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Added game configuration files for MBF21. Thanks to kraflab. Resolves #562
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18
Build/Configurations/Includes/MBF21_common.cfg
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18
Build/Configurations/Includes/MBF21_common.cfg
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mapformat_doom
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{
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gen_sectortypes
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{
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include("MBF21_generalized.cfg", "gen_sectortypes");
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}
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linedefflags
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{
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include("MBF21_misc.cfg", "linedefflags");
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}
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linedeftypes
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{
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include("MBF21_linedefs.cfg");
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}
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}
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22
Build/Configurations/Includes/MBF21_generalized.cfg
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22
Build/Configurations/Includes/MBF21_generalized.cfg
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gen_sectortypes
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{
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damage
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{
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0 = "None";
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32 = "5 per second";
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64 = "10 per second";
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96 = "20 per second";
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4096 = "Kill unprotected player";
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4128 = "Kill player";
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4160 = "Death exit (normal)";
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4192 = "Death exit (secret)";
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}
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kill_monsters
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{
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name = "Kill Monsters";
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0 = "No";
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8192 = "Yes";
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}
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}
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21
Build/Configurations/Includes/MBF21_linedefs.cfg
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21
Build/Configurations/Includes/MBF21_linedefs.cfg
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scroll
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{
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1024
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{
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title = "Scroll Wall with Same Tag using Sidedef Offsets";
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prefix = "";
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}
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1025
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{
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title = "Scroll Wall with Same Tag using Sidedef Offsets when Sector Changes Height";
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prefix = "";
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}
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1026
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{
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title = "Scroll Wall with Same Tag using Sidedef Offsets Accelerates when Sector Changes Height";
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prefix = "";
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}
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}
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6
Build/Configurations/Includes/MBF21_misc.cfg
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6
Build/Configurations/Includes/MBF21_misc.cfg
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linedefflags
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{
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4096 = "Block land monsters";
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8192 = "Block players";
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}
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64
Build/Configurations/MBF21_Doom2Doom.cfg
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64
Build/Configurations/MBF21_Doom2Doom.cfg
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/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "MBF21: Doom 2 (Doom format)";
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// This is the simplified game engine/sourceport name
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engine = "mbf21";
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// Should this configuration be initially available?
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enabledbydefault = false;
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD DOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\Doom_common.cfg", "common");
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// Settings common to Doom map format
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include("Includes\\Boom_common.cfg", "mapformat_doom");
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include("Includes\\MBF21_common.cfg", "mapformat_doom");
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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//mxd. No DECORATE support in vanilla
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decorategames = "";
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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include("Includes\\Doom_misc.cfg", "thingsfilters");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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include("Includes\\Boom_things.cfg");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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}
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