Added game configuration files for MBF21. Thanks to kraflab. Resolves #562

This commit is contained in:
biwa 2021-05-29 12:34:34 +02:00
parent e980523843
commit cc85d10ebc
5 changed files with 131 additions and 0 deletions

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mapformat_doom
{
gen_sectortypes
{
include("MBF21_generalized.cfg", "gen_sectortypes");
}
linedefflags
{
include("MBF21_misc.cfg", "linedefflags");
}
linedeftypes
{
include("MBF21_linedefs.cfg");
}
}

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gen_sectortypes
{
damage
{
0 = "None";
32 = "5 per second";
64 = "10 per second";
96 = "20 per second";
4096 = "Kill unprotected player";
4128 = "Kill player";
4160 = "Death exit (normal)";
4192 = "Death exit (secret)";
}
kill_monsters
{
name = "Kill Monsters";
0 = "No";
8192 = "Yes";
}
}

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scroll
{
1024
{
title = "Scroll Wall with Same Tag using Sidedef Offsets";
prefix = "";
}
1025
{
title = "Scroll Wall with Same Tag using Sidedef Offsets when Sector Changes Height";
prefix = "";
}
1026
{
title = "Scroll Wall with Same Tag using Sidedef Offsets Accelerates when Sector Changes Height";
prefix = "";
}
}

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linedefflags
{
4096 = "Block land monsters";
8192 = "Block players";
}

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/*************************************************************\
Doom Builder 2 Game Configuration for ZDoom-compatible port
\*************************************************************/
// This is required to prevent accidental use of a different configuration
type = "Doom Builder 2 Game Configuration";
// This is the title to show for this game
game = "MBF21: Doom 2 (Doom format)";
// This is the simplified game engine/sourceport name
engine = "mbf21";
// Should this configuration be initially available?
enabledbydefault = false;
// *******************************************************
// * *
// * Note: all the elements that could be factorized *
// * because they were common to ZDoom, GZDoom and *
// * Zandronum have been moved to ZDoom_common.cfg. *
// * *
// *******************************************************
// STANDARD DOOM SETTINGS
// Settings common to all games and all map formats
include("Includes\\Doom_common.cfg", "common");
// Settings common to Doom map format
include("Includes\\Boom_common.cfg", "mapformat_doom");
include("Includes\\MBF21_common.cfg", "mapformat_doom");
// Settings common to Doom games
include("Includes\\Game_Doom.cfg");
//mxd. No DECORATE support in vanilla
decorategames = "";
// Default thing filters
// (these are not required, just useful for new users)
thingsfilters
{
include("Includes\\Doom_misc.cfg", "thingsfilters");
}
// THING TYPES
// Each engine has its own additional thing types
// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
thingtypes
{
// Basic game actors
include("Includes\\Doom_things.cfg");
include("Includes\\Doom2_things.cfg");
include("Includes\\Boom_things.cfg");
}
// ENUMERATIONS
// Each engine has its own additional thing types
// These are enumerated lists for linedef types and UDMF fields.
enums
{
// Basic game enums
include("Includes\\Doom_misc.cfg", "enums");
}