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3D Floor Mode: added support for UDMF game configurations without support for sectors with multiple tags (i.e. Zandronum)
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8 changed files with 25 additions and 3 deletions
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@ -371,6 +371,9 @@ mapformat_udmf
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// Enabled setting brightness for upper, middle, and lower sidedef independently from each other
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distinctsidedefpartbrightness = true;
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// Enables multiple tags on sectors
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sectormultitag = true;
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// Default nodebuilder configurations
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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@ -27,6 +27,10 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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include("Includes\\Zandronum_linedefs.cfg");
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// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true
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// by the GZDoom config, so we need to set it to false again
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sectormultitag = false;
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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@ -27,6 +27,10 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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include("Includes\\Zandronum_linedefs.cfg");
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// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true
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// by the GZDoom config, so we need to set it to false again
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sectormultitag = false;
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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@ -27,6 +27,10 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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include("Includes\\Zandronum_linedefs.cfg");
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// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true
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// by the GZDoom config, so we need to set it to false again
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sectormultitag = false;
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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@ -27,6 +27,10 @@ include("Includes\\ZDoom_common.cfg", "common");
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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include("Includes\\Zandronum_linedefs.cfg");
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// Zandronum doesn't support sectors with multiple tags. Defaults to false, but is set to true
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// by the GZDoom config, so we need to set it to false again
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sectormultitag = false;
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// Enables support for long (> 8 chars) texture names
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// WARNING: this should only be enabled for UDMF game configurations!
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// WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3!
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@ -113,6 +113,7 @@ namespace CodeImp.DoomBuilder.Config
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private readonly bool distinctfloorandceilingbrightness;
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private readonly bool distinctwallbrightness;
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private readonly bool distinctsidedefpartbrightness;
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private readonly bool sectormultitag;
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// Skills
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private readonly List<SkillInfo> skills;
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@ -291,6 +292,7 @@ namespace CodeImp.DoomBuilder.Config
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public bool DistinctFloorAndCeilingBrightness { get { return distinctfloorandceilingbrightness; } }
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public bool DistinctWallBrightness { get { return distinctwallbrightness; } }
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public bool DistinctSidedefPartBrightness { get { return distinctsidedefpartbrightness; } }
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public bool SectorMultiTag { get { return sectormultitag; } }
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// Texture/flat/voxel sources
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public IDictionary TextureRanges { get { return textureranges; } }
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@ -471,6 +473,7 @@ namespace CodeImp.DoomBuilder.Config
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distinctfloorandceilingbrightness = cfg.ReadSetting("distinctfloorandceilingbrightness", false);
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distinctwallbrightness = cfg.ReadSetting("distinctwallbrightness", false);
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distinctsidedefpartbrightness = cfg.ReadSetting("distinctsidedefpartbrightness", false);
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sectormultitag = cfg.ReadSetting("sectormultitag", false);
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for (int i = 0; i < Linedef.NUM_ARGS; i++) makedoorargs[i] = cfg.ReadSetting("makedoorarg" + i.ToString(CultureInfo.InvariantCulture), 0);
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//mxd. Update map format flags
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@ -935,7 +935,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
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// Bind the 3D floors to the selected sectors
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foreach (List<Sector> sectors in sectorGroups)
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{
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if (General.Map.UDMF == true)
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if (General.Map.UDMF == true && General.Map.Config.SectorMultiTag)
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{
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foreach (Sector s in sectors)
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{
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@ -962,7 +962,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
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}
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}
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else
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else // No sector multi tagging support
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{
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int newtag;
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@ -295,7 +295,7 @@ namespace CodeImp.DoomBuilder.ThreeDFloorMode
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sector.Fields["comment"] = new UniValue(UniversalType.String, "[!]DO NOT DELETE! This sector is managed by the 3D floor plugin.");
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// With multiple tag support in UDMF only one tag is needed, so bind it right away
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if (General.Map.UDMF == true)
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if (General.Map.UDMF == true && General.Map.Config.SectorMultiTag)
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{
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if (isnew || forcenewtag)
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{
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