biwa
13e53ece53
3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
2022-11-04 19:49:53 +01:00
biwa
497edfff07
Reverted change that stopped thing angles to clamp to 45° in binary Doom map format. Fixes #794
2022-10-20 21:23:01 +02:00
biwa
c6982ee2e1
Boom game configuration: fixed description for generalized sector specials 12 and 13
2022-10-03 12:50:12 +02:00
biwa
2d7aebbe31
Boom game configuration: added missing lighting effects to the generalized sector specials. Fixes #799
2022-10-03 10:43:45 +02:00
biwa
8808d5ce3c
Right-clicking the angle wheel in the thing editing dialog will not clamp to 45° angles in binary map format game configurations anymore. Fixes #788
2022-09-18 17:00:26 +02:00
Boondorl
5f677e9ad6
Fixed BCS importing and added missing sector actions ( #785 )
2022-09-13 19:49:48 +02:00
biwa
ce6b8de4fd
Doom/Heretic/Strife Game Configurations: fixed an issue where the descriptions for the sector effects 2/3 and 12/13 were flipped. Fixes #772
2022-08-28 16:43:16 +02:00
ZZYZX
f11127ca71
Made non-existent ZScript classes a fatal error.
...
Added explicit warning if gzdoom.pk3 is not loaded for GZDoom game configurations.
Fixed tokenizer not picking up the very last token in the stream.
2022-08-07 21:26:22 +03:00
Nash Muhandes
490cb7844e
Update ZDRay stuff ( #750 )
...
- Removed surface lights
- Move ZDRayInfo stuff back to UDMF keys
- Add per-surface sampling distance UDMF keys to lines and sectors
- Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix
2022-07-02 10:50:18 +02:00
biwa
21e89cf975
Added support for ZDRay static light things
2022-06-02 20:18:35 +02:00
biwa
c3f3e451c5
GZDoom game configuration: clarified description of the "impact" UDMF linedef flag
...
Eternity Engine game configuration: clarified description of the "impact" UDMF linedef flag
Eternity Engine game configuration: added missing "monstershoot" UDMF linedef flag
2022-05-08 16:04:41 +02:00
biwa
47a12d9424
MBF21 Game Configuration: Added missing "friendly" flag to things (thanks to hawkwind3). Resolves #703
...
MBF21 Game Configuration is now enabled by default
2022-02-12 17:00:13 +01:00
MascaraSnake
5b7f5f734b
Display copy slopes in Visual Mode
2022-01-30 08:05:27 +01:00
biwa
3a4ba32718
The combination of SS_START/S_END sprite markers is now recognized. Resolves #695 .
2022-01-29 20:11:22 +01:00
biwa
6f8d617347
Fixed typos introduced in 78ded20481
.
2022-01-29 18:59:24 +01:00
MascaraSnake
a604d5b382
Display SRB2's mapthing slopes in Visual Mode
2022-01-29 16:23:43 +01:00
biwa
78ded20481
GZDoom game configuration: added support for distinct upper/middle/lower sidedef brightness levels. Resolves #694
2022-01-29 14:48:41 +01:00
biwa
6f9b4794c5
GZDoom game configuration: added ZDRay-specific thing UDMF fields
2022-01-28 20:14:47 +01:00
biwa
6f26bd95e1
GZDoom game configuration: fixed a problem where map containing a LIGHTMAP lump were not recognized
2022-01-26 20:54:49 +01:00
biwa
8536eb1d95
Game configuration: fixed a crash when using enums for universal field definitions
...
GZDoom game configuration: added enum list for the automapstyle UDMF linedef field
2022-01-23 19:02:45 +01:00
MascaraSnake
cc2fbe1c4b
Add rudimentary support for SRB2's FOFs to Visual Mode
2022-01-17 20:21:36 +01:00
MascaraSnake
b63aec009b
Add SRB2 config
2022-01-16 11:20:16 +01:00
biwa
92fefb766a
UDBScript: the scalex and scaley UDMF properties of things can now be set through the UDMF fields
2022-01-07 11:45:13 +01:00
biwa
5d50279a9e
Eternity Engine game configuration: removed the lightfloorabsolute and lightceilingabsolute fields from the sector flags, so that they are handled correctly. Fixes #670
2021-12-17 17:14:29 +01:00
biwa
0f51f23360
Improved associations between arbitrary UDMF fields (used by the Eternity Engine game configuration)
2021-12-17 16:33:42 +01:00
biwa
c50d8da0ec
GZDoom game configuration: added some missing UDMF fields
2021-12-15 16:50:07 +01:00
biwa
beacc21d96
Hexen Game Configuration: fixed a problem where the default arguments of the Death Wyvern had special names, even though they actually don't do anything in game. Also renamed the thing from "Dragon Lich" to the correct "Death Wyvern". Fixes #660
2021-12-09 01:18:53 +01:00
biwa
36287a2c4a
GZDoom game configuration: added missing UDMF linedef flag "blocklandmonsters". Resolves #643
2021-10-24 21:45:39 +02:00
biwa
d2d400164d
(G)ZDoom game configuration: added several missing UDMF fields for linedefs and sectors, so that they show up in the custom tab. Fixes #628
2021-10-03 21:27:55 +02:00
biwa
0039945086
Eternity Engine game configuration: it's again possible to set the floor and ceiling brightness independently from the sector brightness
2021-09-13 21:19:48 +02:00
biwa
da52f71154
Game configurations: added option to enable/disable GZDoom style distinct brightness for walls/ceilings/floors. Fixes #618
2021-09-06 23:05:58 +02:00
biwa
e362df1d98
Added DeHackEd support ( #617 )
2021-09-05 14:59:31 +02:00
Derek MacDonald
d7a4e2bf8b
Missing/Unused Textures checks cover floor to lowest, next higher & highest ( #608 )
2021-09-03 18:31:36 +02:00
biwa
9743916894
Eternity Engine game configuration: fixed a problem where the Friendly and Dormant flags were not correctly pasted in Doom format.
2021-08-26 22:30:01 +02:00
biwa
9c8a6e9e34
Eternity Engine game configuration: fixed a problem where the 3DMidTex flag was not correctly pasted in Doom format. Fixes #606
2021-08-26 20:28:08 +02:00
Derek MacDonald
e75dc2c746
Draws vector arrow between Doom format line-to-line specials ( #602 )
2021-08-25 20:31:28 +02:00
Derek MacDonald
be84f19da1
Add player view height dropdown to Visplane Explorer plugin UI ( #600 )
2021-08-21 09:28:05 +02:00
Derek MacDonald
73b7eac30c
Improve game detection in "Open Map" modal dialog ( #595 )
2021-08-14 11:40:09 +02:00
biwa
ce42935863
Eternity Engine game configurations: added support for arbitrary map names in the default testing parameters
2021-08-09 16:41:34 +02:00
biwa
e3d9cb8926
Boom game configuration: fixed a problem where linedef actions 264 and 265 were not labeled correctly
2021-08-03 20:14:06 +02:00
biwa
70f0c22f72
Vanilla Hexen game configuration: sector brightness now uses 16 unit steps instead of 8 unit steps
2021-06-24 20:14:56 +02:00
biwa
cc85d10ebc
Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
2021-05-29 12:34:34 +02:00
biwa
ea15732e8d
Vertical patch offsets for masked patches are now handled correctly based on the game configuration
2021-05-16 22:48:45 +02:00
biwa
5191e9822a
Negative vertical patch offsets are now handled correctly based on the game configuration. Fixes #561
2021-05-16 16:47:42 +02:00
biwa
c0647e515f
Added fixes for the stuck thing checker for the Eternity Engine configuration (thanks for hawkwind3). Fixes #551
2021-04-10 18:20:56 +02:00
biwa
74741b4e0f
Map Analysis Mode: fixed a problem where checking for stuck things works incorrectly in some situations (thanks to hawkwind3). Fixes #469
2021-04-10 12:05:30 +02:00
Derek MacDonald
da935dd8d7
VPO limit configurable for Visplane Explorer ( #546 )
...
https://doomwiki.org/wiki/Static_limits
The VPO limit is raised by Hexen (160) & Strife (200)
so make it configurable in the basegame.
The hover tooltip will reflect the adjusted max
limit and the heatmap is interpolated to 0-255
for the 256x10 visplane_pal.png colour range
gradient.
2021-04-08 21:41:40 +02:00
Derek MacDonald
86123ccf6a
"Unknown Texture" checker skips Boom translucency special ( #545 )
...
Boom's linedef special 260 allows a 64K
translucency lump to be applied to the
front sidedef's midtex for applying a
custom 1 to 99% translucency value. Stop
reporting this as an unknown texture.
2021-04-08 20:22:11 +02:00
biwa
85b8b41580
Map Analysis Mode: checking for missing activation flags (UDMF) now finds linedef that are missing an actual activation flag, not only lines without any flags in that group. Fixes #288
...
Linedef Editing Form (UDMF): now only missing required activation flags are marked red
2021-03-22 10:41:21 +01:00
biwa
6c003f1cb1
Added support for only enabling editing modes when the current game configuration supports the features. Currently only applies to 3D Floor Mode, Slope Mode, and Draw Slope Mode. Fixes #463
2021-03-21 22:58:06 +01:00
biwa
5addd6508c
Started to add support for arbitrary UDMF field associations ( #401 )
2021-03-14 15:58:40 +01:00
biwa
9de8202aa4
Added correct Eternity_misc.cfg
2021-03-06 21:45:14 +01:00
biwa
ee869629fb
Eternity Engine configuration: moved portal related sector flags to the portals tab of the sector edit form
2021-03-06 21:42:35 +01:00
biwa
f0c985385a
Added portal options to the sector edit form for the Eternity Engine UDMF configuration
2021-03-06 21:28:00 +01:00
biwa
93cc15640f
Error Checker: added config options to ignore unknown textures on sidedefs for certain actions. Resolves #518
2021-02-20 15:04:47 +01:00
biwa
f8c3768f33
Added missing "noattack" GZDoom UDMF sector flag. Resolves #530
2021-02-20 13:26:41 +01:00
Derek MacDonald
fdef8d475a
Categorize more Ultimate Doom textures ( #513 )
...
CEMPOIS (base)
PLANET1 (base)
SP_DUDE3 (marble)
SP_DUDE6 (marble)
These textures only appears in IWAD
doom.wad and not doom2.wad.
2020-12-21 11:42:12 +01:00
biwa
5bc788a7aa
Fixed typo in the sector scroll speed options in the ZDoom_misc.cfg configuration file
2020-11-19 22:32:56 +01:00
Derek MacDonald
b094786100
Remove unused Zandronum_texturesets.cfg ( #504 )
...
Remove unused Zandronum_texturesets.cfg
2020-11-19 18:21:48 +01:00
Derek MacDonald
024263287c
Categorize Ultimate Doom textures ( #503 )
...
The texture browser categories for Doom
are focused on Doom 2. This also categorizes
some entries that only appear in Doom 1.
Unfortunately it looks like the new filters
will only be applied on fresh UDB installs.
Existing installs must click the
"Add Default Sets" button under the "Textures"
tab for their Doom 1 game configs.
2020-11-19 18:18:06 +01:00
biwa
0cca1bfb29
Hexen configuration: added proper heights to many things (thanks to Alper002). Fixes #494
2020-10-31 16:16:13 +01:00
biwa
722c79d894
Added preliminary DECALDEFS support. Parsing works, indexed decals and decal groups can be selected as the first argument of the Decal thing. Decals are not displayed in Visual Mode, decals without an index are not supported
2020-10-11 22:36:07 +02:00
biwa
70bfc2043b
Hexen game configuration: corrected an error where things 78 ("Tall Tree 1") and 79 ("Tall Tree 2") had their sprites interchanged
2020-10-04 10:28:24 +02:00
biwa
9f0c584479
Heretic game configuration: actions 28 and 33 now correctly state that they are for green keys instead of non-existing red keys. Fixes #468 .
2020-09-17 21:42:59 +02:00
biwa
7c50688a13
Added action 109:Light_ForceLightning to Hexen configuration. Also changed the description of the parameters in the ZDoom configuration to make it more clear what it does. Fixes #459 .
2020-08-29 15:02:13 +02:00
biwa
b372a04d20
Added missing line action 100 to Heretic game configuration. Fixes #458
2020-08-26 17:12:03 +02:00
biwa
18834f1fc7
Config files: removed DEHACKED from the Boom map lumps
2020-06-21 00:37:37 +02:00
biwa
f10bf59775
Added the "nocount" UDMF thing flag (as "No completion count") that was added in GZDoom 4.4.0 to the ZDoom config. Fixes #422 .
2020-06-08 21:37:27 +02:00
biwa
0b3d4997b7
Eternity Engine configuration: added some missing linedef action and sector types. Fixes #407
2020-04-27 23:12:42 +02:00
biwa
adf95c2566
Hexen/UDMF linedef action 28 is now correctly labeled "Floor Raise And Crush" instead of misleading "Floor Crusher Start". Fixes #386 .
2020-03-29 12:05:15 +02:00
biwa
4089ff10d9
- (G)ZDoom action 51:Sector_SetLink is now flagged to not require an activation, since it's mostly used statically
2019-10-07 19:13:43 +02:00
DoomKrawa
a8ef8d526c
ZDaemon sprites (PR#282 by Krawa)
...
* Flags and Railgun taken from zdaemon.wad.
Thanks to ZDaemon team for the sprites.
* ZDaemon Flags and Railgun.
2019-09-03 11:57:44 +03:00
biwa
d2452abe5c
- Improved the wording for the "hidden" UDMF sector flag to make clear that it only hides the sector on the textured automap
2019-07-16 20:46:38 +02:00
ZZYZX
e91fe94794
Added string support for spotlight colors
2018-02-04 05:16:52 +02:00
ZZYZX
6565b83a0e
Moved spotlights to separate directory; fixed parameter names; added animated spotlights to game configurations
2018-02-04 04:27:05 +02:00
ZZYZX
d8bee559dc
Did some maxcode refactoring about dynamic lights; added initial spotlight support (at least they are recognized as lights now)
2018-02-03 22:31:43 +02:00
Anthony M. Cook
d428272fe1
The indoor lightning descriptions were reversed. ( #164 ) (by acook)
2017-11-08 05:37:36 +02:00
Ioan Chera
113d86a511
Add the fields new to Eternity 3.42.03 ( #135 ) (by printz)
...
* Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor.
* Added the new fields of Eternity 3.42.03
2017-08-05 09:53:47 +03:00
ZZYZX
0e43985f65
Fixed: flipped +USEACTORPITCH direction for recent GZDoom versions; this can be reverted by putting "buggymodeldefpitch = true;" in the game configuration for your specific projects if they are using old GZDoom versions. Note: already added for Zandronum.
2017-05-10 06:13:33 +03:00
Ioan Chera
b4d38e3d4a
Replace the wrong portal_ceil_alpha and portal_floor_alpha with alphaceiling and alphafloor. ( #101 by printz)
2017-04-14 21:58:57 -04:00
ZZYZX
0c4051a5a0
Fixed 0.5/1.0 second sector light blinking specials (reported by printz)
2017-04-11 04:45:04 +03:00
Ioan Chera
bbeadf6533
Eternity config: add polycross property and remove 'copy' thing types (PR#79 by ioan-chera)
2017-03-13 02:45:36 +02:00
ZZYZX
ee28f1d094
Made Skulltag item sprites optional to support default Skulltag+Zandronum config without producing 100 errors
2017-03-09 19:09:08 +02:00
ZZYZX
589b674656
Fixed: returned accidentally lost Skulltag thing types
2017-03-09 18:24:59 +02:00
ZZYZX
4f8f39072e
Updated Zandronum game configurations to include invasion spawners and MBF items (dog, evil sceptre, unholy bible, beta lost soul)
2017-03-09 17:58:46 +02:00
ZZYZX
d8701b7a3a
Added: proper GUI tab for color-related sector properties. The tab now hosts Doom64 lighting as well as old color-related things (floor/ceiling glow, light color, fade color and desaturation).
2017-03-09 01:00:20 +02:00
ZZYZX
748fe9e2e5
Fixed: inheritance from game configuration for dynamic lights; Fixed: visual representation of inherited lights (reported by Nash); Fixed: inherited thing arguments from game configuration; Added: //$ClearArgs for clearing inherited arguments.
2017-03-02 00:21:08 +02:00
ZZYZX
5ff54ab319
Added: arg0str in non-script specials. Kinda.
2017-02-23 14:19:07 +02:00
ZZYZX
3ac39598db
Fixed: forgot to add ZDaemon_common.cfg; Fixed: Internal: removed hardcoded arg0str only for scripts
2017-02-23 13:54:42 +02:00
ZZYZX
1cb3682c6b
Updated ZDaemon configuration and related files (13.02.2017 by Krawa)
2017-02-20 13:42:12 +02:00
Xabis
a886a53e75
* A direct tag-to-tag relationship can now be established between two things, which allows event lines to be properly setup between them. This is intended for interpolation and patrol specials which are linked via a shared tag, instead of an argument. A POSITIVE value represents the parent thing, where a NEGATIVE value represents the child thing.
...
* Added interpolation and patrol point specials to the persistent event line processing
2017-02-14 12:33:50 -05:00
ZZYZX
946e805138
Added: action numbers in linedef action selection dialog; Fixed: improper usages of 'Window' white color in place of 'Control' gray color in dialogs.
2017-02-12 20:58:19 +02:00
ZZYZX
6f76b53883
Added very basic ZDaemon configuration
2017-02-11 03:27:56 +02:00
ZZYZX
7e502a1fa2
Fixed: color_absolute is not actually in GZDoom
2017-02-02 07:34:29 +02:00
ZZYZX
b80ead1202
Added custom fields for Doom64 lighting in the ZDoom configuration
2017-02-01 08:29:14 +02:00
ZZYZX
5ebdbd12d5
Fixed: 65:Plat_UpByValue had incorrect argument description
2017-01-25 17:31:03 +02:00
ZZYZX
30a5edfdfe
Added: attenuated dynamic light support
2017-01-20 00:17:43 +02:00
ZZYZX
ebd7fb1a57
Upgrade to VS2015 (14.0)
2017-01-15 00:35:40 +02:00
Ioan Chera
ae11b16916
Eternity config: add thing class1 class2 class3 ( #5 )
...
* Updated the EE config linedefs, fixing stuff around
* Added back the class definitions for the Eternity namespace
The only namespaces where they're unneeded are the vanilla games. Otherwise it's safe and important to keep class1, class2, class3 in case Hexen pops up
* Added new special (273) to UDMF Eternity linedefs
* Added special 140 to the Eternity linedefs
2017-01-08 22:06:28 +03:00
Ioan Chera
9dc31afa18
Updated the EE config linedefs, fixing stuff around ( #4 )
2017-01-08 01:56:28 +03:00