != MapSet.EmptyLongName && General.Map.Data.GetTextureExists(texnamelow))
|
||||
{
|
||||
ImageData texture = General.Map.Data.GetTextureImage(texnamelow);
|
||||
float scaleLow = Fields.GetValue("scalex_bottom", 1.0f);
|
||||
double scaleLow = Fields.GetValue("scalex_bottom", 1.0);
|
||||
|
||||
float value = Fields.GetValue("offsetx_bottom", 0f);
|
||||
float result = (float)(Math.Round(value + offset * scaleLow));
|
||||
double value = Fields.GetValue("offsetx_bottom", 0.0);
|
||||
double result = Math.Round(value + offset * scaleLow);
|
||||
if(texture.IsImageLoaded) result %= texture.Width;
|
||||
UniFields.SetFloat(Fields, "offsetx_bottom", result);
|
||||
}
|
||||
|
|
|
@ -494,7 +494,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
|
||||
// This updates all properties
|
||||
// NOTE: This does not update sector! (call DetermineSector)
|
||||
public void Update(int type, float x, float y, float zoffset, int angle, int pitch, int roll, float scaleX, float scaleY,
|
||||
public void Update(int type, double x, double y, double zoffset, int angle, int pitch, int roll, double scaleX, double scaleY,
|
||||
Dictionary<string, bool> flags, int tag, int action, int[] args)
|
||||
{
|
||||
// Apply changes
|
||||
|
@ -673,9 +673,9 @@ namespace CodeImp.DoomBuilder.Map
|
|||
public void SnapToAccuracy(bool usepreciseposition)
|
||||
{
|
||||
// Round the coordinates
|
||||
Vector3D newpos = new Vector3D((float)Math.Round(pos.x, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
(float)Math.Round(pos.y, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
(float)Math.Round(pos.z, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)));
|
||||
Vector3D newpos = new Vector3D(Math.Round(pos.x, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
Math.Round(pos.y, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
Math.Round(pos.z, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)));
|
||||
this.Move(newpos);
|
||||
}
|
||||
|
||||
|
|
|
@ -116,7 +116,7 @@ namespace CodeImp.DoomBuilder.Map
|
|||
}
|
||||
}
|
||||
|
||||
public static double GetFloat(UniFields fields, string key) { return GetFloat(fields, key, 0f); }
|
||||
public static double GetFloat(UniFields fields, string key) { return GetFloat(fields, key, 0.0); }
|
||||
public static double GetFloat(UniFields fields, string key, double defaultvalue)
|
||||
{
|
||||
if(fields == null) return defaultvalue;
|
||||
|
|
|
@ -52,8 +52,8 @@ namespace CodeImp.DoomBuilder.Map
|
|||
set
|
||||
{
|
||||
// Value may only be a primitive type
|
||||
if((!(value is int) && !(value is float) && !(value is string) && !(value is bool)) || (value == null))
|
||||
throw new ArgumentException("Universal field values can only be of type int, float, string or bool.");
|
||||
if((!(value is int) && !(value is double) && !(value is string) && !(value is bool)) || (value == null))
|
||||
throw new ArgumentException("Universal field values can only be of type int, double, string or bool.");
|
||||
|
||||
this.value = value;
|
||||
}
|
||||
|
|
|
@ -290,8 +290,8 @@ namespace CodeImp.DoomBuilder.Map
|
|||
public void SnapToAccuracy(bool usepreciseposition)
|
||||
{
|
||||
// Round the coordinates
|
||||
Vector2D newpos = new Vector2D((float)Math.Round(pos.x, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
(float)Math.Round(pos.y, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)));
|
||||
Vector2D newpos = new Vector2D(Math.Round(pos.x, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)),
|
||||
Math.Round(pos.y, (usepreciseposition ? General.Map.FormatInterface.VertexDecimals : 0)));
|
||||
this.Move(newpos);
|
||||
}
|
||||
|
||||
|
|
|
@ -29,7 +29,7 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
private Vector3D movemultiplier;
|
||||
private double anglexy, anglez;
|
||||
private Sector sector;
|
||||
private float gravity = 1.0f; //mxd
|
||||
private double gravity = 1.0; //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -41,7 +41,7 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
public double AngleZ { get { return anglez; } set { anglez = value; } }
|
||||
public Sector Sector { get { return sector; } internal set { sector = value; UpdateGravity(); } } //mxd
|
||||
public Vector3D MoveMultiplier { get { return movemultiplier; } set { movemultiplier = value; } }
|
||||
public float Gravity { get { return gravity; } } //mxd
|
||||
public double Gravity { get { return gravity; } } //mxd
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -173,7 +173,7 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
private void UpdateGravity()
|
||||
{
|
||||
if(!General.Map.UDMF || sector == null) return;
|
||||
gravity = sector.Fields.GetValue("gravity", 1.0f);
|
||||
gravity = sector.Fields.GetValue("gravity", 1.0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -289,7 +289,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
fieldslist.SetValues(fl.Fields, true); // Custom fields
|
||||
commenteditor.SetValues(fl.Fields, true); //mxd. Comments
|
||||
renderStyle.SelectedIndex = Array.IndexOf(renderstyles, fl.Fields.GetValue("renderstyle", "translucent"));
|
||||
alpha.Text = General.Clamp(fl.Fields.GetValue("alpha", 1.0f), 0f, 1f).ToString();
|
||||
alpha.Text = General.Clamp(fl.Fields.GetValue("alpha", 1.0), 0.0, 1.0).ToString();
|
||||
|
||||
// Locknumber
|
||||
int locknumber = fl.Fields.GetValue("locknumber", 0);
|
||||
|
@ -394,7 +394,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
renderStyle.SelectedIndex = -1;
|
||||
|
||||
// Alpha
|
||||
if(!string.IsNullOrEmpty(alpha.Text) && General.Clamp(alpha.GetResultFloat(1.0f), 0f, 1f) != l.Fields.GetValue("alpha", 1.0f))
|
||||
if(!string.IsNullOrEmpty(alpha.Text) && General.Clamp(alpha.GetResultFloat(1.0), 0.0, 1.0) != l.Fields.GetValue("alpha", 1.0))
|
||||
alpha.Text = string.Empty;
|
||||
|
||||
// Locknumber
|
||||
|
@ -861,18 +861,18 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(string.IsNullOrEmpty(alpha.Text))
|
||||
{
|
||||
foreach(Linedef l in lines)
|
||||
UniFields.SetFloat(l.Fields, "alpha", linedefprops[i++].Alpha, 1.0f);
|
||||
UniFields.SetFloat(l.Fields, "alpha", linedefprops[i++].Alpha, 1.0);
|
||||
}
|
||||
else //update values
|
||||
{
|
||||
foreach(Linedef l in lines)
|
||||
{
|
||||
double value = General.Clamp(alpha.GetResultFloat(l.Fields.GetValue("alpha", 1.0f)), 0f, 1.0f);
|
||||
UniFields.SetFloat(l.Fields, "alpha", value, 1.0f);
|
||||
double value = General.Clamp(alpha.GetResultFloat(l.Fields.GetValue("alpha", 1.0)), 0.0, 1.0);
|
||||
UniFields.SetFloat(l.Fields, "alpha", value, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
resetalpha.Visible = (alpha.GetResultFloat(1.0f) != 1.0f);
|
||||
resetalpha.Visible = (alpha.GetResultFloat(1.0) != 1.0);
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
||||
|
|
|
@ -116,28 +116,28 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
FogDensity = UniFields.GetInteger(s.Fields, "fogdensity", 0);
|
||||
|
||||
//UDMF Ceiling
|
||||
CeilOffsetX = UniFields.GetFloat(s.Fields, "xpanningceiling", 0f);
|
||||
CeilOffsetY = UniFields.GetFloat(s.Fields, "ypanningceiling", 0f);
|
||||
CeilScaleX = UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0f);
|
||||
CeilScaleY = UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0f);
|
||||
CeilOffsetX = UniFields.GetFloat(s.Fields, "xpanningceiling", 0.0);
|
||||
CeilOffsetY = UniFields.GetFloat(s.Fields, "ypanningceiling", 0.0);
|
||||
CeilScaleX = UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0);
|
||||
CeilScaleY = UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0);
|
||||
//CeilAlpha = UniFields.GetFloat(s.Fields, "alphaceiling", 1.0f);
|
||||
CeilRotation = s.Fields.GetValue("rotationceiling", 0.0f);
|
||||
CeilRotation = s.Fields.GetValue("rotationceiling", 0.0);
|
||||
CeilBrightness = s.Fields.GetValue("lightceiling", 0);
|
||||
CeilLightAbsoulte = s.Fields.GetValue("lightceilingabsolute", false);
|
||||
CeilGlowColor = s.Fields.GetValue("ceilingglowcolor", 0);
|
||||
CeilGlowHeight = s.Fields.GetValue("ceilingglowheight", 0f);
|
||||
CeilGlowHeight = s.Fields.GetValue("ceilingglowheight", 0.0);
|
||||
|
||||
//UDMF Floor
|
||||
FloorOffsetX = UniFields.GetFloat(s.Fields, "xpanningfloor", 0f);
|
||||
FloorOffsetY = UniFields.GetFloat(s.Fields, "ypanningfloor", 0f);
|
||||
FloorScaleX = UniFields.GetFloat(s.Fields, "xscalefloor", 1.0f);
|
||||
FloorScaleY = UniFields.GetFloat(s.Fields, "yscalefloor", 1.0f);
|
||||
FloorOffsetX = UniFields.GetFloat(s.Fields, "xpanningfloor", 0.0);
|
||||
FloorOffsetY = UniFields.GetFloat(s.Fields, "ypanningfloor", 0.0);
|
||||
FloorScaleX = UniFields.GetFloat(s.Fields, "xscalefloor", 1.0);
|
||||
FloorScaleY = UniFields.GetFloat(s.Fields, "yscalefloor", 1.0);
|
||||
//FloorAlpha = UniFields.GetFloat(s.Fields, "alphafloor", 1.0f);
|
||||
FloorRotation = s.Fields.GetValue("rotationfloor", 0.0f);
|
||||
FloorRotation = s.Fields.GetValue("rotationfloor", 0.0);
|
||||
FloorBrightness = s.Fields.GetValue("lightfloor", 0);
|
||||
FloorLightAbsoulte = s.Fields.GetValue("lightfloorabsolute", false);
|
||||
FloorGlowColor = s.Fields.GetValue("floorglowcolor", 0);
|
||||
FloorGlowHeight = s.Fields.GetValue("floorglowheight", 0f);
|
||||
FloorGlowHeight = s.Fields.GetValue("floorglowheight", 0.0);
|
||||
|
||||
//UDMF slopes
|
||||
if(s.FloorSlope.GetLengthSq() > 0)
|
||||
|
@ -354,8 +354,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
floorScale.SetValuesFrom(sc.Fields, true);
|
||||
|
||||
// Texture rotation
|
||||
float ceilAngle = sc.Fields.GetValue("rotationceiling", 0.0f);
|
||||
float floorAngle = sc.Fields.GetValue("rotationfloor", 0.0f);
|
||||
double ceilAngle = sc.Fields.GetValue("rotationceiling", 0.0);
|
||||
double floorAngle = sc.Fields.GetValue("rotationfloor", 0.0);
|
||||
|
||||
ceilRotation.Text = ceilAngle.ToString();
|
||||
floorRotation.Text = floorAngle.ToString();
|
||||
|
@ -370,12 +370,12 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
floorLightAbsolute.Checked = sc.Fields.GetValue("lightfloorabsolute", false);
|
||||
|
||||
// Portal alpha
|
||||
alphaceiling.Text = General.Clamp(sc.Fields.GetValue("alphaceiling", 1f), 0f, 1f).ToString();
|
||||
alphafloor.Text = General.Clamp(sc.Fields.GetValue("alphafloor", 1f), 0f, 1f).ToString();
|
||||
alphaceiling.Text = General.Clamp(sc.Fields.GetValue("alphaceiling", 1.0), 0.0, 1.0).ToString();
|
||||
alphafloor.Text = General.Clamp(sc.Fields.GetValue("alphafloor", 1.0), 0.0, 1.0).ToString();
|
||||
|
||||
// Reflectivity
|
||||
ceiling_reflect.Text = General.Clamp(sc.Fields.GetValue("ceiling_reflect", 0f), 0f, 1f).ToString();
|
||||
floor_reflect.Text = General.Clamp(sc.Fields.GetValue("floor_reflect", 0f), 0f, 1f).ToString();
|
||||
ceiling_reflect.Text = General.Clamp(sc.Fields.GetValue("ceiling_reflect", 0.0), 0.0, 1.0).ToString();
|
||||
floor_reflect.Text = General.Clamp(sc.Fields.GetValue("floor_reflect", 0.0), 0.0, 1.0).ToString();
|
||||
|
||||
// Fog density
|
||||
fogdensity.Text = General.Clamp(sc.Fields.GetValue("fogdensity", 0), 0, 510).ToString();
|
||||
|
@ -387,8 +387,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
floorglowcolor.SetValueFrom(sc.Fields, true);
|
||||
|
||||
// Floor/ceiling glow height
|
||||
ceilingglowheight.Text = sc.Fields.GetValue("ceilingglowheight", 0f).ToString();
|
||||
floorglowheight.Text = sc.Fields.GetValue("floorglowheight", 0f).ToString();
|
||||
ceilingglowheight.Text = sc.Fields.GetValue("ceilingglowheight", 0.0).ToString();
|
||||
floorglowheight.Text = sc.Fields.GetValue("floorglowheight", 0.0).ToString();
|
||||
|
||||
// Render style
|
||||
ceilRenderStyle.SelectedIndex = renderstyles.IndexOf(sc.Fields.GetValue("renderstyleceiling", "translucent"));
|
||||
|
@ -410,8 +410,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
|
||||
// Misc
|
||||
soundsequence.Text = sc.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE);
|
||||
gravity.Text = sc.Fields.GetValue("gravity", 1.0f).ToString();
|
||||
desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0f), 0f, 1f).ToString();
|
||||
gravity.Text = sc.Fields.GetValue("gravity", 1.0).ToString();
|
||||
desaturation.Text = General.Clamp(sc.Fields.GetValue("desaturation", 0.0), 0.0, 1.0).ToString();
|
||||
|
||||
// Sector colors
|
||||
fadeColor.SetValueFrom(sc.Fields, true);
|
||||
|
@ -476,12 +476,12 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
floorScale.SetValuesFrom(s.Fields, false);
|
||||
|
||||
// Texture rotation
|
||||
if(s.Fields.GetValue("rotationceiling", 0.0f).ToString() != ceilRotation.Text)
|
||||
if(s.Fields.GetValue("rotationceiling", 0.0).ToString() != ceilRotation.Text)
|
||||
{
|
||||
ceilRotation.Text = "";
|
||||
ceilAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
||||
}
|
||||
if(s.Fields.GetValue("rotationfloor", 0.0f).ToString() != floorRotation.Text)
|
||||
if(s.Fields.GetValue("rotationfloor", 0.0).ToString() != floorRotation.Text)
|
||||
{
|
||||
floorRotation.Text = "";
|
||||
floorAngleControl.Angle = AngleControlEx.NO_ANGLE;
|
||||
|
@ -503,12 +503,12 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
}
|
||||
|
||||
// Portal alpha
|
||||
if(s.Fields.GetValue("alphaceiling", 1.0f).ToString() != alphaceiling.Text) alphaceiling.Text = "";
|
||||
if(s.Fields.GetValue("alphafloor", 1.0f).ToString() != alphafloor.Text) alphafloor.Text = "";
|
||||
if(s.Fields.GetValue("alphaceiling", 1.0).ToString() != alphaceiling.Text) alphaceiling.Text = "";
|
||||
if(s.Fields.GetValue("alphafloor", 1.0).ToString() != alphafloor.Text) alphafloor.Text = "";
|
||||
|
||||
// Reflectivity
|
||||
if(s.Fields.GetValue("ceiling_reflect", 0f).ToString() != ceiling_reflect.Text) ceiling_reflect.Text = "";
|
||||
if(s.Fields.GetValue("floor_reflect", 0f).ToString() != floor_reflect.Text) floor_reflect.Text = "";
|
||||
if(s.Fields.GetValue("ceiling_reflect", 0.0).ToString() != ceiling_reflect.Text) ceiling_reflect.Text = "";
|
||||
if(s.Fields.GetValue("floor_reflect", 0.0).ToString() != floor_reflect.Text) floor_reflect.Text = "";
|
||||
|
||||
// Fog density
|
||||
if(s.Fields.GetValue("fogdensity", 0).ToString() != fogdensity.Text) fogdensity.Text = "";
|
||||
|
@ -520,8 +520,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
floorglowcolor.SetValueFrom(s.Fields, false);
|
||||
|
||||
// Floor/ceiling glow height
|
||||
if(s.Fields.GetValue("ceilingglowheight", 0f).ToString() != ceilingglowheight.Text) ceilingglowheight.Text = "";
|
||||
if(s.Fields.GetValue("floorglowheight", 0f).ToString() != floorglowheight.Text) floorglowheight.Text = "";
|
||||
if(s.Fields.GetValue("ceilingglowheight", 0.0).ToString() != ceilingglowheight.Text) ceilingglowheight.Text = "";
|
||||
if(s.Fields.GetValue("floorglowheight", 0.0).ToString() != floorglowheight.Text) floorglowheight.Text = "";
|
||||
|
||||
// Render style
|
||||
if(ceilRenderStyle.SelectedIndex > -1 && ceilRenderStyle.SelectedIndex != renderstyles.IndexOf(s.Fields.GetValue("renderstyleceiling", "translucent")))
|
||||
|
@ -551,8 +551,8 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
// Misc
|
||||
if(soundsequence.SelectedIndex > -1 && s.Fields.GetValue("soundsequence", NO_SOUND_SEQUENCE) != soundsequence.Text)
|
||||
soundsequence.SelectedIndex = -1;
|
||||
if(s.Fields.GetValue("gravity", 1.0f).ToString() != gravity.Text) gravity.Text = "";
|
||||
if(s.Fields.GetValue("desaturation", 0.0f).ToString() != desaturation.Text) desaturation.Text = "";
|
||||
if(s.Fields.GetValue("gravity", 1.0).ToString() != gravity.Text) gravity.Text = "";
|
||||
if(s.Fields.GetValue("desaturation", 0.0).ToString() != desaturation.Text) desaturation.Text = "";
|
||||
|
||||
// Sector colors
|
||||
fadeColor.SetValueFrom(s.Fields, false);
|
||||
|
@ -664,7 +664,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
{
|
||||
if(!string.IsNullOrEmpty(control.Text))
|
||||
{
|
||||
double ceilAlphaVal = General.Clamp(control.GetResultFloat(s.Fields.GetValue(control.Name, defaultvalue)), 0f, 1f);
|
||||
double ceilAlphaVal = General.Clamp(control.GetResultFloat(s.Fields.GetValue(control.Name, defaultvalue)), 0.0, 1.0);
|
||||
UniFields.SetFloat(s.Fields, control.Name, ceilAlphaVal, defaultvalue);
|
||||
}
|
||||
}
|
||||
|
@ -898,11 +898,11 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(!string.IsNullOrEmpty(soundsequence.Text))
|
||||
UniFields.SetString(s.Fields, "soundsequence", soundsequence.Text, NO_SOUND_SEQUENCE);
|
||||
if(!string.IsNullOrEmpty(gravity.Text))
|
||||
UniFields.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0f)), 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "gravity", gravity.GetResultFloat(s.Fields.GetValue("gravity", 1.0)), 1.0);
|
||||
if(!string.IsNullOrEmpty(desaturation.Text))
|
||||
{
|
||||
double val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0f)), 0f, 1f);
|
||||
UniFields.SetFloat(s.Fields, "desaturation", val, 0f);
|
||||
double val = General.Clamp(desaturation.GetResultFloat(s.Fields.GetValue("desaturation", 0.0)), 0.0, 1.0);
|
||||
UniFields.SetFloat(s.Fields, "desaturation", val, 0.0);
|
||||
}
|
||||
|
||||
// Clear horizontal slopes
|
||||
|
|
|
@ -214,10 +214,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
commenteditor.SetValues(ft.Fields, true);
|
||||
conversationID.Text = ft.Fields.GetValue("conversation", 0).ToString();
|
||||
floatbobphase.Text = ft.Fields.GetValue("floatbobphase", -1).ToString();
|
||||
gravity.Text = ft.Fields.GetValue("gravity", 1.0f).ToString();
|
||||
gravity.Text = ft.Fields.GetValue("gravity", 1.0).ToString();
|
||||
score.Text = ft.Fields.GetValue("score", 0).ToString();
|
||||
health.Text = ft.Fields.GetValue("health", 1).ToString();
|
||||
alpha.Text = ft.Fields.GetValue("alpha", 1.0f).ToString();
|
||||
alpha.Text = ft.Fields.GetValue("alpha", 1.0).ToString();
|
||||
color.SetValueFrom(ft.Fields, true);
|
||||
scale.SetValues(ft.ScaleX, ft.ScaleY, true);
|
||||
pitch.Text = ft.Pitch.ToString();
|
||||
|
@ -296,10 +296,10 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
commenteditor.SetValues(t.Fields, false); //mxd. Comments
|
||||
if(t.Fields.GetValue("conversation", 0).ToString() != conversationID.Text) conversationID.Text = "";
|
||||
if(t.Fields.GetValue("floatbobphase", -1).ToString() != floatbobphase.Text) floatbobphase.Text = "";
|
||||
if(t.Fields.GetValue("gravity", 1.0f).ToString() != gravity.Text) gravity.Text = "";
|
||||
if(t.Fields.GetValue("gravity", 1.0).ToString() != gravity.Text) gravity.Text = "";
|
||||
if(t.Fields.GetValue("score", 0).ToString() != score.Text) score.Text = "";
|
||||
if(t.Fields.GetValue("health", 1).ToString() != health.Text) health.Text = "";
|
||||
if(t.Fields.GetValue("alpha", 1.0f).ToString() != alpha.Text) alpha.Text = "";
|
||||
if(t.Fields.GetValue("alpha", 1.0).ToString() != alpha.Text) alpha.Text = "";
|
||||
|
||||
scale.SetValues(t.ScaleX, t.ScaleY, false);
|
||||
color.SetValueFrom(t.Fields, false);
|
||||
|
@ -546,7 +546,7 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
if(!string.IsNullOrEmpty(floatbobphase.Text))
|
||||
UniFields.SetInteger(t.Fields, "floatbobphase", General.Clamp(floatbobphase.GetResult(t.Fields.GetValue("floatbobphase", -1)), -1, 63), -1);
|
||||
if(!string.IsNullOrEmpty(gravity.Text))
|
||||
UniFields.SetFloat(t.Fields, "gravity", gravity.GetResultFloat(t.Fields.GetValue("gravity", 1.0f)), 1.0f);
|
||||
UniFields.SetFloat(t.Fields, "gravity", gravity.GetResultFloat(t.Fields.GetValue("gravity", 1.0)), 1.0);
|
||||
if(!string.IsNullOrEmpty(health.Text))
|
||||
UniFields.SetInteger(t.Fields, "health", health.GetResult(t.Fields.GetValue("health", 1)), 1);
|
||||
if(!string.IsNullOrEmpty(score.Text))
|
||||
|
@ -948,18 +948,18 @@ namespace CodeImp.DoomBuilder.Windows
|
|||
//restore values
|
||||
if(string.IsNullOrEmpty(alpha.Text))
|
||||
{
|
||||
foreach(Thing t in things) UniFields.SetFloat(t.Fields, "alpha", thingprops[i++].Alpha, 1.0f);
|
||||
foreach(Thing t in things) UniFields.SetFloat(t.Fields, "alpha", thingprops[i++].Alpha, 1.0);
|
||||
}
|
||||
else //update values
|
||||
{
|
||||
foreach(Thing t in things)
|
||||
{
|
||||
double value = General.Clamp(alpha.GetResultFloat(t.Fields.GetValue("alpha", 1.0f)), 0f, 1.0f);
|
||||
UniFields.SetFloat(t.Fields, "alpha", value, 1.0f);
|
||||
double value = General.Clamp(alpha.GetResultFloat(t.Fields.GetValue("alpha", 1.0)), 0.0, 1.0);
|
||||
UniFields.SetFloat(t.Fields, "alpha", value, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
resetalpha.Visible = (alpha.GetResultFloat(1.0f) != 1.0f);
|
||||
resetalpha.Visible = (alpha.GetResultFloat(1.0) != 1.0);
|
||||
|
||||
General.Map.IsChanged = true;
|
||||
if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty);
|
||||
|
|
|
@ -42,7 +42,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
|
|||
identifier = String.Format("user_svg{0}_v{1}_{2}", svgid, vertexid, str);
|
||||
|
||||
// Use reflection to set the variable to the value
|
||||
type.GetField(str, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, sector.Fields.GetValue(identifier, 0.0f));
|
||||
type.GetField(str, BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, sector.Fields.GetValue(identifier, 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -472,23 +472,23 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
if (texture != null)
|
||||
{
|
||||
float scalex = s.Fields.GetValue("xscaleceiling", 1.0f);
|
||||
float scaley = s.Fields.GetValue("yscaleceiling", 1.0f);
|
||||
double scalex = s.Fields.GetValue("xscaleceiling", 1.0);
|
||||
double scaley = s.Fields.GetValue("yscaleceiling", 1.0);
|
||||
|
||||
if (scalex != 0 && scaley != 0)
|
||||
{
|
||||
Vector2D ceiloffset = new Vector2D(-offset.x, offset.y).GetRotated(-Angle2D.DegToRad((int)s.Fields.GetValue("rotationceiling", 0f)));
|
||||
ceiloffset.x += s.Fields.GetValue("xpanningceiling", 0f);
|
||||
ceiloffset.y += s.Fields.GetValue("ypanningceiling", 0f);
|
||||
Vector2D ceiloffset = new Vector2D(-offset.x, offset.y).GetRotated(-Angle2D.DegToRad((int)s.Fields.GetValue("rotationceiling", 0.0)));
|
||||
ceiloffset.x += s.Fields.GetValue("xpanningceiling", 0.0);
|
||||
ceiloffset.y += s.Fields.GetValue("ypanningceiling", 0.0);
|
||||
|
||||
int texturewidth = (int)Math.Round(texture.Width / scalex);
|
||||
int textureheight = (int)Math.Round(texture.Height / scaley);
|
||||
|
||||
if (!s.Fields.ContainsKey("xpanningceiling")) s.Fields.Add("xpanningceiling", new UniValue(UniversalType.Float, (float)Math.Round(ceiloffset.x % texturewidth)));
|
||||
else s.Fields["xpanningceiling"].Value = (float)Math.Round(ceiloffset.x % texturewidth);
|
||||
if (!s.Fields.ContainsKey("xpanningceiling")) s.Fields.Add("xpanningceiling", new UniValue(UniversalType.Float, Math.Round(ceiloffset.x % texturewidth)));
|
||||
else s.Fields["xpanningceiling"].Value = Math.Round(ceiloffset.x % texturewidth);
|
||||
|
||||
if (!s.Fields.ContainsKey("ypanningceiling")) s.Fields.Add("ypanningceiling", new UniValue(UniversalType.Float, (float)Math.Round(ceiloffset.y % textureheight)));
|
||||
else s.Fields["ypanningceiling"].Value = (float)Math.Round(ceiloffset.y % textureheight);
|
||||
if (!s.Fields.ContainsKey("ypanningceiling")) s.Fields.Add("ypanningceiling", new UniValue(UniversalType.Float, Math.Round(ceiloffset.y % textureheight)));
|
||||
else s.Fields["ypanningceiling"].Value = Math.Round(ceiloffset.y % textureheight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -499,23 +499,23 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
ImageData texture = General.Map.Data.GetFlatImage(s.FloorTexture);
|
||||
if (texture != null)
|
||||
{
|
||||
float scalex = s.Fields.GetValue("xscalefloor", 1.0f);
|
||||
float scaley = s.Fields.GetValue("yscalefloor", 1.0f);
|
||||
double scalex = s.Fields.GetValue("xscalefloor", 1.0);
|
||||
double scaley = s.Fields.GetValue("yscalefloor", 1.0);
|
||||
|
||||
if (scalex != 0 && scaley != 0)
|
||||
{
|
||||
Vector2D flooroffset = new Vector2D(-offset.x, offset.y).GetRotated(-Angle2D.DegToRad((int)s.Fields.GetValue("rotationfloor", 0f)));
|
||||
flooroffset.x += s.Fields.GetValue("xpanningfloor", 0f);
|
||||
flooroffset.y += s.Fields.GetValue("ypanningfloor", 0f);
|
||||
Vector2D flooroffset = new Vector2D(-offset.x, offset.y).GetRotated(-Angle2D.DegToRad((int)s.Fields.GetValue("rotationfloor", 0.0)));
|
||||
flooroffset.x += s.Fields.GetValue("xpanningfloor", 0.0);
|
||||
flooroffset.y += s.Fields.GetValue("ypanningfloor", 0.0);
|
||||
|
||||
int texturewidth = (int)Math.Round(texture.Width / scalex);
|
||||
int textureheight = (int)Math.Round(texture.Height / scaley);
|
||||
|
||||
if (!s.Fields.ContainsKey("xpanningfloor")) s.Fields.Add("xpanningfloor", new UniValue(UniversalType.Float, (float)Math.Round(flooroffset.x % texturewidth)));
|
||||
else s.Fields["xpanningfloor"].Value = (float)Math.Round(flooroffset.x % texturewidth);
|
||||
if (!s.Fields.ContainsKey("xpanningfloor")) s.Fields.Add("xpanningfloor", new UniValue(UniversalType.Float, Math.Round(flooroffset.x % texturewidth)));
|
||||
else s.Fields["xpanningfloor"].Value = Math.Round(flooroffset.x % texturewidth);
|
||||
|
||||
if (!s.Fields.ContainsKey("ypanningfloor")) s.Fields.Add("ypanningfloor", new UniValue(UniversalType.Float, (float)Math.Round(flooroffset.y % textureheight)));
|
||||
else s.Fields["ypanningfloor"].Value = (float)Math.Round(flooroffset.y % textureheight);
|
||||
if (!s.Fields.ContainsKey("ypanningfloor")) s.Fields.Add("ypanningfloor", new UniValue(UniversalType.Float, Math.Round(flooroffset.y % textureheight)));
|
||||
else s.Fields["ypanningfloor"].Value = Math.Round(flooroffset.y % textureheight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -90,12 +90,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
public SectorTextureInfo(Sector s)
|
||||
{
|
||||
// Get transform properties
|
||||
Floor.Offset = new Vector2D(UniFields.GetFloat(s.Fields, "xpanningfloor", 0f), UniFields.GetFloat(s.Fields, "ypanningfloor", 0f));
|
||||
Ceiling.Offset = new Vector2D(UniFields.GetFloat(s.Fields, "xpanningceiling", 0f), UniFields.GetFloat(s.Fields, "ypanningceiling", 0f));
|
||||
Floor.Scale = new Vector2D(UniFields.GetFloat(s.Fields, "xscalefloor", 1.0f), -UniFields.GetFloat(s.Fields, "yscalefloor", 1.0f));
|
||||
Ceiling.Scale = new Vector2D(UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0f), -UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0f));
|
||||
Floor.Rotation = Angle2D.DegToRad(UniFields.GetFloat(s.Fields, "rotationfloor", 0f));
|
||||
Ceiling.Rotation = Angle2D.DegToRad(UniFields.GetFloat(s.Fields, "rotationceiling", 0f));
|
||||
Floor.Offset = new Vector2D(UniFields.GetFloat(s.Fields, "xpanningfloor", 0.0), UniFields.GetFloat(s.Fields, "ypanningfloor", 0.0));
|
||||
Ceiling.Offset = new Vector2D(UniFields.GetFloat(s.Fields, "xpanningceiling", 0.0), UniFields.GetFloat(s.Fields, "ypanningceiling", 0.0));
|
||||
Floor.Scale = new Vector2D(UniFields.GetFloat(s.Fields, "xscalefloor", 1.0), -UniFields.GetFloat(s.Fields, "yscalefloor", 1.0));
|
||||
Ceiling.Scale = new Vector2D(UniFields.GetFloat(s.Fields, "xscaleceiling", 1.0), -UniFields.GetFloat(s.Fields, "yscaleceiling", 1.0));
|
||||
Floor.Rotation = Angle2D.DegToRad(UniFields.GetFloat(s.Fields, "rotationfloor", 0.0));
|
||||
Ceiling.Rotation = Angle2D.DegToRad(UniFields.GetFloat(s.Fields, "rotationceiling", 0.0));
|
||||
|
||||
// Get texture sizes
|
||||
Floor.TextureSize = GetTextureSize(s.LongFloorTexture);
|
||||
|
|
|
@ -623,11 +623,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
foreach(Sector s in selection)
|
||||
{
|
||||
SectorInfo si;
|
||||
si.rotation = Angle2D.DegToRad(s.Fields.GetValue(RotationName, 0.0f));
|
||||
si.scale.x = s.Fields.GetValue(XScaleName, 1.0f);
|
||||
si.scale.y = s.Fields.GetValue(YScaleName, 1.0f);
|
||||
si.offset.x = s.Fields.GetValue(XOffsetName, 0.0f);
|
||||
si.offset.y = -s.Fields.GetValue(YOffsetName, 0.0f);
|
||||
si.rotation = Angle2D.DegToRad(s.Fields.GetValue(RotationName, 0.0));
|
||||
si.scale.x = s.Fields.GetValue(XScaleName, 1.0);
|
||||
si.scale.y = s.Fields.GetValue(YScaleName, 1.0);
|
||||
si.offset.x = s.Fields.GetValue(XOffsetName, 0.0);
|
||||
si.offset.y = -s.Fields.GetValue(YOffsetName, 0.0);
|
||||
sectorinfo.Add(si);
|
||||
}
|
||||
|
||||
|
|
|
@ -307,12 +307,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
else
|
||||
{
|
||||
offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0f);
|
||||
offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0f);
|
||||
offset.x %= texture.Width / s.Fields.GetValue((alignFloors ? "xscalefloor" : "xscaleceiling"), 1.0);
|
||||
offset.y %= texture.Height / s.Fields.GetValue((alignFloors ? "yscalefloor" : "yscaleceiling"), 1.0);
|
||||
}
|
||||
|
||||
UniFields.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
|
||||
UniFields.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
|
||||
UniFields.SetFloat(s.Fields, (alignFloors ? "xpanningfloor" : "xpanningceiling"), Math.Round(-offset.x), 0.0);
|
||||
UniFields.SetFloat(s.Fields, (alignFloors ? "ypanningfloor" : "ypanningceiling"), Math.Round(offset.y), 0.0);
|
||||
|
||||
//update
|
||||
s.UpdateNeeded = true;
|
||||
|
|
|
@ -110,11 +110,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(!sidedef.HighRequired() || sidedef.LongHighTexture == MapSet.EmptyLongName) return;
|
||||
|
||||
float scaleX = sidedef.Fields.GetValue("scalex_top", 1.0f);
|
||||
float scaleY = sidedef.Fields.GetValue("scaley_top", 1.0f);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_top", 0.0f));
|
||||
double scaleX = sidedef.Fields.GetValue("scalex_top", 1.0);
|
||||
double scaleY = sidedef.Fields.GetValue("scaley_top", 1.0);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_top", 0.0));
|
||||
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_top", 0.0f));
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_top", 0.0));
|
||||
int y = (int)Tools.GetSidedefTopOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
|
||||
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_UPPER, sidedef.HighTexture);
|
||||
}
|
||||
|
@ -123,11 +123,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(!sidedef.MiddleRequired() || sidedef.LongMiddleTexture == MapSet.EmptyLongName) return;
|
||||
|
||||
float scaleX = sidedef.Fields.GetValue("scalex_mid", 1.0f);
|
||||
float scaleY = sidedef.Fields.GetValue("scaley_mid", 1.0f);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
||||
double scaleX = sidedef.Fields.GetValue("scalex_mid", 1.0);
|
||||
double scaleY = sidedef.Fields.GetValue("scaley_mid", 1.0);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_mid", 0.0));
|
||||
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_mid", 0.0f));
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_mid", 0.0));
|
||||
int y = (int)Tools.GetSidedefMiddleOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
|
||||
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_MIDDLE, sidedef.MiddleTexture);
|
||||
}
|
||||
|
@ -136,11 +136,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(!sidedef.LowRequired() || sidedef.LongLowTexture == MapSet.EmptyLongName) return;
|
||||
|
||||
float scaleX = sidedef.Fields.GetValue("scalex_bottom", 1.0f);
|
||||
float scaleY = sidedef.Fields.GetValue("scaley_bottom", 1.0f);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_bottom", 0.0f));
|
||||
double scaleX = sidedef.Fields.GetValue("scalex_bottom", 1.0);
|
||||
double scaleY = sidedef.Fields.GetValue("scaley_bottom", 1.0);
|
||||
int localY = (int)Math.Round(sidedef.Fields.GetValue("offsety_bottom", 0.0));
|
||||
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_bottom", 0.0f));
|
||||
int x = sidedef.OffsetX + (int)Math.Round(sidedef.Fields.GetValue("offsetx_bottom", 0.0));
|
||||
int y = (int)Tools.GetSidedefBottomOffsetY(sidedef, sidedef.OffsetY + localY, scaleY, false);
|
||||
CheckAlignment(sidedef, x, y, scaleX, scaleY, VisualGeometryType.WALL_LOWER, sidedef.LowTexture);
|
||||
}
|
||||
|
|
|
@ -349,11 +349,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(General.Map.UDMF)
|
||||
{
|
||||
// Fetch ZDoom fields
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
|
||||
s.Fields.GetValue("ypanningfloor", 0.0f));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
|
||||
s.Fields.GetValue("yscalefloor", 1.0f));
|
||||
float rotate = s.Fields.GetValue("rotationfloor", 0.0f);
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0),
|
||||
s.Fields.GetValue("ypanningfloor", 0.0));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0),
|
||||
s.Fields.GetValue("yscalefloor", 1.0));
|
||||
double rotate = s.Fields.GetValue("rotationfloor", 0.0);
|
||||
int color, light;
|
||||
bool absolute;
|
||||
|
||||
|
@ -409,11 +409,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(General.Map.UDMF)
|
||||
{
|
||||
// Fetch ZDoom fields
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
|
||||
s.Fields.GetValue("ypanningceiling", 0.0f));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
|
||||
s.Fields.GetValue("yscaleceiling", 1.0f));
|
||||
float rotate = s.Fields.GetValue("rotationceiling", 0.0f);
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0),
|
||||
s.Fields.GetValue("ypanningceiling", 0.0));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0),
|
||||
s.Fields.GetValue("yscaleceiling", 1.0));
|
||||
double rotate = s.Fields.GetValue("rotationceiling", 0.0);
|
||||
int color, light;
|
||||
bool absolute;
|
||||
|
||||
|
|
|
@ -173,9 +173,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
double angle;
|
||||
|
||||
if(GeometryType == VisualGeometryType.CEILING)
|
||||
angle = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0f));
|
||||
angle = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0.0));
|
||||
else
|
||||
angle = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0f));
|
||||
angle = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0.0));
|
||||
|
||||
Vector2D v = new Vector2D(offsetx, offsety).GetRotated(angle);
|
||||
|
||||
|
@ -255,8 +255,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Check texture
|
||||
if(target.FloorTexture != (isFloor ? Sector.Sector.FloorTexture : Sector.Sector.CeilTexture)) return;
|
||||
|
||||
scaleX = target.Fields.GetValue("xscalefloor", 1.0f);
|
||||
scaleY = target.Fields.GetValue("yscalefloor", 1.0f);
|
||||
scaleX = target.Fields.GetValue("xscalefloor", 1.0);
|
||||
scaleY = target.Fields.GetValue("yscalefloor", 1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -272,8 +272,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Check texture
|
||||
if(target.CeilTexture != (isFloor ? Sector.Sector.FloorTexture : Sector.Sector.CeilTexture)) return;
|
||||
|
||||
scaleX = target.Fields.GetValue("xscaleceiling", 1.0f);
|
||||
scaleY = target.Fields.GetValue("yscaleceiling", 1.0f);
|
||||
scaleX = target.Fields.GetValue("xscaleceiling", 1.0);
|
||||
scaleY = target.Fields.GetValue("yscaleceiling", 1.0);
|
||||
}
|
||||
|
||||
//find a linedef to align to
|
||||
|
@ -336,13 +336,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(alignx)
|
||||
{
|
||||
if(Texture != null && Texture.IsImageLoaded) offset.x %= Texture.Width / scaleX;
|
||||
UniFields.SetFloat(Sector.Sector.Fields, (isFloor ? "xpanningfloor" : "xpanningceiling"), (float)Math.Round(-offset.x), 0f);
|
||||
UniFields.SetFloat(Sector.Sector.Fields, (isFloor ? "xpanningfloor" : "xpanningceiling"), Math.Round(-offset.x), 0.0);
|
||||
}
|
||||
|
||||
if(aligny)
|
||||
{
|
||||
if(Texture != null && Texture.IsImageLoaded) offset.y %= Texture.Height / scaleY;
|
||||
UniFields.SetFloat(Sector.Sector.Fields, (isFloor ? "ypanningfloor" : "ypanningceiling"), (float)Math.Round(offset.y), 0f);
|
||||
UniFields.SetFloat(Sector.Sector.Fields, (isFloor ? "ypanningfloor" : "ypanningceiling"), Math.Round(offset.y), 0.0);
|
||||
}
|
||||
|
||||
//update geometry
|
||||
|
@ -866,9 +866,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
Point p = new Point(horizontal, vertical);
|
||||
double angle = Angle2D.RadToDeg(General.Map.VisualCamera.AngleXY);
|
||||
if(GeometryType == VisualGeometryType.CEILING)
|
||||
angle += level.sector.Fields.GetValue("rotationceiling", 0f);
|
||||
angle += level.sector.Fields.GetValue("rotationceiling", 0.0);
|
||||
else
|
||||
angle += level.sector.Fields.GetValue("rotationfloor", 0f);
|
||||
angle += level.sector.Fields.GetValue("rotationfloor", 0.0);
|
||||
|
||||
angle = General.ClampAngle(angle);
|
||||
|
||||
|
@ -912,7 +912,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
//mxd
|
||||
public virtual void OnChangeTextureRotation(float angle)
|
||||
public virtual void OnChangeTextureRotation(double angle)
|
||||
{
|
||||
if(!General.Map.UDMF) return;
|
||||
|
||||
|
@ -957,8 +957,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
// Adjust to camera view
|
||||
double angle = Angle2D.RadToDeg(General.Map.VisualCamera.AngleXY);
|
||||
if(GeometryType == VisualGeometryType.CEILING) angle += level.sector.Fields.GetValue("rotationceiling", 0f);
|
||||
else angle += level.sector.Fields.GetValue("rotationfloor", 0f);
|
||||
if(GeometryType == VisualGeometryType.CEILING) angle += level.sector.Fields.GetValue("rotationceiling", 0.0);
|
||||
else angle += level.sector.Fields.GetValue("rotationfloor", 0.0);
|
||||
angle = General.ClampAngle(angle);
|
||||
|
||||
if(angle > 315 || angle < 46)
|
||||
|
|
|
@ -139,7 +139,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// From UDMF field
|
||||
else
|
||||
{
|
||||
alpha = (byte)(Sidedef.Line.Fields.GetValue("alpha", 1.0f) * 255.0f);
|
||||
alpha = (byte)(Sidedef.Line.Fields.GetValue("alpha", 1.0) * 255.0);
|
||||
if(alpha == 255 && Sidedef.Line.IsFlagSet("transparent")) alpha = 64; //mxd
|
||||
|
||||
if(canhavealpha && Sidedef.Line.Fields.GetValue("renderstyle", "translucent") == "add")
|
||||
|
@ -530,17 +530,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
// biwa
|
||||
protected static float GetNewTexutreOffset(float oldValue, float offset, float textureSize)
|
||||
protected static double GetNewTexutreOffset(double oldValue, double offset, double textureSize)
|
||||
{
|
||||
return GetRoundedTextureOffset(oldValue, offset, 1.0f, textureSize);
|
||||
}
|
||||
|
||||
//mxd
|
||||
protected static float GetRoundedTextureOffset(float oldValue, float offset, float scale, float textureSize)
|
||||
protected static double GetRoundedTextureOffset(double oldValue, double offset, double scale, double textureSize)
|
||||
{
|
||||
if(offset == 0f) return oldValue;
|
||||
float scaledOffset = offset * Math.Abs(scale);
|
||||
float result = (float)Math.Round(oldValue + scaledOffset);
|
||||
double scaledOffset = offset * Math.Abs(scale);
|
||||
double result = Math.Round(oldValue + scaledOffset);
|
||||
if(textureSize > 0) result %= textureSize;
|
||||
if(result == oldValue) result += (scaledOffset < 0 ? -1 : 1);
|
||||
return result;
|
||||
|
@ -1677,25 +1677,25 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
throw new Exception("OnChangeTextureScale(): Got unknown GeometryType: " + GeometryType);
|
||||
}
|
||||
|
||||
float scaleX = Sidedef.Fields.GetValue(keyX, 1.0f);
|
||||
float scaleY = Sidedef.Fields.GetValue(keyY, 1.0f);
|
||||
double scaleX = Sidedef.Fields.GetValue(keyX, 1.0);
|
||||
double scaleY = Sidedef.Fields.GetValue(keyY, 1.0);
|
||||
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
|
||||
if(incrementX != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
float newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
||||
double pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
double newscaleX = Math.Round(pix / Texture.Width, 3);
|
||||
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
||||
UniFields.SetFloat(Sidedef.Fields, keyX, scaleX, 1.0f);
|
||||
UniFields.SetFloat(Sidedef.Fields, keyX, scaleX, 1.0);
|
||||
}
|
||||
|
||||
if(incrementY != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
float newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
||||
double pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
double newscaleY = Math.Round(pix / Texture.Height, 3);
|
||||
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
||||
UniFields.SetFloat(Sidedef.Fields, keyY, scaleY, 1.0f);
|
||||
UniFields.SetFloat(Sidedef.Fields, keyY, scaleY, 1.0);
|
||||
}
|
||||
|
||||
// Update geometry
|
||||
|
|
|
@ -3669,12 +3669,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
else if(obj is VisualFloor)
|
||||
{
|
||||
VisualFloor vf = (VisualFloor)obj;
|
||||
vf.OnChangeTextureRotation(General.ClampAngle(vf.GetControlSector().Fields.GetValue("rotationfloor", 0.0f) + textureangleincrement));
|
||||
vf.OnChangeTextureRotation(General.ClampAngle(vf.GetControlSector().Fields.GetValue("rotationfloor", 0.0) + textureangleincrement));
|
||||
}
|
||||
else if(obj is VisualCeiling)
|
||||
{
|
||||
VisualCeiling vc = (VisualCeiling)obj;
|
||||
vc.OnChangeTextureRotation(General.ClampAngle(vc.GetControlSector().Fields.GetValue("rotationceiling", 0.0f) + textureangleincrement));
|
||||
vc.OnChangeTextureRotation(General.ClampAngle(vc.GetControlSector().Fields.GetValue("rotationceiling", 0.0) + textureangleincrement));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4373,17 +4373,17 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
switch(start.GeometryType)
|
||||
{
|
||||
case VisualGeometryType.WALL_UPPER:
|
||||
first.scaleX = start.Sidedef.Fields.GetValue("scalex_top", 1.0f);
|
||||
first.scaleY = start.Sidedef.Fields.GetValue("scaley_top", 1.0f);
|
||||
first.scaleX = start.Sidedef.Fields.GetValue("scalex_top", 1.0);
|
||||
first.scaleY = start.Sidedef.Fields.GetValue("scaley_top", 1.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_MIDDLE:
|
||||
case VisualGeometryType.WALL_MIDDLE_3D:
|
||||
first.scaleX = first.controlSide.Fields.GetValue("scalex_mid", 1.0f);
|
||||
first.scaleY = first.controlSide.Fields.GetValue("scaley_mid", 1.0f);
|
||||
first.scaleX = first.controlSide.Fields.GetValue("scalex_mid", 1.0);
|
||||
first.scaleY = first.controlSide.Fields.GetValue("scaley_mid", 1.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_LOWER:
|
||||
first.scaleX = start.Sidedef.Fields.GetValue("scalex_bottom", 1.0f);
|
||||
first.scaleY = start.Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
|
||||
first.scaleX = start.Sidedef.Fields.GetValue("scalex_bottom", 1.0);
|
||||
first.scaleY = start.Sidedef.Fields.GetValue("scaley_bottom", 1.0);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4396,18 +4396,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
switch(start.GeometryType)
|
||||
{
|
||||
case VisualGeometryType.WALL_UPPER:
|
||||
ystartalign += Tools.GetSidedefTopOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_top", 0.0f), worldpanning ? 1.0f : first.scaleY / scaley, false);//mxd
|
||||
ystartalign += Tools.GetSidedefTopOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_top", 0.0), worldpanning ? 1.0 : first.scaleY / scaley, false);//mxd
|
||||
break;
|
||||
case VisualGeometryType.WALL_MIDDLE:
|
||||
ystartalign += Tools.GetSidedefMiddleOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_mid", 0.0f), worldpanning ? 1.0f : first.scaleY / scaley, false);//mxd
|
||||
ystartalign += Tools.GetSidedefMiddleOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_mid", 0.0), worldpanning ? 1.0 : first.scaleY / scaley, false);//mxd
|
||||
break;
|
||||
case VisualGeometryType.WALL_MIDDLE_3D: //mxd. 3d-floors are not affected by Lower/Upper unpegged flags
|
||||
ystartalign += first.controlSide.OffsetY - (start.Sidedef.Sector.CeilHeight - first.ceilingHeight);
|
||||
ystartalign += start.Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
ystartalign += first.controlSide.Fields.GetValue("offsety_mid", 0.0f);
|
||||
ystartalign += start.Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
ystartalign += first.controlSide.Fields.GetValue("offsety_mid", 0.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_LOWER:
|
||||
ystartalign += Tools.GetSidedefBottomOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_bottom", 0.0f), worldpanning ? 1.0f : first.scaleY / scaley, false);//mxd
|
||||
ystartalign += Tools.GetSidedefBottomOffsetY(start.Sidedef, start.Sidedef.Fields.GetValue("offsety_bottom", 0.0), worldpanning ? 1.0 : first.scaleY / scaley, false);//mxd
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4415,18 +4415,18 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
switch(start.GeometryType)
|
||||
{
|
||||
case VisualGeometryType.WALL_UPPER:
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_top", 0.0f);
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_top", 0.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_MIDDLE:
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_MIDDLE_3D: //mxd. Yup, 4 sets of texture offsets are used
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
first.offsetx += first.controlSide.OffsetX;
|
||||
first.offsetx += first.controlSide.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
first.offsetx += first.controlSide.Fields.GetValue("offsetx_mid", 0.0);
|
||||
break;
|
||||
case VisualGeometryType.WALL_LOWER:
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
||||
first.offsetx += start.Sidedef.Fields.GetValue("offsetx_bottom", 0.0);
|
||||
break;
|
||||
}
|
||||
first.forward = true;
|
||||
|
@ -4513,25 +4513,25 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.sidedef.LongHighTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, (float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
j.sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
if(matchbottom)
|
||||
{
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.sidedef.LongLowTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, (float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
j.sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
if(matchmid)
|
||||
{
|
||||
if(j.sidedef.Index != j.controlSide.Index) //mxd. if it's a part of 3d-floor
|
||||
{
|
||||
offset -= j.controlSide.OffsetX;
|
||||
offset -= j.controlSide.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
offset -= j.controlSide.Fields.GetValue("offsetx_mid", 0.0);
|
||||
}
|
||||
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.controlSide.LongMiddleTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
j.sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4551,7 +4551,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
double scale = !worldpanning ? j.scaleY / scaley : 1.0f;
|
||||
|
||||
j.sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(Tools.GetSidedefTopOffsetY(j.sidedef, offset, scale, true) % vheight, General.Map.FormatInterface.VertexDecimals)); //mxd
|
||||
Math.Round(Tools.GetSidedefTopOffsetY(j.sidedef, offset, scale, true) % vheight, General.Map.FormatInterface.VertexDecimals)); //mxd
|
||||
|
||||
}
|
||||
if (matchbottom)
|
||||
|
@ -4561,7 +4561,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
double scale = !worldpanning ? j.scaleY / scaley : 1.0f;
|
||||
|
||||
j.sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(Tools.GetSidedefBottomOffsetY(j.sidedef, offset, scale, true) % vheight, General.Map.FormatInterface.VertexDecimals)); //mxd
|
||||
Math.Round(Tools.GetSidedefBottomOffsetY(j.sidedef, offset, scale, true) % vheight, General.Map.FormatInterface.VertexDecimals)); //mxd
|
||||
}
|
||||
if(matchmid)
|
||||
{
|
||||
|
@ -4569,12 +4569,12 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(j.sidedef.Index != j.controlSide.Index)
|
||||
{
|
||||
offset -= j.controlSide.OffsetY;
|
||||
offset -= j.controlSide.Fields.GetValue("offsety_mid", 0.0f);
|
||||
offset -= j.controlSide.Fields.GetValue("offsety_mid", 0.0);
|
||||
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.controlSide.LongMiddleTexture);
|
||||
int texheight = (tex != null && tex.IsImageLoaded) ? tex.Height : 1;
|
||||
j.sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(offset % vheight, General.Map.FormatInterface.VertexDecimals));
|
||||
Math.Round(offset % vheight, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -4594,7 +4594,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
//mxd. This should be doublesided non-wrapped line. Find the nearset aligned position
|
||||
double curoffset = UniFields.GetFloat(j.sidedef.Fields, "offsety_mid") + j.sidedef.OffsetY;
|
||||
offset += vheight * (float)Math.Round(curoffset / vheight - 0.5f * Math.Sign(j.scaleY));
|
||||
offset += vheight * Math.Round(curoffset / vheight - 0.5f * Math.Sign(j.scaleY));
|
||||
|
||||
// Make sure the surface stays between floor and ceiling
|
||||
if(j.sidedef.Line.IsFlagSet(General.Map.Config.LowerUnpeggedFlag) || Math.Sign(j.scaleY) == -1)
|
||||
|
@ -4650,7 +4650,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Apply alignment
|
||||
if(alignx)
|
||||
{
|
||||
float offset;
|
||||
double offset;
|
||||
|
||||
if(!worldpanning)
|
||||
{
|
||||
|
@ -4668,27 +4668,27 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
ImageData tex = General.Map.Data.GetTextureImage(j.sidedef.LongHighTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
if(matchbottom)
|
||||
{
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.sidedef.LongLowTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
if(matchmid)
|
||||
{
|
||||
if(j.sidedef.Index != j.controlSide.Index) //mxd
|
||||
{
|
||||
offset -= j.controlSide.OffsetX;
|
||||
offset -= j.controlSide.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
offset -= j.controlSide.Fields.GetValue("offsetx_mid", 0.0);
|
||||
}
|
||||
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.controlSide.LongMiddleTexture);
|
||||
int texwidth = (tex != null && tex.IsImageLoaded) ? tex.Width : 1;
|
||||
j.sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float,
|
||||
(float)Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
Math.Round(offset % vwidth, General.Map.FormatInterface.VertexDecimals));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4721,7 +4721,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if(j.sidedef.Index != j.controlSide.Index)
|
||||
{
|
||||
offset -= j.controlSide.OffsetY;
|
||||
offset -= j.controlSide.Fields.GetValue("offsety_mid", 0.0f);
|
||||
offset -= j.controlSide.Fields.GetValue("offsety_mid", 0.0);
|
||||
|
||||
ImageData tex = General.Map.Data.GetTextureImage(j.controlSide.LongMiddleTexture);
|
||||
int texheight = (tex != null && tex.IsImageLoaded) ? tex.Height : 1;
|
||||
|
|
|
@ -127,7 +127,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
if((renderstyle == "add" || renderstyle == "translucent" || renderstyle == "subtract" || renderstyle.EndsWith("stencil"))
|
||||
&& Thing.Fields.ContainsKey("alpha"))
|
||||
{
|
||||
alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0f, 1f) * 255);
|
||||
alpha = (byte)(General.Clamp(Thing.Fields.GetValue("alpha", info.Alpha), 0.0, 1.0) * 255.0);
|
||||
}
|
||||
|
||||
if (renderstyle.EndsWith("stencil"))
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Avoid black glows
|
||||
if(glowcolor > 0)
|
||||
{
|
||||
float glowheight = data.Sector.Fields.GetValue((floor ? "floorglowheight" : "ceilingglowheight"), 0f);
|
||||
double glowheight = data.Sector.Fields.GetValue((floor ? "floorglowheight" : "ceilingglowheight"), 0.0);
|
||||
if(glowheight > 0f)
|
||||
{
|
||||
// Create glow data
|
||||
|
|
|
@ -78,11 +78,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
base.Setup(level, extrafloor);
|
||||
|
||||
// Fetch ZDoom fields
|
||||
double rotate = Angle2D.DegToRad(s.Fields.GetValue("rotationceiling", 0.0f));
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0f),
|
||||
s.Fields.GetValue("ypanningceiling", 0.0f));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0f),
|
||||
s.Fields.GetValue("yscaleceiling", 1.0f));
|
||||
double rotate = Angle2D.DegToRad(s.Fields.GetValue("rotationceiling", 0.0));
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningceiling", 0.0),
|
||||
s.Fields.GetValue("ypanningceiling", 0.0));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscaleceiling", 1.0),
|
||||
s.Fields.GetValue("yscaleceiling", 1.0));
|
||||
|
||||
//Load ceiling texture
|
||||
if(s.LongCeilTexture != MapSet.EmptyLongName)
|
||||
|
@ -253,7 +253,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
//mxd
|
||||
public override void OnChangeTextureRotation(float angle)
|
||||
public override void OnChangeTextureRotation(double angle)
|
||||
{
|
||||
// Only do this when not done yet in this call
|
||||
// Because we may be able to select the same 3D floor multiple times through multiple sectors
|
||||
|
@ -268,8 +268,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Return texture coordinates
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
return new Point { X = (int)Sector.Sector.Fields.GetValue("xpanningceiling", 0.0f),
|
||||
Y = (int)Sector.Sector.Fields.GetValue("ypanningceiling", 0.0f) };
|
||||
return new Point { X = (int)Sector.Sector.Fields.GetValue("xpanningceiling", 0.0),
|
||||
Y = (int)Sector.Sector.Fields.GetValue("ypanningceiling", 0.0) };
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
@ -291,8 +291,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
//mxd
|
||||
Sector s = GetControlSector();
|
||||
s.Fields.BeforeFieldsChange();
|
||||
float nx = (s.Fields.GetValue("xpanningceiling", 0.0f) + offsetx) % (Texture.ScaledWidth / s.Fields.GetValue("xscaleceiling", 1.0f));
|
||||
float ny = (s.Fields.GetValue("ypanningceiling", 0.0f) + offsety) % (Texture.ScaledHeight / s.Fields.GetValue("yscaleceiling", 1.0f));
|
||||
double nx = (s.Fields.GetValue("xpanningceiling", 0.0) + offsetx) % (Texture.ScaledWidth / s.Fields.GetValue("xscaleceiling", 1.0));
|
||||
double ny = (s.Fields.GetValue("ypanningceiling", 0.0) + offsety) % (Texture.ScaledHeight / s.Fields.GetValue("yscaleceiling", 1.0));
|
||||
s.Fields["xpanningceiling"] = new UniValue(UniversalType.Float, nx);
|
||||
s.Fields["ypanningceiling"] = new UniValue(UniversalType.Float, ny);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -305,23 +305,23 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(Texture == null || !Texture.IsImageLoaded) return;
|
||||
Sector s = GetControlSector();
|
||||
float scaleX = s.Fields.GetValue("xscaleceiling", 1.0f);
|
||||
float scaleY = s.Fields.GetValue("yscaleceiling", 1.0f);
|
||||
double scaleX = s.Fields.GetValue("xscaleceiling", 1.0);
|
||||
double scaleY = s.Fields.GetValue("yscaleceiling", 1.0);
|
||||
|
||||
s.Fields.BeforeFieldsChange();
|
||||
|
||||
if(incrementX != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
float newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
||||
double pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
double newscaleX = Math.Round(pix / Texture.Width, 3);
|
||||
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
||||
UniFields.SetFloat(s.Fields, "xscaleceiling", scaleX, 1.0f);
|
||||
}
|
||||
|
||||
if(incrementY != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
float newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
||||
double pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
double newscaleY = Math.Round(pix / Texture.Height, 3);
|
||||
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
||||
UniFields.SetFloat(s.Fields, "yscaleceiling", scaleY, 1.0f);
|
||||
}
|
||||
|
@ -520,9 +520,9 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
int imageHeight = Texture.GetAlphaTestHeight();
|
||||
|
||||
// Fetch ZDoom fields
|
||||
double rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0.0f));
|
||||
Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningceiling", 0.0f), level.sector.Fields.GetValue("ypanningceiling", 0.0f));
|
||||
Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscaleceiling", 1.0f), level.sector.Fields.GetValue("yscaleceiling", 1.0f));
|
||||
double rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationceiling", 0.0));
|
||||
Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningceiling", 0.0), level.sector.Fields.GetValue("ypanningceiling", 0.0));
|
||||
Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscaleceiling", 1.0), level.sector.Fields.GetValue("yscaleceiling", 1.0));
|
||||
Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
|
||||
|
||||
// Texture coordinates
|
||||
|
|
|
@ -78,11 +78,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
base.Setup(level, extrafloor);
|
||||
|
||||
// Fetch ZDoom fields
|
||||
double rotate = Angle2D.DegToRad(s.Fields.GetValue("rotationfloor", 0.0f));
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0f),
|
||||
s.Fields.GetValue("ypanningfloor", 0.0f));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0f),
|
||||
s.Fields.GetValue("yscalefloor", 1.0f));
|
||||
double rotate = Angle2D.DegToRad(s.Fields.GetValue("rotationfloor", 0.0));
|
||||
Vector2D offset = new Vector2D(s.Fields.GetValue("xpanningfloor", 0.0),
|
||||
s.Fields.GetValue("ypanningfloor", 0.0));
|
||||
Vector2D scale = new Vector2D(s.Fields.GetValue("xscalefloor", 1.0),
|
||||
s.Fields.GetValue("yscalefloor", 1.0));
|
||||
|
||||
//Load floor texture
|
||||
if(s.LongFloorTexture != MapSet.EmptyLongName)
|
||||
|
@ -213,7 +213,7 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
}
|
||||
|
||||
//mxd
|
||||
public override void OnChangeTextureRotation(float angle)
|
||||
public override void OnChangeTextureRotation(double angle)
|
||||
{
|
||||
// Only do this when not done yet in this call
|
||||
// Because we may be able to select the same 3D floor multiple times through multiple sectors
|
||||
|
@ -228,8 +228,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
// Return texture coordinates
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
return new Point { X = (int)Sector.Sector.Fields.GetValue("xpanningfloor", 0.0f),
|
||||
Y = (int)Sector.Sector.Fields.GetValue("ypanningfloor", 0.0f) };
|
||||
return new Point { X = (int)Sector.Sector.Fields.GetValue("xpanningfloor", 0.0),
|
||||
Y = (int)Sector.Sector.Fields.GetValue("ypanningfloor", 0.0) };
|
||||
}
|
||||
|
||||
//mxd
|
||||
|
@ -251,8 +251,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
//mxd
|
||||
Sector s = GetControlSector();
|
||||
s.Fields.BeforeFieldsChange();
|
||||
float nx = (s.Fields.GetValue("xpanningfloor", 0.0f) + offsetx) % (Texture.ScaledWidth / s.Fields.GetValue("xscalefloor", 1.0f));
|
||||
float ny = (s.Fields.GetValue("ypanningfloor", 0.0f) + offsety) % (Texture.ScaledHeight / s.Fields.GetValue("yscalefloor", 1.0f));
|
||||
double nx = (s.Fields.GetValue("xpanningfloor", 0.0) + offsetx) % (Texture.ScaledWidth / s.Fields.GetValue("xscalefloor", 1.0));
|
||||
double ny = (s.Fields.GetValue("ypanningfloor", 0.0) + offsety) % (Texture.ScaledHeight / s.Fields.GetValue("yscalefloor", 1.0));
|
||||
s.Fields["xpanningfloor"] = new UniValue(UniversalType.Float, nx);
|
||||
s.Fields["ypanningfloor"] = new UniValue(UniversalType.Float, ny);
|
||||
s.UpdateNeeded = true;
|
||||
|
@ -265,25 +265,25 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
if(Texture == null || !Texture.IsImageLoaded) return;
|
||||
Sector s = GetControlSector();
|
||||
float scaleX = s.Fields.GetValue("xscalefloor", 1.0f);
|
||||
float scaleY = s.Fields.GetValue("yscalefloor", 1.0f);
|
||||
double scaleX = s.Fields.GetValue("xscalefloor", 1.0);
|
||||
double scaleY = s.Fields.GetValue("yscalefloor", 1.0);
|
||||
|
||||
s.Fields.BeforeFieldsChange();
|
||||
|
||||
if(incrementX != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
float newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
||||
double pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
double newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
||||
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
||||
UniFields.SetFloat(s.Fields, "xscalefloor", scaleX, 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "xscalefloor", scaleX, 1.0);
|
||||
}
|
||||
|
||||
if(incrementY != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
float newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
||||
double pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
double newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
||||
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
||||
UniFields.SetFloat(s.Fields, "yscalefloor", scaleY, 1.0f);
|
||||
UniFields.SetFloat(s.Fields, "yscalefloor", scaleY, 1.0);
|
||||
}
|
||||
|
||||
mode.SetActionResult("Floor scale changed to " + scaleX.ToString("F03", CultureInfo.InvariantCulture) + ", " + scaleY.ToString("F03", CultureInfo.InvariantCulture) + " (" + (int)Math.Round(Texture.Width / scaleX) + " x " + (int)Math.Round(Texture.Height / scaleY) + ").");
|
||||
|
@ -452,10 +452,10 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
int imageHeight = Texture.GetAlphaTestHeight();
|
||||
|
||||
// Fetch ZDoom fields
|
||||
double rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0.0f));
|
||||
Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningfloor", 0.0f), level.sector.Fields.GetValue("ypanningfloor", 0.0f));
|
||||
Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscalefloor", 1.0f), level.sector.Fields.GetValue("yscalefloor", 1.0f));
|
||||
Vector2D texscale = new Vector2D(1.0f / Texture.ScaledWidth, 1.0f / Texture.ScaledHeight);
|
||||
double rotate = Angle2D.DegToRad(level.sector.Fields.GetValue("rotationfloor", 0.0));
|
||||
Vector2D offset = new Vector2D(level.sector.Fields.GetValue("xpanningfloor", 0.0), level.sector.Fields.GetValue("ypanningfloor", 0.0));
|
||||
Vector2D scale = new Vector2D(level.sector.Fields.GetValue("xscalefloor", 1.0), level.sector.Fields.GetValue("yscalefloor", 1.0));
|
||||
Vector2D texscale = new Vector2D(1.0 / Texture.ScaledWidth, 1.0 / Texture.ScaledHeight);
|
||||
|
||||
// Texture coordinates
|
||||
Vector2D o = pickintersect;
|
||||
|
|
|
@ -97,11 +97,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0f),
|
||||
Sidedef.Fields.GetValue("scaley_bottom", 1.0f));
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_bottom", 1.0),
|
||||
Sidedef.Fields.GetValue("scaley_bottom", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_bottom", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_bottom", 0.0f));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_bottom", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_bottom", 0.0));
|
||||
|
||||
// Texture given?
|
||||
if(Sidedef.LongLowTexture != MapSet.EmptyLongName)
|
||||
|
@ -271,13 +271,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
||||
float scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0f);
|
||||
float scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0);
|
||||
double scalex = Sidedef.Fields.GetValue("scalex_bottom", 1.0);
|
||||
double scaley = Sidedef.Fields.GetValue("scaley_bottom", 1.0);
|
||||
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
||||
float width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
float height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
|
||||
Sidedef.Fields["offsetx_bottom"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
||||
Sidedef.Fields["offsety_bottom"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
|
||||
|
@ -285,8 +285,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_bottom", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_bottom", 0.0);
|
||||
return new Point((int)oldx, (int)oldy);
|
||||
}
|
||||
|
||||
|
|
|
@ -81,13 +81,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(sourceside.Fields.GetValue("scalex_mid", 1.0f),
|
||||
sourceside.Fields.GetValue("scaley_mid", 1.0f));
|
||||
Vector2D tscale = new Vector2D(sourceside.Fields.GetValue("scalex_mid", 1.0),
|
||||
sourceside.Fields.GetValue("scaley_mid", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset1 = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset2 = new Vector2D(sourceside.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
sourceside.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset1 = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0));
|
||||
Vector2D toffset2 = new Vector2D(sourceside.Fields.GetValue("offsetx_mid", 0.0),
|
||||
sourceside.Fields.GetValue("offsety_mid", 0.0));
|
||||
|
||||
// Left and right vertices for this sidedef
|
||||
if(Sidedef.IsFront)
|
||||
|
@ -415,13 +415,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
float scalex = extrafloor.Linedef.Front.Fields.GetValue("scalex_mid", 1.0f);
|
||||
float scaley = extrafloor.Linedef.Front.Fields.GetValue("scaley_mid", 1.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
double scalex = extrafloor.Linedef.Front.Fields.GetValue("scalex_mid", 1.0);
|
||||
double scaley = extrafloor.Linedef.Front.Fields.GetValue("scaley_mid", 1.0);
|
||||
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
||||
float width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
float height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
|
||||
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
||||
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
|
||||
|
@ -429,8 +429,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
return new Point((int)oldx, (int)oldy);
|
||||
}
|
||||
|
||||
|
@ -462,25 +462,25 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
Sidedef target = extrafloor.Linedef.Front;
|
||||
if(target == null) return;
|
||||
|
||||
float scaleX = target.Fields.GetValue("scalex_mid", 1.0f);
|
||||
float scaleY = target.Fields.GetValue("scaley_mid", 1.0f);
|
||||
double scaleX = target.Fields.GetValue("scalex_mid", 1.0);
|
||||
double scaleY = target.Fields.GetValue("scaley_mid", 1.0);
|
||||
|
||||
target.Fields.BeforeFieldsChange();
|
||||
|
||||
if(incrementX != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
float newscaleX = (float)Math.Round(pix / Texture.Width, 3);
|
||||
double pix = (int)Math.Round(Texture.Width * scaleX) - incrementX;
|
||||
double newscaleX = Math.Round(pix / Texture.Width, 3);
|
||||
scaleX = (newscaleX == 0 ? scaleX * -1 : newscaleX);
|
||||
UniFields.SetFloat(target.Fields, "scalex_mid", scaleX, 1.0f);
|
||||
UniFields.SetFloat(target.Fields, "scalex_mid", scaleX, 1.0);
|
||||
}
|
||||
|
||||
if(incrementY != 0)
|
||||
{
|
||||
float pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
float newscaleY = (float)Math.Round(pix / Texture.Height, 3);
|
||||
double pix = (int)Math.Round(Texture.Height * scaleY) - incrementY;
|
||||
double newscaleY = Math.Round(pix / Texture.Height, 3);
|
||||
scaleY = (newscaleY == 0 ? scaleY * -1 : newscaleY);
|
||||
UniFields.SetFloat(target.Fields, "scaley_mid", scaleY, 1.0f);
|
||||
UniFields.SetFloat(target.Fields, "scaley_mid", scaleY, 1.0);
|
||||
}
|
||||
|
||||
// Update the model sector to update all 3d floors
|
||||
|
|
|
@ -37,13 +37,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(sourceside.Fields.GetValue("scalex_mid", 1.0f),
|
||||
sourceside.Fields.GetValue("scaley_mid", 1.0f));
|
||||
Vector2D tscale = new Vector2D(sourceside.Fields.GetValue("scalex_mid", 1.0),
|
||||
sourceside.Fields.GetValue("scaley_mid", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset1 = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset2 = new Vector2D(sourceside.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
sourceside.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset1 = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0));
|
||||
Vector2D toffset2 = new Vector2D(sourceside.Fields.GetValue("offsetx_mid", 0.0),
|
||||
sourceside.Fields.GetValue("offsety_mid", 0.0));
|
||||
|
||||
// Left and right vertices for this sidedef
|
||||
if(Sidedef.IsFront)
|
||||
|
|
|
@ -81,11 +81,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0f),
|
||||
Sidedef.Fields.GetValue("scaley_mid", 1.0f));
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0),
|
||||
Sidedef.Fields.GetValue("scaley_mid", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0));
|
||||
|
||||
// Left and right vertices for this sidedef
|
||||
if(Sidedef.IsFront)
|
||||
|
@ -367,13 +367,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
|
||||
float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
double scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0);
|
||||
double scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0);
|
||||
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
||||
float width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
float height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
|
||||
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
||||
|
||||
|
@ -384,8 +384,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
return new Point((int)oldx, (int)oldy);
|
||||
}
|
||||
|
||||
|
|
|
@ -67,11 +67,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0f),
|
||||
Sidedef.Fields.GetValue("scaley_mid", 1.0f));
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_mid", 1.0),
|
||||
Sidedef.Fields.GetValue("scaley_mid", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0f));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_mid", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_mid", 0.0));
|
||||
|
||||
// Left and right vertices for this sidedef
|
||||
if(Sidedef.IsFront)
|
||||
|
@ -233,26 +233,26 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
protected override void SetTextureOffsetX(int x)
|
||||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (float)x);
|
||||
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, (double)x);
|
||||
}
|
||||
|
||||
protected override void SetTextureOffsetY(int y)
|
||||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (float)y);
|
||||
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, (double)y);
|
||||
}
|
||||
|
||||
protected override void MoveTextureOffset(int offsetx, int offsety)
|
||||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
float scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0f);
|
||||
float scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
double scalex = Sidedef.Fields.GetValue("scalex_mid", 1.0);
|
||||
double scaley = Sidedef.Fields.GetValue("scaley_mid", 1.0);
|
||||
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
||||
float width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
float height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
|
||||
Sidedef.Fields["offsetx_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
||||
Sidedef.Fields["offsety_mid"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
|
||||
|
@ -260,8 +260,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_mid", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_mid", 0.0);
|
||||
return new Point((int)oldx, (int)oldy);
|
||||
}
|
||||
|
||||
|
|
|
@ -313,9 +313,9 @@ namespace CodeImp.DoomBuilder.VisualModes
|
|||
Plane pivotplane = ((VisualSidedefSlope)pivothandle).Level.plane;
|
||||
|
||||
// Build a new plane. p1 and p2 are the points of the slope handle that is modified, p3 is on the line of the pivot handle
|
||||
Vector3D p1 = new Vector3D(sidedef.Line.Start.Position, (float)Math.Round(originalplane.GetZ(sidedef.Line.Start.Position)));
|
||||
Vector3D p2 = new Vector3D(sidedef.Line.End.Position, (float)Math.Round(originalplane.GetZ(sidedef.Line.End.Position)));
|
||||
Vector3D p3 = new Vector3D(((VisualSidedefSlope)pivothandle).Sidedef.Line.Line.GetCoordinatesAt(0.5f), (float)Math.Round(pivotplane.GetZ(((VisualSidedefSlope)pivothandle).Sidedef.Line.Line.GetCoordinatesAt(0.5f))));
|
||||
Vector3D p1 = new Vector3D(sidedef.Line.Start.Position, Math.Round(originalplane.GetZ(sidedef.Line.Start.Position)));
|
||||
Vector3D p2 = new Vector3D(sidedef.Line.End.Position, Math.Round(originalplane.GetZ(sidedef.Line.End.Position)));
|
||||
Vector3D p3 = new Vector3D(((VisualSidedefSlope)pivothandle).Sidedef.Line.Line.GetCoordinatesAt(0.5f), Math.Round(pivotplane.GetZ(((VisualSidedefSlope)pivothandle).Sidedef.Line.Line.GetCoordinatesAt(0.5f))));
|
||||
|
||||
// Move the points of the handle up/down
|
||||
p1 += new Vector3D(0f, 0f, amount);
|
||||
|
|
|
@ -98,11 +98,11 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
bool lightabsolute;
|
||||
GetLightValue(out lightvalue, out lightabsolute);
|
||||
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_top", 1.0f),
|
||||
Sidedef.Fields.GetValue("scaley_top", 1.0f));
|
||||
Vector2D tscale = new Vector2D(Sidedef.Fields.GetValue("scalex_top", 1.0),
|
||||
Sidedef.Fields.GetValue("scaley_top", 1.0));
|
||||
Vector2D tscaleAbs = new Vector2D(Math.Abs(tscale.x), Math.Abs(tscale.y));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_top", 0.0f),
|
||||
Sidedef.Fields.GetValue("offsety_top", 0.0f));
|
||||
Vector2D toffset = new Vector2D(Sidedef.Fields.GetValue("offsetx_top", 0.0),
|
||||
Sidedef.Fields.GetValue("offsety_top", 0.0));
|
||||
|
||||
// Texture given?
|
||||
if((Sidedef.LongHighTexture != MapSet.EmptyLongName))
|
||||
|
@ -268,13 +268,13 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
{
|
||||
Sidedef.Fields.BeforeFieldsChange();
|
||||
bool worldpanning = this.Texture.WorldPanning || General.Map.Data.MapInfo.ForceWorldPanning;
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_top", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_top", 0.0f);
|
||||
float scalex = Sidedef.Fields.GetValue("scalex_top", 1.0f);
|
||||
float scaley = Sidedef.Fields.GetValue("scaley_top", 1.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_top", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_top", 0.0);
|
||||
double scalex = Sidedef.Fields.GetValue("scalex_top", 1.0);
|
||||
double scaley = Sidedef.Fields.GetValue("scaley_top", 1.0);
|
||||
bool textureloaded = (Texture != null && Texture.IsImageLoaded); //mxd
|
||||
float width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
float height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
double width = textureloaded ? (worldpanning ? this.Texture.ScaledWidth / scalex : this.Texture.Width) : -1; // biwa
|
||||
double height = textureloaded ? (worldpanning ? this.Texture.ScaledHeight / scaley : this.Texture.Height) : -1; // biwa
|
||||
|
||||
Sidedef.Fields["offsetx_top"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldx, offsetx, width)); //mxd // biwa
|
||||
Sidedef.Fields["offsety_top"] = new UniValue(UniversalType.Float, GetNewTexutreOffset(oldy, offsety, height)); //mxd // biwa
|
||||
|
@ -282,8 +282,8 @@ namespace CodeImp.DoomBuilder.BuilderModes
|
|||
|
||||
protected override Point GetTextureOffset()
|
||||
{
|
||||
float oldx = Sidedef.Fields.GetValue("offsetx_top", 0.0f);
|
||||
float oldy = Sidedef.Fields.GetValue("offsety_top", 0.0f);
|
||||
double oldx = Sidedef.Fields.GetValue("offsetx_top", 0.0);
|
||||
double oldy = Sidedef.Fields.GetValue("offsety_top", 0.0);
|
||||
return new Point((int)oldx, (int)oldy);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue